Deals 4d8+2d8. Divergent Knockback. Increased Area of Effect. 15. Ensnaring arrow and pierce mechanic problem. Attack time vs projectile count: Barrage fires 5 projectiles by default, and can be increased through various modifiers. 1: Fixed a bug where arrow pierce would not apply to Tornado Shot. While the buff is active, hitting enemies will inflict stacks of Corrupting Blood on them that deal physical damage over time, up to a. Void sphere pulses draw in mobs towards the center, making the mobs group up in a giant cluster. Gear. g. This reduces action speed along with 40% chill with 100% uptime. Last bumped on Apr 5, 2023, 5:15:52 AM. Brutus Royale returns Dec 22, 2021 and Dec 29, 2021 @ 3PM EST for 24HoursRoyale Clips. 00 sec Can Store 1 Use(s) Cast Time: Instant Requires Level 16 Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary. Ensnaring Arrow cant ignite with your EO setup since you dont really deal fire damage. All the items are just spitballing. I know it's not good with pierce / fork / chain. The secondary arrow from Tornado Shot has had its effect changed. The secondary arrow no longer leaves a permanent arrow in the environment. Last bumped on Apr 10, 2023, 2:37:05 PM. Effectiveness of Added Damage: 140–175%. Area level: 16 Vendor Prices. Between 110-125% proj speed and 0-20 nearby it seems give the best results: more than 30 hits per attack. I sat and pondered over manaforged arrow for like a solid hour and in the end I came up with there isn’t enough support for the attack based archangel style in. The enemy has less movement speed and takes. don't work well with it. The addition of +2 proj on tree along w/ Deadeye +2means that you can ditch GMP/LMP for clear, Vengeant Cascade + LA mechanic makes for exceptional coverage. Ensnaring arrow will not only slow down monsters and bosses significantly but also increase the damage they take by 15-20%, kind of like a mini sniper's mark. 1. Usefull Stats. 2. Bow, Support, Trigger. The second manaforged setup is Lightning arrow + Overcharge + Inspiration. Most people go CI to not be annoyed by chaos totems and that one chaos aoe. 8% increased Damage for each of your Aura or Herald Skills affecting you39%. They clearly designed the ranger to use one spell at a time, and a lot of folks. Crucible passive node not working. Can Store 1 Use (s) Requires Level 10 Fires an arrow at the target destination. When it hits and doesn't pass through an enemy, a rope shoots into the ground, pinning that monster to that point. Vendor Offer. 10% more Skill Effect Duration. Weapon Configuration. Bossing damage comes from a kill called Snipe which is a channeling skill provided by Assailum helmet and gives crazy amount of more damage per stage. 10% more Skill Effect Duration. Increased Duration Support 100%. Ensnared enemies always count as moving, and have less movement. ago. 1. Brutus Royale returns Dec 22, 2021 and Dec 29, 2021 @ 3PM EST for 24HoursRoyale Clips Firstly, ensnaring arrow looks pretty good for a main attack skill, I believe it has the highest base/added damage effectiveness for any bow gem in the game. . This leaves options for Maloney and both GMP and Ensnaring Arrow can be used without Curse on Hit setup. Greater Multiple Projectiles Support 98%. Ensnaring Arrow caues the target to count as always moving. Ensnaring Arrow. The enemy has less movement spe. Curse Mastery. You only need to channel one snipe and once the bleed is on, you just spam ensnaring arrow to keep up the rupture stacks. Culling Strike Support makes supported skills kill enemies with 10% or lower life immediately on hit. I'm blasting through all content at the moment on a manaforged + mirage + ensnaring setup, keeps everything tight for PF prolif and the perpendicular lines obliterates. When the arrow lands, you are teleported to it and a clone is summoned at your old location. For Arrow Quiver, we are running a Rearguard, which provides us with all. Unbound Ailments. Temporal Chains. Greater Multiple Projectiles. The tether breaks when the enemy moves out of its area of effect. com Ensnaring Arrow. Medium Cluster – 4 passives with Pure Agony, again nothing else matters. damage, defenses other than block, dodge, and evasion) become completely irrelevant in this content at high enough ranks. Also tried ensnaring arrow with culling. 12% increased Mana Reservation Efficiency of Skills. 10% increased Movement Speed if you haven't taken Damage. The Lightning Arrow Deadeye is a great mid-budget ranged bow build that stacks Life Regeneration to achieve high uptime on Berserk. F. . Scourge Arrow Interaction with Sniper's Mark. It should be multiplicative. Explode effects causes a monster or corpse, when killed or detonated, to release an area of effect explosion, dealing damage to nearby enemies. Ensnaring Strike is a Lvl 1 Spell from the Conjuration school. 20 Hexblast will have slightly higher base damage and a 100% more multiplier against cursed enemies. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Basic idea is adding Reaper to HoP builds. Ensnaring arrow currently only applies the snare to the last target hit. Raine_Live. Intensify Support 96%. #shorts #baldursgate3Ensnaring Strike is one of the ranger spells that can stop an enemy in its tracks, making it ensnared, while causing damage and debuffin. Each arrow deals damage in an area. Ensnared enemies always count as moving, and have less movement. When they hit. do you think there is any chance that the mirror/blink arrow summons would be juiced by the extreme mana cost scaling? MA is the best link for this skill as a secondary debuff. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Puncture works. Ensnaring Arrow is your main debuff skill. Multiple Totems. Void Sphere is used to hold mobs not kill them. Galvanic arrow is a skill best used against nearby enemies. A fast arrow at the legs of the hunter's opponent. Ensnaring Strike. Type: Constant. Once we finish the Merciless Labyrinth and reach around level 65, we have a total of 4 extra arrows from the passive tree and. It takes quite some time to. ago. -. 8% increased Damage for each of your Aura or Herald Skills affecting you39%. This is a major source of damage for bleed builds that don't use Crimson Dance. 8 Update (20/01/2020):-POB updated with some slight tree changes. " That doesn't require a complex, realistic analysis to figure out how the spell works. Also trying new Vaal version of Ice Shot and Manaforged Arrows for the first time. Im just gonna use manaforged to trigger cull/Power Charge on crit linked frenzy and ensnaring arrow. • 8 mo. Hatley Park National Historic Site is located in Colwood, British Columbia, in Greater Victoria. Enhance Support 90%. Hi, I use ensnaring arrow. If you need further proof, try it with multiple projectiles support. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Chaos Inoculation. Vaal Lightning Arrow can be obtained by Vaaling the gem and it provides a nice burst of single target damage. a Gracile ensnaring cells (false colored magenta) are present in the tentacle tips of both wild type (N = 5) and NvSox2 mutant (N = 4) animals; small piercing cells (blue) are only in wild types. Each arrow. Even if you don't high roll the elder bleed mod + crit + ryslathas, its still bleeds most bossed to death "Goratha's Lightning Arrow Champion. " gojirra • DM • 9 yr. I'm at 117m bleed in 1 hit. Ensnaring Strike is a Spell in Baldur's Gate 3. Personally, I think it's cool that CC builds work for this content, but I dislike that most of the normal stats you care about in the rest of the game (e. ago. Split Arrow/Puncture Bleed Bow Gladiator" is the one I'm referring to. I am starting to theorycraft my puncture bow build and i was thinking of going ascendant for the 25% bleed multiplier and +2 pierce and extra arrow. 50% of Physical Damage Converted to Lightning Damage Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Auras from your Skills have 10% increased Effect on you47%. Your base Manaforged setup should be: Manaforged - Frenzy - PCoC - Culling Strike (which you could drop for the crit culling strike mastery of Dagger. 若敌人离开范围效果诱捕将失效。. Divergent Knockback. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. The Lightning Arrow Deadeye League Starter is a mapping beast capable of farming at high efficiency with a mid-range budget. Amulet Anointment. This is how I'd rule it, too. Blink Arrow, Dash, or Flame Dash are good mobility. 2: Fixed a bug where Tornado Shot would hit the same monster multiple times when it chained or returned. 00 sec. 60% critical strike chance and. Reservation Mastery. Central Park in Burnaby. I was playing ensnaring arrow with mirage archer for a while. Level 69 (92 passives) Acrobatics. Support gems are in order of what I think is important. Ensnared enemies always count as moving, and have less movement speed while. exists because of that magic-enhanced nature. 60 secCritical Strike Chance: 5. Just so you know though too, there's a number of rare mobs that will still stonewall you. Differences: Elementalist - Somewhat lower evasion, like 68% chance to evade. You can only have one Mark at a time. Melee Physical Damage Support does not affect Reaper's Ultimate because that particular ability does not have melee. I manage to get 2111 dex at level 95. So a few buffs for bows in general, new toy in VLA, and excellent clear mechanically with a premier VC abuser. The secondary arrow no longer leaves a permanent arrow in the environment. Requires a bow. Ensnared enemies always count as moving, and. As soon as you hit, your attack deals damage, and the target must make a strength save or be restrained. 1x Orb of Alteration. Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds. Chaos Inoculation. 21. Blood and Sand : (D) Spells deal 70% inc area dmg while in Blood Stance. Can Store 1 Use (s) Requires Level 10 Fires an arrow at the target destination. . ago. The Ensnaring effect only happens on the final target, and since returning projectiles have infinite pierce, the game can never assume that the target it just hit would be the final target, unless it just so happened to hit on the very last frame that projectile existed. 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour31%. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and. 00 sec. Ejército Nacional 216, Piso 8 Delegaci¢n Miguel Hidalgo Col. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Use a 5-link setup for additional projectiles: Lightning Arrow, Ensnaring Arrow, Manifold Arrows, Burning Arrow, and Inspiration. 3. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Used it on my Puncture Gladiator and it was very smooth. Burning ArrowAttack, Projectile, Fire, Duration, BowLevel: (1-20)Cost: (5-8) ManaAttack Damage: (150-184)% of baseEffectiveness of Added Damage: (150-184)%Projectile Speed: 3260Fires a burning arrow that deals fire damage. 5% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead25%. Fire Exposure you inflict applies an extra -5% to Fire Resistance29%. 2. Inflicts damage and reduces movement. Ensnaring Arrow is your main debuff skill. You. This is why people are interested in manaforged arrow to automate spells like Asenath. When bossing, summmon 2x Toxic Rain Ballistas and 1x Ensnaring Arrow Ballista. But its not limited to bows/range - just more difficult to automate a hit per second with melee. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Is there a tech to overcome this issue? Ensnaring Arrow Utility Ensnaring Arrow + GMP + Bonechill + Mirage Archer Ensnaring Arrow to slow + apply inc damage taken, bonechill for further DPS, mirage archer for consistent ensnare application. Description: Your attack summons thorny vines that possibly Ensnare your. Mana Mastery. ----More Update Later----Last edited by computerEASY on Jan 20, 2021, 8:47:41 AM. 10% more Skill Effect Duration. I've got ensnaring arrow in a 5L and void sphere in a 4L. 10% more Skill Effect Duration. 10% increased Movement Speed if you haven't taken Damage Recently. Detonating Arrow consumes a portion of your current mana to deal more damage (multiplicative with other modifiers) equal to the mana consumed. Ensnaring Arrow + Bleed? Question Was thinking about doing the new ensnaring arrow with bleed. That can be true if you don't take Ironwood on the skill tree. 100% Frenzy Charge Uptime 25% Less Movement Speed on opponents 15% More Projectile Damage You can apply this very reliably now with the additional arrows on the passive trees. It. Level: (1-20) Cost: (14-20) Mana. Bleed Split Arrow / Puncture", as well as "2. mirror arrow manaforged arrows Manaforged arrows seems to have kinda yoked numbers of damage effectiveness. Next, let’s talk about equipment. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Since you only need to fire once for the totems to begin their channel, I just drop a couple and then use ensnaring arrow as needed. Blink Arrow Attack, Minion, Duration, Movement, Travel, Bow. Best 6-link manaforged arrows setup for damage will include mirage archer. Heatshiver will be mandatory later though. 朝最終目標後的地面發射一支箭矢,並栓住靠近的敵人。. You can gain charges for your life and mana flasks by hitting the cursed enemy. Gear. Spoiled billionaire playboy Oliver Queen is missing and presumed dead when his yacht is lost at sea. Personally, I think it's cool that CC builds work for this content, but I dislike that most of the normal stats you care about in the rest of the game (e. Hunter's mark and ensnaring arrow for combat, especially with the bounty hunter feature that gives disadvantage on its save. 1. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to. Hard to beat that with a bleed build. The addition of +2 proj on tree along w/ Deadeye +2means that you can ditch GMP/LMP for clear, Vengeant Cascade + LA mechanic makes for exceptional coverage. Fighter: Arcane Archer. One way is by using it manually on a bow, or alternatively using Maloney's Mechanism or Replica Maloney's Mechanism to trigger the Ensnaring Arrow. 1: Fixed a bug where arrow pierce would not apply to Tornado Shot. Ensnaring Arrow is a new bow utility skill that fires a single arrow. At least here you don't need to swap, you just lose Fortify as an option. Auras from your Skills have 10% increased Effect on you63%. This is a really nice thing for the bosses and helps hold them down. 1. 2: Fixed a bug where Tornado Shot would hit the same monster multiple times when it chained or returned. ~160% increased movement speed. Use divergent ensnaring arrow. damage, defenses other than block, dodge, and evasion) become completely irrelevant in this content at high enough ranks. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Ensnaring arrow is just broken for bleeds and without it, bleed builds do zero damage. The skills for this build are simple, we’re just running some auras. 50 sec. inskilledprogrammer • 3 yr. Projectiles are entities which are produced by a Spell or ranged Attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. fandom. Test 2: - 18 cost skill triggered immediately by 43 cost active skill + 14 cost triggered skill - no. The totem placement speed is nice. Special arrows in Baldur's Gate 3 provide additional magical effects on top of standard weapon damage, offering more firepower in battles. Level 97 (120 passives)Acquisition. When the arrow lands, you are teleported to it and a clone is summoned at your old location. If you've moving out of an AoE spell that has an effect only when you're in it, teleporting out would free you. 20 Hexblast will have slightly higher base damage and a 100% more multiplier against cursed enemies. Split arrow with pierce clears better. Just FYI that Ensnaring Arrow does nothing in your setup because of VC. Quill Rain is the obvious choice for stacking charges as fast as possible, but the 30% less damage bonus applies to both the initial arrow and the explosion limiting the highest possible ignites as well as allowing monsters during mapping more time to deal damage to you before the initial arrow DoT makes them explode. Tree Preview. 2. Ensnaring Arrow - a very useful Bow Attack that slows down enemies and increases Projectile Damage they take. I was looking at ways to scale this, and thought of ignite and mirror arrow/blink arrow stuff. Fires an arrow that remains in the ground behind its final target,. Puncture Attack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)% Requires Level 4 Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Metadata Item class: Cosmetic Item Metadata ID: Metadata/Items. For each stage, one non-channelled bow skill socketed into Assailum is triggered on release. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Superior Manaforged Arrows will trigger at 300% of Ensnaring Arrow cost, which is 14x3=42 mana. This gives you massive life gain on hit from stormrain. So yes, barrage support should get you to 3 stacks quickly. 19. Level: 1–20. Ideal base would be Blunt. 00 sec Critical Strike Chance: 6. Phase Run 85%. Low charisma is bad here because this is a save or suck spell. Blink Arrow Attack, Minion, Duration, Movement, Travel, Bow. It could definitely use a rework or give us more options, how to achiev enemy moving. My other build guide. Temporal Chains 98%. We don't have the gem info yet so this could end. You can. And we also run Dash to increase our. 10% more Skill Effect Duration. 22]. Burning Arrow. 傷害效用 : (140 to 175)%. When you are near a rare or unique enemy, the minion will occasionally grant you a buff giving significantly increased Damage, Attack Speed, and Movement Speed, reducing the Damage you take, and causing Bleeding Enemies that you Kill to Explode, dealing 10% of their maximum Life as. Attack, Projectile, AoE, Bow. Your attack summons thorny vines that possibly Ensnare your target. Ensnaring Arrow. Level: 1–20. D&D creatures. Summons an immortal Harbinger minion. Ghost Dance. You can get physical and/or generic damage over time multipliers on bow and gloves, which would help a bit. The build uses 3 major skills: Split arrow for clearing, Puncture for Bossing and Ensnaring Arrow linked with Ballista Totem for huge boss damage buff. 4,264 3,096. Ensnaring Arrow caues the target to count as always moving. +. Even though Vengeant Cascade was nerfed, the introduction of the Returning Projectile support gem kept this build super fast and strong, which caused most of the players to choose it. You can. Asenath's is not bad early on. And while the expedition mobs have that front facing proximity bubble, I meant that they can also have the remnant that gives them 75% block on top of that. Sure you could do this anywhere, or you could have the regen you already have cover the degen of triple rage while the attack speed going past the cooldown breakpoints cuts your life costs in half because you trigger less often. Not only for bosses but on mapping too especially for tough rare monsters, just use it once and run with ur main skill, after few seconds repeat. Very decent defenses via scaling debuffs from Toxic Rain and Ensnaring arrow, which are triggered on every mine throw via Manaforged Arrows. Ensnaring Arrow slows enemies down substantially, making them less dangerous. Infused Discharge. ThatsKarma4Ya. Ensnaring Arrow Totem. Additional arrows on an enemy increases the hit damage, ignite damage, and area of. Linked with enhance and using ashes this setup can reach upwards of 40% increased spell damage taken. There you'll see an option for # of Ensnare Stacks. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Yeah a 4L is hard to fit but it is worth, having 100% uptime on frenzies and power charges is game changing. My attempt at some flashy bow goodness for 3. Ensnaring Arrow Toxic Rain Ballista Totem Greater Multiple Projectiles Using Ensnaring Arrow and Toxic Rain with Ballista Totem will give you 2 active totem skills for each skill. "Ensnaring Arrow is a new bow utility. The lab enchant that has the projectiles fall in + sign (perpendicular lines) helps with this - but as the person you responded to mentioned, the real star is ensnaring arrow. -Added Ensnaring Arrow as source of DPS since other spells are now automated (only need 1 stack on enemy for extra damage)-Spell Suppression will be 101% - always on (Hyrri's Ire gives 30% spell suppression according to early patch notes + 71% from base)-Take Ghost Shroud for extra eHP recovery (ES source from Voidfletcher +. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. The tether breaks when the enemy moves out of its area of effect. Rare quiver vs Maloney's Mechanism with Ensnaring Arrow - thoughts? Rare quiver. Speaking of Manaforged, drop Ensnaring Arrow, since you have pierce (which is the correct way to have proper returning arrows on single target), you don't gain the increased damage from it. Using a bow for Ensnaring Arrow single target, and Storm Brand hextouch for vulnerability. +50 to maximum Life49%. Per 1% Quality: 1 Superior. Since wearing Replica Shroud of the Lightless takes up the only spot for a 6-linked item, I am using The. Level 100 Ensnaring Arrow Champion 3. Curse Mastery. After 4 attacks with Lightning Arrow I will have spent 11x4=44 mana, which causes Ensnaring Arrow to trigger. " gojirra • DM • 9 yr. Ensnaring Arrow Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Corrupting Fever Spell, Duration, Physical Level: (1-20) Cost: (78-520) Life Cooldown Time: 1. I’m playing an elementalist with cheap gear closing in on rank 1000 (working 75-80 hours a week doesn’t leave a lot of time to play). For starters, the Ensnaring Arrow itself causes enemies to take 3 times more Bleeding Damage. Lacerate pretty much the only skill that make use of Crimson Dance as is and actually benefiting from it to the fullest. 00% Effectiveness of Added Damage: 260% AoE Radius: 15 Requires Level 12 Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages. [UTILITY] Ensnaring Arrow setup socketed in Replica Maloney's Mechanism: Ensnaring Arrow - Ensnaring Arrow applies a stackable debuff that reduces Movement Speed, you can apply up to three of these on a single enemy. Flesh and Stone - Maim - Ensnaring Arrow - Greater Multiple Projectiles - Dash - Ballista Totem (No need for 6L) Other. Hello, got the bow puncture node: Enemies you kill with puncture or Ensnaring arrow Hits Explode, dealing 10% of their Life as Physical Damage. Fires an arrow at the target destination. In this way, our Ensnaring Arrow can have a higher hit rate, and the skill effect duration on the node will also be higher. Mana Mastery. 00% Effectiveness of Added Damage: 95% Requires Level 34 Create a Tornado that hinders and repeatedly damages enemies around it. Arrow Nova SupportBow, Attack, Support, ProjectileIcon: GLevel: (1-20)Cost & Reservation Multiplier: 150%Requires Level 8Supports bow attack skills that fire arrows forwards as projectiles. Ensnaring Arrow has 20% increased Debuff Effect: helmet 100 default 0: Enchantment Ensnaring Arrow Debuff Effect 2: Eternal Labyrinth: Ensnaring Arrow has 30% increased Debuff Effect: helmet 100 default 0: Enchantment Essence Drain Damage 1: Merciless Labyrinth: 25% increased Essence Drain Damage:10% Chance to Inflict Cold Exposure on Hit with Cold Damage. Used it on my Puncture Gladiator and it was very smooth. ES: 1174L Ensnaring Arrow. I've been using focused ballista as one support. 22. Therefore, the standard rotation for this build is -> Earthquake, weapon swap (bound to X by default), Ensnaring Arrow (only have to shoot it once) and then more Earthquake s to keep leeching and maybe inflict a bleed with higher dps (because inflicting a higher dps bleed on a target replaces lower dps bleeds). You can use the chest that way for the pierce, but dont think you can. ago. lastly ensnaring arrow provides 75% less movement speed making mob movement extremely slow. Which is whetstone + magic or rare rustic sash + weapon (recurve bow) Anything else you find Bandit: I personally prefer Alira while leveling. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. In 3. Lightning Arrow Attack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260 Requires Level 12 Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages a number of surrounding enemies. Galvanic Arrow Lightning, Attack, Projectile, AoE, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (80-99)% of base Effectiveness of Added Damage: (80-99)% Projectile Speed: 3260 Releases arrows along with a burst of lightning which damages all enemies in a cone. Void Sphere Spell, AoE, Duration, Physical, Chaos, Orb Level: (1-20) Cost: (30-54) Mana Cooldown Time: 10. Manaforged arrow seems strong. The clone is a minion that uses your bow and quiver. My build tree has a few proj speed node to make sure the arrows get there faster and im using ensnaring arrow to limit movement speed (also, ensnaring arrow give +dmg, no reason not to use it). Skill. 222 per. An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Keep in mind the footage you are seeing is from a fresh start level 70 character, and also pre 3. Just noticed that Divergent Ensnaring Arrow makes enemy take increased spell dmg, so it should be close to a more multiplier on many builds (at most you would have unnerve). Increased damage taken instead acts as a more multiplier (does stack with shock and some other sources though). Cluster Jewels were from when I was thinking about using Impale. Ensnaring arrow slows enemies down. Life: 3,534 98%. You could extend aoe or duration but Im currently at 4. Fire Exposure you inflict applies an extra -5% to Fire Resistance29%. 2: Fixed a bug where Tornado Shot would hit the same monster multiple times when it chained or returned. In 3. barrage vs moving target. This setup give me extremely large shocks on the boss resulting in lots of damage. Arrow. Enemies Poisoned by you cannot deal Critical Strikes29%. It offers no DoT bonuses, except for high added Physical Damage against Bleeding enemies. Purity of Elements. Greater Multiple Projectiles. Anomalous Ensnaring Arrow. Manaforged arrows seems a little strong, with it being 1% more damage per uncapped manacost, using a build similar to manabond Hierophant you can easily hit 3-5k mana cost, which is 3000-5000% more damage making it hit really hard, you wont be shooting many of those arrows becouse of the insainly high mana cost. This setup give me extremely large shocks on the boss resulting in lots of. All projectiles have a speed, which. Last bumped on Sep 11, 2022, 7:04:58 PM. Curse Mastery. Cost & Reservation Multiplier: 200%. Something like a Snipe Tornado Shot/Ensnaring Arrow/Burning Arrow to inflict the poison, maybe Mana forged Arrow. 每次誘捕對稀有敵人套用. Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Helmet: Make additions and reductions to spell damage also apply to attack damage at 150% of value. The automatic targeting and huge AoE feels nice to play. Use Artillery Ballista to deal Damage, they will aim automatically at the enemies. Level 98 CI MoM Ensnaring Arrow Elementalist 3. Anomalous Intensify. Burning arrow provides large amount of flat damage, ignite does not care so much about critical strike chance and both ignite & snipe makes attack speed less relevant in dealing damage. NOTE: This may create suboptimal paths)Lightning Arrow with Precise Technique (non-Crit) (Level 65-85ish) Lightning Arrow Crit (Endgame build) Rain of Arrows outclasses Lightning Arrow early on since it does not rely on extra projectiles or Pierce. Anomalous Ensnaring Arrow is an Alternate Quality gem of Ensnaring Arrow. alrdy got sustain of frenzy even on single target looking for some aoe or good single target spell that hits alot of times for life gain on hit/blind. The arrow shudders, twisting and writhing as thorny vines spread from the point of impact and wrap around your target, attempting to restrain and pierce it. 12% increased Mana Reservation Efficiency of Skills. I played with Fury Valve to lvl 84 or something. Works fine when I take drillneck off, can't 100% say for certain that it's working against multiple targets (the tethers are a bit hard to see.