halberd beam ftl. Ships, crew and equipment. halberd beam ftl

 
 Ships, crew and equipmenthalberd beam ftl  Discussions Rules and GuidelinesDidn't sell the bio beam, because now weapons to 5 and can use the Halberd + Anti-Bio together with shields hacking, and did start to get quite a few crew kills that way

Press J to jump to the feed. Cost. most powerful "common" weapon has to be artemis, 1-2 power efficiency with full shield pierce, 10 seconds cd, 10 acc mod, etc etc is well worth the price of one missile per shot. See moreWithout using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each. I NEVER got any weapons as loot either. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. One of my best runs was double halberd (and double ion bomb + hacking. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. There are also distress signals that may come from different systems. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. i suppose you could argue that selling. Burst Laser I. . Halberd Beam is powerful enough to handle ships alone, but you would need reliable shield stripping for that - better stack ions. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. Glaive is slow as shit but it's horrifically powerful when it hits. The Artemis is why the Kestrel is a solid ship but Fed A is weak. 96a-RC10] The Star Federation v0. Reply. Its the 3rd time in a row that i got the halberd beam from boarding. For the tables of all weapons, see Weapons (tables). Shield recharge speed varies from ship to ship. Like any projectile weapon, lasers can miss. A modification which focuses on rebalancing FTL weapons. Flak 1 x2 + halberd beam is probably the universal " I don't have hacking" carry. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Massive amounts of flak is also fun. In sector 1 on Easy. The disadvantage is the weakness against shields, of course. Easy win, just shreded all ships. almost 8 boarded in total. FABIO. If you're looking for a weapon to fill a specific role, then these might be the ones you want. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Slightly longer for Phase III-- 18 seconds. I believe that the Zoltan A is the strongest ship in this tier. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Virtually no ship ever recovers from that beating, and. What are your thought on my chance? For phase 1: What I would do is switch between breach missile (halberd beam can still damage with one shield up) and pike beam back and forward until crew in the main crew area is dead. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon signatures are detected. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. The Halberd beam can remain a mainstay for the rest of the game. Thanks to Alcom Isst for compiling the list. More fights is more scrap, and the fights aren't going to get any easier down the road. Sylvan the Traveling Merchant is a slug NPC that you meet throughout a run. Each laser shot temporarily removes a shield layer. Each ship starts with. And later on, a boarding-only strategy can be fun with the Mantis B or Crystal B. Fight a Lanius ship. In the end, it made me feel like it's just all about luck, and nothing. Easy win, just shreded all ships. I'm wondering how to make these work. Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. Shield recharge speed varies from ship to ship. The Halberd Beam is. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. They can be modified to take on properties of different weapons, such as lockdown or fire. Even the Defense Drone I goes a long way to keep missiles off your tail. Default Name: The Torus Starting Crew: 3 Engi Starting Reactor: 9 Max Hull:. Hacking pairs very well with beams too. Anyway just checking on how beam weapons work. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. When you bring down the shield to 2 or less, use Beam to damage helm. The store right before the boss had a halberd beam which I. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. Keep the Glaive Beam charged and fire all your other weapons at once. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. . Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. LoggedBeams can't do damage if the enemy has their shields up, so in order to use a beam, you need to have a reliable way to drop the enemy's shields. This event can occur multiple times per sector. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Started my first game as Zoltan cruiser. Charge Laser, Chain Laser, Hull Laser: they all work just fine. This event can occur only once per sector. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. These weapons are ranked based on Damage, Swiftness, and Versatility. Learning how to use beam weapons effectively can be a great way to tackle the higher difficulties of FTL and the Halberd Beam will want to be a regular of your arsenal when you come across it in your adventures. Wowee. Every layer of active shields takes one damage off the beam. If you use Halberd on level 1 shields, it does one damage. With some other setups I do indeed prefer to hack piloting since MC can't. 8 tiles diagonally) 5. By Thomas Thomas Last updated 30 Jan 2022. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Good if you start with it (Zoltan B) but you'll need to replace it, as it just can't deal enough system damage to warrant 2 power. In later sectors, it is possible for some. All others will be defeated by a single layer of shields. Catch me live every weekday from 1. Then my own shields to layer 3 better late than never. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThough it's more power, I much prefer the Halberd Beam. Then weapons to 6 to use either Flak + Halberd or Dual Laser + Halberd + Anti-Bio together. I've slowly fallen out of favor with. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. Sure, they do a lot of damage, but you have to get the shields down first. They can be bought at stores or rewarded from events. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. No boarding or mind control, so point is there are multiple ways to beat it. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. FTL on Steam: came from my stream on July 20th, 2021. I will also slightly up the Halberd beam damage, as I was not feeling very happy with it in recent playtesting. It has a fast charge time, requires only 2 energy and does 1 damage. My favorite layout is Zoltan A with two ion bombs and two halberd beams. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Two halberd/glaive or three pike/hull shots will kill anything. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent. Enter the fight with fully upgraded engines, at least 6 shields (3 layers), level 3 piloting system, a teleporter and a decent boarding crew. Halberd + Duals + Heavy 1 with shields hack is probably better. Finally with 3 or more shields active, it will do no damage because 3-3=0. the starter. This event can occur only once per sector. Image credit: FTL Wiki. Glaive Beam is awesome because it causes more damage than any other weapon in the game with one fire, but while it seams like just one single power, the difference between a 3 power and 4 power weapon is. These collisions can be accidental or planned (example). Beams: Beams never miss, but are blocked by shields without taking down a layer of them. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThe Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. Posts: 33. First is a Basilisk (Mantix B) with Clone bay, Reconstructive Teleport, 4 Mantis Boarders all with Gold fighting skill, and decent weapons in it's own right - Halberd Beam, Ion Bomb, Flak I. Long beam lets you hit most rooms for big damage; Low. Laser Charger Heavy Laser Mk 2 Hull Laser Mk 1 Hull Laser Mk 2 Anti-Bio Laser Frost Laser Mk 2. BL2 is the best individual weapon as far as power needed vs. Simply use a spammy burst weapon or multiple with x shots and a Glaive Beam. But really, any laser weapon that you can point at the enemy ship will work reasonably well. . 08. Take every fight you can. Wowee. They can be modified to take on properties of different weapons, such as lockdown or fire. Upgraded cloaking makes this easier. " 1. The Engi cruisers are the ships of the Harmony Collective, and rely largely on ion and drone weaponry, in order to defend themselves. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. 05M subscribers Subscribe 148K views 1 year ago FTL on Steam:. Crew damage. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). But strongest is probably flak 2 x2 + glaive beam x2 pre-igniter Sven maneuver. Glaive is slow as shit but it's horrifically powerful when it hits. You come across a Lanius ship in the process of absorbing a Rebel automated scout. First of all, the Halberd Beam is the only beam weapon worth keeping. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Nice, I was trying to think what the. One-shot beam setups. -25% cooldown. One of the most universally-loved ships, the Zoltan Cruisers offer a number of benefits - shield, Halberd beam and so much more! Achievements: Shields Holding - Destroy a ship before it pierces through the Zoltan Shield. One of my best runs was double halberd (and double ion bomb + hacking. Just beat the flagship, with no hull repair. . Commented-outnext Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). 25. The Pike. There’s a rare ship or two where it does 6. . Artemis is easily the best proper missile weapon. next Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. One-shot beam setups. It's also a very important 4 seconds because those seconds are the charge time for big big missiles getting launched, BL3 firing, and in some cases a second volley of other weapons. Ruinae Retroque Rursus. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. FTL: Faster Than Light > General Discussions >. < 1 2 >. GOALS All weapons in the game have to be viable;. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. 9. Modules are weapons that do nothing by. #6. glaive. ) or with ion setups. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. Ode to the humble Hull Laser II, a silent workhorse and saviour of shitty runs. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Swarm Missile Charges 1 shot every 7 seconds for upto 3 1-damage shots. Is it not?FTL: Faster Than Light. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. Double Combat I drones and double halberd beam with flak 1. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Sure, they do a lot of damage, but you have to get the shields down first. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. Once 2-shield enemies are showing up the halberd beam needs help. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Boards. FTL: Multiverse Wiki is a FANDOM Games Community. FTL: Faster Than Light Wiki is a FANDOM Games Community. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. (at least)Level 5 engines. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. The go-to missile for beating defense drones and/or locking down a room with rapid fire. If you get lucky like I did in the last run through and get two Burst Laser IIs, a III, and a halberd beam, then you'll find you have very little to do besides rotate weapon power around and laugh as you dismantle. Charge Ion. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. Room total: 18. Only one power, it fires way faster than any missile weapon except the Leto (or an uncharged swarm missile), but unlike the Leto, it does solid damage. Purchase price: 65 (Store rarity: 2) 2. Power requirement: 3 power 3. Jun 6, 2017 @ 1:59am. Flak plus halberd is my favorite combo in the game. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. Like any projectile weapon, lasers can miss. Sit down Burst II and Flak, you're good but not the king. I suppose with hacking, you don't need anything else. I'm wondering how to make these work. Lasers can only be shot down by advanced Defense Drones. while the torus would be better with 2 burst 2s, and 1 burst 3, since you still have the max of 8 bars on weapons, despite less slots. And the Halberd actually kills faster than its bigger brother Glaive. 73K subscribers in the ftlgame community. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…254 votes, 19 comments. Beams (besides Halberd/Glaive) do not penetrate shields, so will do no damage. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. On the sector map, there are three groups of sectors: Civilian , Hostile , Nebula . The universe of FTL is inhabited by friendly and enemy ships. Now i dont really know what to do. ). Weapon usage. FTL is a roguelike game where you control a spaceship and must jump through space. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. 21] В. You power up your weapons, which quickly gets. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. 한국어 패치에서는 빔 주포로. I'm wondering how to make these work. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. So, here are the tips I can think of. FTL: Faster Than Light > General Discussions > Topic Details. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. I've played FTL: Faster Than Light a lot, aiming to beat the game on Hard difficulty with all ship layouts. Sure, they do a lot of damage, but you have to get the shields down first. but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with reduced damage. Combat Drones are pretty much always better. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. To do:. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. With one shield active, it will do 2 damage per room, because 3-1=2. Halberd beam is my favorite weapon. Last edited by Cryten; Oct 22, 2012 @ 5:53am #5. Lanius A, almost entire ship depresurizes. Besides the zoltan shield, Zoltan A is god tier for coming with the best weapon in the game. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. Flak + Chain + beam is a nice flexible setup, where the Chain matches the beam early on, then speeds up to match the flak. The Glaive beam will in do 2 damage per room if 1 shield bar is up. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. Sure, they do a lot of damage, but you have to get the shields down first. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. 19 votes, 14 comments. 69K subscribers in the ftlgame community. The burst is basically the baseline for weapons, the good all-rounder. Tooltip Beam weapon, 2 damage per room. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. Oct 23, 2012 @ 5:08pm Originally posted by Cryten:. 21] В руководство добавлены "Кристальная блок-бомба" (Tier D) и "Залповые кристаллы мод. Hacking and beams are a killer combo, and Halberd Beam is the most versatile in the game. Date Posted: Feb 21, 2019 @. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. In my experience it's probably the worst laser of the 8, because it's too slow and too power hungry to really be effective. 1 damage to a few random systems just isn't enough. FTL: Faster Than Light (2012) PC, iOS. Each of these guides is written by a skilled player with a high win rate on Hard difficulty. " "The Zoltan's advanced shields technology give this ship an edge during each battle. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. UPD [26. With random events, enemy encounters, and multiple gameplay paths, no two playthroughs are ever the same. Halberd beam will cut through one shield. CryptoI played with Stealth A. There's the relatively obvious point that, given how rare it is for the Pike Beam to actually be able to hit 7 rooms in one sweep, the Halberd Beam's doubled base damage does in fact equate in most cases to doubled. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. One beam. Doesn't take as much power or as long to charge as the Glaive. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. I believe that the Zoltan A is the strongest ship in this tier. Also could allow the enemy a second chance to Cloak. The DPS of any weapon depends on the rest of the loadout. While bad for boarding, Zoltan are otherwise exceptional crew member supplying free power. This is sector 2 Uncharted Nebula on easy…On the lanius B with 2 health rn lol, i now have flak 1, flak 2, adv flak and a halberd beam but the boss is kicking my ass. Posts: 21. Beam's can't miss :3 Or you wait for the AW-Mod, one of it's weapons is the Focus Beam (3+power, 1dmg, pierces. Lanius absorbing automated scout. venn2001ad 11 years ago #1. The fires quickly get out of control. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?I'm wondering how to make these work. Halberd Beam: length 80 -> 45. Halberd Beam: rarity 2 -> 4. If you use Glaive on level 2 shields, it does 1 damage. If you scare off the Lanius you could probably make use of it. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games. FTL isn't a balanced game, some weapons are strictly better than others and overall better in the big picture, Flak1, BL2, Halberd Beam are such weapons while the HL2 is a bad jack-of-all-trades. Category:Filler Events. 50cal) bullets. The halberd beam is a very strong weapon and naturally works great with the Zoltan shield. At the boss I had the burst and small attack weapon you start the game with and an ion charger. Like everything in FTL, it depends. Lasers are general-purpose energy weapons. Random events are initiated by jumping to another system. If you count bombs, there are actually a lot of good options. Invest in drones later in the game. The best three weapons in the game are Halberd Beam, Burst II, and Flak I (sometimes called the Holy Trinity). Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. E. Next store: tough choice, a Halberd on sale!, or Automated Re-loader. 71K subscribers in the ftlgame community. Date Posted: Jun 8, 2014 @ 9:22am. Full 4-mantis boarding party, 3 engis and 1 rockman to man my systems. Another great combo is a Halberd beam + fast ion weapons. i was loving starter weps + max shield and halberd beam, i just needed a better attack drone (or a way to get from 1st fight to the repair next to the base without. So, here are the tips I can think of. If you are interested, you can find everything in the spreadsheet below, together with the stats. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ensign;. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Date Posted: Oct 21, 2012 @ 12:17pm. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy Crystal II. Sure, they do a lot of damage, but you have to get the shields down first. The damage is very unfocused, but the Pike inflicts so much that it's awesome regardless. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Nice, I was trying to think what the best complement to double halberds is. Take for example the Glaive beam, which does 3 damage per room. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. If they score more than one damage (I. Cooldown Module [3] . FTL: Faster Than Light is a procedurally generated roguelike game that has you captain a starship to its doom, repeatedly. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?They generally did the same damage but hull beam often did 1 more. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1 dam. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). No other weapon in the game does that. FTL: Faster Than Light > General Discussions > Topic Details. They appear on page 5. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Wowee. Showing 1 - 10 of 10 comments. Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. Most people know about certain weapons that specialize in different areas that make them memorable. Starts with the Zoltan Supershield Augment. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. I had a great run going with the Mantis B. 2. . Knowledge like this is all part of FTL's learning curve, any semi intelligent person will work this stuff out from experience. i had a mini beam and 2 halberd beams. nothing alone beats a flak 2 for shield busting, pair it with a halberd and you are set for the game. When I'm using beam weapons, it's usually a halberd. The Hull Beam is a weak weapon typically. All laser shots deplete a single shield layer, but some (Heavy or Hull) can do additional damage when shields. The Leto is a weaker, but quicker firing version of the Artemis. 72K subscribers in the ftlgame community. Sure, they do a lot of damage, but you have to get the shields down first. ). I never saw a missile launcher or anything else. Each has its own style and areas of focus. Thanks to Alcom Isst for compiling the list. 6 power runs are pretty situational but it still happens.