Shock grenade starfinder. Prerequisites: Dex 11, proficiency with grenades. Shock grenade starfinder

 
Prerequisites: Dex 11, proficiency with grenadesShock grenade starfinder  Loading a single grenade into a grenade launcher is a move action

Advertisement Coins. Grenades. The scavenger slime’s sticky resin can be used as makeshift stickybomb grenades (Starfinder Core Rulebook 178). 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. Bulk: L. Solar Flare Grenade. A smoke grenade deals no damage instead, it releases a cloud of dense smoke. Grenades cab be a really big part of tactical play in Starfinder, and that’s a lot more options for the explosives mavens out there; on the flipside, there’s also a grenade scrambler to be found in the technological items section, so maybe don’t rely on. The EMP wave from a pulse grenade is not intense enough to affect. 218. An advanced baton, used by elite mercenary and security companies, often has an additional shaft, as well as a weighted end that can be powered to connect with substantially more force than a tactical baton. 4,765 posts in 285 threads. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. Shock grenades have their damage increased by +1 per dice. Screamer Grenade, Mk 1 Source Starfinder Core Rulebook pg. 178 Level 10; Price 2,350 Hands 1; Proficiency Grenade Damage 2d8 C; Range 20 ft. More advanced grenades create more dangerous microbots. Grenades often inflict critical hit effects, so if their descriptions don't say otherwise then I'd follow the rules from the fruitcake hit effect. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion. 122 You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. Starfinder Core Rulebook p. Up to 19 grenades. Normally, the stun setting. Up to 19 grenades. 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft. ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. Its called "cheap grenades = easy ways to break encounters". Deadly Aim is a total trap feat. ; Critical — Capacity drawn Bulk L; Special explode (9d12 E; 15 ft. 106 Level 12; Price 35,000 Capacity 40; Usage 5/round Hands —; Bulk 1. Dave’s solution was to apply his extensive experience building NASCAR chassis to building a prototype. Source Starfinder Core Rulebook pg. Foes important enough to have a name who carry grenades would carry the elite versions, while faceless mooks would use the normal versions. com Publishing in systems including Pathfinder 1e, Pathfinder 2e, Starfinder 1e, Dungeons & Dragons 5e, White Star, Swords & Wizardry (and more), as well as both player option books and adventures or just tips on running certain kinds of. When your Hit Point total is 0, if you are not stable and you have no Resolve Points remaining but would lose Resolve Points for any reason, you’re dead. 56 Alkainan CR 5 XP 1,600. Heavy weapons are difficult to hold steadily and aim accurately, and they thus require a minimum Strength score to use to their full potential. It feels designed for the genre, and makes tech stuff and starships mesh with magic and spells so they feel like they fit rather than feeling like part of the game was bolted on. Fused with magic, these shock grenades have their damage. Weapon types include basic melee, advanced melee, small arms, longarms, heavy weapons, sniper weapons, grenades, and special weapons. Starfinder Core Rulebook p. I’ve heard it again and again at tables – grenades are underwhelming damage particularly in relation to cost, nobody uses. This allows you to utilize Mk1 grenades in a weapon with much higher weapon lvl DCs. ; Critical — Capacity drawn. I am considering using summoning grenades though. Shock grenades list E (electricity) as their damage type, so it would target EAC of anything in its blast radius. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. Source Alien Archive pg. Premium Powerups Explore Gaming. Apply any other attack modifiers, such as a penalty for range (pg 245). The fuse of grenades are pretty quick, probably closer to impact grenades for general thought practice. The following fighting styles represent those most commonly chosen by soldiers. 127. 122 Level 7; Price 900 Hands 1; Proficiency Grenade Damage —; Range 20. Apply any other attack modifiers, such as a penalty for range (pg 245). This manifestation functions similarly to solar weapon, except it deals 1d4 damage at 1st level. Grenades. I'm still getting into starfinder knowledge, but I think the Awesome Cacophony part of Shock and Awe works best with sonic weapons because sonic weapons do area of effect damage, where I'm not sure bright weapons do. Conditions. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a. How do the. 1 2 3. Shields Source Character Operations Manual pg. 39. Microbot Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. The rules for movement and positions work best when keeping track of positions using a battle map and miniatures. 4 575 00389F34The Unofficial Starfinder Subreddit. ; Critical — Capacity. Flechette Grenade: Deals 5d6 points of piercing damage. A shock grenade releases a pulse of electrical energy on impact. ; Critical — Capacity drawn Bulk L; Special explode (2d8 C; staggered 1 round; 15 ft. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. The room is filled with debris and the. Grenade, Shock (I–V) – Starjammer SRD. Level: 4 Price: 675 Range: 20 ft. More likely to be in demoralize range, but doesn't directly benefit. This is called a miss chance. 772 posts. Shock Weapons. "A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. 40 Level 9; Price 3,950 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Price: 500 credits. The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant. Cook Grenade: you draw the grenade, pull the pin, then count "1 potatoe, 2 potatoe" and throw. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Level: 10 Price: 2900 Range: 20 ft. Source Starfinder Core Rulebook pg. Summoning grenades come in the following types. 240. The computer’s hardness increases by 10, and it gains a +8 bonus to saving throws against energy attacks and effects that specifically target computers or electronic systems. Grenades cab be a really big part of tactical play in Starfinder, and that’s a lot more options for the explosives mavens out there; on the flipside, there’s also a grenade scrambler to be found in the technological items section, so maybe don’t rely on. Demoralizing is helpful for explode weapons, if you use those. (Grenade art from the public domain) Example: Starfinder Revised Grenades. Junk Grenade SFS Note: The 5th-level version of junk grenade has a radius of 15 feet. frag grenade II +12 (explode suffering the associated environmental. I understand how these things function, but I haven't seen many discussions on the why . Frag grenade I. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. Source: Starfinder Core Rulebook, pg 266: When multiple bonuses. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. View flipping ebook version of Starfinder First Contact published by Draconis Ferox on 2021-08-18. Starfinder Core Rulebook p. A pulse grenade emits a powerful EMP blast on impact whose damage and effects apply only to constructs with the technological subtype. ; Critical — Capacity. If any portion of the effect’s area would extend beyond this. You rapidly conjure and assemble the components to make a grenade, which you throw as part of the action used to cast this spell, requiring an attack roll to hit the intersection as normal. In general, tempest shock weapons are the. . Search within r/starfinder_rpg. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. I-googled-my-build super min-max melee Solarian. The Basics; Ability Scores. The arcane assailant fighting style supplements its combat effectiveness with magic powers, drawing on traditions of warrior-wizards dating back to well before the Gap. Flash Grenade: Blinds creatures for 1d4 rounds (DC 15 Fortitude save negates). Critical Hit Effects. In general, tempest shock weapons are the. A character who chokes for 2 consecutive rounds takes 1d6 nonlethal damage. There are screamer grenades that strike AOE’s. ) Riot Grenade, Mk 3 Source Starfinder Armory pg. 00 for just $39. Price: 130. Grenades always target intersections, and hitting an intersection is always AC 5. If effects can’t combine, apply the most severe effect. 3) If you hit, deal damage to all creatures within the explode radius. Which may seem odd considering that you're targeting a grid intersection, but them's the rules I think. Your Armor Class (AC) is the minimum attack roll result that an opponent needs to hit you and deal damage. Grenades are single-use weapons that are destroyed when used. NI Ls can be fitted with any sort of grenade as ammunition. 181. Affected creatures that fail their Reflex saves against this grenade take the listed damage; as long as they take any damage from the grenade, the shrapnel also impedes them per the embed weapon critical hit effect (Armory 31). Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. 184. ;. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. ] Ysoki - Cheek Pouches, Starfinder SRD. Creatures in the affected area can. Cure 2 consecutive saves. The computer and its surrounding environment are protected by a grid of conductive material that transmits a shock to anyone who fails to access the system. Preview. Armor Source Starfinder Core Rulebook pg. Grenades and Weapon Specialization in general. Improved Explosives. Stickybomb Grenade A stickybomb grenade detonates with a splash of adhesive resin. The official Roll20 Starfinder sheet is a sheetworker driven character sheet for Paizo’s Starfinder roleplaying game. When it bursts, a pheromone grenade deals no damage, instead dispersing a powerful cocktail of. Another approach would be to say that every time a character takes explosive damage, all of their own grenades also explode. Each grenade reduces the area’s gravity strength (Core Rulebook 401–402) by a number of steps based on the grenade’s model: extreme gravity to high gravity to standard gravity to low gravity. The premier online rules reference website for the Starfinder RPG! Toggle navigation. total result of your attack roll meets or exceeds the target’s. Grenades are loaded individually, rather than in magazines. Shock Grenade, Mk 5 Source Starfinder Core Rulebook pg. Last but not least, loot economy. In some respects, Armory is Starfinder's version of Pathfinder's Ultimate Equipment: a book filled to the brim with weapons, armors, adventuring gear, and magical items. Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. Sign In; Cart . Fragmentation grenades have their damage increased by +1 per dice. We can also look to Starfinder's cousin for help. Interested in flipbooks about Starfinder - Core Rulebook?. 44 Level 18; Price 385,000 Hands 1; Proficiency Basic MeleeSite Owner: Rose-Winds LLC (Blake Davis)Shock Weapons. Source Pathfinder #180: The Smoking Gun pg. grenade or simply sticky bomb, was a British hand grenade designed and produced during the Second World War. Grenades in real life are used to flush an enemy using cover. 196 Armor is usually the easiest and most cost-effective way for creatures to protect themselves. Capacity: Drawn. Necro Grenade, Mk 1 Source Starfinder Dead Suns Adventure Path pg. I also always liked the concept of a explosives user in pretty much every game I play, and I wanted to try doing a character with that as a primary source of damage, without even using. ), necrotic Necro Grenade, Mk 2 Source Starfinder Dead Suns Adventure Path pg. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. But on top of that, it is basically a Stinking. Suggested Retail Price $29. Wonder grenade (Hybrid) Starfinder Armory p. Grenades. Explosive Compounds []Source Starfinder Core Rulebook pg. A grenade is a small weapon typically thrown by hand. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Holy Water Grenade. This should be represented by a target using reflex to save, that should effectively "flush" them from their cover, leaving them completely open to attack for at least a round. Sign In; Cart . ; Critical — Capacity drawn Bulk L; Special explode (6d6 P; 15 ft. Starfinder takes tabletop RPG players beyond the high-fantasy setting and into the stars. Benefit: Choose one weapon type (small arms, longarms, heavy weapons, etc. Hey Gang! so have you ever been underwhelmed with grenades in Starfinder combat. Fused with magic, these shock grenades. ) A shock grenade releases a pulse of electrical energy on impact. Level: 1. launchers are the most common grenade launcher available on the market. Bulk: L. NI Ls can be fitted with any sort of grenade as ammunition. Dead Space Weapon and Armor Conversion Index. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). 178 Level 8; Price 1,340 Hands 1; Proficiency Grenade Damage 2d10 So; Range 20 ft. Various rifles are the most common type, though many types of longarms exist. When you cast mirror image, it creates 1d4 figment images. 247,. ft. Player > Weapon > Grenades > Stickybomb grenade I Stickybomb grenade I. )For throwing grenades at a target intersection you must hit an AC of 5. A character who chokes for 2 consecutive rounds. 83 Classes Technomancer 1-6 School transmutation Casting Time 1 standard action Range touch Targets 1 bulk of inert electronic equipment Duration 10 minutes/level (D) Saving Throw none; Spell Resistance no Description You transform a. ) A stickybomb grenade detonates with a splash of adhesive resin. The Unofficial Starfinder Subreddit. Also, the rules for grenades on page 183 state that grenades are thrown weapons, and that the save DC for a grenade is 10 + half the weapon's item level + the attacker's Dexterity modifier. You might want to consider shock and awe instead of bombard, but that has some weirdness where improved demoralize helps from 1-4 then becomes a sidegrade to awesome cacophony. When a gas grenade detonates, it creates a 20-foot spread of foul-smelling toxic gas. Level: 10. Combat is cyclical. Diminisher Grenade, Mk 6 (Hybrid) Source Starfinder Armory pg. The premier online rules reference website for the Starfinder RPG! Toggle navigation. Shock grenade I. An entangled creature can attempt such a check as a move action. Unfortunately, those are both insight bonuses. While all of the weapons are unique and interesting, it can be extremely tedious to search through pages of tables in the Core Rulebook and dozens of pages in the Armory. Here at /r/Shadowrun we talk shop about all things in the shadows. Jul 4, 2019, 07:35 pm. Character Themes. In some respects, Armory is Starfinder's version of Pathfinder's Ultimate Equipment: a book filled to the brim with weapons, armors, adventuring gear, and magical items. You'd need at least a crit on a frag grenade mk 3 (which does 4d6 P) and an average damage roll to destroy mk1 frags. Critical Hit Effects. A level 1 NIL grenade launcher, can shoot a grenade up to 60ft without penalty. 179 Level 14; Price 8,400 Hands 1; Proficiency Grenade Damage 10d6 P; Range 20 ft. Advanced melee weapons require a degree of training and skill to use properly. Happy adventures Starfinders, and remember, always throw grenades at least 25ft away from the party, as stated in the Starfinders Health and Safety Approved Guidelines For Throwing Deadly Projectiles. ) Smoke Grenade: 15: 20 + (Strength mod (Minimum 0) x 10) Explode (fog cloud 1 minute, 20 ft. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Besides theres stuff like shock grenades which wreck robots. For a Frag Grenade I, you might spend 35 credits on something that will do an average of 3 if someone fails the laughably low save, otherwise you'll do an average of 1 damage. Web Grenade, Mk 2 Source Starfinder Armory pg. Smoke grenade. Tactical Rules section talks about targeting grid intersections on p. If a creature doesn’t have enough room to appear, it doesn’t. )For throwing grenades at a target intersection you must hit an AC of 5. Laser grenades are an unusual blend of laser technology and the tactical area-denial function of grenades and other. This combo enables you to full attack from round 1 and potentially control other upgrades or even weapons. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. If a creature doesn’t have enough room to appear, it doesn’t. . Find the answers to the most frequently asked Starfinder questions, along with rules changes to keep your Starfinder game on the cutting edge!. While in stun mode, all the weapon’s attacks are nonlethal. Which of. Stickybomb Grenade, Mk 1 Source Starfinder Core Rulebook pg. Although many corporations produce a variety of weapons, some are known for product lines featuring. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. 3 450 0026D89D All Energy Explosives in Starfield. Drawn: L. STARFINDER ADVENTURE PATH: FLY FREE OR DIE SANCTIONED CONTENT KEY Adventure Level Range We’re No Heroes 1–4 Merchants of the Void 3–6 Professional Courtesy 5–8 The White Glove Affair 7–10 Crash and Burn 9–12 The Gilded Cage 11–14 STARFINDER ADVENTURES The volumes of the Starfinder Adventure. Shock Grenade, Mk 3 Source Starfinder Core Rulebook pg. Starfinder Creature Index. So while this is the base assumption, other munitions can also be used - probably with a higher DC to place and a lot more collateral damage. Starfinder Enhanced! 25 new grenade types! and it's not just a bunch of new damage types, there are even grenades that can heal now, or give haste/slow, disarm anyone holding metal objects, cause area damage that continues for 1d4 rounds, anti swarm grenade allows for single target attack to work against the swarm. 178 Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6 F; Range 20 ft. Hey do you see that cluster of bad guys over there. The device is considered a magical. Concussive and shock wave versions also produce a jolt. Charge Slam. Type poison (injury); Save Fortitude DC 21. ; Critical — Capacity Drawn. A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). See. I've found nothing addressing this in Corebook so far. Source Starfinder Core Rulebook pg. Shock Grenade, Mk 2 Source Starfinder Core Rulebook pg. Edit : Just an intersting fact that isn't immediately obvious. Regardless of how it plays out, combat follows this sequence. Each character who inhales smoke must succeed at a Fortitude. 51 Level 9; Price 4,200 Hands 1; Proficiency Grenade Damage —; Range 20 ft. X1. Fragmentation grenades, often called frag grenades, are common grenades that contain a small but powerful explosive device. Grenade, Shock (I–V) Grenade, Smoke Grenade Grenade, Stickybomb (I–III) The premier online rules reference website for the Starfinder RPG!Incendiary Grenade, Mk 2 Source Starfinder Core Rulebook pg. Normally, the stun setting happens first, with a warning. Holo Grenade, Mk 3 (Hybrid) Source Starfinder Armory pg. As a standard action, you can slot an aeon stone into the socket or remove it. 78 votes, 21 comments. You learn your first stellar revelations (black hole and supernova) at 1st level, and learn an additional revelation at 2nd level and every 2 levels thereafter. Grenade sails to target, hits dealing B damage per spell, then explosive shenanigans ensue. ) Stickybomb grenade III 12 5,410 20 ft. Grenades in real life are used to flush an enemy using cover. Price 2,500 gp. Another good early demoralize pickup is grim trophies. Fused with magic, these shock grenades have their damage increased by +2 per dice. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. ) Flash Grenade, Mk 4 Source Starfinder Core Rulebook pg. com Publishing in systems including Pathfinder 1e, Pathfinder 2e,. ) Derived from the gravitational organs of shipkiller bulbs, gravity grenades generate a micro-singularity that pulls affected targets towards the detonation point. I've been thinking about purchasing the Starfinder Core Rulebook, all four Alien Archives, and the Fantasy Grounds Unity/Classic Ultimate License so I can play with friends without them needing to buy a copy. Tents in Starfinder are advanced and include systems that provide their occupants the same environmental protections as armor while active. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. The grenade launcher as a seperate weapon works sort of like a revolver, six rotating chambers with a round in each, fire one and the next spins into firing position. 126. 44 Level 14; Price 75,000 Hands 1; Proficiency Basic Melee Damage 4d6 E; Critical Stunned Bulk 1; Special Nonlethal, powered (capacity 100, usage 4), professional (farmer) Electric Prod, Tempest Source Starfinder #34: We’re No Heroes pg. 178 Level 1; Price 80 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Fused with magic, Flash grenades have their DC save. A stickybomb grenade detonates with a splash of adhesive resin. Longarms require a battery or ammunition of the proper size and type to function. These weapons arose on Akiton as a wayward Veskarian battalion beset a series of scrappy outposts. While still recovering from that ailment, he was diagnosed with cancer. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. Beginner Box ; Rulebooks . A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. The Shock Grenade is a Star Card featured in Star Wars Battlefront. And that they above mentioned penalties relates more to throwing past the 20ft. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. x2. Combat normally takes place on a battle map with a grid of 1-inch squares, each representing a 5-foot-by-5-foot area, with miniature figures representing characters and monsters. You might have to squint a little, but usually there’s a slight resemblance of the original character in the final product. So for a standard grenade, you'll need to throw between 35-50 ft for a safe throw, increasing your positioning requirements to be safe. 122 Level 6; Price 675 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Grenades – the holy water, riot, foam, web, and pulse grenades join the arsenal. , 1d8 E, DC 10]) dispiriting taunt) Offensive Abilities create. Capacity: Drawn Bulk: L Special: Explode (entangled 2d4 rounds, 15 ft. A grenade’s listing below shows its explosion radius. Whatever though, it’s not like things had to be optimal, it was just jarring to change my character’s personality and fighting style off of what I had previously established. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Shock Grenade, Mk 3 Source Starfinder Core Rulebook pg. ; Critical. T. ) Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. The aeon stone is your best bet indeed. This week I’ve been thinking about in game economy and house rules. Grenades can create many different effects, from simple fragmentation explosions to loud concussive bangs,. The Battle of the Scheldt in World War II was a series of military operations led by the First Canadian Army, with Polish and British units attached, to open up the shipping route to. Grenades – the holy water, riot, foam, web, and pulse grenades join the arsenal. Player > Weapon > Grenades > Smoke grenade. Grenades are loaded individually, rather than in magazines. I would totally take it at level 20 (20BAB) but yes I agree otherwise. 244 A standard action is usually the main action you take each round, other than movement. Starfinder One-Shot: System Takedown is a short Starfinder adventure designed to be played in a single 3- to 4-hour session. 273. This strictly matriarchal culture leaves few opportunities for a common male, and training as an enforcer for a noble house or. You can't do that with a launcher. Range. Shock pad, static. Level: 10 Price: 2500 Range: 20 ft. A. Preview. If you're blowing up your own weapons you'll probably be messing up WBL pretty bad. The basic rule is that explosives for demolitions have the same statblock array as grenades. Level: 1 Price: 35 Range: 20 ft. After each grenade lands at its new target, it detonates. 42. Smoke Grenade Source Starfinder Core Rulebook pg. ; see text) Crafted using strange metals ejected by the sun and infused with magic from. It was added in the Bespin Expansion Pack. Price: 130. Source Starfinder Core Rulebook pg. Your fruit are treated as grenades and use the grenade rules presented in the Starfinder Core Rulebook. The computer and its surrounding environment are protected by a grid of conductive material that transmits a shock to anyone who fails to access the system. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. Items that can be activated to modify. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. Since that's a critical hit effect it applies only when the person throwing the grenade (or firing the grenade launcher) rolls a 20 and it's a hit. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. Which of. Focus makes me think maybe a blast or something. One uses bullets, the other battery. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. However, consider if you even want to take it in the first place. Source Starfinder Core Rulebook pg. Spell Grenade (Sp) Source Starfinder Core Rulebook pg. Last post: Oct 9, 2023, 02:16 am by Szymon_Archon.