War exhaustion in the absolute best case just. If all your planets are claimed you could be in trouble lol. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. However I saw no way to change my war goals. It usually says why they won't capitulate. With automatic Status Quo. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. white peace is your goal in war for Stellaris. It takes 10 days for armies in orbit to land on a world. I'm really enjoying the experience so far, although I did have to relearn a lot. No, you're wrong. I did lose 40 capacity's worth of ships, but that's it. CryptoWar exhaustion basically vanishes the moment the war is over and starts over at zero if you go right into the next war. Stellaris. 1 aspect I'm missing or seems counter intuitive to me is the war exhaustion mechanic. Groud Battles: 0% (killing defensive armies doesn't matter I guess) Occupation: 24%. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. Yet, Stellaris decided that they get almost no war exhaustion and I can't. Now I'm here, 30 years since the war begun, waiting for the enemy to status quo. It favors the defender as a way to help ward off early aggression and give newer players the ability regroup. war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do. There's a tradition in Unyielding that also grants . [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. Business, Economics, and Finance. I've been in two wars with the same enemy empire. Status quo peace means both sides keep any systems they have both occupied and claimed. Split your fleets so you can wipe them out faster. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you. Nothing happens-. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. But still. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. I then proceded to pass a vote and declare this FP empire a crisis. And when I'm trying to advance to invade planet the AI keeps spamming those infinite mercenaries fleets that force me to split my fleets in two fronts. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. More efficiently used pops = more alloys = more ships = fewer losses and an easier victory in any future war. I have had this bug in original release but not since 1. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. I have only 5 systems and they didn't touch it for entire war. It has literally no system left to conquer. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. Just set reasonable war goals and go for those. Honestly the mechanic isn't exactly perfect. War exhaustion represents your population’s willingness to continue fighting. War exhaustion is not a measure of success or 'winning'. Thats surprising given the design goal was specifically made to account for this. 25 Now 0. ago. Excess armies are initially placed in a reserve area behind the frontline and replace any disengaged or. 1. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. 24. Production beefed up, war technologies prioritized, and expedited when possible. Apparently my nation is 78% towards accepting a forced status quo, while the enemy only 56%. Waging wars in Stellaris ever since the CB system was added was not exactly fun. . I'm not talking about the war exhaustion from battles, I'm talking about the passive attrition rate. CryptoWar Exhaustion is a very mundane and isolated mechanic that only serves ends up making wars last longer than they really should, and can sometimes end a war right before you're ready to end it, creating a frustrating experience. . I let the war go on for a while longer but it still won't let me end this war. 01. But no, they just give 0. War exhaustion makes no sense | Paradox Interactive Forums War exhaustion makes no sense Jadelith Jul 14, 2022 Jump to latest Follow Reply I won. I let the war go on for a while longer but it still won't let me end this war. The Negotiate UI is. War exhaustion has nothing to do with how well a war is going. They can never force a surrender because of war exhaustion. Pact with managed to anger a Fallen Empire and dragged myself and my vassals into war as a result. You are in a race if you want to conquer someone in a single go. I didn't lose a single ship. On the topic of War Score and War Exhaustion. Declare War, invade system Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) - My enemy is a militarist xenophobe and just sits with his. . * This mod has been developed to decrease the overall excess war exhaustion the empires experience from combat unit loss. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24 months. ago. Claims change hands as normal in EVERY type of war. Don't fleet stack. Mar 21, 2023Elitewrecker PT Apr 29, 2018 @ 12:48pm. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. I'm not totally convinced you do understand the system. I decided to vassalise some roaches to steal their ring world, so I declare war on the roaches and their 1 ally. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. If on defense you can setup defenses so that you can force it higher over time so the opposition must white peace. Also, they are machine intelligence, which lowers their war exhaustion I think. 5 war exhaustion. The act of surrendering is to abdicate to your demands in their entirety, you didn't want much, so you didn't get much. Every planet was more or less occupied. 11. 5. It's not when they surrender. All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50),. Like, I've captured every single starbase, occupied every single planet, blown every single navy into so much stardust, but the opposing government - presumably now based directly beneath a mountain of my occupying soldiers - fundamentally refuses to surrender, because five seconds before the war broke out they signed a defensive pact with a one. If you have 100 naval capacity from your anchorages and whatnot (the important number), a fleet of 40 naval capacity (the red herring that a lot of us thought would matter but doesn't), and lose 20 naval capacity, you'll suffer 2 x (20 / 100) =. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). War exhaustion exists solely to force an end to wars, so the losing empire can recover. You can win a fight but gain more exhaustion because you lost a higher proportion of your ships, same with invasions. Oh the auto surrender got taken out? I found that annoying because in EU4, there is no auto-surrender (there is a white-peace timeout, but that's a different mechanic) and you had to accept their demands before the surrender actually happened. I have NO DLC and this is my fourth or fifth game War score is how badly you beat them, war exhaustion is their will to keep fighting. Typically you don't "manage it". I've occupied more than half of an enemy's systems including his capital - the only planet he had. In Stellaris it has no penalties at all. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. It can be useful for him, too. If you wish to be closer to RL then after having a high war exhaustion you should have penalties equalling a percentage of your total income. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. You just need to wait for everyone to get max war exhaustion. I am totally crushing them. " I feel like this is a solid change. It even had revanchism when you lost territory. 75% of systems plus 75% war exhaustion would work). Currently, the war score is one of the mechanics feeling the most gamey in Stellaris. War exhaustion is only leading to forced status quo. Usually I find they won't accept due to demanding unoccupied systems/planets. Adds [district id] to the planet. not my favorite thing in Stellaris. If war ends with you having 100% war exhaustion and enemy 50% it means your enemy used half the. 1 Giltiriel • 5 yr. You need to deal with the other empire now. About the first three years, the enemy's war weariness has reached 100%, and I think he will surrender automatically after two or three years, as written in the wiki. If nothing's claimed and occupied, no side loses or gains anything. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. Instead, your unity gain is reduced by 90% and your influence gain is set to 0. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. War exhaustion in Stellaris is just a mechanic to prevent foreverwars between the AI and the player exploiting the AI through war too. No acceptance is the same (function wise) in both games. Mainly. But still. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I've been in two wars with the same enemy empire. Nothing much happened, and I took a nearby undefended system…If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. If you go in with enough armies and fleets you'll get them to surrender before you hit 100% war exhaustion. Same thing with if IM being attacked, i crush their initiall fleet, occupy a few systems, and wait, they have zero of my territory, or battles won, but my war exhaustion still speeds up faster than. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. [empire you want to. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). 3. So here's what might have actually happened: 1. Slower war exhaustion is part of gestalt consciousness. If you have 100 fleet cap you get. Your fleet cap is really low, their cap is probably at least 4 times yours at a minimum. The increases for 1 and 2 are a static amount. After invading every planet and capturing all their systems the war ends with status quo. There are two society techs that offers reduced claim costs + reduced war exhaustion, I think it's a T2 and a T3, though it might be a T3 and a T4. You can win a war with 100% war exhaustion while your opponent is at 1%. Business, Economics, and Finance. In RL war exhaustion forced a surrender and an economic depression which lasted until nazi Germany. I destroy the star fortress and flip it to my side, then I start bombing the two planets. Every planet, every outpost, not matter how remote. 13 votes, 29 comments. They have very little chance of recouping from this as they have no fleets, no. Yeah, they really need to make spotting unconquered claims easier, especially in wars where your ally made the claims. Menu. Join. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. . 100% war exhaustion only forces them to accept a status quo peace, if you. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. Once the 24 month timer has ended, it is now possible to. As for you vs them there are 3 main factors. You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started. You can go to the war screen and demand some/all of your objectives at any time during the war. Your ally, not you, was the war leader and he forced peace when he got. . Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. . I always had to wait till both sides have 100% of War Exhaustion. You gain war exhaustion from time, but you gain more of it the more of your systems are occupied and the more ships you lose in battles. As long as there is a forced 10 year truce between wars the only realistic option for lategame conquering of the map is the total war claim, and sitting at 100% exhaustion. I decimate my enemies' fleets completely. Enemy won't surrender, even after I've taken all they're planets. Each side has a war leader. I agree that some war goals, like vassalize, are stupidly hard to complete vs more than one enemy, but the logic of why they won't surrender is very easy to understand. that sounds like a bug, because normally if both hit the 100 % mark, the war ends. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. Feb 24, 2018. They always have my war exhaustion up by 5-7% more than their own. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If it were at 100% and it was only War Score that was the issue, then I'd say it's the vassals' fault. That's how we lost the Vietnam war, too. If you controled an allied planet and didnt ask for it before the war start, the allied get it back. . Usually an AI empire will become willing to voluntarily surrender well before you reach that point. Your War Exhaustion hits 100% but you are close to conquering everything, so you risk continuing the War. If you want an enemy to surrender, you need to get your War Score up to a certain number (which is determined by the kind of war you're waging, the. empire A & C are fighting, but empire B is in the way, and has closed borders to both sides, making combat impossible) Stellaris doesn't need war exhaustion to be 100 to enforce the demand for surrenderunlike other Paradox's games. Even tho I’m running laps around their alliance, I can’t win. Demanding surrender -100 Demanding Unoccupied Systems -100. Cannot surrender or status quo unless you reach 100% exhaustion. War exhaustion is not a measure of success or 'winning'. #2. " They will be forced to auto-accept. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. After that, I jump to their capital planets to cut off their production. Showing 1 - 6 of 6 comments. I'm on good terms with them and they're huge. I don't want to go to war with the AI Federation. Otherwise the only ways to force and end to the war is to surrender yourself, or status quo 2 years after the opponent reached 100% war exhaustion. Note, this is for forcing them to surrender whether they want to or not. This of course assuming my humans…For most wargoals war exhaustion isn't enough to get the AI to surrender, it's more useful for getting status quo with them. #3. CryptoHey! So, wars in stellaris work pretty differently from most games (only similar to other paradox games). pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. War Exhaustion is terrible. War exhaustion should be an empire modifier rather than a war score knockoff. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). wpflug13. I am just wrapping up my first game, which involved a LOT of wars with a LOT of hostile empires that happened to spawn on my doorstep, and I have come to the conclusion that I either grossly misunderstand how the updated war exhaustion works or the. 631. I'm addicted to Stellaris rn, but I actively avoid going to war at all costs. The whole galaxy joined and we stomped the enormous FP empire. One I was the aggressor and the current one the PC is the aggressor. Otherwise there would be zero reason to ever surrender, because 100% would just be a number. In my last game I had the situation where I get declared war on by a federation…* When you surrender you leave the war * If you signed a defensive pact and surrender before your own War Exhaustion reaches 75% AND the other empire (which you signed) is still at war then you become humiliated and gain a -25% diplomatic weight malus for 10 years to represent your reputation as an oath breakerIf you play a game like Crusader Kings, there is a WAR SCORE in the main UI, which indicates the sum of possible war goals required to win a war. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. 12. I've noticed something in the game I'm in. They. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. . You are in a race if you want to conquer someone in a single go. The exhaustion in Stellaris, as mention above, is absolutely not tied to the necessary war. 100% war exhaustion doesn't make you surrender, it just forces status quo. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. immortalfirelover • 5 yr. Though the fact the Overlord hasn't demanded surrender yet probably is a bug since the AI should be coded to demand surrender once the other side will accept it. Which I found strange that they didn't do the same thing for Stellaris because it only makes sense. #4. Planets in stellaris I think fulfil all the conditions to surrender. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. war exhaustion is the percentages you see down in the bottom right on the little war icons there. If the. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. EU4 peace deals are so much better. And the AI only ends a war when both hit 100 %. No you don't understand I think- the war doesn't have to end in a surrender. More seriously though and less trolly, yeah, I'm not really liking the fact that it autosurrenders without an accept/deny window like in EU4. War Exhaustion isn't a measure of who is winning. Being at 100% war exhaustion isn't a surrender, it means you have to accept a. I'm a new player with 11 hours so far. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. So at that point, your empire has had enough and they press for peace. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. To be exact, they are forced to ACCEPT a status quo. I think you have basically disabled War Exhaustion. The first step is to have a functioning and efficient economy. Think of Russia during WWII; they fought on despite taking massive losses. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the. I'm stuck in a war, I'm not one of the leaders, and I need it to end. War exhaustion has two effects: 1. Why is my war exhaustion going up despite buffs, traditions, and not getting even close to losing. Business, Economics, and Finance. Business, Economics, and Finance. g. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. As I am in a federation, I was eventually asked to vote for or against a war with a neighboor we had previously fought with. A little bit of a click-baity title, specifically I'm really tired of being unable to claim victory due to stupid numbers of civs in a war. So I have a war going on against a faction and their ally. That should be factored into your war planning. In my game, a revolutionary exclave just "won" its indepndence war after 56 years. As most of us know, war exhaustion in Stellaris is little more than a timer that eventually force empires to sign a white…Here's the exhaustion details: Attrition: 14%. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). Sure it won't change that issue but it's not really an issue, if an empire is doing so poorly their war exhaustion is at 100% then clearly they're massively losing war so they should be crumbling in short order. They haven't had a. Any time a ground unit is lost. But it’s not likely. I am currently dominating a nation in a war, haven't lost a single system, but somehow they only have 10% w. In the case of total war, everything, in a claims war then all claims, etc. After 2 battles with the enemy. They make it appear as "whoever has the most war exhaustion is losing" when that isn't really the case. I haven't played Stellaris for years (although I have hundreds of hours previously), but recently I bought all the dlc's and gave it another go. I typically play on commodore difficulty and I don't mind the 3. They always have my war exhaustion up by 5-7% more than their own. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. There is actually something to be said for paying attention to the game giving you a red warning flag. That won't do anything, it would rather harm that cause, because, if they don't have ships to field, they can't drive up their War exhaustion. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. Remember to fully occupy every claimed system and planet before you do so. Nothing happens-- 10% chance. OgamiGoro Apr 13, 2020 @ 1:37pm. He has no shipyards left - only 5 star bases, which he all built during the war. You can never 'force' a surrender. total_war = <yes/no> – Determines is this war goal a total war. • 3 yr. There's a war exhaustion calculation weirdness. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. You actually reached 100% war exhaustion and didn't notice it. You actually reached 100% war exhaustion and didn't notice it. was still negative for SQ and even more so for wargoals. A place to share content, ask questions and/or talk about the 4X grand strategy…Just because. 15 votes, 29 comments. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. You understood wrong. They always have my war exhaustion up by 5-7% more than their own. Which seems a tad muchI feel your pain. [deposit id] effect add_district =. Enemy won't surrender, even after I've taken all they're planets. Whenever one side reaches 100% War Exhaustion, the other side can merely force a status quo in which both sides gain what they have claimed and occupied. I usually want the wars to end sooner rather. I don't want to go to war with the AI Federation. Report. Once you have had 100% for 24 months you can force surrender. " I was not given the option to have a war goal, strangely, because they are a fallen empire that declared war on me so I guess the only option was. They always have my war exhaustion up by 5-7% more than their own. A war of aggression was declared against me by an empire south of me (Nharr Empire). I would've thought that the aggressor making 0 progress would mean they'd gain more exhaustion as they aren't gaining anything. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). War Exhaustion is just a clock. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. #11. If you are at a 100% warscore, AI will always accept all your demands. That allows the attacker to force a status quo after 2 years. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. The opponent always has the option of immediate surrender. Instead, 2 Years after your opponent reaches 100%, you can force a status quo peace in the war overview. The war still will not end and has been going on for 87 years even though 100% was reached within the first 10 years. I've been in two wars with the same enemy empire. War Exhaustion gain is done by losses as a percentage of your fleet cap. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace. Guaranteed Independence leads to Neverending War!! I have a rival empire just below me that's been a pain in my ass since the beginning. It usually says why they won't capitulate. ago. In comparison, my exhaustion totals 28%. Ship and army loses, occupation and technology. Ships 'destroyed' this way cause 5x war exhaustion. Destroying the enemy's entire fleet only gets you +50 points and getting them to 100% war exhaustion only gets you +100. There was no way to force AI to surrender. Any time a ship is lost. Yea - It happens again. #2. • 2 yr. Occupation breeds resistance. Everything is glorious. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0. They have 2 planets left and I'm occupying both of them. War Exhaustion is increased by destroying their fleets, as well as steadily over time. • 2 yr. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). To quote from the wiki: All wars except those of independence have a negative surrender acceptance, which are countered by factors such as Relative Navy Strength (up to +50), war exhaustion (up to +100) and Occupation. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. Reaching the war exhaustion threshold of 20 (100) in a war will incur some minor. You have the perfect start. . There are no other mechanisms tied to it. step 4 : when you take a system with a planet in it land your army units on the planet to take it. r/Stellaris. I 100% devastate all their worlds, THEN capture them. You have to open the war view and choose "status quo. trueBasically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. Problem is having max war exhaustion cause unrest isn't really tenable with the way the game works now. No Please explain your issue is in as much detail as possible. As for getting the surrender. But no, they just give 0. Militarists have no effect on war exhaustion. You get bonus influence from them surrendering if you choose the humiliate war goal. The war exhaustion in this game does not work well. Makes. not that good when you are waging war of vassalation against 3 empires, and their war exhaustion is already capped at 100% but still refusing to surrender. You don't surrender because an enemy is shaking is fist at your walls. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. You can go to the war screen and demand some/all of your objectives at any time during the war. I destroy the star fortress and flip it to my side, then I start bombing the two planets. Also, there's a timer, not immediately after reaching 100%. A big contributor is loss of ships. Both planets are heavily defended but I. #1. They were at 100% war Exhaustion I was at like 30% So lets end this war. . Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed thoose systems I owned in the end. the other attacking enemy was on like 100% war exhaustion. It doesn't measure anything. I find. Remember, that if your war exhaustion reaches 100% the AI can force Status. Personally I'd also like the entire war system to be overhauled, AI forcing you into white peace when you hit 100% war exhaustion is kinda really lame, if I had a choice, I'd rather take happiness/Deviancy debuffsempire-wide for each additional month spent in a war at 100% exhaustion. -100 for surrender, -50 for subjugate. Perhaps the solution is to remove war exhaustion for total wars completely, but leaving it for other wars. Report. If you're fighting to save your home and loved ones, you'll be much less inclined to surrender no matter the cost. That's the war exhaustion system working correctly. -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. War exhaustion is just a bad status quo mechanic. Now the economy is actually compelling and diplomacy will almost receive a rework as well, that doesn't need to be the case any more. It should be a scaling modifier like in EU4. This is then used to determine when one side will surrender and how much the winner can demand of them.