stellaris planet automation. 106. stellaris planet automation

 
 106stellaris planet automation  automate_mining_planet = { available = {

At least +1 energy per month and half of ur mineral income, so the automation actually has the ressources to build and believes it can remove tile blockers The new automation is intended to avoid excessively wasteful employment and spending - spending 500 minerals for 2 clerk jobs is really inefficient (especially early on when it would only be 1 clerk job), and assuming your empire has literally any other planet with capacity for more employment, it's much better to just stop developing the. Whenever I deem a planet to be fully developed (all districts and building slots filled, enough amenities, no crime, sufficient housing) I add an [x] to the planet name, e. 2. Planetary Automation works in Stellaris. First bonus trait at level 5 and second at level 8. I'm still new to Stellaris, and the automation if various things has made it so much of an easier game to learn than any other pdx title I've tried. The second one is found in the planet management panel. Stellaris Coder (Human) Paradox Staff. I once had it designate a world with 26 researchers and 0 miners as a mining world. Jdonavan • 4 yr. WITHIN ONLY A YEAR OR 2, I went from producing 200+ energy credits a month to LOSING ENERGY CREDITS. - dont activate sector automation, sector automation is inferior (and overwrites planetary automation), but instead activate the planetary automation gear - keep the automation storage filled. A submod for UI Overhaul Dynamic that extends the resources displayed on the top toolbar. Just focus on developing a handful of planets at a time and you're safe to neglect the rest. FML AI can finally build up planets. A quickie about planet automation in Stellaris. Fortress world designation doesn't boost the naval. As is this planet is as built up as it can be, all districts are used and you've go no more housing to support more jobs. You have to disable it for all planets in that sector afterwards. All rights reserved. The most impactful setting is Designation, which will cause the planet to only build structures associated with its planetary designation. Planet Automation. Also make sure to use planet automation and not ector automation. This is pretty old news. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 3. 3 Amenity economy rebalance- which makes an amenity building required at the 10 pop mark, the reduced the unity of entertainers from 3 to 1, and faction pops producing unity innately, it's functionally. You get to those by right-clicking on the Automation Gear icon located on the Planet Summary screen. Surprise 3. Set a monthly transfer of EC to the stockpile (top of the page) Activate automation. Sometimes I run deficits in consumer goods and food, but I try and clear those up ASAP. Question about planet automation. jacobellinger May 16 @ 1:51am. Stellaris Manage Crime & Amenities with planet Automation. Automation Improvements. Planet automation isn’t awful now; it’s mainly used to keep you from going insane later game. The only part of Stellaris close to simulating the actual complexity of the situation is planet management. The Emotional Spectrum - My first narrated Stellaris story! 2; 1; Reactions: Reply. basically by using the little automation button next to colony designation, the system build stuff using resources put on the stockpiles in the "Planet and Sectors" panel and doesn't requires to put minerals to build stuff, putting solely energy in the stockpile is enough to build anything. There isn't a great way to deal with overpopulation in vanilla stellaris, although going Egalitarian and using the Utopian Abundance living standard isn't bad. So yes, the "insane micro" doesn't really exist, it just wasn't fixed the way you think. Hive Minds are a really cool idea, and I love playing as them. I don't understand why Paradox can't teach the AI to play Stellaris considering they built Stellaris, but it has ALOT of problems managing rare resources, specialists, and crime. This article has been verified for the current PC version (3. Same with automated planet types once the colony is past 10 population. As far as I can tell, planet automation basically runs on semi-efficient "blueprints" that completely ignore the overall state of your empire. Further, this is still more efficient than automation is. When you nominate a planet for the Galactic Market Hub the game does a roll to determine how strong the case for the planet is and assigns that planet tickets based on that roll. The planet you have a picture of has "clear blockers" unchecked, so it's not going to clear those 3 blockers. but didn't see anything about planet automation. It is generally our belief that manual resettlement should be an extremely rare occurrence, not something done expected to be done as part of the core game loop. So, why did planet automation even appear? Because planet management is micro-hell. Fixed Toxoid presapients having Aquatic portraits. #3. So my solution is to have some sort of build order or template that can be appiled to the planets and starbases automation with a bunch of settings that influence each building decision or to totally ignore and follow the building order precisely. That is not correct. Better Planet Automation is the solution to these problems! Choose how much production of each resource you want, colonize a bunch of planets, feed the automation some. Doesn’t require any other mods, and can be used even without the parent mod. Planet automation is based on the Colony desination. 1 What version do you use? Steam What expansions do you have installed? All of the above Do you have mods enabled? No Please explain your issue is in as much detail as possible. It does literally nothing. So I decided to try out the planet automation for the. Turn off and set. -They have gene clinics everywhere, one of the worst jobs. Stellaris. I have a sector with one colony. . It doesn’t build optimally, but if you’re just playing casually and don’t want unemployed pops and want specialized planets, sector ai will provide that, as long as you provide them resources. A little bit ago, Paradox implemented a feature called planet automation, which allowed you to toggle what things the planet would prioritize in it's build order, housing, amenities, ect. . 106. But as soon as it settles down a bit it will look to rearrange districts amongst its planets to optimize the output of each planet. You have to press the gear icon next to the planetary designation on each planet you want automated. For example, the AI build only mining districts in mining planet. Steps to reproduce the issue. This Mod Adds Expanded Hive Minds to the Stellaris Game. Alien8472. That information is in Stellariscommoncolony_automation_exceptions. #2. Forcing you to fix deficits first then it'll move on. Trade planet, unity planet, and fortress planet automation plans are also updated to understand the new district types. • 1 yr. You can now forbid planet automation from using specific resources. regarding internal politics, war, higher level empire decisions, story telling, etc. I set some to basic resource production via the sector AI, and. Stellaris is a 4X Strategy game from Paradox Interactive and the game has been out for over SIX YEARS now. Stargate Universe Total Conversion MOD. Planet automation spams city districts. 9. If you have an abundance of minerals, this mod's. Planetary Automation will now take resources directly from an Empire’s resources, and we have added the ability to forbid using specific resources. ago. Playing tonight after loading the same game and nothing seems to be happening anymore. . R5 : I accidentally set up the wrong sector, and now I can't turn it off. Stellaris. Waait a minute. There's two buttons to the right of the screen, right under the sector button. Real Machine Worlds v3. 15. You can now forbid planet automation from using specific resources. Planet automation. 3. In 3. All of a sudden I'm having an issue where planets are refusing to auto-build and I'm honestly stumped at this point. All the planet automation is turned off, i set the sector governor settings, but it just sits around doing nothing Dude_Ranvier Mar 21 @ 4:09pm. king-craig • 1 yr. The mod is compatible with Ironman-mode, achievements and saves. Do you still put groups of planets into sectors and automate those too?In the 3. Sector Automation is removed in favor of Planetary automation, which no longer requires a defined resource stockpile. Tooltip for cannot afford fleet reinforcement now says what resources you are lacking. Basically everything decided on planet level takes priority over the sector this planet is in. Thread starter VuGraham; Start date Jun 19, 2019; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. It gets worse when you take over new. From there, you can enable or disable various options, and set your resource income goals and limits. (for what i expect at least) also i dont expect the system to be perfect. automate_mining_planet = { available = {. g. ago. 5. Sector Automation is removed in favor of Planetary automation, which no longer requires a defined resource stockpile. Planet automation can do some stupid things sometimes, but for this I usually agree with it. Minerals to build more districts and to create alloys or Energy to buy those things. This is really quite bad as to automate a planet is really quite easy. Ultimate Automation Mod. 1 Lee Compatible[forum. If you are just starting your empire avoid research and culture buildings and go for energy grids, robot assembly plants, and alloy plants. * Hi guys, I played stellaris, and after 20 years my hand started to hurt (this is not a metaphor). Originally posted by Cait Sith:3) automation builds Precincts (and upgrades them for rare resource cost) but doesn't assign Pops to Enforcer job, so crime is still 20-30% on some planets. Basically everything decided on planet level takes priority over the sector this planet is in. Crime doesn't have to be all the way 0% to stop. You should be setting your planet focus regardless of whether you are going to automate, it gives 25% more resources. Normal left click to change settings for the current planet, CTRL+click to change settings on all the planets and SHIFT-click to save the current setting as the default. For a start, I returned the automation of building space stations. That is intentional, because the sector automation system is now considered legacy behavior that is planned to be replaced completely with the newer planet automation. - Updated for Stellaris 3. Planet automation files modeled more after current sector automation. Planetary management involves district creation, building construction, and assigning a workforce for resource production to maintain peace and order, manage population growth, and set up garrisons for planetary defense. Fen Habbanis III -> [x] Fen Habbanis III and ignore it from then on, REDUCING the micro management required in the next iteration. New Player Improvements Added new tutorial steps to help new players learn core concepts such as Toggling the Galactic. Seeing this especially when trying to designate a brand new colony as a tech world. What I've ended up doing is manually putting resources into each sector's stockpile. problems with ai automation: -They generalize instead of specialize, putting buildings that don’t fit the planet. Heaps of "This looks complicated, I'll. If you want to keep the automation, you'll have to play around with different settings and see what is causing it (most probably the anti-crime setting or preventing deficits). Basic Use - Make sure you planets belong to a sector - Disable Automation on the planets menu (Important) - Set a planet designation on the planets menu - Select a new Sector focus in the sector menu (F4) - Make sure the sector pool has resources to build Automation Goals - Keep crime below < 8% if nothing else is to do - Ensure amenities. ) Unlock another building slot whenever a planet runs out. A new sector focus that manages planets based on their set colony types/designations. Best. Immerse yourself in the exploration of a changing universe full of wonders! Check out this mod and modify your Stellaris experience. The first roll that is done for the nomination is the most important. And on a planet with positive amenities (in a vacuum) clerks are a better. Planets not automating. It’ll say “No Sector” if not in a sector, or else the name of the Sector it’s in. My Better Planet Automation mod is now updated for 3. ,. I have not played Stellaris in a long time. it will not build additional districts or buildings unless there are unemployed pops. I click the button to activate the planetary automation, then I get an alert that there aren't enough ressources in the sector stockpile for whatever reason. This interface can be accessed directly from the planet, from the outliner, through the expansion planner, and several other ways. Planet automation is fine, as long as you set the desired designation on each planet before turning it on. Aug 6, 2022; Add bookmark #12 Troyen said: I think if I manually disable a job, automation won't restore it. Then I go to both planets and set planet focus to agri-world and turn on planet automation. Each designation has an automation template and then uses the resource pool (which you allocate in the sector management tab/menu) to develop the planet to. The designation is only taken into account when using planet. Once "done" based on the planet designation you need to switch designation to something else for the automation to continue if you want to build the planet further or build stuff. ago. edit. 1. Updated to version v2. . No matter how we configure the automation for the planet, designations, automation filters, how many resources we give to the sector (Edit: This includes the shared stockpile as well. – Make sure you planets belong to a sector – Select a a sector focus in the sector menu (F4) – Disable Automation on the planets menu (Important, it will block sector automation if left on) – Set a planet designation on the planets menu (or use auto, but manual selection is recommended for stability) – Make sure the sector. Authors description: Rise Of The First Order. g. Putting on planet automation when you still only have basic robots will ignore this and drop a robot factory down, churning out unemployable robots that can't leave without a transit hub. The tooltip for planetary automation designation setting now explains when it will create new jobs. You can also automate a planet by hitting the automation on button and choosing a colony designation. Enjoy the game!The planet/sector automation could follow a few simple rules, no? What if it: Check to build a new district if any resource is lagging in income vs %avg monthly spending over the last year or two or has negative income. Enjoy the game!This is how I set up my Planetary Automation, and turned it on like this on every planet. 2, abcc] Game Version Herbert v3. You should be setting your planet focus regardless of whether you are going to automate, it gives 25% more resources. Automation is bad, but there actually is an easy solution. Auto-manage planets button has no apparent effect. I have >15 planets and >500 pops so I finally decided I'd put everything on automation. I usually set the planet type to balanced (bear in mind, this is just while I was experimenting with it). me] [discord. 3. Planet automation is better at optimizing but it doesn't pay attention to income or upkeep while sector AI tries to balance itself. In 1 collection by RegiZero. Also adjancey bonuses do NOT go off the edge of the planet surface map to opposite edges; so try not to build them on map edges. I self-manage the capital. . ago. Leaders are assigned to planets not sectors, and automation is planet specific not sector specific. The best solution would be to disable the crime automation and build a precinct house or two either at the start, or when necessary, and make sure they get the attention they need. Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that came before them. First Colony: looking for planet with high Mineral district count or high Energy. #3. Authors description: Amazing Space Battles. Manual resettlement and the mitigation of unemployment is a huge burden in mid to late game Stellaris. They have unemployed pops and free slots for buildings and districts. -They place enforcers for no reason. Sintobus • 9 mo. 5 comments. Each of the new colony designations features a build automation plan (including Rogue Servitors for Leisure Worlds). It has to be a bug. The maintenance drone management is one of the few things that the automation does very well. Colony automation, configured from the "Planet Summary" screen, and sector automation, configured from the "Planets and Sectors" screen. 2 was added, I had no trouble setting up 20 habitats within 20 minutes of gameplay and never have to. It is better to make a planet only research and another only bureaucrats and not split it into two planets. 8, I created a sector and turned on automation for each planet in the sector, but I can't seem to figure out how stockpiles work because nothing appears to be built. Better Planet Automation prioritizes planets with the lowest level capital buildings, even when they would otherwise be considered less suitable, as long as they do have the. What do i do wrong?AI will not build any building or district that require upkeep of resources that currently in deficit. Meta consensus is grab territory and start conquering. Planet automation will upgrade capital buildings whenever possible. emergency = yes I don't see much point to. The planet automation will have an additional settings UI where players can toggle components on/off for each planet individually as well as setting default values for newly colonized planets. New Player Improvements. The universe is probably littered with the one-planet graves of cultures which made the sensible economic decision that there's no. Ryika Jul 16, 2022 @ 11:09am. I set a balanced sector automation and a "Generator" colony. In order for it to do so there needs to be money in the “sector stockpile” (this is true even if the automated planet isn’t in a sector). Waait a minute. climbingeastofwinter May 1, 2020 @ 11:19am. set your planetary focus on your planet to Mining / Generator / Tech World etc and then click the little gear that says Automate. There you can create a new sector, as well as automate the planet by clicking the gear. - Select a a sector focus in the sector menu (F4) - Disable Automation on the planets menu (Important, it will block sector automation if left on) - Set a planet designation on the planets menu (or use auto, but manual selection is recommended for stability) - Make sure the sector pool has. This Mod Adds UI Overhaul 1080p Plus to the Stellaris Game. Stellaris Real-time strategy Strategy video game Gaming. It is not going to say "Oh, in ten years we'll need. 100+ planets, let's try turning on automation for the new colonies. Showing 1 - 11 of 11 comments. Ryika May 16 @ 2:02am. How does automation work? It's not doing anything for me. 2, abcc] Description Planet automation over-reacts to strat resource deficit (STILL!) [3. For automation; on the planet screen there will be a gear looking icon to the middle right. Enjoy the game!I've seen it posted a lot that the reason why planet automation has been broken since Le Guin is because it is too hard. The upgrading of outposts will stop once the starbase cap. Stellaris Dev Diary #253 - Three in One 3. It will only automatically do something if there is a need for something. Anyone is free to update, maintain, and modify any of my mods for Stellaris indefinitely without seeking additional permission. Dont activate on capital Set planet designation (most important part) Right click the icon and setup what it can do Go to planets and sector menus. If you play Stellaris on a lower resolution (such as 1366x768 or 1600x900). Basically give resources to the general pool and let your planets pull from that. 3] by FirePrince; Fatherland: Colonial Empires by StormFather; Interstellar Incorporated: Space Corp [3. Seconded. Sector automation follows sector guidelines and not planet designation. - Reserve building slots for resource productivity boosters. This Mod Adds ~ StarNet AI to the Stellaris Game. - Every planet is under a sector and has a governor. Better Planet Automation by default uses your capital planet as a generic backup option for resources that do not have an available specialized planet to build production on. Auto upgrade/manage starbases: Enabling this automation will automatically upgrade a starbase once per month (or faster) from a specified level in the settings. Colonize a new planet 2. Before we dive into today’s dev diary let’s do a quick recap of the AI work that went into the 3. 6. Put some resources. It is developed by Paradox Development Studio and published by Paradox Interactive. I just started a game and really struggled with. I've played paradox games for a while but got into stellaris recently so sorry if its a bad idea. Stellaris Automation made me extremely sad. 0 brought us automatic pop migration, I really don't see the need for automation. BTW, I'm not implying that @Calvax is saying that, just that when using either planet or sector automation, it's one of the first mistakes many of us make, myself included, to assume that planet automation and sector automation play nice with each other. 3 patch. #3. But lets face it, the AI for sector and planet automation leaves alot to be desired. Immerse yourself in the exploration of a changing universe full of wonders! Check out this mod and modify your Stellaris experience. preventing specialist job creation for slave pops. As the title reads, when I colonise a new planet and assign the focus to for example a forge world or agricultural world or whatever, the automation A. 9. 4 “Cepheus” patch notes will be coming next week, alongside details of the Progenitor Hive origin. That is not correct. The Fallen Empires thought they mastered the Enigmatic Power, their dark matter and energy weapons. Planet Automation Crime Management will now forbid enforcer jobs if you have 0 crimes and allow enforcer jobs if you have more than 27 crime. The planet management is as terrible as vanilla Stellaris AI - and we are already using Starnet AI because the AI is too bad to manage their own empire - while Starnet AI can manage just fine on normal difficulty without relying on cheats. Yes, this will make the sector automation itself be ignored completely because every planet is overriding it with planet automation. Report. ago. Planet Automation constructing things outside of the designation was one of the biggest complaints with the old system. A friend invited me to play some Stellaris and it's a wee bit overwhelming (that said, have played other Paradox games), so I figured I would enable planet automation so I can focus on learning other things. there should be an option for pop growth planet automation/colony designation, tells the ai not to build anything but builds that increases growth or planet. Thanks for playing Stellaris! Changed files in this update. Refineries are limited to 1 job per building slot, and you can only unlock one building slot for every 5 pops. Sector automation is now just a layer on top of planet automation, enabling tech sector automation is the same as changing all planets in that sector to tech designation and enabling planet automation on them. However, with the new orbital rings, when you right click on the planet, it automatically selects the orbital ring. It includes a wealth of information and management options to help you manage your Planet Summary. Trademarks belong to their respective owners. And now my established colonies are building fucking hydroponics farms (don't fucking need them, EVER), multiple holo-theaters (don't need more than 1 per planet, EVER), building more industry (jobs) than population can support, putting my advance resource deficit. TLDR: For colony automation I would recommend: – Ensuring every planet is in a sector (with a governor) – Turn off automation for the sector. Terms of use for Paradox AccountCommunity Hub. Check automation scripts and potentially queue new construction every day, not just on the turn of the month. -They have gene clinics everywhere, one of the worst jobs. Full. But with Stellaris and the way the team communicate, I know the. Jump to latest Follow Reply. Luxuries is a. Known issues: Certain AI’s that are. Only use planet automation not sector. Auto terraforming: Enabling this automation will automatically terraform planets to the planet type that was chosen in the settings. So yeah, while I'm not going to trust the AI. Stellaris 2. Thus, conquest wars are all about getting more Pops. Before 2. Disable planet automation and go back into manual planet management, then click "restore jobs". The AI is moving my pops between planets destroying structures & my economy. Zarohn Democratic Crusaders • 3 yr. They'll pull from the stockpile regardless. Interact with diverse alien races, discover strange. If you truly can't destroy the planet the Get a collsi and crack it. Set the planet designation manually to what you want it to do and it does decent job, though I prefer to build some basics first before handing it over to automation. 8. This mod is a spinoff of the original Tiny Outliner mod by Folk. the automation feature ignores the selected planet focus totally and is only building strategic resource buildings. 1. The Zenith of Fallen Empires: Automated Industries submod expands upon the first project of the Base Mod, ‘Automated Industries’, by introducing a new tier of technologies, ‘Lost Technologies’, with new mechanics to acquire them. A mechanical network of thousands of unit service and repair facilities dominate this planet's surface. Sometimes it works, sometimes it don't. 1 - planet automation finally works. Can I do anything? Are there mods that fix automation? On a side note: why are there no planet blueprints in Stellaris?. #11. The problem is, the automation doesnt seem to work at all to try and mitigate deficits that your empire winds up with. Like legit works. Here are some preliminary Patch Notes: Spoiler: 3. In this short we test out planetary automation to see how useful it is and wether you can play a full game of Stellaris without building anything5. This is it^ any negative on needed base resources causes automation to stop. Crime doesn't have to be all the way 0% to stop. 8. Whether starting a new game, or adding the mod to a game in progress, the first time you enter the game with Better Planet Automation active, it will automatically open the mod's settings menu. I play this game since ancient times where you could still select starting jump drive - and every "planet AI rework" over the years was a clusterfuck. New Player Improvements Added new tutorial steps to help new players learn core concepts such as Toggling the Galactic Map and Unpausing. Planetary Automation will now take resources directly from an Empire’s resources, and we have added the ability to forbid using specific resources. If you are wondering how random is the galactic market nomination I just won it without nominating my planet or having any trade on it. The latter makes it, that you get notification on planetary stuff, and clicking on notification have you jump on affected planet. Today I will bring you an update from the Custodian AI initiative. . Immerse yourself in the exploration of a changing universe full of wonders! Check out this mod and modify your Stellaris experience. On Jan 03, 2021 6:42 am, by Gamer. (Yes, the pops on the planet have the rights to work as researchers. A friend invited me to play some Stellaris and it's a wee bit overwhelming (that said, have played other Paradox games), so I figured I would enable planet automation so I can focus on learning other things. Hi everyone! Way back in Dev Diary 152, we discussed some planetary changes that we experimented with during summer 2019. Game keeps Deprioritizing entertainer jobs, despite the planet needing amenities, and favoriting Entertainers, Theres enough pops to fulfill all jobs but despite that, every few months i have to set the priority of Entertainers to maximum because the game keeps setting it to -1000 priority at random. 7. The way we manage our population has changed, from pop g. It works pretty well. Just a reminder that Planetary Automation builds planets based off of. Members. 4 the planet automation will have an additional settings UI where players can toggle components on/off for each planet individually as well as setting default values for newly colonized planets. Alternatively, for better performance, let it be triggered by changes in the values it depends on. Question about planet automation in 3. This year we've made some significant updates on the Planet Automation system. But finally, bless developers who did it, finally I can concentrate on. 0. This submod provides 5 upgraded versions of the Automated Buildings provided in the Base Mod. 12 Badges. Updated for Stellaris 2. Learn more about Space Communism! (On Hold Until Le Guin at GameJunkie. I can't fix that until Paradox provides the tools for it in a Stellaris update. So the sky dome will stay untouched until the player decides otherwise. So i went 1 by 1 turning on all the sector and planet automation to the. 3. I don't have any large scale issues and they are generating resources and it works well. Discord Channel: This mod adds: Traits, Buildings, Edicts, Technologies, Ship sets and modules, Events and more from the Stargate series. You want exactly the amount of maintenance drones to have positive amenities. It's helpful in the event a bunch. My automated planets seem to have issues with building things. As soon as I switched to automated administration, I started heavily to go "in the red" in all areas. Current version: Mod version 2. 9 “Caelum” update, Sector Automation has been completely removed, in favor of individual Planetary automation. 10) of the game. 6. - Designation checkboxes can be ordered in automation priority order to make it much more clear in which priority the automation will construct something - Suggestion: Orange symbol in outliner (and planet view) explaining what automation wanted to build but why it failed (too low monthly energy income etc) Stockpile system: In the 3. – Animated portrait with 4 different skin colors + 4 human outfit. I have a sector with one colony. Kerschey. Sector Automation is removed in favor of Planetary automation, which no longer requires a defined resource stockpile. Just look a an AI empire planet. If stability is 50 or below, increase amenities higher. Update: Mar 26 @ 4:56pm. It builds based in the designated focus you pick as well as the governor's "attitude". Right click the same button to open the settings window. Having lurked around a bit here on the forums I get the impression many players. . 4%. I've been saying for years that Paradox should just remove sector automation from the game, since it serves no purpose and planetary automation does. Technology costs: +0. - Make sure you planets belong to a sector. Mods used:Tiny Outliner v2: the channel. Stellaris Update 6. I have tried to give sectors or planets over to auto-management as my empire grows above 20 or 25. Authors description: Ultimate Automation. For Stellaris 2. Install Machine Leader Repairer Mod via Steam. You need both the sector and the planet to have automation turned on before anything happens. 6. You can have a food sector but decide to automate a research planet inside it and it won't build farms, only labs. Darvin3 • 4 yr. They have unemployed pops and free slots for buildings and districts. Planet Automation seems *much* better than Sector automation. ) also make sure your resource stockpile is being stocked under the sector.