Stellaris shield hardening. Cloaking disables shields. Stellaris shield hardening

 
 Cloaking disables shieldsStellaris shield hardening 6 ORION: Leader Balancing

3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. Using 3 on either shield, armor, or mixed made it easier for them. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. As accidental fly into a pulsar system means if you have the other way you get wrecked. oppressive ways of gathering food. Bumc Apr 10 @ 12:11pm. Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. In order for players to begin cloaking their ships in Stellaris, they'll first need to complete the Basic Cloaking Fields tech. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25%. Stellaris Wiki Active Wikis. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. EDIT: the philosophy this is based on is pre-3. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. In singleplayer you can just mass these, the AI will never counter them. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. 143 4. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). Oct 14,. For instance, I can join federations. A quick search reveals that shield hardening apparently stacks. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. , missiles vs shields. Time to load it up with armor and plasma! 12. ago. Modifier Effects. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. I tried doing something similar with armor and hull regen but the effect is much weaker and 1vs1 the double. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. In the middle, fittingly, is the medium platform. Eventually became the last bastion of freedom in the galaxy and was struggling to hold back the hoard when the Khan suddenly died of disease. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 6 beta for Extra Ship Components: NEXT mod. There are 5 outcomes as far as I know. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. No, those are permanently locked. Then again. That’s 17. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. except corvettes since they only have 3 slots, they use 2 armor 1 shield. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Hello! I used to be pretty hardcore into this game. If you use a combination of lasers and kinetic weaponry, you can make your defensive platforms versatile enough for. As accidental fly into a pulsar system means if you have the other way you get wrecked. Making your own ships with good designs it's a big difference. 6 Badges. Adds the Shrouded Star, which gives . 7 throwing this strategy out the window. If your FAEs/disruptors/etc. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. A +50% bonus to one of the most common jobs in your empire. That’s why psionics is the go-to early game military rush ascension path! Unfortunately with the new 3. Stellaris 3. The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. Most long-range alpha strike weapon does increased damage against shields, while lowered against armors - Gauss, Kinetic Artillery, Saturators. The tooltip does not distinguish the source of all the modifiers, so at Shield Harmonics X it will simply show "Shield Hit Points: +50%" or a higher value if you have any other modifiers to shield hit points (like that spaceport module). There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Members Online Does 100% shield hardening work?You can also build farms on tiles without food bonus if necessary. It also means you will only need 50% shield hardening to fully harden against these threats. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. and a huge stack of armour. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. The bad news is that it doesn't increase say shield benefits. The stasis field does less direct shielding than T5, but also adds hardening, which is big. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. All shields provide a certain amount of "Shield Hit Point" and "Shield Regeneration", no matter what the shield module is called. Jan 8, 2019. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. " Stellaris Mods Used: Extra Ship Components 3. Armor hardening is better and easier to get than shield hardening. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Ograe • 5 yr. If you mean by penetration resistance, then yes. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. You can open the pause menu(esc) at any point while TTS is reading text in order to make it stop. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Gigacannon needs to do 12600 to. Stellaris Wiki Active Wikis. Living Metal and Zro are kinda weird resources because they have very few uses. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. My enemy has mountains of torpedoes (no neutron launchers). There's no reason for these things to be mutually exclusive they're not op. That will allow you to go on a militarised economy to boost the alloys. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. 6 update. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. One living metal, and one for the shield, and later with 2 shield. Discussion. Callinicus. All neutral or friendlies share gateways access. This mod adds base hardening to shields and armor,. Stellaris 3. Go to Stellaris r/Stellaris. Promethian Mar 12, 2019 @ 7:28pm. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. 34. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. I've had trouble figuring this out exactly, but this is what it looks like. Fanatic Militarist (Army Damage +20%, Fire Rate +20%) Materialist (-10% Robot Maintenance, +5% Research Speed)Overview: In Stellaris you want it all, and this is an extremely powerful starting empire. 00, whereas explosive torps have 1. The act of modifying a species' traits in order to make them more (or sometimes less) beneficial to an empire. There is too much data tied up in a planet. 0 (Actual), Amazing Space Battles, UI Overhaul. Reply reply more reply. 1 daily regen (2. 2. on titan I've gone for 12x armour, 1x hull regen, 2x armour hardening, nano-bot cloud, 20% extra range & fire rate 18,000 hull & 20880 armour. ago. Steps to reproduce the issue. ago. Technology. . There. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. They can die fairly quickly to various things, yes. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. 6 beta for Extra Ship Components:. Like the dev said,intended, although yeah, the shield is op, giving so much shield hardening, although i also think that given t6 tech, dark matter and the dragon scale for armour, It's a trade off, especially at battleships or titan designsGo to the situation log and look for a google maps type blip in the top right corner. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. Takes a lot of reinforcements to bulk 'em up to buy some time for 'em. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Total HP = 2853 with 5. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. The Stellaris 3. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. But only occurs during combat if you have shield capacitors installed. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. That’s 17. frac {a} {a + 60} * ( 100% - p% ) I. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Losing 100 Ar or 125 Sh to get 65 Hull. ago. Yes it's worth it. Zro is also used for Psionic Shields - effectively T7 shielding. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Larger ships have more. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. )Galactic Paragons Expansion Features. 95 votes, 14 comments. 1 jump drive range to ships in the system. How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. Patch 19-03-2023. Jan 8, 2019. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Honestly, taking. Stellaris. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. 2x regenerative hull tissue. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Mining lasers are now classified as Brawling weapons. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Early game of course I do the classic hangar DP, since they easily counter small ships. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. But that isn't something I expect to happen, as. ago. 0 “Pyxis” Custodian Features{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. My ships slots are half armor, 25% crystal, 25% shields. In this video I test out the new Armor Hardeners which is part of the new 3. YokimisaThe Stellaris 3. Stellaris. This means it now has 90-50=40% as the penetration just subtracts armor percentage. ; About Stellaris Wiki; Mobile viewEach Ancient Suspension Field gives +15% shield hardening. Stellaris is a sci-fi grand strategy game set 200 years into the future. Just what it say on the tin. Hardening just helps you ignore/minimize certain types of weapons, most of which aren't great in the first place, while offering literally nothing for anything else. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. 3. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. Never had the Great Khan unite the galaxy before. #15. I've played quite a few games but never noticed minor artifacts before. Against an unprepared enemy or the contingency, disruptor corvettes are extremely good lategame. Added new. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Legacy Wikis. It gives +10% weapons damage, +10% shield hardening for admirals. For downside traits, Unruly and Deviants are the best. I've had trouble figuring this out exactly, but this is what it looks like. It's a bit slower than shield reg, but your fleet starts each battle at full health. 25 shield hardening and . Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. 25x council scientist has Expertise: Field Manipulation trait;Stellaris Wiki Active Wikis. That's some. But the opposite will be better in all other situations, and there are more of those than pulsars. g. 6x Crystal plating - 1650 HP. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. There's not really that much you need in terms of utility components. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. 6 beta version at all. Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. We’ll go over a few basic strategies to help you figure out what works for you. 0 was never released to the public instead making patch 3. Stellaris Dev Diary #318 - Announcing Astral Planes. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Time to load it up with armor and plasma! 12. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Admirals have increased damage output and shield hardening. Additional Information about TTS in Stellaris: Pressing the TTS button again will stop the current reading. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. g, 100% penetration vs 75% hardening means 25% of the damage goes through. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. I don't see why the ring can't also generate a shield while hardening the shields in the system. +10% evasion (and 20% sublight speed). You can send your ships to vassal ports if you. Shield capacitor gives +10% for more shield (2x repeatables) vs. You should also be able to trade for food if need be. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Battle ships are your heavy carriers and artillery weapons. X branch. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25%. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. Legacy Wikis. In this video I explore the effe. A quick search reveals that shield hardening apparently stacks. No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. Added new. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. On Dec 10, 2022 2:49 pm Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. The downside if that they use power and missiles/torpedo bypass them entirely. Even if you don't use bypass-weapons, that's not "very hard to kill", or even "unkillable". Baby's First Stellaris Ships (3. is it worth it do you think?From wiki. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. Inversely scale hardening module impact against hull size. On a corvette with 2 armor. Yeah, you kinda need this. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Advanced Shield Hardening 20000: 5 Advanced Shield Hardener Shield Hardening Zro Distillation. Their ships are primarily shield based, with no/minimal armour and hull. FTL. In this video I explore the. This is useful if you've already. Psionic Theory is the rarest tech in the game by a significant margin. Meaning you can get 100% hardening on a large ship, pretty easily. Cruiser won. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Right now though, I am gonna probably change it again, going 10/15/20/25/30 instead, maybe even higher like 15/25/35/40/50. . I was able to see that they now have 50% shield hardening (which makes sense to me. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. malakhglitch Rogue Servitor. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. Also, shield/armor hardening could make a disruptor. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Web Death Jun 4, 2019 @ 11:54am. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. E. About this site. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. It should say what event you got. The equivalent number of Destroyers is intercepting 4 Whirlwinds worth of missiles. Propulsion Proponent Proclamation. Upload Attachment Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Their faces are melting so lovely and the screams music to my ears. Is this a good strategy for winning battles right now?Mouse over the particular ship in the fleetbox and all modifiers will be shown in the tooltip. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. . Can't terraform Mars then. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Stellaris Wiki Active Wikis. Small ships can't do it no matter how much you try. Im gonna be quick here since most of the introduction i have done in the past few times, bringing simmilar topics: Shield hardening should protect from "shield nullification". Both have their shield_penetration modifier set to 1. . Go to Stellaris r/Stellaris. Cloaking disables shields. Ancient Shield Overcharger: Shield hardening is good, given the number of weapons that can ignore them otherwise. 5 x 1. 25) gets tanked instead (meaning. I ragequited after the battle, and than reloaded the save. 9 that merges the various incompatible game rules and scripted triggers added by mods. Strike craft are their own separate entities like missiles. That’s how badly hardening gimps penetration weapons. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. Stellaris Wiki Active Wikis. Any chance next patch our own bases and AI bases will deploy only armor in a zone that removes all energy shield (stars nebula with 100%shield nullification) Also same for weapons why would my station need guns with extra shield damage when there are no shields in those sectors id rather see my station. There are few weapons in the galaxy that can penetrate the hulls. is it worth it do you think?If you're using a 1080p display you could try using this mod that makes the UI larger, I've used the 1080p one for so long that I honestly don't know what the game looks like without it anymore. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardeningGo to Stellaris r/Stellaris. 3. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. The advantage to shields is that they recharge on their own, but no longer in combat. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. #4. Deselect it. (Note: patch 3. When I mouse over the zero shields, it has a +100% shield nullification debuff. The wiki doesn't say anything about them having point defense. If your post has been moved here from another thread, please re-read the thread rules and feel. Like this: Unbidden have. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. Yeah, the first time I ran into this, it confused me, too. E. -100% doubles your shields. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. This page was last edited on 23 March 2022, at 17:16. r/Stellaris • What will happen if I try to colonize the holy planet as a Scion to a separate fallen empire?. This means it now has 100/2=50 armor value with a new % reduction according to whatever formula there is for that. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. TLDR; Armor is better than shields the vast majority of the time. The shield regen is just insane and my battleships only die when focused heavily. . For the minor artefact cost of just over eight corvettes armed with nanocloud launchers, and ancient pulse armour, you can deck out a juggernaut with saturator artillery, driller drones and medium cavitation collapsers, and all archaeotech defences (probably 90% shield hardening and 60% armour, if you're not hunting living metal too). Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. 6 "Orion" open beta. Strictly speaking, I haven't found a lot of use for. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. Stellaris Dev Diary #312 - 3. This will not only help balance armor vs shields. There are 6 players and idealy we would like to stop after 5-8 hours. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. 5 to hull, 18. 103 votes, 17 comments. 00, but energy torps have their shield_damage modifier at 0. Callinicus. armor an shield hardening definitely help ship survival vs missiles and disruptors. The effect it generates is basically a pulsar + neutron star simultaneously. Third, buff the hardening components.