) After i asked for a status quo (they were at 100% war exhaustion but it was less than a year so I dont think it was forced peace), I got the 3. Claims are independent of war reasons. Status quo is not bad for militarists that can claim systems dirt cheap. If you don't end the war before, the AI will force the status quo in 2 years. they took the. use the "Play X" command. the existing state of affairs, especially regarding social or political. You must destroy (i. I think this is not fair. So i reloaded, and saw that his allies occupied half of my vassals. Pause the game, type debugtooltip, and find the ID number of your ally by hovering the cursor over their flag on the map. I. 4. the forced status quo at 100% war exhaustion is just too easy to exploit and if you go for lvl 2-3 out of 4 starbases, you're absolutely fine with maxxed out starbases as sole defenses. Or. r/Stellaris. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. Currently you can't ask someone to make peace with someone else that isn't you. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. I had a defensive war where AI attacked me. Surrender means that the victor's wargoal is enforced; any claims the winning side has on the losing side are automatically ceded regardless of occupation status and the defeated empire is forced to keep borders open towards the. If you can push one side of the war to 100 war exhaustion, a status quo is much more likely. Just hold what you have and wait for their exhaustion to rise, then settle status quo later. " Does that mean he'll lose control of the station, as it's currently within my borders? Scenario 2: Expanding upon the above; say the system had 2 colonized planets in it. I had a situation when I was given a Status Quo and I captured all the Claimed. You were NOT the war leader. 1. The fleet won't take the system, but will kill the starbase pretty easily. My biggest issue is that my ally declared the Status Quo peace while I was retaking those systems, which I would have been able to take back in due time. Well it depends. Steps to reproduce the issue. 5 What version do you use? GoG What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis,. . ago. When the war ends by Status Quo, the new. Surrender means that the victor's wargoal is enforced; any claims the winning side has on the losing side are automatically ceded regardless of occupation status and the defeated empire is forced to keep borders open towards the attacker for 10. However when an empire surrenders in an ideology war, this doesn't happen. The hard part about this achievement is Getting war in heaven to fireOpen comment sort options. I managed to capture all my claims except one, and landed on all the planets that were in the claimed system. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Technically you can get more from a status quo than from the AI surrendering to your demands, but practically it almost never happens. • 2 yr. Okay so how about this. How do we conquer other empires in Stellaris? Welcome to war goals and casus belli. With the Colossus war goal, ownership transfers immediately the moment you fully occupy a system. There's four things you can do: 1 - Accept status quo as-is and just get some of the stuff instead of all of it. If you actually read what "status quo" means on the tooltip (right below the button for status quo), it says that the current borders will remain. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. Best. Every fleet you destroy causes War Exhaustion and brings you closer to enforcing a status quo peace. #1. Stellaris needs and update where nothing new is added it is just balanced. Just one heads up, the home system can't be vassaled with a status quo, in case those 3 colonies are all in the home system. 68. App page. CryptoYou can capture as many systems as you claim beforehand. You only take occupied systems in a status quo peace if you have claims. This is accomplished in a variety of ways but is often affected by War Fatigue. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. you must claim every system you want to take, status quo gives the systems you claimed and hold, while they get whatever they claimed and hold. Take a system if you can, not needed. . So the "bring into the fold" war goal as the Crisis creates a vassal even with a Status Quo? Thread starter. So how does this work?New player here: Can someone explain this ♥♥♥♥♥♥♥ backwards ass game mechanic to me please? I've had the misfortune to experience this 3 times in the same ♥♥♥♥♥♥♥♥♥ playthrough, (Twice when fighting a offensive wars, once when defending. Later, you can release any systems you don't want as a new vassal state. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by simply settling the status Quo. by info i read and previous wars. if you click those you can open up the war screen itself and. Also helps keep vassals and protectorates loyal. Review Price: £34. The most desired outcome for an attacker, of course, is victory. You have to seize the planets. My plan was to seperate the territory of it into 2 because he has 2 planets. How does status quo peace deal work? You probably only had claims in those two systems. ) The tiny civilization just has one. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically. I believe there's an exception for systems with inhabited planets as I think you have to have actually invaded them, but I'm not sure on. Because of this almost every war Ends with Status quo. why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. #10. Every system you occupied, but not claimed goes back to it's owner and only served to bring you a tiny bit closer to forcing your enemy to surrender. If I choose Status Quo, the enemy breaks into 2, a loyal vassal with my civics (liberation essentially) and an independent but pathetic enemy. This mod removes the ability to force white peace from the game. It depends on the stakes. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. You can't get more from status quo than from a victory, but the result from a status quo CAN be identical to a victory. Stellaris has 169 different Steam achievements. Start a subjugation war 3. why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. The tooltip tells you what systems will change hands if you go with a Status Quo. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. . A status quo peace gives you ownership of each system that you both claimed and fully occupied. Got it, thanks! 1. That would all be fine and well if there were still a War in Heaven going on, but the thing is that the war ended over 20 years ago. ??? Đăng nhập Cửa hàng Trang chủ Hàng khám phá Danh sách ước Cửa hàng điểm Tin tức Thống kêI just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. Since the claiming of a single system out of an empire that has several of them left isn't existence-threatening, this isn't sufficient cause for a total war. It means the actual (semi-justified) status quo as of the end of the war. ). Report. And then when I sue for peace and use "Status Quo" which should, according to the description and stuff online, give me every piece of territory that I took over, it gives every unclaimed system back to the empire who just lost, completely and utterly. . For AI empires 'being forced' just means their acceptance will always be positive once they've reached that. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Instead what happened, my enemy in the war said that it's time to finish this war and blah. The empire also gets a huge opinion boost with you. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the. If in a war with an ally then when the war ends the system goes to the one of you with the most claims on a system. Shizzle Whizzle Feb 26, 2018 @ 2:28am. Since you're not the person who declared war, you can't ask for the status quo. You only take occupied systems in a status quo peace if you have claims. Clicking the button will show a view where all of your and your opponents demands are listed (similar to how the war demands pre 2. Most of the time you do not need a declared victory to gain your goals. Basically, a status quo says that if. The term status quo ante bellum (often shortened to status quo ante) is a Latin phrase meaning "the state existing before the war" so that would be peace. If you are an empire that needs claims you get the all the planets you claimed and conquered in a status quo ending. Go to Stellaris r/Stellaris. Basically, a status quo says that if. In the case of a vassal and an Overlord, you can declare war if you want to break free from its rule and act as an independent subject. Good Smile Company (ENGLISH)angry_BMO • Elective Monarchy • 5 yr. ) If an empire has no allies and you take control of all your claims which also happens to be the entirety of their empire the war ends. Log In. SO I have been winning a war, enemy is at 100% war exhaustion, I am at 50% - out of ♥♥♥♥♥♥♥ nowhere war ends with status quo with no ♥♥♥♥♥♥♥ explanatiuon why the ♥♥♥♥ it happened? Now I have no idea what happened and cant ♥♥♥♥♥♥♥ touch them for 10 years as I am on ironman. The status quo screen said that " If at least 1 colonized system is fully occupied, then all systems fully occupied by the attacker will be turned into an empire with the attacker's ethics and the. Diplomacy. On the surface screen, under the planet status heading, again, left to right - first one is a percentage and this is your stability, second icon (the blacked out pop icon) is crime reflected as a percentage. ago. Systems that aren't claimed are completely unaffected by status quo. Jul 25, 2010 3. A couple of things. Any empire that has been at 100% exhaustion for 2 years can be forced into a status quo. The choice [edit | edit source]Wars can end in two ways: With the surrender of either side or with a negotiated Status Quo peace. Let's be clear, given how war-oriented Stellaris already is (just take a look at how many military techs there are vs non military ones, and how pacifist options generally suck outside of roleplaying), Stellaris without the war exhaustion system would turn into a pure wargame. Go for status quo or full victory. The War In Heaven broke out, and I'm far away from either fallen empire. Conquering directly just gives you the planets and populations directly, and will generally be strongest. 2 if PC then stais quo white peace means all parties keep the things THAT THEY HAVE CLAIMED that they respectively occupy. 1. Under a Status Quo peace, all occupied systems claimed by an enemy empire is ceded to the enemy. A country can reject peace offers without penalty as long as its own war exhaustion is below 100%. The effect of a status quo peace is that each side achieves the portion of their official, on the record goals for the war that their military successfully secured. Given how it's not an ideology war but subjugation war I expected a new empire to be created as a vassal of mine but something completely different happened. Play as a. You weren't "winning" all wars if you were going for a partial status quo. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of. However it's quite hard to get a victory without conquering all planets, so you'll more likely fight for a status quo against big empires, where only systems which are claimed AND conquered will change to the one. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. When your war goal is to vassalise, a Status Quo will turn all fully occupied systems (So those with colonies will need to be invaded) into a single new empire, which will be your vassal. It can also be agreed upon at any time. Broken Clock is a midgame crisis, you should be able to build up a bit more fleetpower by then. Locked at 100% War exhaustion without possibility for status quo. The only connection between the two are that claims give you the Conquer casus belli, whose goal is to conquer the claimed systems. Since the vassal was created from your empire, it will copy your tech and civics. Just like the player can at most be forced to a status quo after 2 years at 100%. ago. DevilCraft Fishing. You are now playing as your ally. ago. You wouldn't get the vassals unless you win. Under a Status Quo peace, all occupied systems claimed by an enemy empire is ceded to the enemy. It will give you details on what you need to do. ˌstādəs ˈkwō/. The defeated empire is forced to shift their ethics and authority akin to the victor's. 2) Claim the system. 2. Yes, that can end in a status quo, so long as it isn't the War in Heaven. If you want to use the terretories as you occupy them, you'll have to end and start the war again and again, and the waste of influence is just dumb. I just claim some of their systems and planets, win the war (through Settle Status Quo), grab those, and Create a New Vassal on my conquered systems, with their species as said vassal. The value, and economic power of systems are not taken into account for this war goal achievement. i was led to believe. You always only get systems you claimed, unless it's total war, where everything you took is instantly transferred to you. 4) End that war in such a way that you retain the system you want, preferably without losing any systems in the process. Mechanically, I think they made it really hard to get war exhaustion in a war with a Crisis Empire so they don't status quo you and blow up the galaxy while you can't stop them due to the ceasefire. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. If the capital is claimed, one of the unclaimed planets will become the capital and remain as the original empire. I also chose to "maintain status quo" instead of becoming imperial and the difference is this event doesn't fire and you remain a dictatorship which arguably has better bonuses in the mid-late game. Several times in a row now, some nation declared war, I ran a defensive war, tactically intercepting their main fleets, driving them back after their initial pushes, then they just swarm with small fleets, fly by my defensive stations at the border which makes them pretty much useless and take lots of the tiny systems until. In a normal war you only get systems occupied with a claim on them, when doing a status quo. r/Stellaris. Status Quo peace after an Ideological war is not creating a new faction. The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. After the war, assuming you capture some planets and a new vassal is formed, then you can hand off the systems you captured in the first war to that new vassal. Magic Online. Claims have no bearing on total wars. Forgot account? or. Liberation wars turn the enemy empire to your ethics if you win. If neither side has fully. An example of the usefulness of forced status quo in my experience is when I was playing these fanatic materialists. But you have to conquer the planets as well if there is one in a system you claimed. Brought me to the conclusion that i should send small armies to enemy planets, just to lose them and drive up our exhaustion. I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. by info i read and previous wars. Furaigon • Shared Burdens • 7 yr. Went for status quo, from both empires one planed/system keeps beeing their own, and they keep surving after status quo. This article is for the PC version of Stellaris only. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Nov 12, 2019; Add bookmark #1 I have started playing devouring swarms recently and I am finding it difficult to make. the third party captured another half (part B). Xaphnir May 23, 2022 @ 10:58am. Status quo should give. conquest takes everything that is claimed and occupied regardless of whether the war ends in surrender or status quo. I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a tributary/vassal/liberated empire in service to the. However in a total war the rule is: The moment you fully occupy a System you instantly take ownership of it. I settled a Claims war with Status Quo but I didn't get all the systems I had taken with a claim. Go for status quo or full victory. Jerry Jul 28, 2018 @ 11:29am. Same issue. Get a war declared against you with expel corporation CB Select "Make. Status Quo peace results in a War are Status Quo at the time of the peace being negotiated, not "Status Quo Antebellum" or "White Peace", where nothing changes and no territory is gained or lost. 0, with the new war system, we added forced status quo peace as part of the new war exhaustion mechanics. Not evil and desirable enough. Do I have to wait until our side exhausts ourselves or there are some other conditions for ending the war?Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A 420BlazeItF4gg0t • Imperial Cult. Forced status quo doesn't make sense for several civics, like Fanatic Purifiers or Hive Minds;. They existed, for sure. Making that happen isn't really viable currently. x empires in the same time. War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. veggiebuilder • 2 yr. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. Stellaris Wiki Active Wikis. This is not good. I see you don't keep all fully occupied systems unless you have claimed a total war. Wars take decades to fight. This happened to me too in 2. Go to Stellaris r/Stellaris • by theguy1336. It was a status quo offering. The expected result of this war ending would be for all of the systems that I control at the time of peace to become a new vassal nation with my empire's ethics. In my game of Stellaris I have a Pacifist government ethos and it has become a problem because somehow a tiny civilization took over a bottleneck system on my border and it is preventing me from expanding or interacting with other civs. This is the guide for that. Why my ally received nothing while he had much better success than me. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Stellaris. noun. The most common way to end a war is status quo, systems you claimed and conquered belong to you, as long as your wargoal was conquering. 2 - Declare war on the federation. It's possible that the bug is in the interface (telling you the wrong person declared war) or related to the impose ideology wargoal in a defensive war, but it sounds like a bug regardless. Achievements have no in-game effects, the achievement just pops up in-game and then added to the player's Steam profile. but I have over a dozen planets in that. To see what you need to do to win the war, click the war icon for the war you are fighting. . So I go to war with this enemy, completely rush over their fleets and defenses, and take every planet. Nah only one of the planets is in the home system. If it doesn't have the spikes, there are unoccupied planets in the system. Reacting to the top posts of the last year from r/Stellaris was interesting. C. There's four things you can do: 1 - Accept status quo as-is and just get some of the stuff instead of all of it. After the war, assuming you capture some planets and a new vassal is formed, then you can hand off the systems you captured in the first war to that new vassal. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Status Quo is not the same as winning. Stellaris. Complete beginner - struggling with meaning of icons - no hover over tooltip. Gilded_Archer • 10 mo. 9 ‘Caelum’ Patch. If your war goal was subjugation, if you propose a status quo end to the war in your favor, the systems you fully control will turn into a new vassal empire under your control. Other Paradox games don't have Status Quo, they have White Peace instead; they're not the same thing, and the name was chosen in part to try and clarify that. Age of Wonders 4. ago. Send status quo in existing subjugation war Upload. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. Claims are independent of war reasons. I wish a peace offer for a war involving a federation could be proposed by any member, since it needs to be put to a vote regardless. Apparently, the warscore is only affected by attrition (which increases over time), occupation, and the number of ships. Once their war exhaustion reaches 100%, you can force a status quo peace. Stellaris - "Country of" Empire name bug [3. Take some planets 4. Marth Vader Sep 12, 2019 @ 8:15pm. by info i read and previous wars. . i was led to believe. Status Quo means that the war has reached a point where neither side is able to score a decisive victory against the other or all wargoals have been achieved decisively before any major battles took place, and both sides agree to cease hostilities and settle for whatever gains or losses they have. Stellaris actually considers the war_leader property (same as CK, for example) and it's how it determines who gets to do peace. Iklaendia • Voidborne • 5 yr. Sounds like you took Status Quo peace. Thats why learning AI which is becoming a big. 2. Yes, that can end in a status quo, so long as it isn't the War in Heaven. What RAR said. emptiness Nov 30, 2018 @ 1:58pm. Occupied unclaimed planets will become a new empire as a vassal. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just. This can be useful because you severely cripple the enemy empire, they have to reconquer the territory to get it back. If it's not a Total War, you only gain occupied systems you've claimed. If you win you get all claims that you selected as the wargoals. . So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Status quo and vassalization. We have many fully occupied systems in the territory of an enemy vassal (all but the capital, which is defended by a space dragon), including colonized worlds. #3. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. (plus they were at war with someone else, might screw with the Acceptance. Once that is settled all their planets are yours, and all the space stations you don’t occupy will be deleted because there isn’t an empire to own them anymore. Currently fighting a war with my neighbor to free 7 of his 9 subjects, and was wondering: if I ended Status Quo, would they fall back under the other Empires purview or would they come over to my side? Mostly cause I don't wanna spend a half a century occupying all of his and his allies planets lol. 2 - Declare war on the federation. (The only other outlet I have is blocked by a very powerful neighbor. I'm a tiny empire in the corner of the galaxy. I was doing pretty good, plenty of friendly buffer states around me, but I had an abnormally high number of wormholes in my territory. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. 3. You have to seize the planets. This is simply not true. Impose ideology war, completely conquer some systems (including the capital), status quo the war. Tooltip windows too small The war overview window needs a second tab that shows the info that currently only goes into the tooltip windows of the "Demand surrender/status quo/surrender" buttons. If a system is claimed but not fully occupied then it won't trade ownership. This is much of why it does such a terrible job of developing planets or doing war in the first place. Surrender results in the loser shifting ethics, civics, authority, etc. In normal Warfare you need a Claim + Occupation + Status Quo to get a System to actually change Ownership. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. attacked me. There should be some actual power i get by choosing to betray expectations and ignore promises. So I started an Ideology war with another empire, and because a third empire declared war on me midway through, I just did a status quo. However, the vassal flashes into existence for a moment, then vanishes, leaving the territories completely nobodies. An independence war is relatively easy to win, since you just have to achieve a status quo to become independent. The AI shouldn't be able to call a status quo without you accepting. War ends when either side surrenders or both sides agree to white peace (status quo). There are no other mechanisms tied to it. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. BUG: Ideology war not forming new empire on status quo. Status Quo means that, when the war ends, both sides will gain whatever systems they have both claimed and fully occupied (starbase captured and any colonies in the system successfully invaded). Irbynx. With Liberation, you'll need to guarantee their independence for 20 years until they accept subjugation. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Then you just gain all your claims and the other saide gains nothing. Hmm. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. I am in a Federation, and I started a war of ideology. I had conquered 5 systems, including the home system. In the course of action, my ally took ~8 systems with planets i took 2 systems without planets. Stellaris. End in status quo In the save game given: 1. Because my plan is to vassalise it, i declared war with "impose ideology" causus belli. tempest. With a Conquest wargoal, it's very much not the status quo ante bellum, or white peace, which you seem to have been expecting. alexti Field Marshal. If you run any mods, deactivate them and test if the problem persists. You needed claims on them. Stellaris: Bug Reports. Mein Hauptgegner hatte zwar noch irgendwelche Vasallen, die ihn unterstützten, aber eigentlich sollte es in dieser Situation kaum noch jemanden interessieren, wenn diese versuchen politisch oder militärisch noch ein bisschen rumzupupen. It's not actually a white peace, because whenever you occupy a system, it instantly flips fully to your control. Not really. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. Status Quo on impose ideology? I just got surprised by Stellaris once again Stellaris'in. Relations. Been having the same issue after a vassal is created from the status quo of subjugation wars. Status Quo means that the war has reached a point where neither side is able to score a decisive victory against the other or all wargoals have been achieved decisively before any major battles took place, and both sides agree to cease hostilities and settle for whatever gains or losses they have acquired/suffered. Ideally they should face mounting unrest and. . The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. NuclearKiwix • 1 yr. Please enlighten a ♥♥♥♥♥♥♥ noob before I go back to HOI4. If you status quo during a vassalization war, then the new empire you create will be your vassal and have your ethics. by info i read and previous wars. • 5 yr. Just saw your comment- I currently can't, because I ended the war. noun: status quo; noun: statusquo. I can move the window around but can't close it. schreiber. Claim and occupy the systems, declare a status quo peace, and the systems become part of your empire. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. Sometimes, in other situations, "Status Quo" is short for "Status Quo Antebellum", but not in Stellaris. Having the option to coordinate that with your AI allies would be nice. then remain the status quo so this way it doesn't trigger the uprising event. 5) Wait for the 10 years to pass after that war ends that is. If they give you a Status Quo, look at the list of the systems that will go to you. And even without extra claims it seems it's hard to reach the goal of war as -200 base liberation score is quite hard to beat. This empire that you split off follows your ethics, similar to a status quo in a war of ideology. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. In order to win, you'll have to either eliminate them from existence or grind them down to the point that war exhaustion forces them to. You force demands. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Ok, no claims on the occupied system is the issue, I read the in game text as saying. Yeah I've got no clue what happened. You need at least some claims to start a war of conquest. Three columns for the three actions detailing the current acceptance of them and who gets what if you were to press them now. So here's what might have actually happened: 1. Status Quo Peace, didn't get occupied claimed systems. They're not actually claimed, they're already under your full control. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. Claims are also required for a Cassus Belli to start a war. Cryptowhy when i press status quo they get my teritories ? theres is the same result when i press surrender. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This article is for the console version of Stellaris only. Surviving Games. You can force your opponent to accept a status quo when they reach 100 war exhaustion, and vice versa. If, in your regular war, you have all the systems under your control that you have claimed (and the enemy has none of yours, preferably), you can settle for a Status Quo war cessation. Pay the cost. I think this is not fair. White peace is easier and is more influenced by war exhaustion. Status quo and only status quo takes into account current occupation of systems between combatants, and both of their war goals. For example - you could have a war whose goal is Humiliation, and you'll still get your claims if you win the war. Status Quo Peace, didn't get occupied claimed systems. Status quo victories in liberation wars create a new liberated empire each time. Stellaris. •. The Megacorporation is the one that has to fight to keep their offices. - according to status quo tooltip "will result in a white peace, without border adjustment. Truly annexing empires takes claims, lots and lots of claims.