Paladin with bard like tendencies. Strong and influencing, but short sighted or easily distracted. Paladin with bard like tendencies

 
 Strong and influencing, but short sighted or easily distractedPaladin with bard like tendencies  Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First

Bard is more "engaging". My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense. Business, Economics, and Finance. With the Duergar Dwarf, they get Enlarge and Invisibility. Paladins are also a bit more group oriented, with their auras and channeling and healing. Gift of the Gem Dragon - This is prob my least favourite as the damage it deals will drop in usefulness but I really like the push and the flavor of it. Also take Disguise Self and Friends. ago. Unsurprisingly perhaps, this style of play builds into a bard multiclass very well. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. 8 – Bard 2: Jack of All Trades Song of Rest 3rd-Level Spell Slots: 3rd-level slots means upgrading Armor of Agathys. Race: Hobgoblin or V Human. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots,. Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. You can lvl 5 smite by level 10 or 12, which is a lot quicker than full paladin does. The other option is to get up to paladin 7 for the amazing auras. Other than that, whatever you like. There’s a ring that lest you cast enchantment or illusion spells as bonus actions after making an attack, this works well on a bard as they have plenty of options for those spells. Bardadin - Paladin Bard Build. Though they're not nearly as strong as lore bard, cleric and wizard. 3. IF you're going Dex, this is probably the way to go. Go 2 levels in paladin picking up the defensive fighting style and using sword and board. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. superninjimmy. Add a Comment. Warlock 2. It has everything a Bard needs, though, you must take two levels in it. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. A great bard pali build I've found is conquest paladin whispers bard, just so you can freeze people in place with the frightening conversations and trade bardic inspiration for damage, which is great for when you crit. Feels like you should be able to replace a redundant extra attack with an ASI. 1. Mountain_Revenue_353 • 2 mo. Baldur's Gate 3 companions. Level Paladin for Heavy Armor and HP; Level Paladin for Divine Smite and Dueling; Level Bard for Dissonant Whispers, Faerie Fire and Bardic Inspiration ; Paladin for Oath; Paladin for Shield Master; Paladin for Extra Attack; Paladin. So I've got a Paladin 5/Bard 4 right now in a current campaign. Like 4 units distance. Take your 3 Bard (Swords) levels. The Paladin/Bard is a jack of all. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. If you only want to hit hard occasionally, having a single attack and not building out towards Extra Attack is fine. Nah, like I said it is a really popular build to just do the first 5-6 Paladin and then full caster the rest of the way. So 7 pala/5 bard and 10 pala/2 bard. I had the first level in Paladin for. I’m playing a golem (reskinned warforged) Paladin-Bard, who serves as the valet to another PC. While I agree that Swords Bard generally is the best option if you're only going to be taking 2 levels of Paladin, a Paladin 2/non-Swords Bard X build can get kicked up a notch if you go with a race that can obtain the. Take Silvery Barbs, Healing Word, Heat Metal, Feather Fall, Detect Magic, and Aid as your. Nonetheless, the Draconic Bloodline is still a D&D 5e sorcerer subclass and has to be built carefully. Grab duelling for the swords fighting style, and blessed warrior for the paladin for guidance and toll the dead. Which is more damage without question. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. Fighter and Sorcerer feel like blank slates that you can easily paste Durge's persona onto as well. Just imagine from the enemies POV, they hear a distant melody play and then out of the silence they hear some heavy clanking like armor, but see nothing. . Updated MMoM : The Tabaxi makes a good Dexterity-based paladin, but Perception is a hard skill for paladins because they’re already very MAD and typically need to dump Wisdom. Sure, bards can do a little support because part of their shtick. Now we have a +3 for all spells and weapon rolls. And because the former "15%" doesn't stack and only the latter "6%" stacks, if you have a normal support in you're team, you're only offensive synergy will either by "+ added 6% of DPS paladin's attack" or "20% increase. I'd go College of Glamour over College of Swords though. Lore just makes you better at supporting, Glamour lets you bedazzle and manipulate your foes. Tieflings would suit an Outlander, Hermit, Urchin, or. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. Like other paladins, the Bardadin is MAD, requiring high stats in three ability scores. Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. If you're struggling, there's always an option to stick to Paladin and respec on 8. Paladins are champions of holy power, heralds of thei. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. 2) Paladin 1) Sorcerer The five best classes to multiclass with Bard in 5E The Bard suffers from low damage, largely due to their debuff-heavy spell list. Rangers and Pallies, at least, have more or less always had spells. (4 or 8 levels of paladin would be your best option multi-classing, and you'd only want to take your first level of paladin at level 13) I'm currently playing a melee bard dwarf which has much worse stats. Lvl 2: Hexblade for Hexblade. Paladin is more like : You are tanky, you press buttons and give buffs, no need to put much of thinking. Plus sorcerers gain sorcery points they can trade for even more slots. Bard, Folk Hero - Revolutionary: Your people live under the oppressive rule of a cruel tyrant. He trades off some early level efficacy for a mid to late-game punch. Paladin 2 / Hexblade 1 / Swords Bard X is also pretty good. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. You can play a tanky bard or a ranged bard. and Soldier background. A Strength-based Bardadin or Sorcadin can equally work, but for that I'd want to start as Paladin (or MC into War Domain Cleric or Ranger Knight or something like that), so that I could use Heavy Armour, otherwise AC will be poor. I do like the idea of Bard with the Noble background though. You end up with the same amount of skills, just fewer choices for the fist two. For the most part he is a bard with one level…For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Barbarians are generally better at dealing damage. Vengeance Paladin 6 gives me access to armor, Protection Fighting Style, Lay on Hands, Aura of Protection and support spells such as Bane, Protection from Evil and Good, Bless, Lesser Restoration, Hold Person and Cure. In the table top, a tenet of the ancients is. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. You end up with the same amount of skills, just fewer choices for the fist two. That focus was on spell casting, with the benefit of better armor for durability and some Paladin smites for fun. You can do an extra 1dX based on bardic inspiration or get +1dX to hit and deal +10 damage. I’m going to second u/Rhythm2392’s Paladin 2 / Swords Bard X. Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. All you want paladin for is divine smite and that's it which you get at level 2. Bardadin is the slightly more melee equivalent of the Sorcadin, and works very well indeed. #3. Hello everyone, I'm looking for some clarification regarding using spell slots to smite as a paladin. So with a DEX based paladin could be. 1st Level Bard Spells: Bane, Disguise Self, Healing Word, Silent Image. From Bard, you've got Magical Secrets, which are also excellent. I would like to play a elf-related melee focused bard with a 2H (if that is possible). Point buy: STR14, DEX9, CON15, INT8, WIS13, CHA16. Typically, Paladins stick to a moral code prescribed by the deity they follow. ago. Pulling off the role-playing of a paladin with charisma like that is tough sledding. Ancients Paladins do tend to do well with a Paladin 7/Bard 13 split. CryptoHalf-elf is probably the better race here anyway - as a valorous bard you base on cha and con, and they get bonuses to that. He can diplomacy, he can fight, he can tank, he can heal, and he can buff. I kindof like the idea of adding 1-4 levels of hexblade warlock in there because I've got this spirit in my weapon, it's not an intelligent item but it's goes. Bard 14/Paladin 6 would better fit that mold. You're getting Aura of Protection and Extra Attack from Paladin, as well as an actual Oath and Channel Divinity. I'd pick paladin for frontline and bard for support, those two would work amazingly with anything the player chooses to play. Paladin is more braindead, I mean, everything but 1 skill buff/shield is press and effect, no matter where your alies are. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. The two handed greatsword can't utilize either of those fighting styles, so changing it out for a sword and board or dual wielding (not to sure about this one being very effective) might feel better. His backstory is he was kidnapped as a baby during a drow…STR with great-weapon fighting style and great-weapon master does a lot more damage than DEX. If you multiclass into a martial class that gains proficiency with heavy/medium armor/shields and also gets an extra attack, the valor bard’s best subclass abilities often become redundant. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. ago. Paladin. I’ll add another reason. No, that was part of comments that paladins have less attacks somehow and was adding on that a paladin can MC just like a bard can. e. I have all 3 and have no issues finding. 15 temporary hp and 15 damage when we get hit. Paladin Ifrit Bard Of Serenrae. Bardadin - Paladin Bard Build. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Paladin/Bard Smite Question. 6 levels gives you an oath feature, extra attack and the almighty aura of protection. at medium party skill levels (reclears with decent players who will make occasional mistakes) paladin is better because it offers the most consistent over time healing and shielding while still giving damage buffs. Sorcerer/Wizard. Paladin 2 -> Swords/Valor Bard X. 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. You end up with the same amount of skills, just fewer choices for the fist two. Can be granted by: Level 1: cleric and war domain cleric. For context, my character is a Leonin Lv. Paladin 2 / Swords Bard X / additional Paladin 1 sometime (Redemption) - This guy gets Paladin 2 first to get heavy armor and shield proficiencies, smite, and a fighting style (Defense). If they're wielding sword and shield then they definitely aren't using a musical instrument as an arcane focus, and they can't use their holy symbol on a shield for their bard spells. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good start, though obviously bards lack some tools like metamagic and some spells that really makes the sorcerer multiclass sing. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. Generally recommend going to Paladin 6 before branching out unless you plan on a bard college with extra attack. 3. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. The problem there is you wouldn't get spirit guardians and fireball until level 11. Level 4: Paladin 1/Bard 3 (College of Lore). Came here to mention mixing paladin with sword's bard (Bardadin), but it looks like a few other people have it covered. I tend to create characters because I like them, not for power (e. You are one charming dude. Okay, I would break it down like this: 6 paladin, get cha to saves 5 bard, get SR inspiration (probably whispers bard, as you already have xtra attack and no need for extra spells either) 1-2 warlock hexblade. My team consist of astarion,. Bard is more of a support role, unless you were a Swords Bard. Please do keep in mind that if you plan your build around what it looks like at level 20, you’re going to spend 100+ sessions of your game waiting to get where you want and ~5 sessions actually playing your character you’ve been dreaming of - assuming you ever. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. The character is a Paladin 8 Lock 3. The only skill on paladin similar to that is godsend law (depending on build holy area). Just like on a Sorcadin, either Paladin 2/Bard X or Paladin 6/Bard X is typically going to the best choice for level splits. Means we can just let Dex sit at 14. But they still play vastly different than a full caster with harsh blasting spells. In that case since you already have extra attack you'll be better off picking college of lore over swords. Looked around the table one game and every spell caster had a spell DC of 11 or less. Preserve Your Own Light. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. College of Whispers is a good option, although Lore, Valor, and Swords are also solid. Going with these two classes provides perfect synergy. Going with these two classes provides perfect synergy. Paladin has basically three break levels: 2, 6 & 11. Paladin / Cleric (Image Credit: Maven (Chris C. Paladin’s Aura is just that good that it’s worth delaying spells for it. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. And in the Races rap, in the elf section on resistance to charm, the paladin said you could have just asked or something. There are a few nice builds for Bards: Classic vanilla bard. That said, a single level of cleric is really nice for. I'm currently playing a Half-orc Lv3 Paladin of Glory and have been thinking about some multiclassing in the future. For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. Until then, you're a standard S/V Bard. Paladin is easier to play, but more "boring" to some people. B Tier: Destroyer, Scrapper, Shadowhunter, Sharpshooter, Soulfist. Given feats, it probably makes most sense to do Devotion Paladin 8/Sword Bard 4. Dueling Fighting Style with rapier/scimitar and shield. Think C-3PO if C-3PO was built like a brick shithouse and infused with the divine energies of the goddess of tyranny. It's also important you don't delay the 5th level of a class. I found that, i really struggled for level 2 spell slots. 2. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Delight in song and laughter, in beauty and art. Get Booming Blade as fast as you can to supplement your melee attacks until Swords/Valor Extra Attack kicks in at Bard 6 S/V Bard 6 -> Paladin 2 -> S/V Bard X. Paladin 2 / Hexblade 1 / Swords Bard X is also pretty good. Paladin as a really consistent healing and shielding play. Variant human glory Paladin who takes Mobile feat at 1st level makes for a uniquely illusive (and tanky) play style, this Paladin is not at all the supportive type that nearly all the other oaths allow for, although you still have many good options to support. Either way (or if staying in bard) I'd put your dex to 16. Paladin isn't weaker than Bard nor vice versa. Posted by u/[Deleted Account] - 1 vote and 3 commentsStarting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense. This is why a lot of people 'water' down bard with stuff like Sharpshooter. 3. Paladins are champions of holy power, heralds of their faith and smiters of the unrighteous through divine favor and martial prowess. Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. Bard 18/ Hexblade 2 is a very strong and popular blend. Dex will have your AC scale with your Dex, Str will allow you to equip heavy armor and basically ignore it. Best. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. Bards get their magic by echoing ‘the music of creation’. Paladin/Bard MultiClass [5e] I currently have a Human Var. I’ve only played a handful of characters so far but I gotta say I’m having the most fun by far playing a Minotaur Forge Cleric. Silverblade1234 • 2 yr. superninjimmy. I like college of lore personally. A bard in service to the god of entertainment can act like a paladin, and also enjoy the 6th level perk of whichever college you choose. Extra attack at 5 and aura at 6 are huge. Probably go 1st level Paladin for weapon/armor proficiencies, and at level 10 have a Paladin 2/Glamour Bard 8 split. • 27 days ago. It's much more obvious when a bard puts down a healing area. Compared to a level-10 paladin, a 10th-level character who mixes 2 levels of paladin with 8 levels of sorcerer or bard gains 1 level-3 slot, 3 level-4 slots, and 1 level-5 slot. Just lovely. This seems like it works well thematically, but it also adds significantly more smite slots, gives not one, but two fighting styles to the barbarian, gives expertise, and adds the sword bard d6 to the number of double-able smite dice. There’s like 0 bard in Gabriel and you don’t have to be a bard to have a charisma stat. 2 levels of Paladin gets you the weapon proficiencies you want, access to 1st level Paladin spells to help with a bit of. #15 Jul 22, 2020. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. That said, a single level of cleric is really nice for bards, and can help with the "divine" aspect of your character. 1. In almost all cases the +1 is trash, for bards +2 is huge but oyu need a 9/7, for palas +2 are awful, ayaya is same as bard. Paladin Bard Warlock Sorcerer Multiclass. Not to mention each class makes up for weaknesses of the other. Playing in a pirate campaign, in a homebrew world as an Aasimar Vengeance Paladin 6, Hexblade 1. Bardadin - Paladin Bard Build. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. Paladin/Bard: Inspiring Battlefield Commander. Paladin 7 is very powerful but I'd probably go into Warlock rather than Bard. The Oath of Redemption Paladin is an undeniably novel take on the class to begin with, focusing on extreme pacifism and social skills in order to de-escalate conflicts before they begin. Both of these colleges benefit greatly from the extra utility offered by these. Much like the paladin, the antipaladin gains their power from their twisted and evil personal code and do not necessarily need to worship a single deity. The best race you can pick for a Lore and Swords Bard is the Human or High Half-Elf. . For Paladins it's "the strength of their conviction". ago I agree, accept I’d jump off at level 6 for most paladin subclasses. Bards are damn good. Cleric - excellent AOE damage, plus some utility and high-level healing spells. The Alert feat is one of the best ways to push your initiative up, especially since it eliminates any chances of you being surprised. You end up with the same amount of skills, just fewer choices for the fist two. Bard, Entertainer - Traveling Performer: You use your musical or performance talents to excite and amaze the crowds, earning fame and coin for your impressive skills. Lore Bard fits well with the personality concept because of Cutting Words. Spells like dissonant whispers (3d6 psychic, save for half, and loads of op attacks), Vicious Mockery (less amazing with frostbite, but still great and funny), and Faerie Fire (advantage and invisible creatures) are fantastic support spells that can be overlooked. Level 2: Paladin 1/Bard 1. If you dont want to use a two handed weapon then you should definitely do the college of swords. This isn't a videogame where drawing enemy aggro is a mechanic or guaranteed at all. zenprime-morpheus DM • 6 yr. How reasonable is it to bring Bard to 4 and then Lock to 4? Should I take the 4th Lock level and then bring in the Bard levels? If anyone has examples of a Bardlockadin, I'd love to see some examples. That combination makes for a great Paladin. He has to behave in a manner that is worthy of his hammer Mjolnir. But a rogue is a clever con artist as much as they are a sneaky thief, and the bard class skills and abilities open up a world of abilities and subtle tricks that can be used to take what you need. Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. Divine radiance shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. If you're looking to sink serious levels into a multiclass, I wouldn't suggest Swords or Valor since you've already got Extra Attack. You get sword maneuvers and a lot of useful spells from bard. Heavy armor and a nice list of martial weapons, maybe pick up green flame or BB with Magic Initiate for mainline DPR, then at level 7(bard 6) pick up Aura of Vitality for CRAZY healing power. Using a glaive. Annoyingly. This way you can still unlock 6th level spell slot and also cast 6th level wizard spells like chain lightning, or globe of invulnerability. You end up with the same amount of skills, just fewer choices for the fist two. Level 6: Bard 5. You could also switch Str and Dex for a Dex character. I'd just like to chime in that with your stats, you could also make a good Paladin 2/Swords Bard X. Since Paladin don't get too many spellcasting options, I multiclassed 1 level into Bard. Preserve Your Own Light. ago. A great bard pali build I've found is conquest paladin whispers bard, just so you can freeze people in place with the frightening conversations and trade bardic inspiration for damage, which is great for when you crit. Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. Bard. Bard is, in my opinion, the most "jack of all trades" class amongst the lot. I just played this for like a year, really enjoyed it. As a mid to high level concept tho, I love the Paladin 2/Sword Bard 18. It's a relatively simple concept: pair Paladin with a Charisma caster like Bard, Sorcerer, or Warlock to take advantage of their combat. From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it. You also get access to the Blade Cantrips to make your melee damage relevant much earlier than you would without Extra Attack. Warlock 3 grants you two extra 2nd level spell slots (renewable on a short rest) that can be used to smite or heal yourself, without costing you the ability to cast 5th level spells. So if you don't want to play a tank just play whatever Bard you want. Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. Barbarian giving you a consistent source of advantage is very strong on a smiting paladin. Sorc is a better spellcaster, but bard will give you his perfomance buffs. Paladin + Bard portmanteaus to Balladin, so that's my suggestion. The first Bard Build I’m going to show you is a College of Swords Level 6 Build. I’m going to second u/Rhythm2392’s Paladin 2 / Swords Bard X. He trades off some early level efficacy for a mid to late-game punch. ccjmk Bladelock • 5 yr. The Paladin/Bard is a jack of all trades of the highest caliber. Starting Paladin is fine for T1, but then at T2 you’re going to be behind in the damage department because you won’t get 2nd attack until level 8. War caster is what I'd go with at level 4 as well. Paladin would be mostly smiting and Eldeitch Blast for range as well. The Cleric is less common, usually it is Sorcerer or Bard, but it is the same philosophy, you just take a hit to your Charisma score to put some points in Wisdom this way. For context, my character is a Leonin Lv. Especially since bards are 2/3 casters so their spell progression is slower than full casters. Jack of All Trades boosts otherwise lackluster initiative. I would go for fallen aasimar, if they are in, and if not, then, either half-orc, dragonborn, or even a drow/half drow. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. What you gain by selecting the. Satyrs are a cross between humans and nature spirits and appear like a half-humanoid, half-goat hybrid. Adding action surge lets the paladin build out nova your bard build. Vengence paladin 8/ Sword bard 4. More levels of monk are not worthwhile: bard music and magic offer far better growth potential than anything left in the monk class. Paladin is probably the more forgiving of the two choices as it is more independently capable and as long as you have a smite evil left you have a solution that ranger between alright and good. IUSUZYSANA • 3 min. If you want to focus on weapon damage, I think Paladin is the best bet. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. Paladin 2/Lore Bard X, Swashbuckler 10/Swords Bard 10, Lore bard 6/Sorcerer X. C Tier: Deadeye,. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots, spell options, and bardic inspiration. Sign In; Cart . Classic (Customized Origin) VGtM : +2/+1 increases, Darkvision, two skills. 6 levels of swords bard, 2 levels of paladin for smites and 4 levels of abjuration wizard for spells learned from scrolls. Pack on half plate, a shield and a rapier, and start smiting with your spell slots, and using your blade flourishes to skyrocket your AC. . Not much use to take bard 2 if your only level 10 for the last fight. It's resolvable a few different ways. Full spell progression plus psychic damage on a good number of hits is solid. POV: You're a Vengeance Paladin in the Goblin Camp. Satyr Racial Stats 5e SO, What was the most fun way you have played a Bard? i had a short lived Bard that made it level 3 before he met his demise. If I had to choose the two next companion classes. Fair point (advantage works out to a +3. For the extra attack I know, I've read that waiting for the level 6 to obtain the extra, wich. Hit Points: 45. So, perhaps the enchanter is the choice. Bards don't buff. Feats: magic initiate: wizard and magic initiate: warlock. bard has more shields/heal, Paladin has larger atk buff AoE and uptime. Imagine being in front of the King (or some important NPC) and suggesting they take a certain course of action because it is the most sensible. The sorcerer/paladin combo is widely regarded as one of the best multiclass pairings in the whole of D&D 5e. Settled on Paladin/Bard…So I've got a Paladin 5/Bard 4 right now in a current campaign. Just lovely. Paladin 2 into Bard X is another one that is better saved for a high level start. The bard spell list is a good smorgasbord of magic options for a character who won’t be casting as a primary function in combat. Say 12+ minimum. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. For level 1 i would often use shield of faith, or protection against good and evil. The build comes online at level 6. Suddenly, an enlarged Dwarven Paladin comes out of nowhere swinging a hammer and smiting enemies, using misty step to close the gap. You are one charming dude. Bards and Sorcerers for that reason, are one of the best multiclass combos. 5 on average bonus I think). There are a few things to consider, actually getting these features that you want to use and being able to use them. 2. See moreYou take bard levels to give you spell slots, but Paladins get lots of good features through L8. 3. Paladin is a strong class that can get really high burst damage, but other classes have significant advantages as well. You misunderstand class/class means multiclassing so a bard/paladin is a bard multiclassing paladin. You basically play like a Paladin with better casting. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. Wizard feels off cause you start as an amnesiac.