Stellaris focused arc emitter. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction booster Yeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. Stellaris focused arc emitter

 
 It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction booster Yeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounderStellaris focused arc emitter  r/Stellaris

If all of your battleships L-slots can't bypass shields you are losing way too much damage overall. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers (although an argument can be made for 3 Neutron + 1 Kinetic), with the Carrier variant replacing the middle section with Carrier and taking Arc Emitter (you can skip small slots and PD, they will do nothing unless you’ve let the enemy get into melee range). It's main force his range (120-150 + range bonuses is nothing to be laughed at) and sheer power. Consider a situation in which a ship with that component is attacked with a focused arc emitter that bypasses shields and armor while doing direct damage to hull. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. Go to Stellaris r/Stellaris. This weaponry you can only equip on BBs. It shoots a 30° electric arc spreading through nearby walls and between enemies. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. 50% get to the shield. Generally I fit my ships depending on the composition of enemy fleets. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. One ship design and one ship design only? For the most reliable performance, there is only one choice: Focused Arc Emitter + Carrier Core Battleships. Thread starter Jasons073; Start date May 27, 2022; Jump to latest Follow Reply. For corvettes folks either go torpedos + disruptors/autocannons (autocannons are better but it is easier to unlock physics based weapons over engineering based weapons), or two autocannons + a laser, and for destroyers point defense weapons for your. 例如:“异种. Interesting thought on using with torpedo corvette fleets, though, if I ever end up doing PvP I might try that, assuming I don't get wiped out long. Standard combo is giga cannon with neutron launchers. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. Arc emitters are seriously underestimated weapons. Two full 20+ battleship fleets with focused Arc Emitter + hangar section should be able deal with them. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers. 2. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. Also because there is no hull repeatable so it has become an even bigger issue late game. 1 neutron launcher. However, when it comes to the L-slot weapons it's a different story. 15. Launchers, the Marauders are the median weapon so it will prefer 100 range. This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. Bottom row mix armir and shield. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. Stellaris: Tech. dmg Tachyon. The Contingency are balanced, just try to hit them with as much power as you can. ; About Stellaris Wiki; Mobile view Arc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. I know the arch emitter counters corvettes so I. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. Good/Great performance against all three crisis enemies and AI, so no need to refit ever. I have Crystal Forge plate unlocked, as well as Dragonscale armor, as well as Focused Arc Emitter. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships. Just remember to only fight at max distance or. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. . 1 Shield booster, 1 Afterburner. 14 daysI always use the focused arc emitters. That said, the power of the Focused Arc Emitter is absolutely bonkers, and from the firepower perspective, this setup is massively inferior for that reason. . So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. However, I don't do this nearly as much since the Strike Craft buff. Focused Arc Emitters. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. Numbers roughly add up. There are four tiers of consecration and the best tier (Holy World) is guaranteed for Gaia worlds otherwise you only have a 10% chance of getting that with any common habitable world (if you wanted a better result you would have to "reroll" the consecration). focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. It's not optimal , but it also doesn't have any hard counters so I don't have to mess around with different ship designs or redesigning and refitting once. Battleships is basically artillery with focused arc emitters and neutron launchers. 1 Titan Lance; 4 Advanced Strike Craft; 8 Cloud Lightning; 4 Medium Phase Disruptors; Spoiler: Governor-class Battlecruiser. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. 12 votes, 23 comments. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. A small amount of Point Defense defends against Torpedoes and. Use Carrier computer. View community ranking In the Top 1% of largest communities on Reddit. This can further be increased with the focused arc emitter. The battleship fleets form a nice partial circle around the Unbidden fleet automatically (thanks to the battle change in 3. I prefer gigacannon to focused arc emitter since it's more reliable in terms of damage. Focused Arc Emitters have a higher average damage than Giga Cannons as well, beating them out by about 100 damage. These weapons bypass shields and armor and strike hull directly. Go to Stellaris r/Stellaris. Larger kinetic didn't do so. If you're going the FAE path, then you don't want Kinetic weapons at all. Arc Emitter + Strike Craft is surprisingly decent, by the way. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. I'd like some advice on a fleet build to counter the FE's. Ishau Apr 8, 2019 @ 5:51pm. Loadout is focused arc emitters + rest of the slots filled with whirlwind missiles + 1 hangar slot. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Somewhat new to Stellaris, and all the guides on ships I can find are for 2. Logical-Table-3530 • 2 mo. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Focused Arc Emitter + Cloud Lightning Battleship. Tachyon Lance and Giga Cannon work best when supporting artillery battleships, while Focused Arc Emitter works best if you need the Carriers to hold their own without Artillery backup. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. Against fallen empires the established wisdom is teching into torpedo corvettes and arc emitters to bypass all their repeatable shield and armour tech. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Vs Contingency, judging by the low hull, I reckon Arc Emitter and Cloud Lightning do wonders. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Jump to latest Follow Reply. There is no “If Stellaris was real…” since it’s. Carrier computer will ensure they do this at a safe distance so you minimise attrition (unbidden ships are slow). This isn't. And then the rest never appear. For their X-Slot weapons, they use Focused Arc Emitters. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. Get rid of the Autocannons and Plasma, if a Juggernaut is ever getting close enough for these weapons to fire something has gone horribly wrong. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. It seems that arc emitters are slightly better. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. Focused Arc Emitters will bypass shields (mostly; Crisis does have some hardening) and this will be a strong alpha strike to reduce their numbers before they reach you. Business, Economics, and Finance. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. If you feel like going a bit further, then do the above, but for Cruisers, do only-middle-slot weapons with the Tracking computer (these will specifically shred everything below Battleships) and for Battleships, once you have serious tech, get an XLLLL setup (first deck an X slot, 2nd deck 3x L, 3rd 1x L), and fill them with Focused Arc Emitter. I tend to try and make them as split and even as possible across the board. Defensive pacts. For the auxiliary slots i do afterburners. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Guardians are extremely powerful Spaceborne aliens added in various DLCs. However, lances have 10% higher chance to hit (85% base vs 75%). Well duh. Since the Unbidden don't use any armor, they're one of the few situations where regular missiles are better than torpedoes. 花费:2293. Spam an ungodly number of clone armies and throw infinite waves of them at the enemy lines. Fleets made up primarily of battleships equipped with focused arc emitter and cloud lightning and a few "aircraft carrier" battleships with flak artillery and level 3 strike craft seems to be doing well for me so far. Focused Arc Emitters: tech_arc_emitter_2. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. Nov 9, 2023Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. Make sure you have high accuracy; aux fire control helps for this. . Try using dakka. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. Enemy with balanced defenses: Giga cannon + Neutron launchers. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. TL;DR - my usual fleet is decently well-rounded for taking on most of all the game's major threats- with specific crises usually resulting in the fleet getting re-tooled to counter said crisis. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. So against FEs your by far best weaponry is the X-Focused Arc Emitter, long range, negates shields and hull and strikes directly vs the hull. Use only battleships and titans (don't even bother with smaller ships). Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. Then just rebuild the armies. PD destroyers with neutron launchers and pd lasers. . Let's just get this out front: that 150% damage buff and 20% range increase with tachyon lances/ arc emitters is just plain mean. Matter Disintegrator - A new approach. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Similarly, unless you're running only Focused Arc Emitter the Battleship. It's not nearly as wasteful as it looks. arc emitter fires once in 8. Don't even research them. It's still going to be a bloodbath as FEs have very very good tech. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. You can fight 150k vs 200k and lose maybe 30k with them; without, it's. I generally use artillery Titans with the nanobot cloud aura. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. Two Focused Arc-Emitters, six strike craft slots, and four shield capacitors mean there aren’t many things that will worry an empire in control of a Juggernaut. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. 3. never combine arc with anything else that isn't disruptor. At very minimum this would upset the weapon balance, as some weapons are totally reliant on coordination while others don't really need. Mar 1, 2018. They need to be cheap and numerous, not tough. 相关页面: 舰船组件. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. A small amount of Point Defense defends against Torpedoes and. The Arc emitter splits its damage up too much. All you need for this massive size of fleets is: Enough energy and strongholds. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. Stellaris. 40 corvettes in one fleet is plenty. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. Agree about the importance of penetration. The exact weapons you choose can vary; the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, and Cloud Lightning are the best weapons and different loadouts have different pros and cons. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). Carrier Battleship: always use the Spinal Mount bow and Artillery stern. The Arc Emitter has great synergy with Missiles and Strike Craft so you don't. Jump to latest Follow Reply. Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. Their burst is immense and cuts through the stacked AE defenses. Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. . - End-game start year 2275. Currently, the meta for taking on a FE consists basically in inflicting shield damage (kinetic weapons) and using Arc Emitters (this is particularly OP). The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. I can't really put my finger on why. Immediately, one of the new enigmatic tech options shows up. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Please note that I am rounding numbers, and ignoring carry over damage here. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. I've tried the BS that was posted a month ago on the forums and it never quite worked well for me. e. 139. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Focused Arc Emitters and Clould Lightning is best. In single player, I like going 100% spinal carrier: front is focused arc emitter, middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. The go-to way to use Whirlwinds is part of a balanced Battleship build. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. When fleets engage each other in Stellaris, ships don't just randomly pick targets to shoot - they fire. The Hangars and Missiles do very well at dealing with small ships that get inside the Battleship's minimum range, while the Focused Arc Emitter gives it a big gun. Asking the Stellaris community a. 200% efficiency against armor and shield while dodging all heavy. rate of fire and damage for about 40 times that your battleships should just be completely naked and equipped with only Focused Arc Emitters in X slots. Also, the void cloud lightning is better. Cloud Lightning; Giga Cannon vs Kinetic Artillery). You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. If you're going the FAE path, then you don't want Kinetic weapons at all. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. 花费:2293. That setup is playing into the Contingency's own strengths, so their setup counters yours. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. Or, if there's a convenient pulsar, go armor/plasma and bait them to fight on the pulsar. Put a fighter hangar and PD guns on 1/3. Unfortunately battleships can't equip torpedoes or you'd be perfect. It's especially good if you're going to be using Focused Arc Emitter/Cloud Lightning Battleships, as they ignore shields (the normal weakness of energy-focus) and Cloud Lightning have good tracking (the normal weakness of artillery-focus). It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. Focused Arc Emitters. Focused Arc Emitter and four T4+ L-slot penetrators take 31. The Low roll damage for a Lance is an Average roll for the Arc, even of rate of fire is countering consecutive low rolls you're better off damage wise with. Usually you'll get better results. Use Kinetic Artillery BBs w/ Focused Arc Emitter spinals, and Carrier BBs with Point Defense. I can't really put my finger on why. Carrier chip. Stellaris heavily rewards specialization, through planetary designations, efficiency-boosting buildings. My battleships would destroy all of the Contingency destroyers with just Arc Emitters before they got to me, and then it. Just the same options again and again. Arc Emitters are great if you stack a fleet with them. Stacking more shields over shield capacitor in accessory slot gives more shield value. Typee Major. just lost a battle that I honestly think I should have won enemy had 9 battleships, with focused arch emitter and 4 large plasma modules I had 150 corvettes with full disruptors, 2 shield modules and 1 armor module I lost, but not only did I lose I didnt manage to destroy a single battleship. Hit multiple targets. Apr 27, 2012 610 564. Edit: Quick Thought on the. If you can’t find any CL simply go with Kinetic Artillery. 58 days against the same Battleship above; Giga Cannon takes 27. If thats Contingency, just use disruptors instead. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. The Focused Arc Emitter also seemed to do more hull damage than any other spinal mount. best two X weapons are gigacannons and focused arc emitters). I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. What the arc emitters don't destroy in the first volley the strike craft will. Frankly after countless hours on Stellaris I don't have problems anymore figuring out which composition works better against enemies fleet; stellaris' meta isn't so complex. 维护. Shields V+Power V in the rest. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Stellaris. Nemesis Patch #2 Released! MrFreake_PDX. Immediately, one of the new enigmatic tech options shows up. Destroyers with KA + PD. But Cloud Lightning is terrible for an endgame weapon. There is no best weapon. The other main weapon loadout is Neutron Launches with a Giga Cannon. 3. Home; Guides;. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. One thing I learned recently is that you only need 1 ship per fleet with. On a 5x crisis, Unbidden portal is guarded by a +1 million fleet, with initial few millions of fleet in stacks of 500 000. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. If i not mistaken, the xenophobes like using kinetic weapons and armor, so your ships must be using lasers and armor to perfectly counter them. If you need to fight a set of those, baseline you can have 100% Accuracy 25% Tracking on all of your weapons via the usual Sensors, Titan Aura, and Computer. Unless you're using Focused Arc Emitter + Cloud Lightning, Artillery ships should always use the Auxiliary Fire Control module. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Stellaris Dev Diary #312 -. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. I'm a veteran of Stellaris, playing since super early days. FE ships are really evasive, and your shops will have a greater-than-usual chance to miss. Tachyon + Neutron for instance is very weak to shields but very efficient in terms of research cost and is virtually unbeatable in the. It also seems like spinal mount carriers with arc emitters are better carriers. Go to Stellaris r/Stellaris. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Generally I fit my ships depending on the composition of enemy fleets. Their defenses will break eventually. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Try for at least 2x their fleet power, more if you can afford it. Cloud Lightning is underrated in 1. They're cheap enough that it's not a big deal. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. The Hangar bow and Broadside stern are incredibly underpowered. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. For example, “advanced shield hardener” give 25% hardening. Arc Emitters: 1-195 Base dmg | 6. There's even an argument for picking the lowest tier engines to save on alloys. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. Economics is everything in stellaris if you have more ships you win. Just the same options again and again. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. Finally, the focused arc emitter is very good, particularly because it never misses. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. Dont remember how the cruisers fair against the crisis but the battleships do well. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. 10 days, with no retreat it's about 4 days per salvo, 1-1700 is average damage of 850, with 1000 battleships it's 850k, +25% from edict it's 1. The ultimate doom stack is when you stack dozens of 200k strength Battleship groups armed with Focused Arc Emitters and Cloud Lightning, Admirals with Cautious trait (+20%range), No Retreat War Doctrine (+33% fire rate), 10 laser attack speed repeatable (+50% fire rate), 10 laser damage repeatable (+50% laser. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. The booklet. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. That's about when Focused Arc Emitters start 1-shotting battleships. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. They also still lose against corvettes with similar results. Tachyon Lance works best when mixed with Kinetic Artillery, which break through shields and open the door for the Tachyon Lance's unrivaled anti-armor and anti-hull damage output. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. My current sit is: Year is 2373 #4 in VIctory rankings Fleet Power 4,056 Some offensive weapons I have: Focused Arc Emitter II, Ancient Saturator Arty Some Defensive: Durasteel Armor IV, Hyper Shields V My issue is I feel like I am throwing darts in the blind when I go to start building a fleet to get aggressive, For many years, I have gone to Ship. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. Business, Economics, and Finance. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. Reply. Please note that I am rounding numbers, and ignoring carry over damage here. but stellaris is first and foremost an rp game, do your low tec energy weapons game. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. EDIT: It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian Point Defense are missing. Example: I clear the Enigmatic Fortress chain and unlock the research. The super meta battleship uses tach lances with kinetic artillery and plasma cannons, but I like to create a second design with focused arc emitters because of their 100% tracking. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. I think the meta is Giga Cannon with neutrons. This is the real reason behind the alpha strike, artillery battleship meta, as the ability to kill any opponent before they can shoot you trumps. The lance does more raw damage but iirc the scourge have roughly equal hull and armor, meaning they basically take the same number of shots to kill any given scourge (lance does double damage but emitter ignores 50% hp). In both cases I won handily, but in the first instance. In singleplayer you can just mass these, the AI will never counter them. A place to share content, ask questions and/or talk about the 4X grand strategy…You could go with the generic Corvette swarm (torps and disrupters), or you could go with Arc Emitters, Cloud Lightning, and Disrupters on your BBs. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. CryptoThat's the problem with Stellaris' ground combat; all you ever need to do is just make a bigger army. Paradox Forums Paradox. Members Online. Go to Stellaris r/Stellaris. Focused Arc Emitter and four T4+ L-slot penetrators take 31. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. 23 votes, 22 comments. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction boosterYeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. ago. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. The surprising part was how well the Medium Gauss Cannons hit, as far as a percentage goes. My final composition was, if possible, a focused arc emitter, one shield disrupter in an L slot, one Flak on some. This page was last edited on 14 October 2017, at 11:50. Battleships with arc emitters and neutron launchers. 38. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. With their buffs, this WILL ONE-SHOT corvettes with flawless precision, regardless of evasion. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Embarrassingly, I'm still a hefty novice when it comes to ship design. Focused arc emitters seem to be the notable exception, because their damage is not nerfed like disruptors and they have massive range. Join. AEs usually have high shield and armor and penetratives just don't care. The problem is they only have 60 range, while most other L-slot weapons have around 120-130 range. The tachyon has 90% armor pen, and -33% shield damage. I’ve attempted to use the Arc Emitter, Missile, PD, and hanger Battleships but have found them to be very disappointing. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. 12000. Combine with artillery computer + juggernaut aura for alpha strike of pure damage followed by back to back salvos of KA. g. Stellaris Real-time strategy Strategy video game Gaming comments. Even after it devolves into a melee, they'll usually end up attacking different targets. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. Hangars are the only traditional Battleship weapon that didn't get their damage output nerfed (they lose their point defense property instead), but the rest of the Carrier core got buffed immensely. Apr 1, 2018 @ 11:14pm. ArcticISAF Feb 27, 2018 @ 10:18pm. Shields and Armor keep growing late game, due to repeatable technologies, while the hull repeatable technology was removed so hull remains static all game. Medium disruptor has range 60 and average damage 6. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. The typical weapons used by Artillery Battleships are the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, and Kinetic Artillery.