Mo2 overwrite. In that folder find GenerateFNISforUsers. Mo2 overwrite

 
 In that folder find GenerateFNISforUsersMo2 overwrite  They are installed just like any other mod

Installed/enabled mods, file overwrite rules, plugin order, plugin groups (LOOT groups), and plugin-to-plugin specific load order rules all have their own screen. In the dialogue name the mod "BodySlide Output". d7856852 • 1 yr. Activate the mod in the left pane then place it just above your bashed patch (if you have one) in the right pane. Mods with INI files can override specific game INI settings if they are defined. Right-click and select Remove Mod. . I have a few questions: Do I install MO2 from the website again, or can I create an install from the files I've backed up?hidden files in overwrite folder and i have the latest 0. The way MO2 adds new files is to follow three rules: If the file already exists in a mod then that file will be overwritten, nothing will appear in Overwrite. Mainly for MO2 users to prevent the INI from repeatedly generating in their Overwrite folder. Add CK as an executable (Tools > Executables) and select the new Output mod for the Create Files In Mod field. Tsukino_Stareine • 2 yr. Post only the "usvfs-*" log here or in PasteBin. 3) Run bodyslide in MO2. The MCM has been released for Fallout 4 and has a few issues with MO2. Then click the "High" setting to the right of that. A lot of tools will create files in the overwrite mod folder, to avoid having to manually move those files into their own folder (or cluttering the overwrite folder) do these steps: > Right click on 'overwrite', select "All Mods", and then select "Create Empty Mod. MO2 Overwrite folder??? i dont know what to do. However, I can virtually guarantee you'll have a ton of flickering in-game. I also believe that mods turn red when they are overwritten on the Mod Organizer 2 screen. also shows you the new location of files and how it is easy to stay from from CTDs. -Used overwrite folder through MO2 to merge with MCM -Launched FO4 no changes changed settings still didn’t save after load/save -Tried to overwrite manually also didn’t work Sorry also new to fallout 4 modding. Open game folder (button in MO2 to do it, or 'browse files' via Steam library) Find plugin and associated *. Click on the Open List Options icon above the left panel (tools icon) and select Create Empty Mod. GP says that whenever you create a new mod or modify something via a 3rd party tool like SSEEdit, the contents. Last edited by ken; Apr 28, 2022 @ 5:50am < > Showing 1-8 of 8 commentsMo2 is essentially just a list on one side and a list on the other, and they signal dependencies and conflicts simply by a color that highlights the mods the overwrite and symbols that show you if there is a conflict or its outdated all right there, no needing to open up other areas of the mod manager, its all layed out right before you in a. I have only been on Gamma for about 6 months, as well as 1. I just realized the logo mesh was being overwritten by one that somehow ended up in my overwrite folder (MO2) *facepalm*. 97 and resolved it by moving my SKSE directory back into the overwrite MO2 Directory. The mod name will be greyed out in the. It was kind of torture - manually restoring all behavior . r/skyrimmods. Choose MO2 > overwrite. This section of the guide walks you through three steps; creating an empty mod in MO2 for the cleaned files, cleaning the files and lastly moving the cleaned files to the created empty mod. Expand the Advanced section under Game Data Path. but i couldnt change mo2's settings to. Rightclick on the bar overwrite, check the folder > open in explorer, you should have a file called meshes. Perhaps you've moved the newer presets to a separate. This is what it says in MO2's overwrite file when I go to the Net Script Framework folder it has a folder that says crash so I'm hoping that's the only issue. Go to the Downloads tab in MO2. The # symbol is simply used to keep the separators at the top in the mods folder. 76 Posted January 15, 2017 I'm finding the latest MO2 very smooth and efficient for my Skyrim SE - almost back to the good old days. 예를 들어 같은 드라이브에 스카이림과 폴아웃 4를 동시에 설치하는 경우 가끔 MO 설정이 엉망이 되는 경우가 있다고 알려져 있었다. If it's a different computer on the other hand install SSE. dll" INI file: After first launch plugin creates an INI file at following path - "DataSFSEPluginsSaveTweaks. This should take you to the folder containing the modding data which will includes the mods, profiles, overwrite and downloads folders, along with a configuration file ModOrganizer. MO2 can be downloaded from GitHub or Nexus Mods. go to long top right dropdown menu. Following these steps, you can tweak MO2 overwrite orders until your mods all play nice together in-game!Use MO2 to install all your F4SE mods and those folders will be created normally. File inside a BSA, will overwrite one with same path/name that is inside a BSA that has a lower priority. . Doesn't necessarily create problems, but since loose files always overwrite bsa regardless of the order in mo2, unpacking it may cause the unpacked files to overwrite other loose files depending on your file order. Then run the game from outside Mo2, install the CC mods, close the game, open MO2, make sure the CC mod plugins are activated and run. If you install/remove new animation next time. hmm And then if you go to delete the grass mod in MO2 you delete everything out of the overwrite folder. go into 'edit' from MO2's dropdown menu, and make sure to check the option of 'creating files in 'this mod' instead of overwrite'. When you run GenerateFNISForUsers, the files should go into a mod named. BodySlide will send the meshes to the overwrite folder in MO2, found at the very bottom of the left-side list of mods in italics. because of the way mo2 is creating these folder paths, the data files arent saving. The multiple opening and closing windows is normal for FNIS. Create 2 Empty Mod Folders in MO2. [JSLOT] MO2overwriteSKSEPluginsCharGenPresets [RaceMenu] MO2overwriteSKSEPluginsCharGen [BodySlide] MO2overwriteCalienteToolsBodySlideSliderPresets put them all in. ini in Mod Organizer 2 Skyrimprefs. If you do not plan on clearing the overwrite, then ignore this warning, as your cleaned masters are contained in it. esp. 6. When i click the overwrite button, it does nothing, which i'm pretty sure means there aren't any overwrite files, but its warning me that there is. But i also followed Ilja's tip. You can make a blank mod, call it something like BodyslideOutput, and then use the option to have the bodyslide output put into that folder, and not the general overwrite folder, thus allowing you to swap profiles easier. lower down the displayed list when sorted by the "Priority" column) take precedence, therefore when you launch the game with a given set of mods activated, the game sees only the files that it would see if you'd installed the higher priority mods after the lower priority ones, &. It says I can disable it in the settings, though I'm a bit wary, because it looks like the function for warning about overwrite files is bundled with other. e. The problem is, i do have it under my MO2 folder not the steam library. As far as telling what goes to what mod in overwrite you just kinda have to look at the file/folder names. MO2 uses a Virtual File System, the mod files are showed to the game and programs that are launched from MO2, but they aren't actually in there and instead each mod is kept in its own separate folder, so no files actually overwrite each other and you don't duplicate hundreds of mods as the access to the files are simply redirected instead. One of them has a dropdown menu of its own that lets you create an empty mod folder. ago. You should also see a highlighted mod when you click on a mod to let you know if it is overwriting a mod or being overwritten. Those mods are highly incompatible and overwrite each other. setup to run. If you don't want this behaviour, Bodyslide offers the ability to output to a custom folder. Sounds good. Meshes should overwrite Vanilla and mods unless the mod indicates otherwise. e. Generally you want to move files out of Overwrite into either the mod that generated the files or into a new mod immediately after the files are created. The main difference between the two is that the virtual file system (vfs) used by Mo1 does did not support 64bit games. Differences with Mod Organizer 1: MO1 and Mo2 can be considered different programs. ModGroup file into your USSEP mod. ini, falloutcustom. I used vortex and the settings saved but then the menu didn’t pop up. ; Done! Run the game as usual by selecting and running Oblivion from the dropdown menu. its mainly if you want to control any load order conflicts and make sure. Close the. Overwrite files can either be left alone or put into their own mod. This will create a shortcut that would launch MO2>SMAPI>Stardew. could try leading it to your MO2 Exe but if it works, leaving it blank is probably best. If you don't want this behaviour, Bodyslide offers the ability to output to a custom folder. OVERWRITE FOLDER: The overwrite folder is found at the bottom of the left pane, and is used to store files MO doesn't recognise, because it doesn't know where to place them. This video walks you through how to leverage the excellent MO2 Profile Management system to preserve a beloved mod list and game save, while also being able. When a mod, application or other tool run via MO's VFS implementation attempts to create or update a file, it gets redirected to the Overwrites folder. SSE should be there. Hello Keeping a long story short am looking to see if there's a way to quickly find and remove overwritten files by installed mods through a function of sorts in mod organizer in order to minimize space usage, am using a heavily modded Skyrim atm just going through optimizing textures and the lot and going through the mods one by one to. 0. MO2 & CS:If you run Construction Set through MO2 to alter a mod, CS will still save the . Which to me sounds like SMIM should overwrite BDS. i drag and dropped the nemesis archive into my mo2 downloads, installed it, launched it, it gave me an error, which i ignored. This will show you what archived files are overwriting other archived files as per the left pane's. Activate the mod with the master. Also thanks for making this mod, these are perfect to drop into main menu randomizer to see some fresh artwork. open the archive and copy the file named rootbuilder. Any reason for this? I renamed the mod with the STEP category prefix in the left pane. robertgk2017. I recommend, though it isn't strictly necessary, to clear the Overwrite folder before beginning the cache. esp from the mods window to the MO2 Overwrite window. exe from within MO2. MO2 assumes that mods you have sorted to have a higher "Priority" (i. hope this helps. MO2 unlike MO can handle skse plugins. Any mod that generates files is going to drop stuff in Overwrite unless you configure it otherwise. tes file is saved at all,. If a tool used through MO2 creates a file it's placed in the overwrite folder by default. A mod that installs after another will completely overwrite any conflicting files installed by a preceding mod. nif 和贴图 . Differently named BSA's in MO2 (and Vortex) always follow plugin load order. Right-click on the word "overwrite" and select "Create Mod. Double click on the mod Grass Cache - Combined. ini don't go to the Documents folder. ini, custom. Installed/enabled mods, file overwrite rules, plugin order, plugin groups (LOOT groups), and plugin-to-plugin specific load order rules all have their own screen. Batch Build is run, Build Morphs is checked. 2 Anomaly, and Mod Organizer 2 with stalker. it outputs both to temp windows folder and to MO2 overwrite folder. Then drag the mod you want to overwrite below the other mod. . After running it everything it generates will be in Overwrite. Find the Skyrim Together Reborn mod. 0 Contains a path template which may simplify the process for some. Previous step : 10. AutoModerator. . Check Overwrite Steam AppID and enter 202480 in the textbox Click Modify Click Close Now try to run Creation Kit and hopefully (crossing fingers) it actually runs this time. In the normal Windows file system, the Overwrite directory exists in. Then right click overwrite > Create Mod. I have both wearable lanterns and simple knock se along with a few other SKSE plugin mods and they all work through MO2. Launch the game. Setting entries included in this file will overwrite the values defined in either Fallout. jslot. I assume you have already done that. Mod Organizer 2's file path is C:Modding and C:UsersumutgAppDataLocalModOrganizer. #ModOrganizer 's #Overwrite mod folder is a source of frustration for new modders and. Since xedit will create different files for every new mod, it would be best to either keep the folders in your overwrite folder, or to go into the MO2 program settings, where you can select "Create Files in Mod instead of Overwrite" which should redirect the backups and the cache files. Note the actual order of overwrite, with the bottom bullet being the one to override, and the top bullet being overridden: ESM "Master Files" ESP/ESL "Plugin Files" (Can use LOOT suggestions) Mod files (Uses MO2 Priority Order) Overwrite (aka loose files, overrides everything else)That's the whole point of MO2 you don't overwrite anything you just move the mod whose got the files you want to be the conflict winners below the files you want to ''overwrite'' , in the left section pane just drag and drop, it even comes with a thunder icon that when you click it tells you exactly which mod it is conflicting with / overwritting files from. I recently moved from Vortex to MO2 so i have had to relearn how to mod using MO2. Of course I keep the nemesis homemade mod at the highest priority so that it can override everything it needs to write. Meaning, even if example mod 1 include. Make sure that CK is installed to the game folder, so that CreationKit. exe (found within the 'DynDoLOD Standalone' extracted folder) to MO2 using the cog icon, and add the following argument to both: -tes5vr - Add the 'DynDOLOD Resources' mod to MO2After completing the Quick test and exiting the game, you may notice that an SKSE folder with a load of the files was auto-generated and placed into the Overwrite folder. So i need a converter or patience and just type over the value's. Tannin42, on 04 Feb 2013 - 08:42 AM, said: Â Â Â @X-buZZ: MO doesn't delete files, "Optimizer Textures" does! What the tool does is create a new. Then simply check select the empty mod you created, and any files that executable outputs will save to your new empty mod instead of the overwrite folder. MO2 is awesome, just a shame it was never finished. copy/paste the the tes4lodg stuff in there, then run the . Mine are sitting in the default overwrite folder: MO2OverwriteSKSEPluginsCharGen*. When the plugins are generated, records from the last plugin that is the winning overwrite are copied to create the DynDOLOD plugins and Occlusion. There's also experimental support for using MO's file system and linking to achieve a similar result. This is an INI file for po3 Tweaks so it makes the most sense to move it into this mod. Switch from NMM or Vortex to MO2. . MO2 on the other hand, even if you've installed NifSkope as default windows application, MO2 refuses you to preview conflicting NIF. If you do this, every time you run FNIS, it'll automatically create the files in that new folder you made, instead of 'overwrite'. Ah! So if I only have 1 Separator, it won't work and I need to create all my Separators before using that feature. bat from within there. If the file does not exist in any mod but the executable has a "Create files in mod" defined in its configuration then the file will be sent to that mod instead of Overwrite. To add BodySlide: Title: BodySlide For Binary go to your MO2 mods folder and into the bodyslide folder, then go to CalienteTools>BodySlide and select BodySlide x64. Balmung6 • 2 yr. MO2 has two main panes: plugin pane (right pane) and install pane (left pane). This is what MO2 is good at. For me it fixes by puting it in MO2overwriteingamedataconfigspluginsspatial_anomaliesGo to file>manage instances. MO2 Overwrite question . The overwrite folder is always the last thing in the load order, and it usually should be clean/empty because typically mods that add to the overwrite folder do so from automatic patchers or if the mod saves some data to the hard drive during gameplay. 1. Inside the Overwrite folder there's a folder named MWSE. esp and I have my plugin with the changes saved. • 3 yr. Delete the content of Overwrite and run the tools again where necessary. Create a MO2 install folder out of the overwrite and call it Game Junk or. This is a written step by step process that I have learned through watching online guides and trouble shooting myself. Create a MO2 install folder out of the overwrite and call it Game Junk or anything you want. But the presets are all in XML. Go over to the right pane and click on the Data tab. Repeat original step 2 and navigate back to BodySlide. Create a single mod from Overwrite (right-click Overwrite > Create Mod), which only removes the warning and doesn't actually tidy up the files. Of course I keep the nemesis homemade mod at the highest priority so. The bigger the number the higher the priority of the mod. mo2の内部の内部まで把握する必要はありません。 表面上なんとなくの使い方がわかっていればMODは入ります。 もっと高度に使いこなしたい場合はその限りではありませんがそうするとゲームプレイを純粋に楽しむ時間がなくなっていくので程々にしておき. This result is on a profile with only . Double click on MO2 overwrite (at the bottom), you should have this. Start the game. What should I do? I even gave permissions to SKSE,Skyrim,Steam and MO2 with fire wall. Game is up to date and legal. okay, i have some free time. Hey, so me and my mate are trying to get Skyrim Together Reborn working to play coop however, no matter what we do the game launches at a weird resolution of 3680 x 2134 in windowed borderless. ini's to edit ( fallout. #8. It's not related to your CTD though. Cool, thanks for all the info!To force LOOT to sort plugins as expected, or desired, I edit the Groups Editor. I can still play the game just fine if I leave those files in the overwrite. Sometimes the file <my-plugin-name>. After any hotkeys are set the resulting output will be written to the overwrite folder and a mod can be created. ini folder/file. ; Right-click on Data Files ; Click Set as data files directory I am, however, thinking I'm missing something or doing something wrong. TexGen output needs to overwrite DynDOLOD Resources and also any other assets from other mods. The mod should be directly placed under Grass Cache - Winter. I backed up the MO2 folders: Mod Organizer 2, MO2 Mods and MO2 Overwrite. Make a new folder where you want to save your mods. Don't use it myself, though. I assume you have already done that. I know how to get rid of them. There's a practice currently in use in Wabbajack installs in which the game install is nested in the MO2 folder itself, which keeps that particular game root folder unique to that MO2 install / mod list. ini" If you are using MO2 - it will be here - "MO2overwriteSFSEPluginsSaveTweaks. 実際の例を見. Extra note I use my Game Junk folder for any mods that generate files during the game. ago. Double click on MO2 overwrite (at the bottom), you should have this. ini or FalloutPrefs. bat" with a text editor. Double-clicking will show you the contents. Let's Start With The Basics. Create a folder named "Root" in it. hkx files of many-many mods (I have over 1300 mods set with hudreds of custom animations. Be sure if you are using MO2 to place Community Shaders above (lower priority) all of its shader feature mods. then i created a new folder called Nemesis Output, where i put all the files from the mo2 overwrite. " If I didn't explain this well enough (I probably. Running a program from MO2 will write all of the files in MO2's "overwrite" folder instead of the usual data folder. The MCM has been released for Fallout 4 and has a few issues with MO2. Create another new empty mod in MO2 and name if after your own mod. You should also have an "SSEEdit Output" mod toward the bottom of the left pane. Like when you have a mod that creates an ini settings file or log file during the game it will go to Overwrite after you close the game, then you have to put that file into the. ini/. Because of this MO2 has a completely new vfs library (called usvfs) that was made to support 64bit programs as well. So it’s a good idea to make sure it’s empty before you run the engine. MO2 can cause some of these issues if you open the Creation Kit/Archive extractor from MO2. this is because SKSE resides outside your Data folder , and MO2 only manages files that would be installed inside the Data folder. Hello, I'm new to MO2 and was happily installing mods into Skyrim SE (Avoiding AE for now until more mods are. Files in the overwrite folder are always loaded. 4. You can use them as-is. Create a new empty mod in the left panel of MO2 and call it "Creation Kit Output". To edit the settings for a file, locate the file you wish to overwrite and hover over the file name. 1. For the CK executable settings in MO2, the fields should look something like this: Binary: C:GamessteamappscommonSkyrim Special EditionCreationKit. This can be overcome by creating an MCM menu in the vanilla games data folder and copying each mods MCM there. WARNING!!! Delete anything else you have in the overwrite to only keep the meshes and textures folder. Also if you use MO2 and run CK through MO2 then the created script (pex) will be instead placed in MO2's overwrite folder, so the original script (pex) will not be changed in this case. Under game hit the advanced arrow. MO2 & MGE XE: For distant land creation MGE XE will need to access your MO2 mods, so you'll need to run MGE XE through MO2. That is better, yeah. premium; 1,051 posts;Apparently i have overwrite files according to the warning MO2 gave me, but I don't. In the normal Windows file system, the Overwrite directory exists in. The Install instructions in the manual say to Install 1) DynDOLOD Resources, 2) vanilla billboards and then 3) billboards for tree mods in the same order as the mods. Differently named BSA's in MO2 (and Vortex) always follow plugin load order. Drag and drop the renamed files from the xEdit Backups folder to the Data directory and choose to overwrite/replace, if asked. Tannin42, on 04 Feb 2013 - 08:42 AM, said: Â Â Â @X-buZZ: MO doesn't delete files, "Optimizer Textures" does! What the tool does is create a new. I don't know if I have to post a Modwatch link with my mods in this case, but if it's needed I'll post the Default profile. Any reason for this? I renamed the mod with the STEP category prefix in the left pane. If that's the only folder in Overwrite then it should be. Right click it, choose Create Mod, then give it a name you'll recognise (like "profile name FNIS") and activate it. Sometimes MO2 will create . It means two or more mods change a texture/mesh. I'm fairly new to using MO2 and I've installed quite a few mods using it. Left side is install order. And then did a search on my rig. select Stardew Valley if it's there, otherwise browse for it. Greg. You can configure each tool to use a different folder if you want to. 4. > Bottom. The typical rule of MO2 is that whatever is at the bottom overwrite what at the top. Labeled Nemesis Output. Then click OK. This is a bad place for it, because some modding tools have strict running orders and having content there can mess them up. Paste into MO2's Plugin folder, usually located at MO2's Installation Directory (Not Instance folder) Enjoy! How to Use: Create or use an. I found that useful just to keep that portion out of the overwrite. json files in the "overwrite" after changing settings for a particular mod in MCM. If you don't, create one and. What I do is create an empty mod, called "override stuff", and drop those in there and be done with it. After Associating Bethini with MO2 and opening the ini edit tabwithin Mo2 I see 4 . exe & DynDOLOD64. Once it's finished (which may take some time if there are a lot of mods adding anims) it should produce output files in either the Overwrite mod or the mod it was pointed to in the config. It will now be saved to the Overwrite folder. Then you can go into the MO2 executable settings for SKSE (Tools > Executables > SKSE) and configure the Create files in mod. Open the mod folder, edit "tes4ll_ultimate. ShaderCache pretty much will always pop up anytime you load SkyrimSE. We would like to show you a description here but the site won’t allow us. The mod name will be greyed out in the. Take a look in the left pane where you see all your mods you installed. I never generate Nemesis stuff into my overwrite folder; each profile just gets its own animations output folder. 1. Activate the newly created empty mod in the mod menu and place it under the Extenders separator (I place mine under the SKSE data/INI install). Is through MO2 you can adjust nemesis to where it outputs straight to a mod you have created. MO will then update files there instead of putting them into overwrite again. Once. What the DynDOLOD log shows is that there is no Grass Cache Fixes. This way you control exactly what is changed and how by intercepting it for inspection and manual sorting/placement into the very robust virtual file system that this software creates to. So I’m still fairly new to modding, and I watched a video last night about how to properly set up Bodyslide using Mod Organizer. Just remember to drag the top folder (inside the overwrite folder) containing the presets, not the actual presets, to keep the file structure correct. Optional steps for organization: Create a blank mod and call it BodySlide Overwrite. bat as an executable in MO2. esp so that mods like XP32 will work. Extra note I use my Game Junk folder for any mods that generate files during the game. In MO2, right below the "Run" button there is a "Shortcut" button. Test in-game – Launch the game and verify the mods work as expected. I remember from watching a tutorial on using MO2 which addressed overwrite files, explained that creating a new mod with them is almost always the right thing to do so I did that (New mod named JustMods INI Output) however it says that there's no valid game data for it. Locked post. ini. The look on the right side , there is a "button" , it will either be checked or not it's for redirecting BS files. Environment It happened with the latest version 2. The installation guide on nexus says: just install it and overwrite it? it simply adds a translation text file, that should be in the main mods translation folder instead of beeing listed as a seperate mod (i was even deleting some translation files from the og mod of a language i dont speak). And then: - RIght panel Data tab > Scroll do target folder. ini folder/file. To be fair MO 1. MO2 and SSEEDIT - Overwrite question. S. Go to your desktop, right click the shortcut that was just created and go to Properties. Generally you want to move files out of Overwrite into either the mod that generated the files or into a new mod immediately after the files are created. Not precisely necessary, they could even technically stay in overwrite -- MO2 just needs to 'see' them so it can load them. There are no sliders, no ability to choose anything. They will overwrite all mods with plugins (unless for some weird reason the mod has a plugin but uses loose files) anyway, so they might as well come after the last left sorted mod with plugins and before your Merged and Bashed patches. 4. MO2 is more complex after first but simple after figure it out can break the game where have uninstall skyrim to clean slate if not careful mo2 overwrite lot file all at once BUT another reason can break game Vortex warn of a overwrite web but mo2 will not so if overwrite to many thing expect fps drops and game breaks also. I thought that maybe the jsawyer mod might be resetting the difficulty but it doesn't say anything about doing that so I'm not sure. Could be a nice addon in instructions to point that, as I find cleaner/better to not let the overwrite folder getting clogged with outputs from multiple tools, and always "create separate mod" from it when tools finished. It is where MO2 places new files that it does not know what else to do with. 6 and both with and without Redmod installed. Select FNIS on the list, then tick the option "Create files in mod instead of overwrite", and type the name you gave the folder in step 1 (FNIS Output). seemed not to like it. ini, falloutprefs. Mo will put it as if there is a conflict but its more like you are allowing a better file to overwrite the other even thought that is not the case because the texture in the bsa is just redirected to the loose version. Just click on dyndolod resources in your load order and see what is conflicting. 1 Armors & Clothes PhysicsPrevious step : 10. So first make sure Overwrite is empty, then run GenerateFNISforUsers through MO. The larger the number, the more priority. The last time I created the grass mod and added it to MO2 everything listed in overwrite was listed in this mod, not just the grass cache folder. ini files permanently? Mousetick seemed to say they could not. 0b by the way i'm playing skyrim SE using mo2 ver 2. I just don't want to spend time comparing hundreds of individual conflicts I'd rather just let MO2 overwrite and be done with it. 1 hour ago, Greg said: I would open the overwrite folder (but do not expand any subfolders) and drag the SKSE folder on top of Powerofthree's Tweaks. Double-click in Downloads tab of MO2. 3b. No SkyUI, no alternate start mods, XPMSE, nothing. Do not let it use the default data folder for generation. Add the creation kit to MO2 as an executable. Left is plugin load order.