halberd beam ftl. There are a total of 40 weapons ranked in this tier list. halberd beam ftl

 
There are a total of 40 weapons ranked in this tier listhalberd beam ftl  73K subscribers in the ftlgame community

1 damage isn't strong enough to cripple most system rooms outside of the. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. In general the Halberd is better. Discussions Rules and GuidelinesDidn't sell the bio beam, because now weapons to 5 and can use the Halberd + Anti-Bio together with shields hacking, and did start to get quite a few crew kills that way. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1 dam. The Mini Beam can hit four rooms on many ships. Can. First is a Basilisk (Mantix B) with Clone bay, Reconstructive Teleport, 4 Mantis Boarders all with Gold fighting skill, and decent weapons in it's own right - Halberd Beam, Ion Bomb, Flak I. Sit down Burst II and Flak, you're good but not the king. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Typically you always want at least two shieldbreakers and one damage by the endgame, which usually comes down to the 'holy trinity' of weapons: Burst Laser 2, Flak 1, Halberd Beam, though you can generalise that to 2 of either Burst 2 or Flak 1, and one of either Pike, Hull or Halberd Beam. Anti-Ship drones can. However, the pike beam can deal much more damage per charge than the burst mk II. This is a list of useful guides regarding FTL. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. 21] В. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The Hull Beam is a weak weapon typically. Glaive Beam is awesome because it causes more damage than any other weapon in the game with one fire, but while it seams like just one single power, the difference between a 3 power and 4 power weapon is. Double Combat I drones and double halberd beam with flak 1. Lasers are general-purpose energy weapons. Zoltan crewmbers are not good at fighting. Modules are weapons that do nothing by. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. 56 votes, 47 comments. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. " "The Zoltan's advanced shields technology give this ship an edge during each battle. TIER B: These ships are good out of the hangar but usually have some drawbacks. FTL: Faster Than Light. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Combat Drones are pretty much always better. Ion mk2, anti-bio beam, fire beam, fire bomb. Cooldown Module [3] . A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. next Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. This was ship 10 of my second win streak attempt (first attempt lost on ship 26). Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. Shout out to the vanilla burst laser 2 x4. 109 votes, 13 comments. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. )Business, Economics, and Finance. 0 coins. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. I'm wondering how to make these work. Lasers can only be shot down by Mark II Defense Drones. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. Discussions Rules and Guidelines. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. FTL: Multiverse Wiki is a FANDOM Games Community. although I believe it to be less effective than hacking with beam weapons such as halberd or a bunch of pew pew lasers, it is still a valid strategy and forgive me for bunching all the ion weapons together but imo. 73K subscribers in the ftlgame community. On lower difficulties, he. These weapons are ranked based on Damage, Swiftness, and Versatility. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. Boring, but practical. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. For the system, see Weapon Control. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. ). The summary can be found below. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. Each ship starts with. while the torus would be better with 2 burst 2s, and 1 burst 3, since you still have the max of 8 bars on weapons, despite less slots. 6 power runs are pretty situational but it still happens. My favorite layout is Zoltan A with two ion bombs and two halberd beams. doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаSometimes they seem to do lots of damage and other time do absolutely nothing. Learning how to use beam weapons effectively can be a great way to tackle the higher difficulties of FTL and the Halberd Beam will want to be a regular of your arsenal when you come across it in your adventures. Lanius empty beacon. It has a fast charge time, requires only 2 energy and does 1 damage. I or II; A lot of. The Ion Bomb ions four power bars for a little longer than its recharge time. I've played FTL: Faster Than Light a lot, aiming to beat the game on Hard difficulty with all ship layouts. . And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?I'm wondering how to make these work. Like any projectile weapon, lasers can miss. The Leto is a weaker, but quicker firing version of the Artemis. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. Fire. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. There are balance changes, new weapons, and a simple upgrade system. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Artemis is easily the best proper missile weapon. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The B has been a dog in standard mode, but reasonably sucessful in AE because I can hack weapons till the Artillery Beam kicks in. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. And regards to the shop you had, I would probably choose fire beam. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. Double Combat I drones and double halberd beam with flak 1. Laser Charger Heavy Laser Mk 2 Hull Laser Mk 1 Hull Laser Mk 2 Anti-Bio Laser Frost Laser Mk 2. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. There's the relatively obvious point that, given how rare it is for the Pike Beam to actually be able to hit 7 rooms in one sweep, the Halberd Beam's doubled base damage does in fact equate in most cases to doubled. It is crewed by three Zoltans and. Bird of Prey is a Ship Achievement for the Stealth Cruiser. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Wowee. This event can occur only once per sector. FTL: Faster Than Light. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy Crystal II. Tooltip Beam weapon, 2 damage per room. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. . In later sectors, it is possible for some. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. 73K subscribers in the ftlgame community. "Learn from the Zoltan, sometimes diplomacy works. BL2 is the best individual weapon as far as power needed vs. Wowee. But really, any laser weapon that you can point at the enemy ship will work reasonably well. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Regarding mini beam: the mini beam is incredibly strong— I almost always keep it the whole game, unless I maybe snag a halberd beam instead. Halberd + Duals + Heavy 1 with shields hack is probably better. Oh heck yeah. Charge Laser, Chain Laser, Hull Laser: they all work just fine. Don't use Hull Beam. Sure, they do a lot of damage, but you have to get the shields down first. Burst Laser 1, Ion Charger, and Halberd beam by sector 6 -- could be better, but they're solid weapons for when boarding isn't an option and they'd be enough to take down the. Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths. It mostly doesn't matter on what combination of the two I use. (the ship can also be unlocked by winning the game with the Slug Cruiser) You are immediately messaged by an imposing looking Rock war vessel, "You're the ship off to. glaive. g. 19 votes, 14 comments. These collisions can be accidental or planned (example). If you get it for free, it's a decent. Beams (besides Halberd/Glaive) do not penetrate shields, so will do no damage. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. hull and pike beam suck but can be used to decent effect. These weapons are ranked based on Damage, Swiftness, and Versatility. Kestral is best with 3 burst lasers 2 and 1 halberd beam. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. Augmentations (also known as augments) are items that provide benefits to your ship. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. This event can occur only once per sector. A Halberd Beam with hacking is more or less enough to win the game with. Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. Obviously fire beam is useful for causing havocs. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. FTL: Faster Than Light. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. i only had 3 crew. 26. E. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. You come across a Lanius ship in the process of absorbing a Rebel automated scout. 3/4 Shield power. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. Hacking pairs very well with beams too. I'm wondering how to make these work. Beam weapons that deal 1 damage require ALL shields be down. 05M subscribers Subscribe 148K views 1 year ago FTL on Steam:. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). Sure, they do a lot of damage, but you have to get the shields down first. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. Fuck. 21] В руководство добавлены "Кристальная блок-бомба" (Tier D) и "Залповые кристаллы мод. Another great combo is a Halberd beam + fast ion weapons. Modules are weapons that do nothing by. Example : Enemy has 1 shield. Most runs aren't particularly memorable, using the same standard tactics to work through the game, rack up scrap, and. FTL: Faster Than Light Captain's Edition (or CE for short) is a massive community overhaul mod for FTL: Faster Than Light by Subset Games. FTL: Faster Than Light > General Discussions > Topic Details. Per page: 15 30 50. A Halberd Beam with hacking is more or less enough to win the game with. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. There are a total of 40 weapons ranked in this tier list. View Mobile SiteHull Laser hits systemless rooms for 2 damage per shot. They can be bought at stores or rewarded from events. The Halberd Beam is. One beam. You can hit 4 rooms at a time with the halberd beam against most ships. So, here are the tips I can think of. 72K subscribers in the ftlgame community. Beams and ASB shots do not collide with anything. Sure, they do a lot of damage, but you have to get the shields down first. That is the Halberd Beam, not the often-cited Flak or Burst Laser 2. If you get lucky like I did in the last run through and get two Burst Laser IIs, a III, and a halberd beam, then you'll find you have very little to do besides rotate weapon power around and laugh as you dismantle. With 2 shields active, it will do 1 damage per room, because 3-2=1. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Random events are initiated by jumping to another system. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. There are mathematical solutions to problems like this. Ion while not the best opens up fun options. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. The main downside of bombs is that they don't do hull damage. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. This guide is approachable and concise, with ship strategy center-stage. Free scrap with resources (Lanius) Friendly ship out of fuel. At the next store, I reworked my equipment loadout. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. Then weapons to 6 to use either Flak + Halberd or Dual Laser + Halberd + Anti-Bio together. Default Name: The Torus Starting Crew: 3 Engi Starting Reactor: 9 Max Hull:. . Halberd beam is my favorite weapon. You get stronger and stronger as you go on by buying and upgrading a mix of offensive and defensive systems. breach bomb 2 is absolutely the best system killer, bring it to the flagship and the missile launcher is a non-issue. Besides the zoltan shield, Zoltan A is god tier for coming with the best weapon in the game. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. Knowledge like this is all part of FTL's learning curve, any semi intelligent person will work this stuff out from experience. Halberd > Mini > Hull in my personal opinion. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Press J to jump to the feed. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. Combine this with its very fast charge time. You can hit 4 rooms at a time with the halberd beam against most ships. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. Hull. 26. Halberd Beam+Leto. . Sylvan the Traveling Merchant is a slug NPC that you meet throughout a run. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. A free Halberd Beam, just like that! What a huge discovery. Heavy Ion Stunner stun increased to 10 seconds (from 7, Vanilla is 3). And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. Prioritize defense. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. I'm wondering how to make these work. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. I'm on Stealth A. Easy win, just shreded all ships. I'd probably be hesitant to sell off my weapons to equip a lone Halberd Beam. It is crewed by three Zoltans and has. That's one of the thing that makes halberd beam one of the best weapons in the game and why, as stated elsewhere, the Zoltan A is one of the strongest ship in the. Good guide for this strat though. So, here are the tips I can think of. You can also add other things, like: I had a II tier shield system, but with a maxed cloaking system, and II tier engines. 74K subscribers in the ftlgame community. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. Barring very sloppy play the run is already won, but would you run 2 Flak…FTL: Faster Than Light. I'm wondering how to make these work. One of my best runs was double halberd (and double ion bomb + hacking. Boards. Halberd beams are humongously strong if you get a ships shields down. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. I pull two of my crew members into piloting and vent out the rest of the ship. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. You now have an enemy armed only with a burst laser 2. It may have the same length as the halberd beam and deal three damage instead of two, but it requires half your maximum. Flak can just be thrown on shields so that they take 5 damage (halberd + flak), leaving 2 layers, clumped enemies, and a lot of chaos. Or maybe you did, but you still have to upgrade your weapon system to power it. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. Note that the Halberd and Glaive beam will lose one point of damage for each layer of. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Catch me live every weekday from 1. With some other setups I do indeed prefer to hack piloting since MC can't. 72K subscribers in the ftlgame community. Yeah, it can be fun but it's too easy to turn sour & frustrating too often. I debated about it for a long time, but spreading out 5 damage across multiple rooms never seemed as good to me as doing 4 damage to the room of my choosing. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. the DSR 1 sniper rifle, which fires 12,7mm (0. This event can occur only once per sector. Its the 3rd time in a row that i got the halberd beam from boarding. The Pike clearly has advantages though. Double beams in general is bad idea, unless you have something crazy as secondaries. That's a myth. A modification which focuses on rebalancing FTL weapons. Halberd beam does 2 damage,. 8 tiles diagonally) 5. Fight the ship. The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. In terms of bombs the breach MK II is actually decent, but by far fire bombs are more effective if you have rock boarders. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. FTL: Faster Than Light > General Discussions > Topic Details. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. 2 damage beam uses efficient 3 power; Can hit multiple rooms when shields down; Needs pairing with shield breaking weapon; A-Tier – Excellent FTL Weapons. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. Though it's more power, I much prefer the Halberd Beam. For example, adding a Flak 1 gives a game-winning setup for only 4 weapons power. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Doesn't take as much power or as long to charge as the Glaive. Finally with 3 or more shields active, it will do no damage because 3-3=0. The halberd beam is a very strong weapon and naturally works great with the Zoltan shield. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…You are right though: at least the starting weapons can get you through the first two sectors without any problems. The best three weapons in the game are Halberd Beam, Burst II, and Flak I (sometimes called the Holy Trinity). Started my first game as Zoltan cruiser. The key to using beams effectively is knowing how to aim them properly. The biggest issues are the crew and layout (one Zoltan is wasted until another crew is added, and then the shields+weapons+engines corner requires a lot of work to protect vs boarders if the piloting Zoltan is moved to that area). They are good but the Halberd is king. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Each laser shot temporarily removes a shield layer. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. FTL on Steam: came from my stream on July 20th, 2021. And later on, a boarding-only strategy can be fun with the Mantis B or Crystal B. See also the enemy ships website, which provides more detailed information for Hard difficulty specifically. 'Halberd' Beam; Starting Augments Zoltan Shield; Starting Resources 6 ; 2 ; Slots: 4 Weapons, 2 Drones, 2-tile Teleporter; Last Stand entry text: On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. Sure, they do a lot of damage, but you have to get the shields down first. Reply. Crew damage. then I would fire the lasers (that are now fully charged) at the same time to bring down shields, and then use the halberd beam (or any beam). Room total: 18. Started my first game as Zoltan cruiser. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent. The burst is basically the baseline for weapons, the good all-rounder. I suppose with hacking, you don't need anything else. There are a total of 40 weapons ranked in this tier list. Fight a Lanius ship. Effect: - 8. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. Premium Powerups Explore. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. The damage is very unfocused, but the Pike inflicts so much that it's awesome regardless. 74K subscribers in the ftlgame community. It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. Upgraded cloaking makes this easier. So I'd suggest hacking and cloaking, 4 shields and at least 4 engines. And the Halberd actually kills faster than its bigger brother Glaive. 111 votes, 50 comments. CryptoFaster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. FTL was in a generous mood for this run. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. Flak I is unavailable in vanilla, which is one factor that makes vanilla runs less consistent than AE runs. Sure, they do a lot of damage, but you have to get the shields down first. 25. halberd beam, on the other hand, is an incredibly useful little beast. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. Damage: 2 damage per room hit 6. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. Sure, they do a lot of damage, but you have to get the shields down first. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. 69K subscribers in the ftlgame community. just don't buy those things unless you really need a 2nd weapon and there' snothing better. Date Posted: Jun 6, 2017 @ 1:02am. Pike Beam is a very good early weapon but becomes much less useful later in the game. -Glaive/Halberd Beam -Damage increased by ~10% all around -EMP component re-added-Ion Flooder -Range reduced from 800 -> 750 -Flux/shot 700 -> 880I'm going with Halberd Beam. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. This results in no early game progression issues although you might need to micro your Zoltan crew a little. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Every layer of active shields takes one damage off the beam. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. The Four Mantis Killed SIX Flagship Crew in their own medbay in the time it took the Ion bomb to cycle. I've been playing this game since 2014. ) or with ion setups. " 1. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. Good guide for this strat though. Advertisement Coins. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. These collisions can be accidental or planned (example). Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. It will also tear down supershields at the double speed of other drones, which makes it very useful in the Boss Fight #3. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. Halberd Beam is powerful enough to handle ships alone, but you would need reliable shield stripping for that - better stack ions. Stun is underused, and giving a strong stun to an otherwise weak weapon is interesting. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. All laser shots deplete a single shield layer, but some (Heavy or Hull) can do additional damage when shields. The first problem is, strictly speaking, not a problem with the Zoltan Cruiser A at all, but just a problem with the way the game. #10. There’s a rare ship or two where it does 6.