Stellaris best defense platform. best you can do is stack plattform with ion. Stellaris best defense platform

 
 best you can do is stack plattform with ionStellaris best defense platform Best rocket/strike-craft defense is not allow enemy to make more than one-two salvos, so just kill them first

I find that, in Stellaris, the best defense is a good offense. Un-upgraded starbases can build three defense platforms. Defense Platforms are underpowered, there really are no good designs. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. Well, I had a feeling I was gonna feel like a dumbass after someone answered. I've got the economy to support just about anything and I parked a citadel over it, but now I'm wondering if my defense platform mix is correct. Which. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. Starting with. Defensive Platforms and Starbase Modules exist to be a deterrent. Just luke before. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. The resulting grab will take them over a month to get out of the system and jump. Orbital Defense Platforms Beta. This means that Ion Cannons get left behind. 3-9 of them on a starhold easily demolish fleets trying to get past my choke points in the early to mid game. 4. Subscribe. Starbases and Defense platforms can be brutal if, and only if, you have a fleet in the system that they can support. Anything smaller than the L slot will be outranged by any player-controlled fleet that just stays at 150 range with carrier computers and a Cautious admiral (for Neutron Launchers to have >150 range). They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough. They really are. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. It's just not worth polluting your tech tree with the repeatable techs it unlocks and more Defense Platform hull points are kinda irrelevant. I also try to stack the +platforms as much as i can, quantity above quality. Content is available under Attribution-ShareAlike 3. I can design the defense platforms and pick what weapons they have, thats fine. Stellaris ship designer had so much potential, and what we got? Basically one universal meta, unchanging from 1. No, you should be able to build military stations almost anywhere. Beefy starbases that you can customize and upgrade heavily over time could really breathe some life into the tactics of defense in Stellaris. I normally build starbases with 6 plattforms as fast as possible on chokepoints. 2) If doing defensive, build them at chokepoints above all else. The best way to use them is to combine them with a fleet in the system. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. The repeatable defense platform techs are actually really strong because they scale non-linearly with 10% instead of 5%, and they also benefit from physics techs ie energy weapons damage/attack rate. Hangars seem to work better in that situation because really all they have to do is help hold the line for a bit until you can get reinforcements in place. Considering that starbases have +50% range module, the range of ion canon is also wasted in most. However, the maximum power a fleet can bring varies by map size. Kinetic artillery and neutron launchers is a good mix. Also some traits are easier to get via victory, loss, or some other condition than others. Honestly defense platforms will rarely stop attackers, AI or human. On the plus side, if you don't lose your starbase, your defense platform investment is safe. In most wars, you won't gain control of the system immediately, but. Defense platforms have some pretty big issues, including that you can only build one at a time per station. Starbase modules also do not cost mineral upkeep, only the energy upkeep listed. ago. though stuff like Hydroponics can have its uses, same with heritage sites. Defensive Platforms with hangers and crystal plating (cheap). 5. The technologies required to unlock them are back. ago 1 light platform section (all slots filled with missiles), 1 hangar section. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. Starbases and defense platforms are a great support in fleet engagements and hangars will negate any weapon range issues and will act as point defense for any missles. Intel. • 5 yr. 06% of the cost. Not if you aren't using it, it's not. The AI vastly overestimates bastions and seems to respect that you have them. r/Stellaris. A Starhold with some hangar bay modules and the maximum amount of defense platforms with hangar bays can reach fleet power values that will cause the AI to not even send fleets into its system. ago. They are very underpowered and not worth their expense. Defense platforms cost no upkeep at all, but the weapons added to them still require upkeep like a normal ship would (meaning Defense. Ion cannons taking up 8 defense platform slots is just too much to be worth it. . What are some good builds (I have max plasma, level 2 autocannons, max lasers, max railguns, swarmer missiles, torpedos {Both Neutron and Regular}, and near max regular missiles. Probably ~ the same usefulness as Tachyon Beams. Chazman_89 • 4 yr. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. Now updated for 3. Late game the longest range weapons you have, but they'll still die pretty easily. If you want to design specific type you have to turn off auto designer and customize them like you would your corvettes or destroyers. ago. ChildishJack • 2 yr. Apr 4, 2019 703 24. ago. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. Discovery is a top first pick in most strategies. E. Noticing that Hangar Bay is supposed to provide +1 to the defense platform cap, while Ancient Rampart is supposed to provide +2 - the actual cap provided is however bugged, with Ancient Rampart providing 1 less cap than the Hangar Bay. 188. Then assign a mercenary admiral you hired from the raiders to that same fleet instead. In this video we will look at a variety of defence platform builds to. Originally posted by pipo. Moongduri • 10 mo. Aside from that though, they're pretty much useless. Then, even if you max out on defense platforms (24 or 32 or something with the Strategic-something ascension perk, which implies an opportunity cost of not being able to pick another ascension perk) that means still fewer Neutron Launchers than a single battleship fleet. ago. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. 10 rounds of each repeatable will get you 4x the dps output on your strike craft, compared to 2. Defense platforms are not ships. Description. 8, I built a defensive citadel to hold the Terminal Egress system and was shocked to see 800k fleet power in the early-endgame (2370s, no more than 10x repeatables, spiritualist empire with immortal God-Empress, Composer of Strands covenant, and 2x Bulwark vassals)Each starbase only cost energy upkeep and each tier of starbase costs 1 more (a outpost costs 1 to start, then 2, then 3, etc). Auxiliary fire control on all platforms and a mix of shields and armor. Authority has minimal ability to be best. How do you achieve defense paltform construction ? from your starbase, one of the screens lets you queue up platforms for. This carries over to defense platforms, giving them insane armour. Large is a very distant second,. I usually build exclusively hanger defense platforms with amoeba flagella. Steps to reproduce the issue. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. 1. I find a happy medium is for two of these to be Ion Cannons (which essentially fire a titan laser that will oneshot anything smaller than a Titan that it. The technologies required to unlock them are back. 2. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. Use arc emitters and kinetic battery. >Target Uplink Computer Maybe gives one or two hits. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. Hangar is the only type of platform worth using. Artillery/Carrier remains a powerful fleet design in 3. Starbases need to be looked at again. Eternal Vigilance (+25% starbase hull points, +25% starbase damage, defense platform damage, +5 defense platform capacity) Galactic Contender (+33% damage to awakened empires, and others that aren't relevant) Level 6 or 7 with every endgame tech (each level gives +5% to attack speed, attack damage, etc. Select build platform then place it exactly where you want and press A. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Content is available under Attribution-ShareAlike 3. I'm finally starting to tamper with the Ship Designer and I'm trying to figure out Starbases and Defense Platforms. Scourge missles and swarm strikers do NOT increase your ships upkeep costs. In mid game when I have unlocked all 6 slots I set up my base with 4 gun battery and 2 missile, meanwhile defensive platform filled. Point-defense platforms are effective against hulls and shields, but they also have a limited range. Business, Economics, and Finance. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. >Target Uplink Computer Maybe gives one or two hits per. It’s generally recommended not to finish the Rubricator archaeological site until you can field that. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. I don't like their pitiful damage {Don't know about the matter disintegrators' damage). Hold up, the ai ABSOLUTELY takes into account Starbase power, not just relative fleet power. 2. 6. My starbases: 2 gun/missile/hangar bays. This is incorrect, without mods, you have to manually select each station and click upgrade. For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. Nice one to hold enemies, prob best one. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. Thasher Class Assault Ships - Doubling as both my point defense and kinetic weapon platforms my Thasher class ship is 2 small point. Because the overall design was bad (unbalanced) So AI not using such a feature basically leads to a "human-player"-only feature in game which in my opinion is like a cheat. The damage is crazy compared to the other defense platform designs I've tinkered with. So if your economy is tight, they are a great weapons to have. Strike craft can also act as point defense, being able to shoot. If you want to design specific type you have to turn off auto designer and customize them like you would your corvettes or destroyers. I usually pair mine (lately I only build two in a system) with defense platforms designed to hold hangars or a hangar plus artillery (it'd be SO. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. Build a platform 3. Please do not ask if it works with <Insert your Mod here> because I likely won't know. Yes, for the reasons you stated: they don't use up naval capacity. Yes. g. Democracy is a good unity start if you take beacon of liberty and fulfill goals. Same reason as above. This can be used on planets and habitats. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. You can build more star bases. The best use of defense platforms I've found is to split the DPS of the attacker off from a single starbase defending into multiple targets. Also helps immensely if you are defending a pulsar. Obsolescence of defense platform. >Defense-Grid Supercomputer A lot of times I don't even build Defense Platforms. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. )Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. So too does kinetic artillery. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. Outposts can be fitted with defense platforms. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. Also imo; The best thing about a strategic coordination center is the extra defensive platforms it allows per starbase. 599. Step 1: fill a solar system with then. 56 Badges. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. Starbase auras are still great, but defense platforms are a waste of alloys. 1. Which is unfortunate. Something that is puzzling me in 2. 83 at a cost of about. 1800 minerals. Large is a very distant second, and Torpedo is an extremely distant third. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. In the base game defense platforms are expensive and somewhat underpowered. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. Late game it's all heavy. also remember lanchester's laws. 560. Thread starter Verx90; Start date Oct 10,. System: Max systems, line computer, afterburners, and auxiliary fire control. Defense Platforms haven't been worth building in years / ever besides for RP. 1. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. I posted a bug report on the Stellaris forums. Business, Economics, and Finance. I clicked on it to discover that I could upgrade to something like a better defense platform, or something. Then look at fleet comp. Starting with. though stuff like Hydroponics can have its uses, same with heritage sites. Bugs, Feedback and. Stellaris Real-time strategy Strategy video game Gaming. My reasoning being that you can double down on stronger repeatable techs for strike craft damage/attack speed, and stronger repeatable techs for defense platform damage. Feudal was reverted to its old state in 3. You can also put the range module on your starbase to increase engagement range. Assign a normal freshly bought level 1 admiral of your race to a fleet. Edit: Oh, I also think they may be a bit on the vulnerable side for their cost. Therefore, I decided to re-upload it and adapt it to the newest version. Nov 16, 2023Pocket Sand - Both point defense/flak battery components. Small Disruptor (The most. I believe defense platforms are considered better specifically when built as dual-hangar platforms. They have their own armor - which is weak 2. Then you can dump however many millions of fleet power you have directly into whatever system the AI targets. Miniaturized Defense Platform Components - a technology to unlock Heavy Defense Platforms which have twice the hull points and twice the weapon mounts of standard Defense Platforms. Info. i'm not sure they will have the best DPS , cruiser will probably not have the advantage, as they will have 3 G slots as main form of dmg , frigate will probably have better DPS with a spam of torpedo . A Starhold with some hangar bay modules and the maximum amount of defense platforms with hangar bays can reach fleet power values that will cause the AI to not even send fleets into its system. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. Which is better depends on the target. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the. Stellaris Defence Platform designs will be analysed to find out how well they perform. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the system effects as you have time/energy/resources to design and build. * Starbase Defenses Extended 2. 2. You should be building these defenses in choke point systems. Bozidar Radulovic. 67. Defense Platforms haven't been worth building in years / ever besides for RP. So if your economy is tight, they are a great weapons to have. Available to: Corvettes, Frigates,. They buffed torpedos amd missiles, so you gonna need more pd. Report. Yeah way back in ye olden days you could build more than just shitty defense platforms for defense, although they weren't tied to the system's outpost/starbase back then, could be built free floating in the system, but created an exclusion zone. throwayohay • 5. ago. Something I didn't realize until just yesterday, you can build defense platforms in star systems where you haven't upgraded the starbase. Unfortunately, the original authors have not updated it for a long time. Observe the new “best” blueprint for the defense platform (note that it now has blue lasers) 4. As others have said, putting up ftl block is a good tech. . 0 unless otherwise noted. This also affects every modded-in "Defensive Platform" like structure, because the build speed modifier for Defense Platforms is based strictly on its ship type classification. And before anyone says: "That would make attacking hard!" That's literally the point. . Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. The problem becomes even more severe when you consider defense platforms. Steps to reproduce the issue. 798. It appears to be active for all basic defense platforms and is shown in the ship designer as well. For maximum effect, put them in the middle of that system. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Vote. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. So I always build a couple Ion-canons and put like for every canon 2-3 defense platforms in with either artillery, Torpedos, hangars and at least 1 picket platform against missiles and carriers. NixBoxDone Sep 28, 2021 @ 5:56am. Update Ion Cannon. Reduction in the upkeep for defense platforms. Best rocket/strike-craft defense is not allow enemy to make more than one-two salvos, so just kill them first. Note: Your empire has a Star Base capacity. I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. Keep in mind that starbases fight way below their listed fleet power. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhereDefense platforms, however, are not worthwhile. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. On the plus side, if you don't lose your starbase, your defense platform investment is safe. Bug. . Stellaris. Games. . Shipyard starbase (usually only need 1). Stellaris. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. State of New Macedonia (Citizen Stratocracy) (Stellaris 2. One corvette sitting on the bypass node will engage combat including your starbase. From specialized vassals to powerful new megastructures. 9, with leaders having no upkeep while employed. Besides defense stations are bad designed. Some amount of Shields, mostly Armor. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. Shield nullification let's you go full anti-armor. Stellaris. * Defense platforms not have Large utility slots instead of medium ones. 2. Really depends on your play style. 5) Starbase chokepoints are always going to be important to monitor and upgrade. Incorrect defense platform caps post update. Defense platforms are honestly super cheap by the mid to late game compared to their value, the. 6+ rebalance), but the weakness to Flak has made it trickier to use. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. Have one guy do all point defense, and the other guy do all missles. Each can be damaged or destroyed. If you roughly consider 1T=2X=4L, then you're throwing away 16L for 1T, which is a massive waste of potential damage. T4 Station, six offensive modules, debuff auras + Defensive Grid Supercomputer, one ion cannon + defensive platforms up to the limit (the cap on platforms was around 55 iirc). But that 25% armor damage means you'll get hard countered if the enemy adapts and runs all armor. Hello, I noticed that defense platforms are decent early game but become obsolete quickly. ). In an ideal world, it should matter what the platforms are. However. For…Someone on the forum made a really good write up on how ship engagement works, and demonstrated mechanics that I didn't know existed even at 2,000+ hours in the game. Here are the 5 best traditions, those filthy Xenos won't know what’s coming. They add to the firepower of the spacestation that they are attached to. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. I personally like strike craft as a concept so I fill my starbase with hangars and have a mix of small/pd platforms and some medium platforms, plus ion cannons. 1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. They add to the firepower of the spacestation that they are attached to. the later the game goes the less of an impact defensive starbases have. Use hangar bays and add defense platforms to the regular Starbases in the general areas you're threatened at the start of the game. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. Back in 1. Stellaris Game Director. Fortifying our Starbase to ensure its survivability in the event of an attack. They will drag fleets into combat and force the fleet to either deal with the starbase and its escort of defense platforms or force a retreat. Low. 5x to Rare Techs is important to draw them early. The only reason I can get that high is because I can upgrade the defense platforms the 10% dozens of times. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. R5: After I annexed an early space age primitive world, I found that I owned their space station. This page was last edited on 28 February 2018, at 06:00. 2; Reactions: Reply. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Jan 29, 2022. You're better off putting fleets on defensive duty, and equipping your starbases with shipyards to provide repair and reinforcement services to those fleets. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. 25. Observe armour of platform Upload Attachment File(s) attachedYes, they let your Corvette move faster and get into firing range sooner. I think it might be because defense platform hull points don't increase much throughout the game, so by later in the game a fleet can wipe out the defense. ; About Stellaris Wiki; Mobile viewHello, I would like to hear your opinion about starbases and Dp settings. The best build would be anchorages and a fleet. Tinca12 • 10 mo. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. It was stated by the devs that customization of the station loadout (station designer) is. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. more point defense, less hangars. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. I use 1 titan (each titan has a different aura) and the rest battleships. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. 4. Half and half on shields and armor, and 2 auxiliary fire control. What they will do is buy you time. Starbases are definitely not useless, but not overpowered either. Platform 238 minerals. Corvettes primarily rely on evasion and armor for protection. I usually prioritize upkeep or fire rate. Defense platforms are not ships. They have their own shield - which is also weak 3. Not only will you get a massively productive planet if you defeat them and claim the system, but the admiral leading the fleet will get the Dragonslayer trait. sumelar. How to build defense platform ? :: Stellaris General Discussions. If you get both of these to a respectable level, Ion Cannons can become monsters. Once there was a bug which allowed a player to build fe defense platforms and upgrade them to fortresses during its starbases being. Intel automatically increases or decreases towards the intel cap for the target empire.