p2e persistent damage. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. p2e persistent damage

 
 It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage typep2e persistent damage This technically isn't true

The extra positive damage would be considered a separate instance of damage, and would trigger the creature's positive weakness. Your careful shot against an unsuspecting opponent pierces a vital artery or organ. The rules. I would also say that the bonus applies only once to the main target since the Spalsh rukes tell you to add all damage. Nonbasic saves have different degrees of success effects, that are listed in. Cantrip 1. It also gives allies nearby the resistance. The rest of the damage. The kinds of damage covered by this are acid, cold, electricity, fire, and sonic damage. Damage: Incredible cold-80º F or colder (-62º C or colder) 2 hours: Moderate cold every minute: Extreme cold-79º F to -21º F (-61º C to -29º C). Precision damage is added to the weapon's damage. From noble and well-meaning gods who shape people’s lives for the better, to cruel and evil gods seeking death and destruction, to unfettered neutral deities who walk their own path, there is an abundance of figures that the faithful can offer their prayers and service to. You can take actions during your turn to move the dc down to 10. An Add-on Module for Foundry Virtual Tabletop. Dragon eidolons manifest in the powerful, scaled forms they had in life. Burning Hands CRB: Compare 1d6 damage in a 15-foot cone to 1d4+mod damage to any two creatures within 30 ft. So, you can't apply that before the item is even created. If you critically succeed at a Strike, your attack deals double damage. 5 rounds on average, according to comment from asker. 963. Step 2: Determine the Damage Type. 621) The damage gets rerolled every turn. The persistent damage can't be staunched until the poison's effects end. The weapon deals an additional 1d6 fire damage on a successful Strike. It doesn't automatically apply damage (among other things, it works the same way for damage and healing, which is useful with positive/negative effects and undead, and it still doesn't apply resistances, immunities and weaknesses), but among other things, if the attack roll. Or, you might succeed at the flat check to remove persistent damage you took from an ongoing affliction, but you would still need to attempt saves to remove the affliction itself, and failing one might give you new persistent damage. Are you tired of taking Emotional Damage while forgetting to deal emotional damage to your players? Well worry no more! This Module, PF2E Persistent Damage,. However, it does *not say the attack looses the nonlethal trait. The Pathfinder Alchemist loves nothing more than creating powerful concoctions. The player's fought a swarm of bats, and unfortunately it did not go well for them. Persistent Damage. Astral Dragon Eidolon. But yes, it is powerful. While unconscious, you are helpless (see page 567). Critical Success The creature is unaffected. lDVqvLKA6eF3Df60] {Persistent Fire Damage} [ [/r 1d4 #persistent bleed]] @Compendium [pf2e. 545 4. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Most skill actions have macros. Persistent Damage Source Core Rulebook pg. Weapons with wounding runes are said to thirst for blood. Critical Success The creature is unaffected. Petrified. Rare. If you are taking continuous damage, such as from an acid arrow or by standing in a lake of lava, half the damage is considered to take place while you are casting a spell. Source Core Rulebook pg. These spells might work with Dangerous Sorcery; they cause persistent damage but don't have a duration themselves. We are using persistent damage effects like: (Crit) Acid Splash; PERS: 2d6 acid. Add support for null category in homebrew damage types; Support dragdrop of inline @damage persistent damage; Add melee/ranged and damage type to elemental blast roll options; Include a "healing" domain for healing spells; Prominently display spell details alongside descriptions; Add "Refresh from Compendium" button to sheets of owned itemsSo now we fall back to the general rule. Screenshot 2020-12-18 141102. You can't apply the conditional bonus first because that bonus is on top of whatever is the item's persistent damage already. This module is discontinued as of Foundry v10 and PF2e 4. After you take persistent damage, roll a DC 15 flat check to see if you recover from the persistent damage. We also found this makes poison particularly problematic for dying characters. You may also want to use a Staff later on, in. 95. Make a spell attack. You or a living creature adjacent to you regains 1d10 Hit Points. Since 5e and PF2 are both similar with proficiency, you can also add the CR of the monster to its 5E DCs and AC to get roughly similar results to what PF2 is doing (CR 0 to 1/2 are a bit harder, use level -1 monsters for 0 and. Core Rulebook (452)Falling. Usage etched onto a piercing or slashing melee weapon; Bulk —. Abilities gained at higher levels list the levels at which you gain them next to the features' names. If somehow someone is rolling a death effect against your fort DC, and you normally get a +1 to fort saves vs death effects, your fort DC would be. Your reach with this Strike is 5 feet greater than normal. Focus 3. conditionitems. SuperBidi wrote: Persistent damage happens at the end of your turn. The smack of a club deals bludgeoning damage. Every level at which you gain a Swashbuckler feat, select one of the following feats. You gain no bonuses or added benefits for making attacks using weapons with the nonlethal weapon trait. Source Core Rulebook pg. Source Core Rulebook pg. Flaming Sphere H: A ball of fire rolls about at your command. Acid Arrow does an expected 13. smol- foundry: Makes the UI more compact in some areas, well worth it. Source Core Rulebook pg. I know, this was not the case in the initial PF, but I cannot find the "precision does not double" on the PF 2E rules. If you have resistance to a type of damage, each time you take that type of damage, you reduce the amount of damage you take by the listed amount (to a minimum of 0 damage). We start out slow and work our way up. ago. Source Gamemastery Guide pg. 6 dying rules were fine, but the bleeding rules, requiring a combination of flat 20 checks and DC 15 medicine checks really ground the game to a halt (it did not. The flat check. Yes you may pick bludgeoning, piercing, or slashing for their attacks. so what are the implications here? Persistent Damage. You snap your shield in place to ward off a blow. 0. Electric arc: 3d4+4 = 11. If you have an ideas on things I can do to improve tracking fast healing. 5 10 15 20 0 10 20 30 40 50 60. I've been looking over the recent Pathfinder 2E expansion Guns and Gears and it seems that firearms are generally weak compared to most other weapons. Then a look at ways characters can get persistent damage. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. Acid, cold, electricity, fire, and sonic are all types of energy damage. When you make an attack and succeed with a natural 20 (the number on the die is 20), or if the result of your attack exceeds the target's AC by 10, you achieve a critical success (also known as a critical hit). A free update to the PDF! r/leagueoflegends. 46. Aura Junction: More damage! Be sure to take Aura Shaping. Two entries will exist for each spell not targeting Reflex, the first assuming a Moderate save (+12) and the second assuming a Low save (+9). You must succeed at two consecutive saves to reduce a virulent affliction’s stage by 1. When the target of said effect ends its turn then FGU properly rolls the damage and flat check. Speed 10 feet, climb 10 feet Melee [one-action] pseudopod +15 [] (reach 10 feet), Damage 1d12+8 bludgeoning plus 1d6 persistent bleed Siphon Vitality [two-actions] The blood ooze draws forth blood from nearby creatures, causing their flesh to break open and blood to spill out which replenishes the blood ooze. Source Core Rulebook pg. Given the appeal that one-handed firearms hold for the thaumaturge, this might. less damage, but an amazing support benefit. Source: The Faithful Few. Ambient bright light (like sunlight) drowns out your artificial illumination and prevents you from using Chromotherapy. Monk Details Monk Feats Monk Focus Spells Monk Kits Monk Sample Builds. Another one is that injury poisons have to deal damage to expose someone to the affliction (in other words, shield block, resistance and temp hp could ruin an exposure) 6. However, the line (that only shows up in "Taking Damage while Dying") stinks of something being out of place. Otherwise, its the same amount of healing. After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can't Rage again for 1 minute. 0. As title. The persistent damage is associated with the object and damages whichever creature is holding or wearing it. Or cast Phantasmal Killer heightened to spell level 6. Given the DC15 flat check to remove persistent damage, you get ~13. 5 damage and 14 persistent bleed damage. The shield has Hardness 8, HP 64, and BT 32. 8 comments. Oh and work on Focus spells and Cantrips as well, so Draconic Breath Weapon or Elemental Blast from Fire Sorcerer are valid spells for Fusion. Throw in a rogue dedication for far throw/strong arm and you have pretty good range in a thrown weapon. Divine eidolons are always formed of spiritual essence, much like the divine servitors they resemble. the second paragraph of this page . RuleElement. 621). Worse range, damage type and damage than EA; Haunting Hymn: Damage same as Gale Blast, but better damage type. Gouging Claw: Damage same az Telekinetic Projectile, adds persistent damage on a crit. The majority of encounters so far have nearly TPKed my party (they're surviving with a few HP and multiple wounds every fight). The remaster made no changes to the Orc’s traits, but did consolidate feats from the Advanced Player’s Guide and the Ancestry Guide into Player Core 1 and made minor textual changes to improve readability. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. Crossbow. Even if this last scenario can happen on rare ocassions to a low HP Lv1 character that got hit by a max crit from a creature with high damage. But this way will save you from searching for the button in your actions tab. Worse range, damage type and damage than EA; Ray of Frost: Damage similar to Produce Flame, but the best range of. Pathfinder 2e damage calculator. If that damage is doubled due to a crit, then the condition is set to the new amount, as explicitly provided for in the acid bomb example on p. 621 4. And ANY magic tradition can cast it Remaster / ORC / OGL Locked post. From level 1 it immediately offers access to a complex shapeshifting mechanic, allowing you to adopt a new form to suit nearly any situation. Effect The ghoul devours a chunk. Baseline Rogue (Sneak Attack) - Double Slice - d6 deadly d8 Sword. If you succeed you recovery but then take persistent damage and go to dying 2 because after you recovered you became wounded one. Here's the side by side of the Mephit and the bleed damage effects: [ [/r 1d4 #persistent fire]] @Compendium [pf2e. Undead creatures restore HP while in Harm and take damage while in Heal. Persistent damage comes from effects like acid, being on fire, or many other situations. Tasty) Alchemists are 1000% my favorite class in P2E. If you're a prepared caster, you can prepare a specific number. This ups it's utility as well. The target ultimately takes 1d12+4+5 (physical, slashing, silver) and 4+5 (fire). Advancing to stage 3 means probably 5 rounds of damage (ignoring crit fails/successes). Critical Success The target is unaffected. On a critical hit, the target also takes 1d4 persistent acid damage per 3 levels of the zombie. While your character's ability scores represent their raw talent and potential, skills represent their training and experience at performing certain tasks. Elastic Mutagen Feat 10. " Undead NPCs : "Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects. 2. Instead of Fireball use Fusioned Chain Lightning to make that fire damage more party friendly. Small module to keep track of persistent damage for pathfinder 2E using the effects system. " The Negative Healing feature indicates that the creature "does not take negative damage, and it is healed by negative effects that heal undead. This additional damage is halved if your weapon or unarmed attack is agile. These take place after you’ve taken any persistent damage, attempted flat checks to. You can by the ruling if the abilities give yourself wings with wild morph. 458 4. Intensify Vulnerability 9th Your empowered wand surges with ever-more-powerful magic. If the bloodseeker is killed or pushed away while attached to a creature it has drained blood from, that creature takes 1 persistent bleed damage. 1d10 persistent fire damage is really good. #3 is correct. It is no longer an alchemical bomb, just persistent fire damage. Again, the High Fort and the large amount of resistance and immunity. These damage types apply only to creatures that have the opposing alignment trait. Persistent damage can definitely be rough. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. On a failure (but not a critical failure), the target of the attack still takes the splash damage. This type of saving throw works just like any other saving throw—the “basic” part refers to the effects. Electric Arc, like Fireball and Wail of the Banshee, requires a single damage roll, which includes the damage bonus from Inspire Courage, but applies that damage (modified based on any saves involved) to either every creature in the spell's area (like. Other option is getting hitted while dying. Critical Success The creature is unaffected. The Build - Free Archetype. 0. * Spell attack rolls could do half damage on a miss. On a critical success, the target also takes 1 persistent acid damage. 2 Strike with class Fighter () after 0 previous strikes. You ignite a creature in lasting flames. Click here to view. Stop Bleeding Attempt a Medicine check on a creature that is taking persistent bleed damage (page 452), giving them a chance to make another flat check to remove the persistent damage. As a focus spell, yes it's bad. With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor. 6. When a creature gets exposed to a poison, they usually make a fortitude save. Hello all, newbie PF2e GM here - I ran an encounter in Abomination Vaults recently where the haunt's routine action applied a persistent bleed from a Fortitude save, but the. If the target is a willing undead creature, you restore that amount of Hit Points. Stop Bleeding Attempt a Medicine check on a creature that is taking persistent bleed damage (page 452), giving them a chance to make another flat check to remove the persistent damage. OP, the general rule about doubling damage gives you the option between whether you want to double the final result, or you want to roll double the. Number rounding. Not critical. While there is an exception, it's specific to persistent damage, and even that has a carve-out for GM adjudication: Usually, if an effect negates the initial damage, it also negates the persistent damage, such as with a slashing weapon that also deals persistent bleed damage because it cut you. Flames are hazardous terrain, usually dealing moderate damage and potentially setting a character on fire, dealing moderate persistent fire damage. You can only take a standard action or a move action in each round (in addition to free, immediate, and swift actions). Spell 1. At level 5, his sneak attack damage increases to 2d6. As for energy types, fire is by and large the most common. ] You can't automate the application of the persistent damage on a critical. 61; There is a more recent version of this spell. Author: Jonas Karlsson Project Source: Project URL Versions 11. Use a non lethal attack! Persistent damage is awful if you go down. Example: Character reduced to 0 hit points (dying 1), fails recovery check (dying 2), takes poison damage (dying 3). A few bombs that deal a bunch of persistent damage will make a big difference in encounters against small numbers of powerful foes. I wanted to group the basic actions based on often they will be used in combat. The failure effect reads as. In fact there's quite a few rules on how the sphere moves, but the 2e version is much simpler. For just a 2nd level spell slot, you at the very least force enemies to waste actions attacking enemies that aren't there in order to avoid taking mental damage - its AC and attack rolls scale automatically - and if you heighten it, the damage can be at the very least acceptable, especially if you take advantage of it being able to trigger. From there you should be able to add rule elements. Some monk stances allow you to make special unarmed attacks while in those stances. Prone. Each time an item takes damage, reduce any [emphasis added] damage the item takes by its Hardness. ago. You must succeed at two consecutive saves to reduce a virulent affliction’s stage by 1. Make a melee spell attack roll. Advancing to stage 3 means probably 5 rounds of damage (ignoring crit fails/successes). Fungal Infestation H: Plant poisonous fungal growths in a creature. Your maximum Hit Point value represents your health, wherewithal, and heroic drive when you are in good health and rested. That's your prerogative if you want to, but it might push some spells' power out of line with the ones with basic saves. Once used, the zombie must spend 1 action to cough up enough acid to use this ability again. Two entries will exist for each spell not targeting Reflex, the first assuming a Moderate save (+12) and the second assuming a Low save (+9). Assisted Recovery. Most notably, you’ll use Interact, Step, Stride, and Strike a great deal. Mcon25 • 4 yr. OK, so basically you have to reference the condition and that's what creates the effect in the description. Macros can be created and accessed through the macro toolbar located on the bottom of the Foundry window. This entry lists the weapon’s damage die and the type of damage it deals: B for bludgeoning, P for piercing, or S for slashing. This represents the ability and experience of a high level char using the shield and reduces the shield block inefficiency at high levels. Curious what solutions people have come up with. And ANY magic tradition can cast it Remaster / ORC / OGL Wounding rune: When you hit a creature with a wounding weapon, you deal an extra 1d6 persistent bleed damage. Persistent damage comes from effects like acid, being on fire, or many other situations. The target must attempt a Will save. Atleast those have their own traits. the second paragraph of this page . In the rules for Damage Types, Physical is noted as a main type of damage and then that the main types of physical are bludgeoning, piercing, and slashing. - weakness to area damage 5, splash damage 5. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. Trigger While you have your shield raised, you would take damage from a physical attack. Persistent Damage affects the player at the end of their turn. Weaknesses and resistances to physical damage apply. If the person is hit with poison, they make a save immediately. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. The effects of this check are as follows. Persistent damage comes from effects like acid, being on fire, or many other situations. You must make a concentration check with a DC equal to 10 + 1/2 the damage that the continuous source last dealt + the level of the spell you’re casting. Baseline Rogue (Sneak Attack) - Double Slice. The fire deals 4d8 fire damage and 2d6 persistent fire damage to the creature, which must attempt a Fortitude save. They include dragon eidolons—the echoes of ancient dragons— and construct eidolons, beings formed into a simple construct shape through arcane magic. They love mixing up infusions and potions, so it makes sense that the class offers plenty of ways to mix up play. 41. Liches with a knack for crafting. Hello, I'm relatively new to P2E and I'm running Abomination Vaults. For example, a 10th level Elemental Sorcerer in 1e would cast a Fireball for 10d6+10 in a 3rd level slot, with no additional feat investment. Wild claws leave terrible, ragged wounds that also deal 2d6 persistent bleed damage on a hit, and wild jaws are envenomed, also dealing 2d6 persistent. Golems are immune to any attack with the nonlethal trait. Fighter - 2 Strike - d12 Sword. At 0 hit points, you're disabled. On a critical success, the target also takes 1 persistent acid damage. Source Core Rulebook pg. Check out the "Pathfinder 2e quick rolls;" it does most of what you want. You channel negative energy to harm the living or heal the undead. Critical Success The target is unaffected. So, I am trying to figure out how other DMs would handle Phantom Pain, as it has persistent damage tied to the sickened condition it adds. I personally apply hardness only once. and Foundry VTT, the PF2e Volunteer Development Team have worked to bring robust mechanical support that seamlessly enhances gameplay without getting in the way of roleplay. Frightened isn't a type of damage, so it isn't doubled. There are exceptions to this, but they're pretty. Elemental Resistance (Cold): Fairly common. If an effect deals initial. judewriley. It's definitely a strong way of doing persistent damage, I'm just partial to alchemists I suppose :p Could aways just combine all three. Can apply to any weapon. 6. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. You have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood. The result of your Medicine check determines how many Hit Points the target regains. For instance, if you are dealt 2d6 fire damage and have weakness 5 to fire, you take 2d6+5. 519 4. , with two examples in the compendium: Life Boost and Troll Regeneration. Keep in mind that many of the activities below take 10 minutes each. g. Poison. Negative damage harms the life force of living creatures, and positive. All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. Critical Failure You take double the listed damage from the effect. Critical Success The creature is unaffected. However you build your 2e Alchemist, be sure to cackle like Dr. Everything else about it is irrelevant. There are exceptions to this, but they're pretty. Your hair or your dress caught fire and if you're quick enough you can douse the flames before taking any damage. AC 20; Fort +8, Ref +11, Will +8 HP 30 (negative healing, rejuvenation); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 5 (except force, ghost touch, or positive; double resistance vs. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). This also applies to skills and is what you use in PF2e instead of contested checks. 0 Persistent damage is a condition that causes damage to recur beyond the original effect. And from Alignment Damage, on p. 1) Bleed is a kind of Persistent Damage (p. Spider swarm is: - immune to precision and mind damage. Persistent damage runs its course and automatically ends after a certain amount of time as fire burns out, blood clots, and the like. You must satisfy any prerequisites before taking the feat. You must satisfy any prerequisites before taking the feat. aWizardNamedLizard • 2 yr. The action lowers the flat DC to 15, and gives an immediate chance to remove it at the new DC. The failure effect reads as. , with two examples in the compendium: Life Boost and Troll Regeneration. So whether a creature takes damage or restores HP is determined by their living/undead status and the corresponding spell. 0. Use to. Special If you have this feat, the circumstance bonus to Fortitude saves and Fortitude DC granted by Cobra Stance increases from +1 to +2. The bomb's actual explosive yield is in the splash damage, not direct damage - that should only work when directly striking the target, as would the persistent damage. Monks don’t take a -2 when attacking lethally. Attempt a counteract check against the target. Source Secrets of Magic pg. QuickenedThere's also positive, negative, good, evil, law, and chaos. At my table we have been applying it at step 4 right before a character/creature would take damage and I believe that is correct based on page 272 which states, "Every item has a Hardness value. (most sources of persistent damage take effect 2-3 times on. I'd say in general, the bottled lightning would contribute more in combat for this party even assuming the rogue is the only martial to. A <i>healing potion</i> is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. Critical hit clarification. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Persistent Lodestone(ilvl 7, clvl 14) is a way to give you a single reload off of a relaod 1 firearm as a free action without need for extra hands. My friend is running a human ranger with dual axes and a dino companion. Source Core Rulebook pg. A creature that takes a direct hit from one of your sticky bombs also takes persistent damage equal to and of the same type as the bomb’s splash damage. When this happens, you roll the damage normally, adding all the normal modifiers, bonuses, and. They can end the condition by succeeding at a DC 15 flat check. Nettah : Sep 23, 2018, 02:29 pm: 1 person marked this as a favorite. 314 - 11 (Verified 11. 0 You can make a nonlethal attack in an effort to knock someone out instead of killing them (see Knocked Out and Dying). It completely automates persistent damage. Calculate a damage roll as follows. So I'm not sure of the swarm you are running specifically, but there are definitely some common-sense rules in place. Unlike Experience Points and treasure, which stay with a character, Hero Points are granted and used on a per-session basis. The statistics presented below work well for any number of breeds of dog ranging from 20 to 50 pounds in weight. Downside is its a focus spell and requires sustaining. If someone removes the condition before the end of your turn it's entirely possible that you don't take any persistent damage at all. You do not add your STR to damage with splash weapons. An object can only take two dents from a single source of damage, meaning items can't be destroyed by. In other words, a 10th-level earth kineticist looks at a 2. The DC is usually the DC of the effect that caused the bleed. I understand what you're trying to say, but I feel like it would be better noted that you take damage before the check, then you might protect yourself from the damage starting the next round. On a critical hit, the target takes 2 acid damage and 2d6 persistent acid damage, but the splash damage is still 1. It increases persistent damage less. The "massive damage rule" (not sure what is called in PF2) makes targets die instantly if a single's hit damage doubles their maximum HP. Being able to headbutt, shoulder, or kick an opponent when your hands are occupied can be very situationally useful, though the default traits for a fist unarmed attack include nonlethal. The target must attempt a Will save. There is some rudimentary fast healing and regeneration support, but its not complete. Persistent damage is definitely a problem, but reducing the DC to end it from 15 to 10 still leaves a very high chance that your friend is going to continue burning/melting/bleeding, so spending a feat and two Actions to maybe help is hard to justify. Foremost, it means that being hit once while Dying 1 (or having a persistent damage) is a death sentence and seems far more impactful than intended by the spirit of the rules. Alter the number of actions required to help you if the means the helper uses are especially efficient or remarkably inefficient. Afflictions with the virulent trait are harder to remove. Item 8. You wait for the right moment to act. Skills, you get more skill increases and more skill feats than anyone. The Gunslinger class supposedly specializes at using firearms, but they don't seem to be much better than a Fighter using a bow. Falling Source Core Rulebook pg. This is called a critical specialization effect. Persistent Damage affects the player at the end of their turn. [Moved thread to the Pathfinder 2. Most items break after two dents, and taking a dent while broken destroys them. Zach_luc_Picard • 4 yr. Same here; IMO, the Tyrant is the best evil champion on a mechanical and thematic basis. 2. 097543688400942 pounds per cubic inch. If you succeed, the condition ends. Ex. It speaks of "any damage", but it's hard to know if it speaks of all instances of damage at step 3 or if it speaks of the total damage at step 4. It takes 2 actions to assist recovery and may require a skill check (specifically administering first aid to deal. The spell duration just keeps the condition applied to the character.