poe returning projectiles. Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports projectile skills. poe returning projectiles

 
 Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports projectile skillspoe returning projectiles  Projectiles from Supported Skills Pierce all Targets while Returning

Critical Strike. Basically two viable options are slow projectiles with almost melee-range EoW using some kind of explosions for clear, or fast projectiles that ricochet (Deadeye ascendancy/Ulaman's Gaze Searching Eye jewel). Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight PoE Projectiles 3. Payment: Visa, PayPal, Skrill, Cryptocurrencies. 46/4. This means that if you had split, pierce, chain, and fork supporting the same skill, it would first split from the monster, then pierce to it's maximum number of pierces, then fork, then chain to its maximum number of chains. We choose the most fast hitting spell with lowest mana-cost in whole poe - storm burst - to generate full virulences. Venom Gyre. This can only be done with the hydrosphere gimmick. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. I looked into this a bit more, and the wiki claims otherwise. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. 14. This is especially possible as Hydrosphere Hydrosphere Spell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0. Also these mods are good for build: - +20 to Dexterity - 20% increased Projectile DamageYou will see they have fixed duration they travel until disspate (like how freezing pulse works but reversed). Im pretty sure the gem does not extend the duration of the projectile, so it runs out before it can return. A projectile can chain from 1 target to the other as a secondary projectile, while a primary projectile also hit it. Like most projectile skills, when you fire Lightning Arrow (and aren't using the Barrage Support), an enemy can only be hit by one of those arrows, regardless of whether you fired one arrow. Additional Effects per 1% Quality: Supported Skills deal 2% increased Damage with Hits against Enemies that are on Low Life This is a Support Gem. Molten Strike + Returning projectiles league start. Defense. Projectiles from Supported Skills Return to you. Trying POE after 3+ years break. I don't see how I can fit in returning proj! I can take out spellblade, but with double-dipping from EB it's pretty big damage boost. Hertzdonut2 is correct. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. It used to be the returning projectile would explode at your feet, guaranteeing a damage zone you could stack onto the boss. Attack projectiles return to you from hitting final target. You can get +3 pierce from the tree for a few nodes. Effectiveness of Added Damage: 125–165%. Simplified projectile returning. This is only 20% more damage. The wiki even states "Exact damage scaling yet. Incidentally,. They could nerf it with something like "Returning projectiles deal 50% less damage" or "Returning projectiles deal 1% less damage for each projectile that hit in the past 2 seconds, up to a maximum of 60% less damage" and it would still be strong and still keep the spirit of the ring. A set of projectiles that are created simultaneously - including ones that were split off or forked - shares a collision list, and a separate collision list for returning. 15. Greater Multiple Projectiles (often referred to as GMP) is a support gem that causes any linked projectile skills to fire four more projectiles than they otherwise would. Returning projectiles can hit the same enemy a second time, yes. Far Shot does not have any equivalent wording. Recombinators WILL be back. The target it returns from is added to both lists. Faster/slower projectiles doesn’t seem to affect the distance the projectiles travel. Returning Projectiles Pierce all Targets*Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Because either the projectile will wanish on end of the track or hit a wall, and walls dont proc it. It creates a geysir that lasts 8 seconds and fires 32 projectiles baseline over its 8 second lifespan. Nimis is a ring for level 48 characters that will boost your lightning resistance by 28%. 13 version of harvest WILL be added back in game. Cost & Reservation Multiplier: 150%. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. This straight up doubles your damage if you aren't already using Point Blank. Acquisition. more damage. Attack Damage: 38–44% of base. Projectiles from Supported Skills Return to you. 5% increased Physical Damage Supported Attacks have 0. about an unreleased skill) then requirements for a PoB may be waived. Volley's stats are basically the same as LMP, just with the difference being that it creates alternate spawning points for some of the projectiles. The projectile itself cannot hit, but the explosion of the projectile can. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. ; Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support. It does not grant a bonus to your character, but to skills in sockets. Cast Time: 0. Below are all the new and changed gems in Path of Exile: The Forbidden Sanctum. Adjustments made for more self-comfy. Will sub-projectiles created by split/fork/chain count towards this? F. Now Lightning Arrow got even more with its Vaal version, that is awesome to kill bosses. Tag: Support, Projectile. Only when the eye explode, it release a faster set of projectiles, which obviously increase their range. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with 15 projectiles) - an equivalent damage effectiveness. Last bumped on Jun 1, 2022, 10:33:25 AM. 1. Level: (1-20) Cost: (8-20) Mana. So with two two flame walls you can split each projectile into 4. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and. On the way back set of fired projectiles still have the limitation of hitting the target once. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch. This time it’s my league start in POE 3. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Souls Per Use: 30. It causes projectiles to return and pierce all targets while. Requires a Dagger or Claw. poe. The order of operations for projectiles: Pierce --> Fork --> Split --> Chain --> Return. . Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. What you lose (in general, some apply to single target): damage as returning projectiles may not hit anything (enemy is in different place) chain/fork because of reason 1) Ailment effect - less damage = less shock effect. Nemesis 3 WILL return in all of its glory. . It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. So Spark seems. 22 Ancestor League New & Updated Gems including Skills, and Supports like Spellblade, Returning Projectiles, Sadism & More. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. 2. Actually I have a trapper Deadeye that I use Nimis on, so in rooms the icicles return and hit the enemy on top of the traps. 38 seconds to kill mino, 40. In other words, the secondary projectiles will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Faster Projectiles Support Support, Projectile Icon: j Level: (1-20) Cost & Reservation Multiplier: 120% Requires Level 31 Supports projectile skills. Contents. Returning projectiles does not work with frost blades. Members Online. Base duration is 12. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. 0: Tornado Shot's base damage has been increased by a flat 10% at all levels. 65 sec Critical Strike Chance: 6. This can be increased with Culling (and we do), but it means the hard DPS limit on this build is 41. The Point Blank keystone now causes projectiles to deal 30% more damage to very close enemies (from 50%), dealing up to 30% less damage based on the distance the projectile travels before it hits (from 50% less). Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. Divergent Lightning Trap has the Quality "Projectiles have (0–20)% chance to Return to you". Mechanics. The thread you posted CLEARLY shows videos of testing with fireballs that pierce, which proves my point that people don’t understand the mechanic. After the nerf to Vengeant Cascade, Return Projectiles Support was born. Now all effects that cause projectiles to return do so in any case that they can. With the new Returning Projectiles gem introduced in Patch 3. DodgyThingy • 4 yr. 22 that focuses on speed, explosion, and survivability. ) and we can guarantee all the split. These shards can also hit the primary target in addition to the main projectile, resulting in 75% more damage. ) Path of Exile 2 at Gamescom! (With Fan Meetup)Cremation Spell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Please ensure that you are following rule 3: Build posts must include a PoB - If you are posting a build you must include, either in the post or the comments, a Path for the build as well as (at the very least) a short explanation of the build. Power Charge On Critical Support Supports any skill that hits enemies. In 3. Less of a problem since one of the returning projectiles should hit. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. Returning projectiles can hit the same enemy a second time, yes. Hey guys, returning projectiles cast on crit ice spear occultist build is here. Returning projectiles that were created at the same time still share a collision list for returning, they just have a separate list for their first portion and the return. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Cost & Reservation Multiplier: 150%. Regex. 9's Conquerors of the Atlas release, this is still accurate as of 3. Yes but you get returning proj support, which should still be ok for clear, you generally didnt need the full dmg of the return proj Reply. for. Return. Simplified projectile returning. We've had "attack projectiles return" since forsaken masters, and in descent races even before that. Lightning Strike as with other projectile based attacks, does not shotgun by default therefore we must use additional strikes and clever positioning to be able to do so. Awakened Elemental Damage. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. Visualization of unit distance in Path of Exile by u/rkiga found here. It does not grant a bonus to your. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. Caught projectiles spiral outwards when you use Whirling Blades and do not return. ex main arrow flies 100 units, then forked. Anomalous Faster Projectiles Support Anomalous Faster Projectiles Support is an Alternate Quality gem of Faster Projectiles Support. 0. This type of build has spiked in popularity after the introduction of the Nimis Ring which makes the Projectiles return to you after expiring or exploding in case of Fireballs. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks autonomously for a short duration. Far Shot could start at -50%, -30%, or it could be 0. Explosive Arrow will only stick to the final target and not all targets, if the projectiles returns to you then it will not explode on any targets. 3+ arrows. Returning projectiles: Effects that cause projectiles to return will cause the projectiles from Volcanic Fissure to bounce again and land on the same spot where. Projectiles are entities which are produced by a spell. 217, almost 22% more damage. lets say your tooltip says 1000 dps and your damage source is physical damage only. Buy PoE Currency Cheap. You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos. Gear Setup. The returning projectiles also fly past our character and can hit enemies behind us,. Chain Support Supports projectile skills, and any other skills that chain. So your projectiles won't return until they're done doing all. Safe and Instant Delivery. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++. But as self cast the returning projectiles track me as I move (and I keep moving bc I'm squishy at the moment) so the hit rate on return isn't 100%. + (20–30) % to Lightning Resistance. 21Shrapnel Ballista. Had to make a quick video with the new returning projectiles support, The anomalous version provides. 98 seconds, 40. It does not grant a bonus to your character, but to skills in sockets. It rewards the player for investing in defence. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. Returning Projectiles Support is not implemented properly in PoB. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. If you add a second chain, you would also chain from wall to B to A adding 1 additional hit. It’s too early to say anything at the moment. Could also be an interesting question for that new unique that makes projectiles return. 2. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. Icon: R. Anomalous Returning Projectiles Support. Our new best friend Returning Projectiles causes these arrows to return to us, hitting everything twice. Corrupted Yes. Projectiles from Supported Skills deal 60% less Damage while Returning. Now returning projectile can't shotgun if initial projectile couldn't do it (barrage shotguns, simple split arrow won't shotgun anymore on return). So how is the return mechanic going to interact with Shattering Steel? I know the general mechanic of pierce, chain and fork is pierce -> fork -> chain. Boom! Doubled hits. Requires a Dagger or. It makes your projectiles return to you after their flight, but it makes them go in random directions too. Caught projectiles spiral outwards when you use Whirling Blades and do not return. 00 seconds 60% of Physical Damage Converted to Chaos Damage Projectiles Return to. GGG has the following to say about projectiles that "fade". If you fire one projectile before barrage and assuming every projectile hits, you get: -: 4 projectiles (x4 multiplier) -: 38% damage efficiency (x0. At 10+ projectiles the diminishing return is TERRIBLE without the perpendicular enchant, this because projectile count just increases the length of the line, so at 10+ arrows the line just gets super long and most of it will fall off target, even on big bosses. Tora's level 7 mod "Attack Projectiles return to you". Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. This happens the same with skills like Spectral Throw, which, even though the projectiles return to you and end up right next to you on the return, end up doing less damage on the return. Case: Divergent Lightning Trap projectiles have 20% chance to return. I count about 50% of builds on poe ninja using a projectile tag skill. ex Elemental Hit)? Will Return count as in the 150. I count about 50% of builds on poe ninja using a projectile tag skill. 4. Fun while it lasted, a common refrain for POE. That's what I get for thinking about this at 4am. Divergent Lightning Trap can already return, so this is 14 divines (current price) and an entire ring slot for better coverage. Quality 20. Venom Gyre has the actual good version of return that is shared by Reach of the Council where it doesn't require hitting a target and the projectiles just return unconditionally. It is only available by anointing an item (amulet or Blight-specific unique that has the help text: "This item can be anointed by Cassia") Blight anointment to unlock the passive: C) because the projectile technically hits the target right on top of you AFTER returning, it counts as almost no distance travelled at all (would be weird if it did work this way but putting it as an option just in case who knows it's poe there's been weirder things). If you used it with Split Arrow, for example, it. Additional projectiles will reduce the time between each. Projectiles from Supported Skills Return to you from final target Projectiles from Supported Skills. " Thanks for correcting my noob moment of 2016. Corrupting Fever Champion is a top-tier map blasting build in POE 3. it'll follow the same rules as most everything else that triggers. 5% more damage, for another. Now all effects that cause projectiles to return do so in any case that they can. If a projectile lasts for an explicit duration like Spark, or fades out over a fixed time like Freezing Pulse, it stops existing after that and can't. This used to be used to great effect with Vengeant Cascade and Hydrosphere, which led to Hydrosphere being limited to 1 collision per second. Vengeant Cascade passive (for attack projectiles)This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. POB: build concept is not originally from me (Please see AZsrr Youtube channel). Attack Damage: 125–165% of base. Return Projectile Support Creates A New Potential League Starter | PoE 3. Path of Exile Wiki editing functions. 22, Cobra Lash’s projectiles deal damage twice at the cost of 61% lower damage output on the return. It´s unplayable without. Exactly to add to above there are 4 options of "shotgun" for projectiles: Barrage: Ice Spear, Winter Orb (this also qualificate to explosions on ground), Barrage, Barrage Support. POB setup budget ~ 320 div (99lvl, without Mageblood) Uber Elder - 00:00Uber Maven - 02:38U. Fork Support. The 3 secondary projectiles is the damage dealing portion of the skill. 5 or. LMP usually gets the better of that. Will Nimis projectiles return even if they hit nothing? In most cases, yes. Server: PC, Xbox, PS. Returning is the "last" in the list of possible projectile behaviours when hitting a target. ↖ Implications for Projectile Builds1. 2. Not worth a gem slot. Divergent lightning trap pretty much doubles your damage with the returning projectiles. 22. 5% increased Projectile Speed This is a Support Gem. It is unlocked by anointing an Amulet or a Blight Unique item with oils that have different effects on the speed of the projectiles. Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther. That being said projectiles returning is always the last step so chain would not work again after a return. Divergent. This means that if a skill is affected by pierce, chain, and fork, it would first pierce x number of times, then fork, then chain x number of times. The Fireball projectiles trigger and randomly fly outwards. It causes projectiles to return and pierce all targets while returning. Projectiles from Supported Skills Pierce all Targets while Returning. 00% Effectiveness of Added Damage: 125% Projectile Speed: 560 Launches unpredictable sparks that move randomly until they hit an enemy or expire. As the projectile travels, it repeatedly applies a. Supports projectile skills. Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted Ailments to have less Duration. 1Skill functions and interactions. The second form pierces all targets and has increased projectile speed and critical strike chance and multiplier. You can test this quite easily on an area that has 2 bosses by having lmp. Now all effects that cause projectiles to return do so in any case that they can. So Split is technically the 'same projectile' just like Fork releases 2-3 of the 'same projectile' so all of them count as having 'hit already'. Projectiles from Supported Skills Return to you. . Projectiles are fired in random directions. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Reduces the maximum range of Spectral Throw projectiles, allowing them to start returning sooner, hitting enemies a second time. The easiest skill to scale for very very slow projectile speed was Anomalous Fireball , with 50%+ quality it reaches 100%+ reduced projectile speed (capped at 99%), so a single fireball stays in the air for 157 seconds. ago. Projectiles from Supported Skills Pierce all Targets while Returning. (in melee range) When supported with GMP, modifiers to area of effect also increase the single target DPS of. iKneadDough • 5 mo. Rolling Magma Spell, AoE, Fire, Projectile, Chaining. Tag: Support, Projectile. Projectiles from Supported Skills have 20% chance to Return to you an additional Time. 00%. So for a skill like Lightning Arrow, it's already decent, potentially very good. 5% increased Projectile Speed Projectiles from Supported Skills have 0. It's even got the same mana multiplier. It gained higher added flat physical damage, and the split projectiles no longer have 50% less area of effect. That’s the order. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. You would have 200% increased chance to crit against Nearby enemies on Full Life, and 100% increased chance to crit against all other Nearby enemies. Obvious enough, "projectile attack damage" versus "projectile damage. This is with Wilma's, the stacks would get out of control. 1. This notable really only helps with. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not to take up. The Divergent quality grants +1 Chain, which further increases your clear. Scourge Arrow Attack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)% Requires Level 28 Channel to infuse an arrow with chaos, gaining stages while it is held. If it is ranged you might have a problem because of the triangular shape since the projectiles returns from the split position to the. 00 sec. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks for a short duration autonomously. So it won't happen until all that projectile's ability to pierce, fork, chain, or split have been used up (in that order, I think - split might come before chain, but I don't think players can get splitting projectiles currently so it's been a while since that mattered and I had to. In this video I unpack the mechanics of distance limits and the Pierce - Fork - Split - Chain - Return - Fizzle Out order. Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0. 0. Projectiles have 54% chance to Return to you from final Target Supported Skills have 51% increased Projectile Speed Supported Skills deal 20% increased Projectile Damage Not happening. Returning Projectiles deal 75% less Damage; Can catch up to 30 Returning Projectiles; 40% chance to keep caught Projectiles when firing them by using Whirling Blades; Modified. 5% increased Projectile Speed This is a Support Gem. Stay sane, Exile! Path of Exile 3. Now all effects that cause projectiles to return do so in any case that. Returning Projectiles Support is a support gem which causes projectiles to re. Effectiveness of Added Damage: (125-165)% Requires Level 12 Fires a returning projectile that can be caught. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. 22 Important Details -::-Spoiler. Once it's hit one target, a regular projectile cannot hit the same target again. This damage comes from some complex interactions that are not handled in the in-game tooltip or by tools like Path of Building (PoB). Returning Projectiles Support. Now all effects that cause projectiles to return do so in any case that they can. and now you’re getting 4 support links + returning projectile which gives you 50% more damage. Edit: my bad, it also shows without pierce later on, but only 2 hits. Level: 1–20. Safe and Instant Delivery. That 5th support link was probably at least 25% more damage, so realistically you’re losing 1. Returning projectiles do not split again. Flavour Text: Too much of something is bad enough; too much of nothing is just as tough. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. PoE Planner - Updated Passive Trees for 3. When will Returning Projectiles Support be worth more than 30% (at level 1) damage? Title. However, this is not its only feature. Vaal Venom Gyre is a claw/dagger attack skill that does not deal damage directly, but instead temporarily increases your maximum number of Venom Gyre Venom Gyre Attack, Projectile, Chaos, Duration Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125. 3. At first I thought RPS would be disproportionately better for skills that could shotgun, but then those would already shotgun and RPS would just add 30% on the return. So one projectile per set of projectiles can hit the same target again, but not several. Nimis changes for 3. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Added a new Dexterity Support Gem - Returning Projectiles: Supports Projectile Skills. ago. I'm thinking poison Molten strike will benefit from it, since getting more hits with poisons is "always" better, but i think now its not so "mandatory" as Vengeant cascade for all projectile skills. Sacrifice Support. . qaz012345678. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. HFT builds seem to not be too socket starved, and I. The projectiles end their travel, exploding on top of you. So you probably could tune the build for it to still hit your feet, but idk for sure. Since that is out of way, is this combination a viable league starter and what ascendency will synergies the most with this skill. 22In this video I go over a potential use for the new Return Projectile Support that. 00% Requires Level 28 Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. 1Recipes. Ice Spear is a cold spell that fires projectiles in sequence. Main returning projectile (1) does 150% damage (100 going, 50 return), so 50% more damage Sniper's marks (4) does 50% more damage from returning (goes out at full strength but does not hit, returns at 50% strength) for another 200% more damage. Some gameplay situations become very difficult without the. AoE breakpoints : The base radius of the skill is 18. Projectiles will travel a random.