Thunderclap 5e. Additionally, these are guidelines. Thunderclap 5e

 
 Additionally, these are guidelinesThunderclap 5e  Vicious Mockery is one of the lowest damage cantrips in all of D&D 5e

It is the 5etools platform of choice for VTT integrations. Thunderclap headache can be the presenting symptom of numerous conditions. Lightning Lure Spell Details. The rules for Thorn Whip in DnD 5e are as follows: Thorn Whip is a melee spell attack. Any spell that breathes life into the dead (including revivify , raise dead , resurrection, and true resurrection) automatically fails if cast on a humanoid whose soul is either trapped in the Soulmonger or has been devoured by the atropal (see “ Soul Devouring ” below). At most, Booming blade does a few more points of damage than Eldritch Blast. Combining Thunderclap and tab-Sundering/Revenge, you can effectively hold up to 4 mobs with enough threat to counter healer aggro. Level: CantripCasting Time: 1 ActionRange/Area: 5 ftComponents: SDuration: InstantaneousSchool: EvocationAttack/Save: CON SaveDamage/Effect: ThunderDescripti. Thunderclap. Catapult. What Is Thunderclap DND 5e? Thunderclap is a powerful evocation spell, the casting time of spell is one action, and duration are instantaneous. Korux stares in silence and doesn’t talk much. Make a ranged spell attack against the target. This means that while you could cast Thunderclap inside a area of Silence, all creatures within would be immune to its damage. Thunderclap 5e Guide More > Cloud of Daggers 5e Guide. Thunderwave is a 3D projection, away from the player, not around them. You create a burst of thunderous sound that can be heard up to 100 feet away. Thunderclap headaches could be caused by bleeding from an artery into the space surrounding your brain. Thunderclap 5e is an evocation cantrip, signifying its origin in the school of magic that manipulates energy and creates elemental damage. Thunder. At Higher Levels. 5) of any 1st-level area of effect spell in DnD 5e. Each creature other than you within 5 feet of you must make a Constitution saving throw. The rulebooks don't distinguish range and area of effect consistently. You gain a +4 bonus to attack and damage rolls made with this warhammer. Spell Tags: Teleportation. You point your finger toward a creature within range and whisper a message. Thunderclap - Spell 5e. You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze. An unconscious creature is incapacitated (see the condition ), can’t move or speak, and is unaware of its surroundings. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. (Standard Action + Movement) The user performs Thunderclap and Flash six times in quick succession while slightly augmenting the power and speed of his dashes. " A normal speaking voice can be heard 100 feet away. The dnd 5e Thunderwave spell will emit a thunderous boom audibly 300 feet faraway from you. Thunder wave fills 9 squares. Casting Time: 1 action. In this spell you create a burst of thunderous sound that can be heard up to 100 feet away. The weapon also becomes magical, if it isn't already. Thunderwave 5e. At Higher Levels. The target has advantage on Constitution checks. Like many loud spells (including Booming Blade. Proteção Contra Lâminas (Blade Ward) truque de abjuração. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. A swirling mass of 5-foot-deep water appears in a 30-foot radius centered on a point you can see within range. 3 seconds, and trained fighters can have it shortened to 0. Every creature, friend, or foe that can hear the blast must make a Constitution saving throw. The creature can't cast spells, activate magic items, understand language. Prompt noninvasive cerebrovascular imaging is required, and rapid diagnosis is of paramount importance. Damage/Effect. Thunderclap. 11. ABJURAÇÃO. A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature within. 10. You have resistance to the triggering damage type until the start of your next turn. It would be the 5ft range. Below we will dive into these spells and go over how they work, and why you may want to choose them. Causes of Deafened: Deafened is caused by several spells, magic items, and miscellaneous actions. mclemente26. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. . Incapacitated 5e: An incapacitated creature can’t take action or reactions. Elemental Weapon is basically all it has left, and neither of these sets up Ranger to actually excel at dealing Thunder damage in the ways the other classes can. The pain of these severe headaches peaks within 60 seconds. The text is as follows: You create a burst of thunderous sound that can be heard up to 100 feet away. This spell is a minor magical trick that novice spellcasters use for practice. Booming Blade 5e. Spell Level: 0 (cantrip) School: Evocation. Witch Bolt. Loud speech is understandable at that distance if there's not a lot of background noise. • You cause flames to flicker, brighten, dim, or change color for 1 minute. This means that lightning arrow is a good spell. The 5e PHB specifically states that you can purposely not go for the kill when you drop an enemy and my players do that regularly in order to take in bounties alive and keep people alive for questioning or to turn over to the authorities. Classes: Bard, Paladin. The 100 feet refers to the noise it makes (this spell isn't stealthy, other people will hear it very clearly when you Thunderclap) 6. Each use of the horn's magic has a 20 percent. There's a Pathfinder 1e Gunslinger/Inquisitor who casts silence to remain stealthy as they infiltrate camp run by giants. Step two: open door and fill demiplane with 27000 cubic feet of water (= around 843 tons of water) Step three: when you need to flood something, cast demiplane on a ceiling or high up on a wall and let it blast out. . Fail the save, and they’re dancing to the tune of 1d6 thunder damage. You create a burst of thunderous sound that can be heard up to 100 feet away. ago. Destroy Undead Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain. Doing damage to 100' would be impressive. Level. When Distant Spell increases a spell's range this also affects anything that is determined by the spell's range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. Thunderclap handles all the local monster hunting requests and insurance in the neighboring villages, though. Play entire session where every time I use Thunderclap each party member within 100ft of me has to roll a constitution save along with the enemies. . On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning. As the other subclass allowed to access. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The ones closest to your trembling voice will feel pain, taking from their lifeforce what they took from you. Each creature within range, other than you, must succeed on a Constitution saving. The text is as follows: You create a burst of thunderous sound that can be heard up to 100 feet away. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. It shines because it hits 4 targets and does something to them as oppose to our other threat spells which are all single target other than Cleave. A quarterstaff in 5E D&D is a versatile weapon, and I don’t mean only because of the Versatile weapon property. 8. ago. A cube is not a burst power (to borrow a 4e term). ) Components: V. WastingTimesOnReddit • 5 yr. If you check page 204 in the PHB you can see a drawing. The object is pushed up to 10 feet away from you. Barkskin does not work together with anything: here is the Sage Advice ruling regarding Barkskin (which was a reversal of a prior statement on using it with equipped shields) -. It provides a great opportunity for visual role-play and a big dramatic flavor. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can’t see). Casting Time: 1 action Range: Self (5-foot radius) Components: S Duration: Instantaneous. You create a burst of thunderous sound, which can be heard 100 feet away. You create a burst of thunderous sound, which can be heard 100 feet away. You create a burst of thunderous sound that can be heard up to 100 feet away. Blasts all enemies within 8 yards for (41. You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. Vous créez un bruit de tonnerre qui peut être entendu jusqu'à 30 mètres. Evocation cantrip; Casting Time: 1 action; Range: Self (5-foot. You hurl a mote of fire at a creature or object within range. Thunderclap Dagger. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). You create a momentary circle of spectral blades that sweep around you. The second use was against the ram at the front of the temple. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. Fighter (1h): A fighter using a one-handed weapon like a longsword. A wave of thunderous force sweeps out from you. Acidic rain falls from the cloud. You unleash a string of insults laced with subtle enchantments at a creature you can see within range. Classes: Bard, Wizard. ago. The Circle of the Blighted Druid is a summoning-focus Support subclass, offering a minor area control effect and a small but repeatable damage boost while also encouraging you to summon an army to repeatedly mash the “more damage” button before exploding for even more damage. The enraged wererats wanted to rip the drow and the druid to pieces, but their movement had been impeded. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. renameduser • 4 yr. Thunder Step. The spell then ends. To give you more of a breakdown and expand your options: Extra Attack augments the Attack Action. Parapets You stand on a ten-foot-wide walkway that encircles most of the keep. On the Game Details page, scroll down to the Game Addons section. “The Lord of the Tides” is the swan song for his King Viserys I Targaryen, a well-intentioned but indecisive man who waited until the very last day of his life to flex his royal might. Thunderclap. The creature can't willingly move closer to the source of its fear. On a failed save, the creature takes 1d6 thunder damage. You can use your action to move your illusory double up to twice your speed and make it. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. Invisible. Control the battlefield and halt foes in their tracks. Barkskin specifies that your AC can’t be lower than 16 while you are affected by the spell. Heroism is probably going to "heal" more than any other spell until you hit things like, well, Heal. ago. An example of an expanded data model for an Actor, showing where how to locate and assign data paths for use as Attribute Keys. For the duration, these plants turn the ground in the area into difficult terrain. This spell has no effect on undead or constructs. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder. It's magic, not science. It's like regeneration (7th level spell), but actually useful in combat. That won’t always be useful, but when you’re surrounded by enemies, the damage can really stack up. Inhabit. This. The effect must fit in a 5-foot cube. The enraged wererats wanted to rip the drow and the druid to pieces, but their movement had been impeded. *Shocking Grasp, *Thunderclap, *Lightning Lure Thunderwave, *Witch Bolt *Lightning Bolt, Shatter *Fly *Storm Sphere *Chain Lightning Dragon-origin Extra Health and natural armor 13+dex and +1hp/level is fantastic and definitely shouldn't be overlooked. knock has a 60ft range, caster can be outside the silence area to cast knock, the "knock" sound emanates from the target object which can be under a silence aoe. It isn’t pushed with enough force to cause damage. Here are the stats: Thunderclap. Creatures outside that range and up to 100 ft away hear the thunderclap and are not damaged or required to make a saving throw. . A Bard, Sorcerer, Warlock, and a Wizard can all use this spell. . See full list on dndlounge. Command 5e. Thunderclap is similar to Sword Burst, except it requires a con save. I won't quote them. The target must make a Dexterity saving throw. Thunderclap. Casting Time: 1 action. The wood of a club or quarterstaff you are holding is imbued with nature's power. Damage/Effect. The attunement ends if you take off either of. You touch one to three pebbles and imbue them with magic. When I first read the spell, though, not being fully familiar with the rules on areas of effect, I assumed it targeted a cube around the caster, partly based on how "elegant" it seemed, and partly. Sentinel 5E — DnD feat explained 2023. Thunderclap hits everyone within 5 feet, so on a grid, the 8 squares around the caster. Thunderclap. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Thunderclap: You create a burst of thunderous sound that can be heard up to 100 feet away. Shatter 5e D&D Guide [2023] Detect Magic 5e D&D Guide [2023] Artillerist Artificer 5e D&D Guide. Krampusnacht is a 5th-level D&D adventure designed to be run as a "holiday special" in a long-running campaign. Thunderclap allows you to damage every creature within 5 feet of you with a burst of thunderous sound that can be heard up to 100 feet away. The user targets an enemy within 60ft, the target must perform a dexterity check at DC 10 + attack bonus, a failed save results in 6d10 + (dexterity mod * 6) Thunder damage. The thunder can be heard from up to 300 feet away. Bludgeoning. In my games friendly fire can and does happen. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Greatsword - Proficiency with a greatsword allows you to add your proficiency b. Thunderclap's range is only 5 feet. Faerie Fire. Giant's Bane (Requires Attunement). Thunderclap allows you to damage every creature within 5 feet of you with a burst of thunderous sound that can be heard up to 100 feet away. "The Pterodactyls are a search-and-rescue team of five. Bob and Sam discuss the spell Thunderclap. ago. The classes with the most thunder spells include Sorcerers (8), Wizards (8), Druids (6), and Bards (4). Each creature during a 15-foot cube originating from you would like to form a Constitution saving throw. Thunderwave, per RAW, targets a cube adjacent to the caster, based on the fact that its area is a 15' cube, and the rules on spell areas of effect in the rules. ago. Pyrotechnics. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it. Thunderclap is a damage Cantrip available to the Bard, Druid, Sorcerer, Warlock, Wizard, and Artificer spell lists. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. This should work. Thunder Clap is a tier 4 warrior class talent that deals Physical damage and applies a debuff to targets reducing their. Thunderwave is a spell that has the opportunity to be used in creative ways and should be taken advantage of. 58% of Attack power) Physical damage. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. The man could cross his swords and scrape them against one another, making each. You must be outdoors to cast this spell. In 5E, Specific always trumps General. Which you can able to see a creature within the range you have to speak with it one-word command. 5e SRD. 1 has 13 HP - he’s asleep, your total is now 14. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st. • You cause harmless tremors in the ground for. The target has advantage on Strength checks, and his or her carrying capacity doubles. The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. Xanathar's Guide to Everything. Normally area spells have a range AND a radius, precisely because of the possibility of interactions like this one. Each creature other than you within 5 feet of you must. Electric Touch. The Destruction domain focuses on unleashing terrible forces, either mindlessly or as retribution. A cantrip spell that creates a burst of thunderous sound that can be heard up to 100 feet away. Arthur can quicken his reflexes several times over for a short time. Combining Thunderclap and tab-Sundering/Revenge, you can effectively hold up to 4 mobs with enough threat to counter healer aggro. View Mobile SiteGreater Invisibility 5e. A creature takes 3d8 thunder damage on a failed save, or half that on a success. Others I enjoy, these just cover how I value cantrips in 5e overall. Fire Bolt. Thunderclap (S) - 1d6 thunder damage on a Constitution saving throw. If thrown, it has a range of 60 feet. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. Thunderclap RAW. Ranger Spells 1st Level Absorb elements (abjuration) Beast bond (divination) Snare (abjuration) Zephyr strike (transmutation) 2nd Level Healing spirit (conjuration) 3rd Level Flame. Available For: Druid Sorcerer Wizard. A cantrip spell that creates a burst of thunderous sound that can be heard up to 100 feet away. A cube originating from you does not mean you are the center of the cube. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5. Thunderclap. The user strikes the target on both sides simultaneously, which may cause the target to flinch. Each creature during a. The attunement ends if you take off either of. THUNDERCLAP 5e vs Shatter 5e THUNDERCLAP 5e. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st. Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Each creature other than you within 5 feet of you must make a Constitution saving. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Evocation cantrip Casting Time: 1 action Range: Self (5-foot radius) Components: S Duration: Instantaneous You create a burst of thunderous sound, which can be heard 100 feet away. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Fighter (2h): A fighter using a greatsword. Thunderclap headaches are uncommon, but they can warn of potentially life-threatening conditions — usually having to do with bleeding in and around the brain. The effective range is 5ft, they just tell you the 100ft hearing range so that you know this isn’t a stealthy spell and you could alert guards or enemies within that range. People ask some question about Thunderclap, the answer is given below; 1. You create a burst of thunderous sound, which can be heard 100 feet away. Spells. Armed with the rites of forbidden blood magic and a willingness to sacrifice their own. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. As an interesting comparison, look at the Thunderclap cantrip from the Elemental Evil pdf. 2nd-level conjuration. Each creature within 20 feet of you takes 8d4 thunder damage and is deafened for 1d8 rounds, or it takes half as. D&D 5e Wiki is a FANDOM Games Community. You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. Shatter. Thunderwave. Posted on December 1, 2021 by virat. For spells like thunderclap where it doesn’t say roll to hit or attempt it automatically hits and the enemies just need to roll saves right . Moss Arrow - When this arrow is fired at a surface, creeping moss rapidly spreads to a circle with radius ten feet around the point of contact. Thunderclap is only 100 ft, which is about 33 yards. Les dégâts de ce sort augmentent de 1d6 lorsque vous atteignez le niveau 5 (2d6), le niveau 11 (3d6) et le niveau 17. Searing Smite’s casting time is a bonus action, so you can still take a normal action after casting it (except for casting another leveled spell) ( PHB 202 ). My problem is that I am a Dwarven Tempest Cleric of Thor that has a "blessed" hammer that probably will (DM. Dungeons and Dragons 5th Edition features 13 spells capable of dealing thunder damage. The wood of a club or quarterstaff you are holding is imbued with nature's power. You unleash a string of insults laced with subtle enchantments at a creature you can see within range. You create a burst of thunderous. Resists bludgeoning, piercing, and slashing damage dealt by weapon attacks. Each of the creatures which are within the 15-foot cube originating from you want to make the constitution saving throw. You can extinguish the fire in that area, and you create either fireworks or smoke. You cause a tremor in the ground within range. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. Vicious Mockery is one of the lowest damage cantrips in all of D&D 5e. What Is Thunderclap DND 5e? Thunderclap is a powerful evocation spell, the casting time of spell is one action, and duration are instantaneous. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. Ranged weapon attacks automatically miss if the target is beyond the weapon’s normal range. The reason Fire Bolt got the biggest damage on a cantrip (aside from the godly Eldritch Blast ) is because fire is the most common resistance/immunity of creatures in the game. Each creature within 10 feet of the target must succeed on a Constitution saving throw or. You create a loud noise equivalent to a peal of thunder. At its highest level, it only deals 4d4 psychic damage when a creature fails a Wisdom saving throw. Second limitation. On a hit, the target takes 1d10 force damage. You can also teleport one willing creature of your size or. That means a creature with total cover cannot be targeted by Sacred. Make a ranged spell attack against the target. Thus unambiguously affects everything in its area. The Thunderclap cantrip says that "You create a burst of thunderous sound that can be heard up to 100 feet away. Keen Hearing and Smell. Classes: Bard,. dnd-5e This answer applies to Dungeons & Dragons 5th Edition. A creature must also make the saving throw when it moves into the bonfire’s space for. That’s because you don’t provoke opportunity attacks “when someone or. Fireworks. 5) of any 1st-level area of effect spell in DnD 5e. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Thunderclap RAW. 3% Magic Stone. It manifests in an unoccupied space that you can see. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. Each of the creatures which are within the 15-foot cube originating from you want to make the constitution saving throw. Deals reduced damage beyond 5 targets. Because that spell does literally what the first interpretation would be: it inflicts thunder damage in an area that would be about 15' across with the caster in the center. The next time you enter the game. Until the spell ends, that area is difficult terrain, and any creature that starts its turn there must succeed on a Strength saving throw or take 6d6 bludgeoning damage. Our written review can be read here. 3 Divination. On its own, Eldritch Blast is an excellent spell already, dealing 1d10. The effective range is 5ft, they just tell you the 100ft hearing range so that you know this isn’t a stealthy spell and you could alert guards or enemies within that range. Hypnotic Pattern can potentially target an entire party, and as long as at least 1 person fails their save, another person will have to waste an action freeing them from its effects. But that is assuming you are using a two handed melee weapon and the target moves. On a failed save, the creature takes 1d6 thunder damage. Clap of Thunder (4e Power)Faerie Fire. Absorb Elements. . MeoPari là một website tổng hợp nhiều sự lựa chọn với góc nhìn đa chiều từ nhiều tác giả cho bạn có cái nhìn tổng. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th. The rulebooks don't distinguish range and area of effect consistently. A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Well, look no further than Witch Bolt, Thunderclap, Ice Storm, and Ray of Sickness. Thunderclap 5e Guide More > Cloud of Daggers 5e Guide. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points. How does barkskin work with shields, cover, and other modifiers to AC?. You create one of the following magical effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. Pulling a creature with Thorn Whip does not make the target eligible for attacks of opportunity. Our written review can be read here. This thread is archived New comments cannot be posted and votes cannot be cast. The wood of a club or quarterstaff you are holding is imbued with nature's power. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. On a successful save, a creature takes half as much damage and isn't deafened. Anything the target is wearing or carrying is invisible as long as it is on the target's person. At Higher Levels: When you cast this spell using a 9th-level spell slot, you summon a Celestial of Challenge rating 5 or lower. Usable By: Artificer, Bard, Druid, Sorcerer, Warlock, Wizard. 100 is not all that impressive for 'thunder'. The target (and only the target) hears the message and can reply in a whisper that only you can hear. It has the added benefit of being able to choose its targets. 10. ago. You create a burst of thunderous sound, which can be heard 100 feet away. Buff. You teleport yourself to an unoccupied space you can see within range. • Your voice booms up to three times as loud as normal for 1 minute. On a failed save, the creature takes 1d6 thunder damage. Earth Tremor and Thunderclap affect everything in range. It's the only area-effect cantrip I know of, so apparently forcing Wizards into melee is big enough of a downside that it can afford the extra power. Each round you maintain concentration on this spell, the storm produces different effects on your turn. The mask bearing the cloud rune has AC 15; 45 hit points; and immunity to necrotic, poison, and psychic damage. Number Ten in our Top Ten Artificer Cantrips list is Thunderclap. Coup de tonnerre. High Hall Cathedral. force is the best in the game with maybe 2 creatures in all of 5e having resistance/immunity to it. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell. 168 Tags: artificer bard druid sorcerer warlock wizard cantrip evocation. Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Thunderclap. Their cantrips are: Blade Ward, Dancing Lights, Friends, Light, Mage Hand, Mending, Message, Minor Illusion, Prestidigitation, Thunderclap, True Strike, and Vicious Mockery. Shocking Grasp: (Evocation cantrip, Touch, V/S) Make a melee spell attack, with advantage if the target is wearing armor made of metal. Заговор Раскат грома, воплощение. Casting Time: 1 action Range: Self (20-foot radius) Components: S Duration: Instantaneous You clap your hands, emitting a peal of thunder. A wave of thunderous force sweeps out from you.