how to get more channels ae2. Good guide, but still don't get how to use P2P tunnels, in practice. how to get more channels ae2

 
Good guide, but still don't get how to use P2P tunnels, in practicehow to get more channels ae2 them outside the network

You can theoretically expand a near infinite amount of channels on 1 cable, using P2P extensions. 0. Now its working to the maximum potential it has. If I move the devices in closer by as little as a single block, I can get a channel. It’s literally one output for a channel. #1. ME cables are the backbone of any network, connecting all devices on your network. 8 in normal cables. ago. Of course, an Ad-Hoc network can support up to 8 channels, so up to 4 P2P. You can craft in 4 ways: normal click: like in the normal crafting table, you get one ‘unit’ to your cursor. 7. Although I still like the idea of having the extra dense cable for a challenge to overcome early ae2 with channels, then having the extra dense cable really expensive to have a resource challenge later. That gets you 512 channels (16 * 32). 4k disk = 4k items total. About. They are manually linked, so one input can have multiple outputs if they are all on the same sub-network. Otherwise, if no channel is left, it stays pink and you see "Device Offline". The item type cap is 61 *per drive*, so once you get 3-4 drives you're pretty much set. More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. The best way to get your head round it all (I found) is to have a length of dense cable from the ME Controller then 4 other cables as off shoots - each normal cable will take 8. The last way to get something to reject channels while actually having access to some is to have 2 equal length paths to the controller. My Very First Quartz. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. The CPU must be a cuboid, completely composed of the parts listed above; air or other blocks are not valid. Applied Energistics 2 (AE2) is a comprehensive mod for Minecraft that introduces a unique approach to in-game inventory management. AE2 autcrafting is a life saver!! I recently migrated my small controller to my twin 7x7 skeleton controllers (the second controller is for managing the p2p channels) and hooked up 80 more interfaces with 40 molecular assemblers to my pre existing 60 with 30, literal walls of crafters. /ae2 channelmode Options are "default" (8 normal, 32 Dense), "x2" (16, 64), "x3" (24, 96) , and "x4" (32, 128) to significantly. ago. AE2 doesn't have any additional thought - it has artificial restrictions and limitations that actually get in the way of optimizing your network. So with just my auto crafters I'm using 240 channels! The P2P Tunnel for ME, for instance, passes through channels. That basically broke everything. The CPU must contain at least 1 storage component. Don't get me wrong, i know a smart cable has 8 and a dense cable has 32 but what i mean is to have "infinit" channels like in the SSD (super soaryn drive) where u use subnetwork. Just disable the channels. Machine. I. For example if i built a 2x2 multi block of the controllers. • 11 days ago. Hey Sky Factory 4 players, So you decided to play on our Sky Factory 4 server? That's Awesome! this post is to give you a quick start on the basic commands to get you started! A few things before you start: The server IP is: sf4. A key thing to remember is this: AE2 has channels. rhn18 • Obsessive Builder • 1 yr. ; Function []. . The ME Dense Cable is the only cable that can support 32 channel simultaneously so it can be used as a main data line to connect to another ME Controller or branch off into 8 channel distribution lines via ME Glass Cable, ME. The file you are looking for is "common. It will either put the world into the cell or put the cell back into the world. On default configuration a normal cable holds 8 channels, a dense cable holds 32. If you just want to read opinions, then you can find a lot of existing threads by using the search bar. 2nd, you have the glass fibre connect to the controller which is essentially bypassing your P2P network. In short, RS is a direct Storage and Logistics mod while AE2 is a Networking mod with the primary focus being Storage and Logistics. So within rule 2, there are 6 corner blocks (max 3 connections), 60. Also cable anchors disable a connection. [deleted] • 4 yr. anabsolutesloth • 3 yr. This can easily be overrun when you get into auto crafting and or lots of storage locations. It only requires you to use AE2 items in the recipe for RS items, so it's not unlocked too early if you drop the mod in. 32 channels in and 32 channels out, and it only takes 2 sub-net channels so this can be a simple Ad-Hoc network. Change the "channels" from "default" to "infinite" (or "x2", "x3" or "x4") - "infinite" will disable channels completely. Networking and Channels: AE2 adds a whole new level of strategy to your Minecraft builds with its networking and channel system. the single export bus feeding my dynamos I didn't bother. . Always-craft is the much simpler way, and is what you will be able to do first. Today we are looking at Applied Energistics 2 an. Now a crafting network is completely different. When I connect a dense cable to the center of one face of the cube, the connection shrinks to a smart cable size/display scheme and shows only 8/32 channels used. . The point of P2P isn't to get more channels, simply to get more channels through a smaller cable. Channels have made AE2 harder to use and a bit less convenient but it is more nuanced and interesting to technical minded people. Angelin01. 10+, you can theoretically use the EU P2P Tunnels (Mekanism can use EU be default), but those are buggy in that version. At the end, I feel a little bit like DoomSquirter: after having done so many different inscriber and crystal growh setups, it sometimes is nice having a shortcut. I know AE2 is definitely more balanced and has more depth than refinedstorage, but AE2 has some things I dislike even outside of the channel system. Most machines will turn off once the tank is full. With the channel mechanics that are currently in place, you can place a controller surrounded by 6 different color dense cables and then place 32 p2p connections on each cable, for a theoretical max of 6144 channels per controller, so why in the world would you ever need to have more than one controller. An expandable and versatile advanced data storage system with a multitude of applications. Minecraft Version: 1. You will also need a couple of. Applied Energistics is a Minecraft Mod which contains an advanced storage system called ME that lets you store items compactly and in the way you want, as well as do intricate automation. 168. Without getting into channels deeper, using p2p tunnels, its technically possible to run up 256 channels over a single standard cable or 1024 over a dense cable. You can't have more than 1 controller on a network, but adjacent controllers form a multiblock, allowing more sides. There was a 45 minute video to explain channels, if you could watch the whole thing. 18 introduces new options to change how AE2 channels behave in your world. Think of these as data lines. That will give you 8 channels. Jul 29, 2019. If a device successfully connects to a channel, you usually see it changing color to the cable's color, and Waila shows "Device Online". The conversion to AE power is very intentionally only 1-way. There's a couple of ways to do this. As the title says, I'm playing Enigmatica 2, but HWYLA doesn't show me the channels through AE2 conduits, nor the energy in EnderIO capacitor banks and energy conduits. Turn off channels in config. Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. I hooked up a controller with 1 p2p tunnel on a face (and a quartz fibre/white cable combo for power) which feeds into a smart cable as a test. . A quick and simple video showing you how to get limitless channels in AE2. The p2p devices need their own channels. ctrl + click: crafts one ‘unit’ and places it into your inventory. Only in this case, it can be ME Channels, or whatever else you setup the P2P tunnels to transfer. AE2 doesn't play well without a power buffer and will shut off very frequently, specially when importing/exporting lots of items quickly. This specific feature (CTRL+click to autocraft what's missing) has been in RS for a few years. It is the new and overhauled version of the original Applied Energistics mod. Just looked into p2p tunnels today after reading the ae2 wiki. As you see in the following images you just need to place a ME Interface. 7, just about everything you used to know about it is now different, and there's new mechanics that need addressing. It is possible to transport energy, fluids, vis, redstone signals, light, and even space. More Topics. ago. I am doing stock keeping in my base right now using AE2 interfaces + storage buses combo. Environment. More Topics. I've added The One Probe to see if it was a HWYLA issue, but that isn't showing me channels either (though it does let me see the energy in my EnderIO capacitor banks). The level emitter have always worked this way. The channels system is awesome! A bit complicated but I absolutely love the engineering aspect it brings to an otherwise overly simple to use mod. As all cables except dense cables only can. Applied Energistics 2 - Way to increase number of items in interface's config slots. If i connected 1 cable to one controller would that support 32 channels or does a cable need to be connected to each individual controller each representing a different channel. github-actions bot locked as resolved and limited conversation to collaborators Mar 28, 2020. . AE2 Tutorials (2023) MC 1. ago. AE2 hands out challenges constantly, from the ever present channel system to figuring out how to automate the in-world (water) crafting using the tools provided. total size 29x29x9. The next lesson we need to learn about is efficiency. Without autocrafting there is absolutly no need for a controller. 18 to include ME Level Emitters, though that seems like a bit of a strange choice IMO. However. But you can't attach any devices onto Dense Cable, so you must have smaller cables branch out from the Dense Cable, while the. There is a new configuration option in the general section (channels) that controls this, and a new in-game command for the operator to change modes and profiles from within the game. ME Controllers output 32 channels per side. So it looks like each P2P node is taking up a channel. Using this subsystem, with seven machines, the main network requires six channels (5 small interfaces, one big (output)). You can configure certain items to be exported from the ME Network into the ME Interface for use with other mods. You can read more about it her: Channels . In 1. This is no longer a problem. All the autocrafting bits and bobs are still there and operational. AE2 Device Missing Channel. I have looked through the config files and the whole minecraft instance, but I cannot find out how to disable channels in ae2. tterrag1098 • EnderIO/Chisel Dev • 9 yr. It presents a tech-based, futuristic theme, centered around the concept of using energy and technology to convert matter into energy and vice versa. The drives will act a bit weird until you get all the tunnels configured with your memory card. Suppose you have 32 channels going into a P2P tunnel, you can pass those channels to another point on your network. The last bit is power. I can access all the main storage from the subnet, the main network can access everything inside. 0. If I have 10 different non-AE2 machines I don't want to have 10 different p2p tunnels or have 1 energy cell with 10 different long TE ducts. Exactly. Since Minecraft 1. Nightcaste • 4 yr. P2P Tunnel or "Point to Point Tunnels" are a versatile configurable system to move items / redstone / power / and fluids from one location to another though an existing ME Network without storage. Put all the patterns in the interface. There is a lot more to AE2 than he showed in part 1. 2 Steve's First Network . E2E will also support Refined Storage automagically, if you wanted to add that to the pack manually and just avoid AE2. Ascend. Jcb-Sm • 3 yr. The 5 sides can carry 160 channels, and since 135 are for. More Topics. Channels aren't a difficult concept to understand if you actually take the time to learn how they work and I think they're pretty fundamental to the way AE2 is designed and balanced. I imagine otherwise it could become clunky for large Molecular Assembler / Pattern Provider arrays to have to deal with yet more stored patterns. Devices from AE2 take up channels; so an interface takes a channel, a terminal takes a channel, a drive takes a channel (note that a drive can hold a number of storage cells, and always takes 1 channel). Stack that pattern up to 4 high, with only Assemblers touching interfaces, and not other assemblers. Watch on. Yes, jus to go the . There have been massive overhauls and changes to Applied Energistics when it updated for 1. Second is to simply fill a tank and use a fluid storage bus to show it to the network. Main network on that one p2p system: 56 channels / 32 max Subnetwork: 8/8 channels. Hi, is there a way I can turn off channels on my server,I can't find the section in the config file(s) for the channels. AE2 looks better overall and you get more. #9. Personally, I go with efficiency, i. You get dozens of channels for $25 per month, but spending just $15 more gets you nearly 50 channels. NotYourReddit18 • 1 yr. The standard Sub-Net connection is an ME Storage Bus looking into an ME Interface. That's cool. It's technically possible to fill up an entire hard drive with the data required to store completely empty (literally 0 byte) files. To use the P2P. A p2p tunnel basically condenses 8 channels into a subnetwork and sends those to the ME controller over one channel. P2P connections are not unique. The Interface is on the side closer to storage. I would just like to play for a while with channels disabled and see how well it plays. Think of these as data lines. Put an anchor on the bridge at the bank end and add a dense cable to the top of the controller. AE2 doesn't have any additional thought - it has artificial restrictions and limitations that actually get in the way of optimizing your network. I'm not sure what the problem is because the Dense cables that I'm using only list 2/8 channels used, nowhere. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. In between the input and output tunnels, you can use standard glass cables, as the tunnels themselves only use one channel. This item is a pack of lines containing one power cable and eight data channels. Or just go into the config and set "channels" under Networkfeatures to false. I was going to do a poll, but this subreddit doesn't allow them. AE2 seems to have way more addons to allow stuff like Botania Mana transfer and other mod compatibilities. Smart, covered, or normal ME cable = 8 channels carrying capacity. I have to connect extra cables to reach all 14 interfaces. If you use smart cables you'll see how many channels are in use. Tunnels are 1 input to N outputs. As modded_weeb wrote, you can disable it in the config files (if you have access to the server). Normal AE2 Storage Cells have a 63 item type limit (9x7) which both protect against NBT overflow, and gives each size of cell a chance to be relevant (you use more cells to get more type storage, and cheaper (smaller) cells are more cost effective; but you may need more capacity in which case larger cells would be better). More Topics. Quartz Fiber transfers Power but not channels. Each of the fluix cables should be able to carry the 8 interfaces I have attached in their respective rows, and all these channels should be funneled into the dense cables. It's basically like taking a storage cell and limiting it to only hold one or 2 or how ever many, really different items. Channel Modes. Basically, a single face of a controller can connect to a P2P input bus using a single channel. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. P2P points act as a 32 channel input to a single carrier channel. Neither. First of all is there a way to have "infinite" channels on a cable. You set P2P tunnels by crafting the default ME Tunnels, and then right clicking them with an appropriate item. That's where local dense energy cells come in, especially in remote locations. That's where local dense energy cells come in, especially in remote locations. r/feedthebeast. The only mods I presently have installed are TE, AE2 and MFR, but I am open to installing others. g. Those haven't ported to 1. EDIT: Took a look through AE2 configs and the only dimensions the meteors spawn in are the mining dimension (which I have to go through astral sorcery to get to) or the overworld (not sure if they actually spawn though). 3 Controlling the Network . 1. level 1 VT-14 · 3y Request Based Autocrafting (in mass). Get a crafting terminal (this is a world changer here). AE2 is very usable without the Controller, you get eight channels and more with a subnetwork. On Fri, May 1, 2015 at 12:37 PM, thatsIch [email protected] is definitely more powerful than Refined Storage except for fluid handling. A Controller can provide up to 32 channels per facing if dense cable is used. I usually run that cable to a dense cable that goes into a P2P back to the controller, through a regular cable. Automate the components needed to expand AE more (processors, crystal growth). I decided to go with the subnet design you talked about in your video, although I decided to put a crafting CPU on the subnet and use interfaces, instead of the level emitter/export bus approach. Every block you are connecting to the ring in the distance is going to take up a channel of your main network. Next - for bonus points, a p2p tunnel spans a network over another network. Configure Storage cells to hold diffrent types of items and change how your system stores items. all sides of the controller are fully functional and plugged in to each other creating one massive controller with the ability to add more sections if i need more channels. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. You can have a system without a controller so long as you don't exceed the 8 channels, that being said if you use different colored cables you can link. With subnetworks you can automate nearly anything that can be automated. See full list on ftb. The only catch is that you have to run a separate p2p tunnel to access the auto crafting capabilities. However ME Dense Cable can support up to 32 channels, the only other devices capable of transmitting 32 are P2P Tunnel and the. Only the interfaces need a channel. leytilera opened this issue Feb 18, 2016 · 10 comments. I have cleared space around the entire assembler tower to make sure there are no other connections interfering with the channel. I'm aware of that. There are arguments to be made about AE2 being more efficient with channels enabled, but it shouldn't really matter much in a single-player game. 10+ due to competing RF APIs. Make a pump and go to the nether and use ender tanks to get the lava back to your base, then use the lava with magmatic dynamos. An ad-hoc network only has 8 channels available before the whole thing shuts off. I was going to do a poll, but this subreddit doesn't allow them. (The more you have of them, the more of a mess it becomes keeping track of what connects to what. Place assemblers on every exposed interface face. The power ones have a bit of a power tax when using them, but it's rather convenient to be able to tap. I rarely make more than 16 of each color dense cable. Applied Energistics 2 is a mod created by AlgorithmX2 designed to compactly store items in a digital network called Matter Energy, or ME (pronounced Emm-Eee). Now you need to get named item 1 into the second inscriber which contains a different name plate press that’ll turn it into named item 2. In short, to use ID, all you need to do is use a world block exporter, with a logic card set to filter the block placed to be the one you want the flower converting, and a world block importer with the logic card set as a filter to import only the transformed product. Today is the f. From there, you can have any number of exit points. The simplest P2P setup would be a single P2P Tunnel pair. AE2 disks can only store 63 types of items. The maximum size of the connected block ix 7x7x7 (343 blocks). If you have a dense cable on the quantum link Ring, which is on the main network side, you are going to have 32 channels and 8 if you use a smart/ fluix cable, respectively. WwortelHD. My controller outputs 32 channels from one side directly into a p2p bus. In addition, they can bundle network channels to carry more channels from one point to another across a. You can always use the storage bus -> interface technique to connect additional storage networks. Use multiple cells/drives. There can only be 1 broadcaster per channel network, however you can have as many receivers as you want. This mod adds an insane. json" in the folder "config/ae2". Go to topic listing. RIGHTCLICK on the p2p with the same memory card. The ME Controller is the routing hub of a ME Network. Also when i set it to disable that doesn't work either. I'll add that this connection is directional too, which is probably where your confusion came from. #2. Keep in mind that a single controller can handle 192 channels, 32 per side,. Edit: I should add, I understand the fun of using subnetworks for organizational purposes. While leaving channels off let's you focus on whatever you're automating, you miss out on having to plan out your network and utilize P2P and the various cables provided in the mod. Considering the vanilla item system, AE2 is even great at handling non-stacking items as long as their data is consistent (in particular, freshly crafted items). If a device successfully connects to a channel, you usually see it changing color to the cable's color, and Waila shows "Device Online". items in storage drawers and connect the controller to the ME network with a storage bus. More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. Channels. 17 (?), 1. But in Minecraft you need to. RefinedStorage users I guess you fall into the channels off category. Channel Management. Making other mechanics more relevant again. 6 P2P MLG Pro . Having to wait for one request to finish before you start another can get annoying real fast, especially if any of the steps are using furnaces or other machines. It's like the regular item storage turning matter into data, but these can turn a cubic region of the world into data. to be more precise, dense cable offer 32 and normal 8. r/feedthebeast. Build a Filter Sub-Net. 5 Some examples of sub-networks and their use . Add a Comment. So you can put 32 dense cables (all worth 32 channels) on a single face of this "transport network" and then use another face to transport all the channels elsewhere. Amount of extensions is only limited by how many P2P tunnels there are connected to the ME controller multiblock structure. (3) 5 inscribers. Get a network controller going. I assume p2p tunnels can't be used to go from 1 flux duct to many. Even though it might look complicated at first it really isn't, like at all, and is such a cool mechanic to play. Easy solution, create a quantum bridge for each of your "corridors" and attach each to a dense cable coming off your controller, that'll give you 32 channels per corridor to play with. Contents. The "flat controller blocks" are in reality Dense Transformers from the mod Immersive Cables (btw the mod is great, it gives so kuch freedom and clears a lot of wire around). #1. . Amount of extensions is only limited by how many P2P tunnels there are connected to the ME controller multiblock structure. You can theoretically expand a near infinite amount of channels on 1 cable, using P2P extensions. So I have been building my AE2 system inside some compact machines, I hook up my terminal outside of the dimension, and no signal. Then it showed 2 channels. The other function of the controller is raising the amount of power the network can take in per tic. AE2 storage is limited by the confines of the Java Runtime Environment, the computer you are running it on, and your. Applied Energistics 2 (AE2) is a mod for Minecraft that adds advanced storage and automation systems to the game. Channels are not as complex as you make it sound like. The ME Network is a multi-block structure added by the Applied Energistics 2 mod. Make a canola farm, turn the canola into canola oil then use that for power (you can use industrial foregoing to automate the farming part) Make an extreme reactor and use yellorium for power. This means you can either run 4 pairs of 32 (128, 120 usable) or 32 pairs of 8 (256, 192 usable) across the quantum link since only one cable can go through it. One for all the export busses and one for all the import busses. I'm currently using the FTB Beyond pack for 1. hey all, i have 2 questions about AE2 and its channeling and p2p. Something to keep in mind is that, with the Type limit, you are encouraged to build more, smaller Storage Cells. Change the interface thats on the bottom on the 4th image. Also, you can put p2p tunnels directly on a. Slap another ME Storage bus on top tier assembler to. In one instance, I set up a production line, started adding the little bits of AE I needed and ran out of channels on that line and had move most of it over to a separate line. ago. quartz cable wont connect networks, just power. I imagine otherwise it could become clunky for large Molecular Assembler / Pattern Provider arrays to have to deal with yet more stored patterns. (A Reference Guide for the Rest Of Us) . e. As already mentioned above, most AE2 devices need a channel to work. BUT I fear I might be out of channels one day, once I have so many ME Storage Buses. craftersland. The Controller has the ability to transmit data throughout the ME Network using 32 channels per side. Glass, Covered and Smart cables all support 8 channels. 7 x 10 103 number of states, which is a formidable number. Welcome to the Applied Energistics Mod!This mod is all about digital storage and is much more complicated to it's counter part Refined Storage. Rest of the video is a more in-depth demonstration of how they work, and how to design with them in mind. Use quartz fiber to connect power only to separate AE2 network. The best way to increase the systems power buffer is with AE2's (Dense) Energy Cells. Having one big system made adding new factory additions easier, until the network had so much IO that simply breaking a cable would cause a second of lag while AE2 was recalculating the network. The first step to getting started in AE2 is to acquire Quartz. 0. Also one of the reasons TE ducts were delayed. There are 2. If you have a factory floor with 30/32 channels allocated, you'll likely be very annoyed when some machine that should thematically placed on that factory floor puts you up to 33/32 channels. Get 1 cable which has 8 channels connected on ONE of the controller cuboid face and another cable on another face without touching the other cable and you have 8 plus 8 channels/blocks you can connect to your ae2 network . If so infinite channels is probably a much better way to describe it since there are still channel-like limitations to network design. Each P2P tunnel needs a Channel and right now the Pink Dense Cable is using 9 channels because that's how many P2P. There are 16 coloured Smart Cables available to. The P2P tunnel block itself needs 1 Channel. If it's more than 8 use Dense Cables if it's less just use Normal Cables (smart cables are only needed to identify channel usage) also if you have AE2 stuff you could just use the. I usually end up partitioning disks as well to hold specific large quantity items. well then I guess you don't want to get your system working. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. It just shunts the channel load off the main network. You can use storage busses. Because if it was on a server, having someone make an extremely large network and destroying and replacing a block would cause insane lag for the server. It keeps saying missing channel, but it has a full 32 channels going to that side off the compact machine, am I missing something? Picture of setup. Not to lag. com AE2 10. Join. Much easier to expand. You need to put a bit of quartz fibre on the controller and then attach the glass fibre to that. I haven't messed with AE2 in a while, so I'm a bit rusty. But think about it: each face of a single block on the controller can carry thirty-two channels with a single dense cable. The command is: /ae2 channelmode <mode>: to change it This guide was originally created by ShneekeyTheLost. So, there are two types of autocrafting: Craft-on-demand, and always-craft. so the further the next meteor is, the higher spawn chance you have. Hey guys, I am playing Infinity evolved on MC 1. But even a second dense cable placed on a bottom corner only picks up 2 more channels instead of the other 6. This guide will only focus on item storage and autocrafting through AE2 and the foundations of a simple Matter Energy (ME) network, but please note that AE2 is not limited to just this purpose. Doesn't mean it's bad, it just seems. This is also how I automate the inscriber in AE2. Don't get me wrong, i know a smart cable has 8 and a dense cable has 32 but what i mean is to have "infinit" channels like in the SSD (super soaryn drive) where u use subnetwork. I haven't messed with AE2 in a while, so I'm a bit rusty. just got this glitch myself i run a 3 man server and the first one to connect can see channels fine after there are 2 or more players online it start acting up and eventually only showing the channels to one player. I've got a couple floors of crafting CPU's and molecular assemblers that I'm trying to hook up, but I can't seem to run more than 4 p2p tunnels over a cable, with 8 p2p tunnel devices. It is not possible to have 2 ME Controllers in one ME Network, though a multiblock structure can be created. The new micro-parts allow for incredible compact builds. In this mod, you’ll be able to craft an item called “ME Cable”. The next step is to get some auto-crafting up and running, but I'm having trouble connecting even a few machines.