summoners war first attack crit damage. (Reusable in 3 turns). summoners war first attack crit damage

 
 (Reusable in 3 turns)summoners war first attack crit damage Knowledge is gained through the beneficial effects that are granted on the Fire Lightning Emperor, one stack per beneficial effect and gains 3 knowledge stack at the moment of death of an ally or of an enemy

Res leader skills. 5 Harmful Effect Rate +15%Garo (Fire Ninja) is a good attack monster with evading damage passive skill in Summoners War. Attacks the enemy with the power of condensed magic. 5 Cooltime Turn -1 Defense is better. For example, Inugami's Scratch has a base multiplier of 323%, and it can get an additional 30% from skill ups. Remember that if Chakram Dancer and Boomerang Warrior are in the same team, some of their skill will be buffed. + Lv. Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. This attack will ignore a portion of the enemy's Defense as your HP status worsens. Crit. Leader Skill. you want more than 60+ crit rate for him to be effective. Surprise Box: Summons a surprise box that inflicts. Calls upon the wandering souls to attack the target 4 times. There is a glitch in the game that allows Verdehile to increase the attack bar by 10% if the critical chance is high enough and every monster who attacks with him will. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. Attacks the enemy with an ally at the same time with [Cross Attack]. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 3045 Max: 5175: Min: 209. (Reusable in 4 turns) + Lv. Additionally his attacks doesn't land as glancing hits. Absorbs the enemy's attack gauge by 15% with a 15% chance for each attack. Damage +10%. Except his 2nd skill does 15% of his max HP as damage. 26= 1582. Leader Skill. 2 Damage +10% + Lv. This monster scales purely off attack. The damage increases according to your MAX HP. 4 Cooltime Turn -1 + Lv. Obs: TotalAttack = BaseATK (White)+BonusATK (Green) The part in Bold is what matters to us, since the multiplier is a fixed amount for each skill and its multiplying the whole formula. pose and increases the Attack Bar by 50% when you defeat an enemy while in the pose. • 8 yr. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 05+Attack*360 (made up the numbers, but that is how the damage formula would look like). Take a note on her total attack value; Go to Garen Forest normal 1 (these monsters have negligible Def, so the result is "cleaner"), see how much damage she deals to one of the monsters with both 2nd and 3rd skills; Remove one of her att runes, take note on her new attack value and repeat the previous step;And he decreases the enemies attack power for 2 turns with a 100% chance on his first skill (well, 100% before accuracy and resistance) when maxed. (Reusable in 5 turns) + Lv. Lighting Emperors introduce a new mechanic with their passive ability that they all share: Knowledge. Summons a teddy bear to attack the enemy. Now, i keep things that double roll decent resist damage, crit damage mitigation, addtionnal crit damage s2 and s3 and artefacts with more than 1 additionnal damage effects. Summoners War: Sky Arena Wiki Monsters Element. Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. 3 Damage +10% + Lv. Damage +10%. [Automatic Effect] Damage +5%. Crit damage is good if you put it on a unit that crits a lot. 3 Damage +10% + Lv. 3 Damage +10% + Lv. 3 Damage +5% + Lv. Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. The reason I think most people build for Crit Damage is because with 2 attack % runes it is easy to have significantly higher attack % than it is crit damage % before you get to sub stats. The [Hidden Aim] pose disables after you attack on your turn. I haven't tested enough to determine whether the mistake is a phantom 0-damage second crit-chance, or whether it is possible for an HP. (Reusable in 2 turns) + Lv. Say no more. Skill 2: Arrest: Blinds the enemy and inflicts damage up to 3 times. When powered up, the bonus provided by the main property increases, with. [Automatic Effect] Crit damage is good if you put it on a unit that crits a lot. Once you have reached the maximum amount of artifacts, if the chest at the end of dungeons contains an artifact, the chest will not appear at all. Increases the Critical Rate of ally monsters with Wind attribute by 23%. As a general rule, players supposed aim for runes with higher. + Damage +10% + Cooltime Turn -1. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when setting up the Runes. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. All relevant stats need to be filled in in the spreadsheet. Is it just another way of C2US…Nidhugg. Damage Resistance Accuracy; 110: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1995 Max: 3600: Min: 138Total combined will always favor atk, so I don't know how you ended up with more crit damage. 3. Crit. 1900 days - 1st LD5: • 5 yr. The damage is inversely proportional to the number of targets hit. Basically learned that most of what you get, kinda like in rune farming, is utter garbage. 2 Harmful Effect Rate +5% + Lv. There are 5 elements that your monsters can belong to. Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. ago. Show Skill Ups. 5 Cooltime Turn -1. Attacks an enemy and absorbs the Attack Bar by 15% with a 50% chance. Stat Priority : Spd; Crit Dmg%; Atk%; Crit Rate% Base stats. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk. if there is DMG against light it will be multiplied by that. Guild War Defense. lvl 15 crit dmg slot 4 is 80%. 5 Cooltime Turn -1 You need to have attack, crit rate, and crit damage numbers available to answer your question. Runes are special attachment stones which provide bonuses to the stats of Monsters. We have the upgrade of Abyss dungeons for GB and DB. Crit. The skill will also deal 30% increased damage on the enemies that do not have any beneficial effects. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. 5 Cooldown Turn -1 As one can see, the base damage of a skill is a function of a monster's total stat and the multiplier for the given skill. " I've personally sent an enquiry to c2us regarding cdmg's stats on artifacts. 2 Damage +5% + Lv. 3 Damage +10% + Lv. Despite having a huge attack value for a 2-star monster and quite. Rate Crit. Fire Monsters ; Water Monsters. 5 Cooldown Time -1 Dark Guardian (Passive) Increases Defense by 50% and recovers 20% of the damage inflicted to the enemies as HP. 4 Damage +10% + Lv. Bomb Squad Assemble! Posted by Bruno on Jun 01, 2017. 2 Damage +5% + Lv. Maybe there's a different value that is correct. Spectra (Fire Griffon) is one of the fastest monsters in Summoners War, he is best runed with Swift runes set since his first skill scale with speed and you would need his third skill as soon as possible, infact Spectra's third skill is what makes him a must have for low, mid and endgame players, useful for Trial of Ascension (both normal and hard) and Dragon B10. (Reusable in 4 turns) + Lv. ) Total damage will be : 875 then if you manage to land a critical hit that's additional 50% damage which total output damage = 1,312. Increase the Critical Rate of ally monsters by 24%. A basic attack on that 127% crit damage with a whole 2702 attack and attack up, undead is very strong. Back at the series again! Talking about CD, looking into all sorts of it from the Crit Damage per skill, Single target Crit Damage and Crit Damage from Good. Each artifact possesses one main. A +15 2/4/6 bonus can be compensated for in 2 good runes' substats. 2 Damage +10% + Lv. 4 Cooltime Turn -1On the other help, an monster this is meant to be a damage dealer should are runes with sub-stats ensure increase Attack, Critical Rate, and Critical Damage. Neal – 20% res. Archer Takes down the enemy from a long range with their extensive attack range. Lv. Increase the Critical Rate of ally monsters by 24%. Just pulled Miles and was pleasantly surprised at how he performs. 3 Attack Bar Recovery +5% + Lv. Multiplier: 4. Measuring precisely by how much margin 1% cd increases your attack when compared to 1% atk will depend on the current build, towers, etc, ". Rate Crit. Nidhugg. Maybe its not linear - different damage thresholds have different percentages maybe, but I suspect its around 2. (Reusable in 4 turns) + Lv. Fire Monsters; Water Monsters. 2 Damage +5% + Lv. However, Monsters' max. Like the title says, why have crit animations on non attack S3 if it won’t affect anything. Increases your Attack Power for 2 turns, and inflicts damage that ignores all damage reduction effects. I used Lulu against the team mentioned above and it wasn't that hard. Rage. 4 Damage +10% + Lv. Summoners War: Sky Arena Wiki Monsters Element. 3 Damage +5% + Lv. (Reusable in 4 turns) + Lv. 3 Damage +5%; Lv. 3 Damage +5%. 3 Harmful Effect Rate +10% + Lv. The faster your Attack Speed, the greater the damage becomes. Rate Crit. . Claire Skills. Attacks an enemy, preventing them from using skills with cooldowns for 2 turns. Crit. Comes with zero cooldown time which grants an increased crit hit rate with self-invincibility for the Light Pirate Captain. ATK and CD in calculations already include all buildings, leaderskills, buffs, and (Fight) runes. 2 Cooltime Turn -1. The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. Asta is a free-to-play 4-star character whom you’d want on your team right from the start. Strikes the [Hidden Aim] pose. If Raoq's damage hits first and kills it - no activation. Deals great damage to a number of enemies or neutralizes spells to gain advantage. 4 Damage +10% + Lv. 1 support mons that don't rely on crit will do more damage to you. Increases the Attack Power of ally monsters in the Dungeons by 33%. Attacks the enemy with a powerful lightning. S2 accuracy is helpful! Since it's also two buffs, +10% Critical Rate. Increase the Accuracy of ally monsters by 30%. Rip no crit damage, you can sell those runes. Damage Resistance Accuracy; 94: 15%: 50%: 15%: 0%:. 2 Cooltime Turn -1. Moria Skills. 2 Damage +5% + Lv. taor has higher damage s3 scaling for single target and i believe his stats are better as well (much higher base atk, lower base speed) taor has 911 base attack, lagmaron has 801 while taor has 95 speed and 30 base CR and lagmaron has 110 with 15 base CR. (Reusable in 4 turns) + Lv. 3 Damage +10% + Lv. 5 Cooltime Turn -1The ones with the most accuracy first and the one with most ark/crit rat/ crit DMG last to make more damage with monsters/boss under Def break. Dark Harg – Kroa. Hadoken. (Reusable in 3 turns). You and the ally's attack will always land as a Critical Hit, and the ally's Attack Bar will be recovered by 30%. It will matter to a point of 1-5% of the total. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. (Reusable in 3 turns). 3 Damage +10% + Lv. 2*. 3 Damage +10% + Lv. Attacks an enemy and decreases its Attack Bar by 10% for each attack. ago. I built my Wind Dryad Violent/Focus. 3 Harmful Effect Rate + 10% + Lv. Multiplier: 3. 7* {ATK} Show Skill Ups. PvE: Vampire/Blade or Vampire/Nemesis - SPD / Crit Dmg / %ATK or %ATK / Crit Dmg / %ATK with speed attack crit rate and crit damage substats. Lushen Skills. (Reusable in 5 turns) Strikes an enemy with thunder. 2 Damage +10% + Lv. Runed with Vampire set, he has a bit of life-sustain that can make him very difficult to kill: many times he can solo some teams with wind. Gains a turn instantly if the enemy gets defeated from this attack. Farm it in Faimon’s Volcano and Dragon’s Lair. 5% of enemy's max HP thing is untouched. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. Runes are found in special sets of either two or four, with the completion of a set giving a special bonus, in addition to the individual bonuses of runes. (Reusable in 6 turn (s)) How to get: Mystical. your first set has a little too much CD, but if you use bernard lead, you will get another 30% atk, so its about fine. For Crit, we'd be looking at an effective 8464 (normal assumptions) or 7038 (ItsTheRabbit's formula). Damage Resistance Accuracy; 90: 15%: 50%:. Your attack will always land as a Critical Hit against the target who has lower Defense than yours. 5 Cooldown Time -1Summoners War: Sky Arena Wiki Monsters Element. Let’s see how this work. The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown. The last hit knocks down targets within the area with a certain chance, and if the target is knocked down or stunned, uses Incineration Cannon. g. So i was thinking of adding wind Amazon and maybe another monster which can give crit buff. Example Picture: Imgur Album. Speed Crit. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. 3 Harmful Effect Rate +10% + Lv. If Scratch landed a critical hit with a 50% critical damage bonus on a monster, it would deal (Atk × 3. Well on Verdehile for example you obviously want 100% crit. +1600 att, +225% critdmg, 70 crit rate. Quickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. (Reusable in 5 turns). Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Cogma Skills. Attacks an enemy 4 times, with each attack having a 50% chance to weaken the Defense for 2 turns. However, you need a high defense (3300+) to max out the number of allies you attack with. Divide ur results for the first lushen by 1. (Reusable in 3 turns). This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 10% additionally when you land a + Lv. Obs: TotalAttack = BaseATK(White)+BonusATK(Green) The part in Bold is what matters to us, since the multiplier is a fixed amount for. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4485. + Lv. Engraving 4 pieces of this Rune will increase the Monster's Attack Speed by 25%. Attacks the enemy and steals one beneficial effect with a 50% chance. Always lands a Critical Hit if the enemy's HP is 30% or lower. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. Some abilities however scale directly off Defense or HP without an Attack Ratio. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Attacks the enemy with razor-sharp claws. Attacks all enemies 2 times, the first attack decreasing the Defense for 2 turns and the second. Shouts out to broly for the account p. His skills are not conventional but can be evolved through a new upgrading system. (Reusable in 3 turns). Spectra Skills. His 3rd skill is 2 cont damage and his primary attack is cont damage on every crit. . 5 Damage +10% + Lv. 6 Cooltime Turn -1 As the other Panda Warriors, the first skill is a multiple hit DEF break: also for this reason Mi Ying aìcan deal a lot of damage if runed properly. 5* {Target) Increases your Critical Rate for 3 turns and attacks all enemies. 2 Damage +5% + Lv. Feng Yan (Wind Panda Warrior) is a great defense tank monster in Summoners War. Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns. Damage +10%. Rate Crit. Recovers the HP and Attack Bar of an ally target by 30% each. S1 Def. 5 Cooltime Turn -1 After the crit rate patch, it may have been better to go for Crit rate slot 4 with atk, spd, hp, +1 like def or ACC but since you choose that already, I would keep it. They're the only ones that have attacks in slot 4. Put in some thresholds like Crit = 70%, desired minimum HP values. Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each. Stuns the target for 1 turn and recovers your Attack Bar by 20% each if the enemy is under Continuous Damage. Rate Crit. The damage increases according to Attack Speed. (Reusable in 3 turns)Fires a carefully aimed shot that deals great damage. your first set has a little too much CD, but if you use bernard lead, you will get another 30% atk, so its about fine. Damage is per hit and I'm only including [atk * multiplier] skills. Ex. 2 Damage +10% + Lv. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. Now let's take the +15 6* runes as our condition. Deals great damage to a number of enemies or neutralizes spells to gain advantage. Attacks the enemy with the beast 2 times. 9 sets of Determination runes. 4 Cooltime Turn -1Summoners War: Sky Arena Wiki Monsters Element. Add Shihwa to your monsters! Shihwa (Fire Nine-Tailed Fox) is a good attack monster in Summoners War. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. The equation of final damage is. Attacks with a spinning punch and stuns the enemy for 1 turn with a 50% chance and recovers HP by 20% of inflicted damage. + Damage +5% + Damage +15% + Effect Rate +20% + Cooltime Turn -1 Strikes the [Hidden Aim] pose. Natalie Skills. The damage increases according the number of beneficial effects removed. The normal attack throws a bat to attack a targeted enemy twice. Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. TotalDMG = ( (Attk x SkillMultipier x CDMG x DMGReductionFactor) x DMGdealtonElement + AddedDMGprop. Attacks the enemy 2 times to remove 1 beneficial effect and Silence for 2 turns with a 75% chance respectively. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Damage Received by X Element does NOT apply to self-inflicted damage i. + Lv. Multiplier: 3. The larger the number of dice, the greater the damage. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY hits them when they are above 80% hp. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. Leader Skill: Increases the Attack Power of ally monsters by 25% Skill 1: Blade Surge: Attacks a single target for 2 times and then attacks all enemies on the 3rd attack. 2 Damage +5% + Lv. Theomars' first skill is a one hit single target skill that also lands a continous damage effect on the target for two turns. Newbies first Lushen = 6k-7k while being slow as dirt and used with Chloe. (Reusable in 5 turns) + Lv. 4 Damage +10% + Lv. (Reusable in 3 turns) + Lv. 5 Cooltime Turn -1Attacks all enemies 3 times to Stun them for 1 turn with a 30% chance with each attack. Increases the Critical Rate for 2 turns and instantly attacks an enemy with a powerful strike. . also remember that homunculus can't be used for Defense in Arena or in the Guild Battle. bonus atk % should be equal to total cd%. Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . A single crit% slot 4 rune can completely remove the need for crit% subs. Crit. Damage Resistance Accuracy; Level Stars HP Atk Def; Awaken stats. (R + Lv. Leader Skill. Total damage = 6750 Wind Valk: 801 base attack at level 40 Assume 200% attack from runes Total attack 2403 First skill does 350% damage Total damage = 8410. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. I'll quote what they said. Though, Lucifer passive does not specifically say damage only allies deal, which is the kicker. Attacks an enemy 3 times. toX. Just combine skill 3 and skill 4 in the same line. This attack decreases the enemy's Defense for 2 turns with a 50% chance. All monsters start out with a base critical rate of 15%, and this can. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters; Light Monsters; Monsters Grade . In our opinion, Dark Harg, also known as Kroa, is the best Harg for a majority of Summoners War Chronicles players. Lv. . attack, crit dmg, attack or you can try speed, crit dmg, attack. The highest damage multiplier on a skill goes to the light mammoth, Marble, his skill three can hit 2 million plus on the water boss or the fire side crystals in fire b10. Of course in theory or is possible and dont forget the 50% base cd. 2 Damage +5% + Lv. Sieq is available to all summoners since the very early stages of the game: he will be the first single target nuker players will rely on. Increases the Critical Rate of ally monsters with Water attribute by 38%. 5 Removing Artifacts 6 Artifact Conversion Effects Each artifact possesses one main effect or property. 3 Damage + 10% + Lv. 58% crit rate. 6 Damage. (Reusable in 5 turns). Increased crit rate is good for nukers like Katariina or Lushen and. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. Which one should i use? hellhound for more damage or hunter for defence?So again Swift runes with speed sub stats, Fatal with Attack, Crit Rate or Crit Damage etc. g. But mostly rage+blade is come with 1 set. Crit. 2023-01-27. its like sige 15)Shumar, Ambush: Attacks the enemy and increases your Attack Speed for 2 turns. I run 1. (Reusabl + Lv. So if the highest dmg one moves first, he'll be buffed for the next teamups. evantide2 • 8 yr. Against this AD, my Leo always goes first. 4 Damage +10% + Lv. Here, all the Light summons have a specific number of active, passive, and ultimate skills. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Attacks an enemy and looks for its weakness. 7 Harmful Effect Rate +20%The initial damage increases according to Defense. 4 Damage +10% + Lv. Increases the Critical Rate of ally monsters with Fire attribute by 23%. but actually it seems to be THE BEST TIME to farm Artifacts!Best artifact Guide: Can only get crit damage on the "type" artifacts however, and you can also have both on the "attribute" artifacts. 2 Cooltime Turn -1 + Lv. Attacks an enemy with a sword 2 times. 6 Cooltime Turn -1Sieq (Fire Hellhound) is a good attack monster in Summoners War. 5-3% for most cases and it lines up with my experiences. 5 Damage +10%. 3 Harmful Effect Rate +5% + Lv. Each attack disturbs the enemy's HP recovery for 1 turn. Add Shaina to your monsters! Shaina, the Fire Chakram Dancer is a good damage based crowd control monster in Summoners War. Overall you need much better overall efficiency on attack, crit dmg and hp rolls. 2 Cooltime Turn -1; Lv. Chemical_Pyro •. Homunculus Skills. The damage increases according the number of beneficial effects removed.