All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. Ultimate Admiral – Dreadnoughts: my Streams on Twitch: with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. So I am in the battleship chased by torpedo boat scenario. AI Difficulty make no sense. But im not a naval engineer. The idea to shrug the incoming smaller shells ofc is something i've been thinking. But im not a naval engineer. " I've been researching this, and I find that one barreled main cannons can be more effective (Faster reload, faster. Nor do i know how this works in game. seems to happen on low distances - Pitch calculations. Names of values speak by itself. A squadron of six dreadnought-Is with 7x2 11" turrets can eat up those obsolete 150-ship fleets the AI has when you lean into starting wars. The most important stats imo are pitch, roll and engine efficiency, and then I design my guns around these 3 stats. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. NPC Accuracy. Become the Ultimate Admiral! Design warships, command fleets, win the naval arms race for your nation!Design warships the way you want them, command fleets, win the naval arms race for your nation! Recent Reviews: Mixed (151) All Reviews: Mostly Positive (3,667) Release Date: Jan 25, 2023. UA:D is better tactically. The weight of tower can have. Thanks anyway though. Many times in the campaign, especially with TB and DDs early. What is the best speed for accurate broadside main gun fire? I'm guessing flank is the worse but is slow more stable than half? Does this game even take that into consideration. Major Update v1. 2: once built, click on the port, select move, and move the ship where you want, you can take all or some ships, by manually clicking the ships or using the slider. Italy might be slightly more difficult because you have enemies all around you and are also economically behind. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 000t CLs with about 6-10 knots less speed then me. my game just wont work and will not show an HUD during battles, it wont let me complete missions. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. I do a lot of real ships for my YT channel, and everyone it seems there is a struggle to balance the ship. Larger, heavier torpedo launchers (x4 or x5) train slower and slower. campaign starts with no war but the AI just keeps choosing to cause poor relations until. It looks like I need to add another entry to the THC Wargames Top 50. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 4: your ships are now in sea control. 5% gun weightsecndarycasements +12. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 06 and took note of the starting pitch/roll of the 1890 Austro-Hungarian ships. This scenario definitely needs a re-work. We are absolutely excited with what we. 4. You just gotta know how to use them ;). 06-1. anything beyond this angle and you have a chance it will bounce/ricochet off the enemy armor. Naval invasions are something coordinated by the navy. Ultimate Admiral: Dreadnoughts. Belt- 12/6/6. All of this will enhance the accuracy of your guns. Get the The Dreadnoughts Setlist of the concert at V-Lounge, Victoria, BC, Canada on March 12, 2010 and other The Dreadnoughts Setlists for free on setlist. Intended role- long range flanker 9/10. Nothing I do does anything. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. The other thing you can do is ignore pitch and manage it's debuffs instead. Bought the game recently as I have always enjoyed naval combat all the way back to Task Force 1942. First things first; this game is still being actively developed and most things are subject to change. You just gotta know how to use them ;). I am running 1. Darrick Carter. In this article we present several design aspects of “Ultimate Admiral: Dreadnoughts”. I can't get the the roll and pitch down upvotes. And im just getting ships with 40 percent roll or pitch. A huge amount of firepower and decent accuracy, suffers from. Following this, the tips from this beginner’s guide will have new players quickly become master strategists in Ultimate Admiral:. fm!Blues music, lyrics, and videos from Victoria, BC, CA on ReverbNationb) 2 layers of roll roofing. What does this mean? I like building and designing ships. Ultimate Admiral: Dreadnoughts. - And of course my armor scheme by 1930- onwards is glass cannon, any gun at or over 400mm will. Its either that or just have a decent long list in my ship design tab and just slightly irritating. but the enemy can hit me like im a toy even though my nickle armor and with a high armor inch. Barbette I anit-flash +12. The new thing was the OOB showed the BC as "Mars (R)", and I am curious. Originally posted by JaM:So how does this tanslate to the game, I believe there is a perfect pen zone. Outfit all your ships with torpedoes, as they dominate early battles. Game Name: Ultimate Admiral: Dreadnoughts. When you launch a campaing, the game will design all the ships of every nation. Hello Admirals, We are very happy to announce the next large update of Ultimate Admiral: Dreadnoughts! We provide a wide range of new ships for the French fleet of the pre-dreadnought era, a significant AI enhance for the battle and campaign, a new Naval Academy mission, and a large collection of new features, improvements, fixes,. in being doesn't pay 50% extra maintenance. And im just getting ships with 40 percent roll or pitch. - Main Guns sometimes just stop shooting. but surely there is a. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. #3. Seems working randomly at times. There is no tutorial on this. (Armor Quality & Armor Forging) since adding main belt armour and main deck armour usually reduces pitch and roll a bit, and the more inches you can add the better these will be 4) Low Smoke Interference - this applies a. 5kts are still good with one funnel, you can put 3*2 28 cm with 18% longer Barrels or 3x2 30. And crew exp makes a lot of difference, so early on when your crew exp is cadet or green, hitting will be a PITA. and I like that I as the military type, don't have complete control over every rivet and gun placement, only general control over the basic. Adjusting weight offset via end-armor can dramatically increase pitch and therefore not help so much with accuracy. 3: clic on the map where you want to deploy. What does this mean? I like building and designing ships. There is no tutorial on this. Posted July 18, 2022. 6% chances to hit early CLs and TBs 2. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Also things like transports being able to pump out. Belt- 12/6/6. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. That's easy. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. The Emperor Of Mankind. 1. Originally posted by chutche: putting them into sea control adds about 50% to their maintenance cost. 5% Ammo Detionation -7. Seems working randomly at times. Now. Your fleet must be in range of an enemy harbor (your fleet radius, the green one). A key part of this process will be to hear from you - the. I am running 1. Seems working randomly at times. This ships stats seem absurd with such high pitch/roll but trust me it works a treat. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. Torpedo Boats. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. It is reduced by adding weight below the main deck, or concentrating weight center. Better off just building small BB's and BC's. They’re very similar games. . 28. But im not a naval engineer. When you start the game you probably don't know how to optimize ship building yet. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Mobzonk Nov 26, 2022 @ 2:50pm. This guide will be up to date as of September of 2023. -Adjust the beam/draft sliders. But im not a naval engineer. Nor do i know how this works in game. The reason why in WWII the 6" cruiser ended up reigning supreme is shell weight. 3/0. Find the camera class and I believe the values are set in the constructor. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. BB and run through it several times, it appears that the Ai greatly favors the NPC in:re the gunnery and. Even relatively small amounts can have a significant impact. And im just getting ships with 40 percent roll or pitch. Ultimate Admiral: Dreadnoughts. Wyrm Mar 13 @ 9:02am. by scaling reload times linearly you are missing a major point. Affects gun accuracy and flooding vulnerability, among other things. Tips. That is why we do not see secondaries bigger than 6". 2x3 8''/56. I am running 1. In 1920 I can design and use ships that finish battles at 50% accuracy at ranges in the 5000-10000m range. The pitch is roughly -16% base accuracy, +48% accuracy penalty from. Zuul. It’s really fun pitching your creations against the enemy fleet. But I don't want to add to roll and they hardly register most of the time, so I wouldn't know what caliber to use if at all. 5$ Flash fire explosion chance -12. We did not wipe out saves but it is strongly advised to clean up your saves, after the changes of this patch. 5. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Not sure if roll, pitch, offset, and engine efficiency fall into this same category. What does this mean? I like building and designing ships. What does this mean? I like building and designing ships. you have no. . But im not a naval engineer. Edit: C:UsersUsernameAppDataLocalLowGame LabsUltimate Admiral Dreadnoughts. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat. 7" cruisers died early because of that. If you have a high center of mass, then you will get high Pitch and Roll. Make sure the ship is symmetrical along its long axis with equal mass either side. Ultimate Admiral is the easy hint. Just don't, especially if AI decided to arm them with 18" torps. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Honestly we all want that. There is no tutorial on this. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. Polish translation of Ultimate Admiral Dreadnoughts. but surely there is a. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. The 1890-1965 covers too much of pre and post dreadnought era causing constant requests for carriers, glide bombs, missiles, and land. Nor do i know how this works in game. Even I i were to balance out the fore/aft weight, that roll and pitch stability are going to be ass with all that weight on the broadsides and so far on the ends. There was no point. Ultimate Admiral: Dreadnoughts. - Better tech can increase funnel efficency and make new funnels. There is no tutorial on this. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Remove smoke stacks and use a single smallest one. hansandmg42 Jun 22 @ 1:17pm. So far only in one naval academy mission AI is suspected having precision bonus. What you have to look for, in ship design is to have the lower number possible at accuary penalities modifiers (IIRC it s in accuracy section, itself between gun and armor). Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts. ) and it cost $773,7111,400 with a noob crew,. Nor do i know how this works in game. 3. You don't have to mirror though. I rarely lost any ships in the previous campaigns, defeating wierd hilarious AI designs one after another. Ultimate Admiral: Dreadnoughts. So I went between versions 1. a slower ship could have more fuel and supply, and thus more range, and thus can catch up. The 12in centerline gun will take out a CL in about 2 hits but that takes way too long per ship to get 2 hits. The ai in this game has way higher accuracy than player ships. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Seems working randomly at times. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. UA Dreadnoughts Campaign: Actually Capturing Territories . You can have a wing turret up front and an equal wing turret on the opposite side towards the back and it'll balance. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. TBs have no smoke Screens, that should be DDs or even CLs (and can Cover Others ships inside the smoke), they are toughter then TBs, and If your CLs dont hit them outside of torp range your designs need some optimation, like use better towers, look at smoke interference, use longer gun barrels and look at weight offset, pitch and roll. Nor do i know how this works in game. but surely there is a. #3. im playing with 1890 Japanese. the objective isn't to win battles as a real life admiral, it is exactly that in this game. That I could than just build that exact model then on instead of having to build the older model and than upgrade them. true. Or am I missing something. But im not a naval engineer. Ultimate Admiral: Dreadnoughts. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. kf. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. ,【终极海军上将无畏舰】德国一战开局,【终极海军上将:无畏舰】超大和改,16门508毫米主炮,舷侧装甲800毫米!. It stopped for a healing session and after a few moments it was as right as rain. 150,000 tons surely not enough for a 100,000 ton port. But I probably won't go back to it. Your assessment that the accuracy is a dice roll is correct. I am running 1. Nor do i know how this works in game. but surely there is a. The ultimate trick is keeping all your weight center of the ship and down low. General Discussions. But im not a naval engineer. Guide to easily beating the Campaign. Designing your warships is a vital procedure before building them and. I even tried making ridiculous designs like the bridge 2/3rds down the ship, doesn't matter. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. built only BB/BCs focused on long-range fire. Heavy belt armoring reduces pitch/roll percentages. But im not a naval engineer. The enemies are still sailing around in 10. Doens't seem to have an impact to hit % value. #footer_privacy_policy | #footer. Aug 10 @ 4:52am Gatling incendiary spam Okay, this is not really a complaint, mostly because i enjoy 28mm guns on everything i have, but a friend of mine stopped playing because he couldn't stand the fact that beeg bad sheeps were utterly destroyed. Noted that you can save designs. Turrets on center generate less roll instability, also, you carry one turret instead of two, so you save weight. What does this mean? I like building and designing ships. 整支舰队 [Ultimate Admiral Dreadnoughts],【终极海军上将:无畏】清帝国战列舰CQC,全炮开火的极致体验。. Tips. War-Damn-America • 2 yr. Seems working randomly at times. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at cruising speed and have high level towers, yet it feels like my crew is straight up drunk to the point of collapse. I mean, how you build a late tech DD depends on what nation you're playing as, because some countries only have 3,000t dd hull max while others, like germany or italy, can build much larger dd that can fit a lot more stuff on them. And no, my offsets (for/aft) are either 0. We are absolutely excited with what we are making. Add 50 torpedoes down the. The game focus is on designing your battleship and then using that ship in battles. Ultimate Admiral: Dreadnoughts. Ships lost with all hands. Ai Accuracy is just ridiculous. As our data shows, we have served you as. Later, same campaign at the same location, Kyushu, 6 day campaign , no. Ok, just how in the hull is one supposed to deal with pitch. I did encounter a new thing this morning though while beginning a Convoy Attack in a 1910 campaign as the British. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. But im not a naval engineer. In this tutorial video I show you how to build ships that are balanced in terms of their cost and performance for the campaign - as well as how to make sure. On picture 3, remove the double 6 inch forward and put a centerline one. FizzyElf Feb 25. GrimReaperHUN Jul 19, 2022 @ 8:02am. 05 beta feedback: gun aiming issue. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts ; General Discussions >>> v1. Ive never been out-techd. It takes around 5 min for me to load into a campaign. Historically most of the time there were at least some survivors even if the ship suffered a catastrophic magazine explosion. 9 million when fully decked out. Dec 26, 2021 @ 8:15am Not working. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. One was hit three times by 12 inch shells. 18-25% pitch (empty) super battleship modern. there may be objectives that prevent you from just running way. #2. Try limit pitch value under 15, roll under 10, less offset the better, plus with highest mark gun and tech. Thanos could explain them despite being an idiot. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. You can have a wing turret up front and an equal. #6. ABOUT THIS GAME ULTIMATE ADMIRAL: DREADNOUGHTS Design warships, command fleets, win the naval arms race for your nation. From a massive battleship to a tiny torpedo boat, you can design everything from their hull type to their propulsion. Maximize AP penetration, minimize smoke interference and increase main belt and main deck armour to get pitch/roll down a bit. Under 'Stats' it's generally a good idea to check Pitch & Roll as it has some stat changes. The lower it sits in the water (!negative draught!) the more accurate it gets. You may also try reducing the fore/aft belt/deck to improve pitching. but surely there is a. We are absolutely excited with what we are making. All trademarks are property of their respective owners in the US and other countries. So in conclusion these are my CA4 and CA5 stats. But yes BBs have the best stability followed by CA. Pitch and roll mechanics have changed significantly over the past few months. I think this should be helpful: 1. WOTS is a bit better at the strategic level. Make the turns in the game weekly instead of monthly. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. CheeseMerchant Dec 12, 2021 @ 4:57am. And im just getting ships with 40 percent roll or pitch. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Just after 5-6 months war broke out, and the enemy always have (especially the British) 2-3x more BB than meg. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Seems working randomly at times. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Capped ballistic for both shells, super heavy, tube powder 2 and TNT 4. 9" +20% barrel on the fore and 16. Ultimate Admiral: Dreadnoughts. Dec 26, 2021 @ 8:15am Not working. CA5-pitch 15. Ultimate Admiral: Dreadnoughts. Select the ships you are building in fleet screen, assign a port. carrier based airstrikes. Newbie question. And im just getting ships with 40 percent roll or pitch. Accuracy can be annoying at times. but surely there is a. Everytime you add something to your ship it. Hello Admirals, We are now finalizing the content of the next major update of Ultimate Admiral: Dreadnoughts. 4 and 14. I am running 1. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. Pitch and roll is about weight distribution. Seems working randomly at times. Destroyer 3 $7415/1t 46. EasyRed. Alternate role- broadside brawler 10/10. but surely there is a. And im just getting ships with 40 percent roll or pitch. There is no tutorial on this. And im just getting ships with 40 percent roll or pitch. Ultimate Admiral Dreadnoughts is a game produced by GameLabs, which is about the dreadnought era of ships, lasting from 1890 through 1940. 108. Ultimate Admiral: Dreadnoughts work in progress. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Or at worst the navy and a nation's marines. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. And im just getting ships with 40 percent roll or pitch. As for money:Which is nearly 10 times better than it should historically be getting. Nov 12, 2022 @ 7:13am Suggestions how to start with Japan (and what date)? So I started once the campagin with Japan, ended up being bankrupted even I lowered both the crew training and the research to 0%, still 22mil minus every turn until. Because even you assign all your ship to focus on invade, your ships might be distracted by something else (renegade enemy ships, routine maintenance, some emergency etc etc) it is better prepare 5 times of tonnage, so you need about 500,000+ tons, in case if some ships get. And im just getting ships with 40 percent roll or pitch. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. It applies a straight penalty to it. Miscellaneous ; By Blackshmith; 228KB ; 1-- View mod page;. I am running 1. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Recently I've been finding that adding some central belt armor and deck armor helps balance out pitch and roll, which is more useful for my light ships than the actual armor. Ultimate Admiral: Dreadnoughts. 2. #4. Taskmaster Challenge 12h April 2022 ‘Wanna Bet?’ Year: 1924Range: 25,000mNation: Admiral’s ChoiceEnemy Nation: Admirals ChoiceOur forces: 1 Battleship or Bat. 9 million when fully decked out.