That means each time you attack it fires a volly of 4 bullets. Posted July 1, 2017. So I build a turret factory in the core sector so it would be tech level 52 and I would be able to. Apr 10, 2020 @ 6:31am. Turret placement: 2x Credits: 1. Can't seem to build exotic turrets post update to 2. this gets real expensive real quick however so plan on having 20-50million cash on hand and a smuggler / trader to pick up components. I would personally prefer them to duplicate your existing turrets at the cost of resources instead of trading goods[glow=red,2,300](Not up to date. The turret is a more modest $10m each to manufacture. FuryoftheStars. 0. Total cost of building all of those other factories. So a 2200 dmg turret may be a 180 dmg fighter because it uses a lot of slots, doing the math it. notice: Playing with Steam off-line mode may lead to negative mine production. Turret Factory: Added a button to "reroll" turret seed . Join the Avorion Discord! Connect with other passionate players and talk about the latest news. 000 for One Electomagnetic Charge. I have progressed the current game up to the barrier (Tech 37 turret factory). In secure you can simply return a table of data, you wanna save. #7. Yep, the dual penalties of no-tracking and high slot usage combine to make a turret that can't really compete with its smaller cousins. If you do a search in a turret factory and add a search filter. 6. 3. This station produces rockets, which are used in the production of weapons. The asteroid base Deimos is a mining station and production factory to build. it’s progressively more earnings for each tier of factory that is owned. When a player is physically in a sector, a factory will produce goods based on its size (S, M, L, XL, XXL) and at a rate based on. The problem is that the turret factory in. Instead, you only need to use a turret of the corresponding type of fighter you want to create. So two factories placed in the same sector can have different stats on their weapons (including Coaxial status, which, IIRC, is a 50% chance that close to the core for those capable of being coaxial). Coaxial 'seeker' launchers (any seekers, honestly) will lock in on your target after the first second. I was fortunate enough to find R-mining lasers with decent stats that only required 1 slot. 2k DPS/Slot. . Differences between these two can easily justify the price tag. Unlike the Turret Factory, the Fighter Factory does not require crafting components to create an item. You should only scrap turrets if you need the parts to build a custom turret, and your only source is a Turret Supply factory marking up prices by 300%. That coal is now worth 1c+ some modifier. 000. This station produces rockets, which are used in the production of weapons. Turret factories also can craft by their own blueprints, and they come in all types accessible in the region a Turret Factory is located in. HI GUYS!! I AM very EXCITED! This annoying bug since the beginning that glitches the damage and other stuff of certain turrets at turret factory when you increase the amount of goods and expecting a better stats instead its going rock bottom or even to minus! Avorion. A turret factory supply chain setup like this greatly increases your potential power, as you can now produce ample turrets for multiple ships of a high quality without having to manually gather and. In addition to the methods listed here, a random. When lined up right you can punch a hole straight through an asteroid, all except the biggest. 2 Patch notes state: Turret Factory: Added a button to "reroll" turret seed. What best worked out for me is a combination of maxed exceptional railguns (stock, 250 dps) from an allied turret factory and one or two lightning turrets, maxing out on an abysmal 11k dps on 36 turret slots. To that end, I've built a research station and a turret factory where they're both Tech Level 50. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. I can't even select my mining or double chainguns. The official script types of stations at the time of writing are: Biotope. (Actually, if you'll install it on server-side, you will not need to install it on client-side, unless you want additional QoL changes) I saw many people (including me) reporting that in 0. As trading and stations have changed since the last time I made this list, I'm updating the information to include a little more info. You can chose the used seed, like you do at the shipyard, to build a turret. No, the highest level tech factory is 50, the only way to get tech 52 stuff is using research on level 50 tech stuff at a research station right next to the center. (it's in front of the ship which you have the stats)To build more, just select your inventory blueprints instead of the factory blueprints at the turret factory. Posted September 29, 2018. Every Turret produced at a turret factory also has different traits. Subscribe to downloadTurret Factory Tech Level 51+ Blueprinting. They have no functions other than to make a single fighter out of a turret. The player is able to design custom fighters at any Fighter Factory aligned "good" or better. So I guess this means the optimal solution is to maybe have one "supply" factory in the same system, and rely on NPCs to supply the factory needing the supply. For example, the cost of turning an Orange quality Avorion turret valued at $25 million can be as little as $49 million or as much as $404 million. 2 - 2. 000 for the turret itself fits very well in my Opinion. #2. 2 Crosshairs 16. functions completely overwritten:Turret Factory Repair Dock Shipyard Casino Habitat Biotope Resource Module (Resource Depot). Mod: [Mod/Fix] Turret Factory Fix(es) Desc: Turret Factories have several problems related to crafting, this mod/fix only fixes three of those:-Range stat of the weapon to be crafted is incorrect (the real range of the weapon doesn't get changed)-Tesla Gun is not on the list (even though its variables are there)Probably yes turret stations are the better option if you don't mind the sometimes lengthy process of gathering all that is needed. This allows you to copy that awesome turret you got as a drop as many times as you can afford. For Avorion players, this guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. So yeah, until you decide which kind of turret you like for your playstyle, sort by DPS/slot and use whatever has the most dakka. . TitaniumSun. You first have to get all the parts to make all the turrets you need. Mod: Turret Factory Seed Entry. 6 million credits. 5K views 2 years ago. tehmuck • 2 yr. Go to avorion r/avorion •. updated for 2. The Factory randomly generate Turrets. You will likely want to roll your own factories at like 0,1 to get the best possible turrets. Rocket There are no factories that use rockets as an ingredient. d) Again, Gobolino. -The turret must be brought to a Turret Factory of similar Tech Level (+/- 1) -Price scales with material and rarity. Tesla turrets are reduced in damage at Tech 37. Last edited by LupisVolk ; Feb 9, 2017 @ 7:36pm. 15. loading up more turrets + processing blocks + +turret upgrades vs tons of hangar space + transporter upgrade + pilots + fighters. The values have been obtained empirically. Before the Economy update went live, I could set up all the settings for a turret in a turret factory, and press the build turret button, creating duplicates as long. Blueprint tech level problems. 2 Hotfixes 2022-08-05 - added fix to allow turret factory to again build exotic and legendary turrets Version 1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. There was a similar mod, that allowed you to make all material types of turrets at the turret factory. And for a credit fee, reroll the research if needed to get a chance at better starting turrets. (this is from a single factory and your experience may vary) Xanion Exceptional Turrets [Chaingun] Servo ~~~~~ 15. It lets you see DPS/slot, which is the most important variable for turrets IMO. Mining Turret (Factory Class - Size 1. . Specifically what factories/mines I'd have to have to produce higher tier goods. I had an exceptional avorion railgun with 51 tech level which dealt 82k hull dps/slot. If you do this - check out different factories shop around as they all have different stats. I believed Independant Targeting damage reduction was two-thirds (-66%) or -60%. Turret changes are drastic, in my opinion too drastic as it impacts game play in a major way once you reach the barrier. Recipes for getting turret goods at this point in game development: 1. Profit is simply impossible in the span of a human lifetime. This is a good carrot for Avorion, and if the argument against it is "challenge" go talk to anyone who has played for over 500. It will allow them to be coaxial and gives them a larger budget for stats. Learn how to use the turret factory in Avorion, a game where you build and customize ships with different weapons and modules. You get fighter stat points based on the rarity of the turret you use to make the fighter. Yes, just as long as the turret tech level is equal to or lower than the tech level of the turret factory that is making it. e. Description. though this. find them im on single player and i have like one regulate turret thats independent targeting thats not a point defense turret but the turret factory is slow i found one on another single player that. I thought that was a pretty neat idea, so upon. This station produces warheads. 1 r11626 Can't adjust amount of components in turret factory. Welcome to the Forum! The best place to exchange builds and ideas! Vote for the best ideas and suggestions here. After all the battles, farming, building, and exploring, we got some exciting news to share with you! Avorion will be participating in the Steam Summer Sale this holiday with an astronomical 50% discount! Make sure to check it out, this is something you don’t want to miss!Once in a while a turret factory will show a weapon blueprint that has the independent targeting property. 875) Produces: Copper Gauss Rail Gauss Rail Factory (22,111,500 Cr) Produces: Gauss Rail This station's profitability is an average of 3,215 credits per cycle. Pirates come in, get shot by my patrols and i get. . The turret is a triple turret, so the number of barrels is 3. I have a sector with a turret factory just outside the barrier and it's T37. To do so, the player must possess a turret in their. Go to avorion r/avorion •. The Factory randomly generate Turrets. Get a trading station, its going to cover the costs for the system. Turrets are used for combat or mining. Avorion Guide on Turrets , Current, Guide, Turrets, Turret Factories. 15. 1) Drag the turret you want to upgrade to the big box. listed below is a selection of turrets from 1 such iron zone turret factory. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. turrets look a lot more balanced now. Any opinions on which is the most efficient and/or fastest mining fitout for AI mining ships? R-Mining Fighters R-Mining Turrets In terms of mining DPS, it looks fairly comparable. Should be compatible with 0. If youre lucky you get some realy good. Subscribe. For looks, you use the new build menu, but it only exists on the beta branch for now. i know i had to change the inventory type for elongated turret factory because 2. Fuel Drone Factory, Rocket Factory Toxic Waste There are no factories that use toxic waste as an ingredient. Easier Turret Factory. As soon as I dock the smaller ships (currently 2) to my main ship I get the message "Not enough turret slots for all turrets" and although my main ship. 1. Tried building lower rarity turrets and that seems to work. With this tool, players can create and customize their own turrets to use in battles! Download Mod. 971 Eisen: 37. Here you're comparing a random Equipment Dock fighter with a custom fighter made from a factory-produced Turret. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Building a turret station. 2) Equipment Docks refresh their inventory every time to load back into the sector they reside in (or exit game and reload). Description. Higher tech level = more crew = bigger size of the turret. #3. lua script for a good example. After getting sick of that, I ended up finding another turret factory that offers a big damage boost for rocket turrets and I made a bunch with seeker missiles. Extended Turret Factory - should be compatible if Turret Selling Fix will be installed after it. Casino. Combat is one of the main aspects of Avorion's gameplay and turrets are an important part of it. Your sector will get attacked, but that far out, a couple of small defense ships can handle any pirates/xsoltan. For some reason this option is off by default, which boggles my mind. b) Build a Turret Factory myself and order it to restock from NPCs (again if it's possible) and forget about the chains, just focus on the end product. g. Frigate Amboss mark II (3-Slot) [V. Unlike the Turret Factory, the Fighter Factory does not require crafting components to create an item. However, it consumes 15639 Energy/sec and has an energy increase of 6239/sec. Then press a number key (e. There have been countless threads about this. r/avorion. Factory chains multiply that profit, but without raw materials provided beforehand, they're a pain and doesn't worth the investment. Frolonov Oct 29, 2020 @ 5:36pm. I woudn't want to use anything with less range anyways with the new scaling of the xoltan. Steam Workshop: Avorion. They appear in the turret factory blueprints, I can select them and configure amount of ingredients, but when I press "Build" button, nothing happens, no error, no turret, no cost. 2 Patch notes state: Turret Factory: Added a button to "reroll" turret seed. It looks like a little turret with a wrench on top of it. Reduced founding costs of all stations by ~20% . Calculate base production times for each factory. e. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). 4-High Tech Factories. Avorion is very awesome and I love what Boxelware are creating. All Activity; Home ; General ; Mods [MOD] Turret Factory Seed Entry [MOD] Turret Factory Seed Entry. IIRC certain weapons can't drop under a certain level. Watch a 12-minute video tutorial that explains. Minimum and maximum materials shown. But searching for something like 'Targeting Systems Factory' gives no results and hopping around for two hours looking for them through 'Trading System. Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. A turret factory at 0,0 will have tech level 51 or 52, I think. Used mostly in Rinart73's mods. 0 ready)-----there are 2 types of stations which are interesting for a player and another type that is basically just cosmetic with no real purpose. Sure. Avorion - Red, (Can only be found in the core) An iron asteroid. And the wiki seems pretty new and needs a lot of work. Usually that means that someone wants to rip me off and, as expected, it only fired 6 rockets before. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. But there were only 3 different patterns of Turrets i can produce. Now, this is where things start to get ugly. Me too, then I went to a turret factory and built two 4000 DPS tesla turrets, making the research lab pretty useless. Mightyrick1. Fighter Factories are Factories that can be used to create your own Fighters. Fighter Factories are Factories that can be used to create your own Fighters. LupisVolk Feb 9, 2017 @ 7:05pm. Go to avorion r/avorion •. Posted January 21, 2022 (edited) Spent hours---HOURS---gathering the materials for my turret factory to start producing some good guns. That isn't a bad plan. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. So I build a turret factory in the core sector so it would be tech level 52 and I would be able to reproduce my tech tevel 52 turrets. Avorion > General Discussions > Topic Details. Cool. The pros for building a turret factory comes down to being able to create blueprints and turrets for cheap. Turret building dialog says you need 'Targeting Systems' to build auto-aiming turrets but I can't find any place to procure them. Don't make research a blanket item "engine research". 3 Accuracy 96. Instead, you only need to use a turret of the corresponding type of fighter you want to create. Avorion. Avorion > General Discussions > Topic Details. 3-Advanced Factories. Salvaging turrets are amazing as offensive weapons once the shields are down. Fregatte Aroba. Unarmed turrets are used to harvest resources, and can sometimes. But like mrweekes said, some turrets can't be copied. I am utterly convinced that altering turret stats based on size would dramatically improve Avorion's gameplay. Crafting turrets is most useful in Ogorion-Avorion regions. The new seed value is stored by the mod, so it is persistent, but your savefile is not modified in any way. you say you get about 100 millions per night so roughly every 10h, a turret from the turret factory at exceptional level cost me 100 millions. Can't seem to build exotic turrets post update to 2. how to use the turret factory in Avorion. Today I was playing around with a turret factory. g. Ok, I now understand that the 0 selling and buying is. I think the only hard part about insane is immune ships. While I was in there, I fixed the "Requires X. but gathering materials gets tedious. -All Turret Factories to craft any blueprint, whatever their tech level. Even then, they are RNG based as well. In all the hours I've played I have seen maybe 3 dropped turrets total, out of hundreds of thousands, that were barely equal to anything I was able to craft at a turret factory. Get a trading station, its going to cover the costs for the system. I'm staring at turret factories and I can't for the life of me figure out where the dps number is coming from. They are stored in the cargo bay of a ship. :). I saw a message: "Turret Factory sold 513 Military Tesla Coils for $15,837,246. It will only affect turrets that were created after this mod was installed. By luu9, February 15, 2017 in Mods. Otherwise, it's better to get more mines, factories, and consumers. Calculate the min/max time needed to recoup the cost of building the factory. Modifies a two (very important) functions regarding turret generation so that exotic and legendary rarity turret blueprints are present. I am planning to make mod wich allows construction of the fighter on the station wich looks like turret factory. 0 broke something, but i dont remember doing the fix for these modsI play on insane difficulty and really want to get another shot at the final boss after building a new ship. Subscribe to downloadDetailed Turret Tooltips. Its DPS/slot. While its damage output is not that formiddable it can rival Cannons and Rails in range. Building stations is nothing more than a huge money sink in the game. ToDo. maybe gate specfic weapons by tech level, so, idk, lasers and railgun don't show up in starter sectors, but give me a way to build a laser cruiser without going trough the turret factory chore, even if it means the individual. Trading Posts and Turret Factories/Suppliers can carry them but there's no guarantee. Like if i am building a laser, i will seach for "laser modulator" and hopefully a factory will be in the sector or in another discovered sector. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. It is selling goods needed for the assembly of turrets at the factory for raised prices and thus allows for the player to buy necessary commodities in the very sector of. 16 Continuous Shots 72 Time Until Overheated 13. Marc. Ideally all blocks should have an 'armour' value which depends on the material (and this could be used to make Ogonite more useful), and railguns should have an 'armour-piercing' value which can be changed by adding or removing materials in the turret factory (and is randomly generated on looted railguns). 4*1. Docking a turret factory and take it to a different sector would reset all turret blueprints,. UPDATE: Now supports my Turret Replicator and Ancient Turret Decryptor mods fully. The official script types of stations at the time of writing are: Biotope. Turret Factory Tweak: Add Exotic & Legendary Blueprints. Posted June 23, 2018. To that effect I built a turret factory there and various facilities to supply that turret factory. They divide into two categories: armed turrets and unarmed turrets. All Activity; Home ; General ; Suggestions & Idea Voting ; Make Turret Factories BUY turrets components 0; Make Turret Factories BUY turrets components. Very annoying when trying to compare turret from 2 different factoryAvorion. I've been randomly jumping around the barrier when I stumbled upon some bandits. Discord. . Factory chains multiply that profit, but without raw materials provided beforehand, they're a pain and doesn't worth the investment. Base turret stats: Stats after adding Laser compressors to max: (about 4000 less damage /s) Stats after adding a few laser heads: (note negateve damage /s) Stats after adding more laser heads: (note damage /s value no longer appears in stats window) I don't think there are any logs that will help. Beta turret designs are for cosmetic designs. Members;They also have an "importance" value. 1 Fire Rate 5. Hier sind Schiffe der Star Wars - Serien für das Spiel Avorion enthalten, die mir gefallen. 0, with the limit being at 4, 5, 6, 8, 10, 12, and 15 respectively for Iron, Titanium, Naonite, Trinium, Xanion, Ogonite, and Avorion. In addition to the methods listed here, a random variety of goods are also available at and. So a call to either the devs or modders--can there be a second button. Shasvre. 3) Use Research stations. Turret material, at least for weapons, just determines. ; Incompatible with any mod that allows to change turrets after they were built (Weapon. Then you build a steel factory. Usage. 912 Nanoit: 22. 002 OBSOLETE Turret Factories have several problems related to crafting, this mod/fix only fixes three of those: -Range stat of the weapon to be crafted is incorrect (the real range of the weapon doesn't get changed) -Tesla Gun is not on the list (even though its variables a. Tech level can also be seen via drops from enemies, tech level of equipment docks/turret factory or research stations. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Similarly, at the same factory, a Pulse Cannon goes from 723 DPS to 5,129 DPS. This mod is purely client sided and will not alter you save game in. I noticed the seed didn't change, and I wondered why that was. Chainguns at least from my experience have been the worse. Allows you to decrypt ancient turrets into regular duplicatable turrets. Tried to find rockets, no luck. The reason is that Lightning and Plasma (if they are of different types) will overcome any type of shield resistance that can make ships completely immune (on Insane at least) to certain damage types. Subscribe. I think a better way of setting up a chart for this would be to have all the stations/factories in columns under the type of factory they fall under with boxes under each one showing what they produce. . Docking a turret factory and take it to a different sector would reset all turret blueprints, so there's no need to build multiple turret factory for high dps turrets. Go to avorion r/avorion •. Once you put it in station mode again, the turret blueprints will be adjusted to its new position (and likely become ogonite level turrets). 1. Don't build right at 0,0 though, that's a special sector. Similarly, at the same factory, a Pulse Cannon goes from 723 DPS to 5,129 DPS. This station's profitability is an average of 3,215 credits per cycle. They are also consumed by equipment docks. Forgot what it’s called or even who made it, but there is a mod that will change the rnd number for a turret factory. The few posts I found on Energy Inverters mentioned only the first two. To accommodate that many new options, instead of hauling crafting goods everywhere to build a turret, you can just buy a blueprint right away. This means that you'll probably want to find a turret factory as close to the centre of the galaxy as you can get, but you still need to check. Idk if the formula also applies to all sectors, but here is the formula for calculation of the turret factory from the wiki: TECH LEVEL = -0,104 * Radial Distance + 51,84. So right now, fighter factories are basically useless garbage. Both Avorion. The biggest issue was getting all the components, but the scrapyard will allow me to get some from the turrets I hoard from scavenging, that's gonna make the turret factory even more viable. Last I knew, those could not be researched and only came as random drops from enemies, frequently bosses. Outputs are added to the station's cargo bay at the completion of each cycle. Subscribe. (I should also mention that what ever turret you put in, is what turret will be made to go with the fighter. 0. Factory A makes Double Laser and has -20% energy consumption While Factory B builds single Laser with +25% damage). Go for it if you have the resources and means to supply a turret factory, which could very well be dozens of stations. . ago by Subject_Rip993 View community ranking In the Top 5% of largest communities on Reddit Best turret factory blueprints So I am looking for best turrets that I could destroy for a blueprint and make production line at tech 50 turret factory. Building multiple turret factory is no longer necessary. Extended Turret Factory This mod allows you to modify the seed of turret factories. 2. 0 (118 DPS) 3. So, I stumbled upon a turret factory, that offered launcher with 'burst fire' that pushed 4k dps whereas other factories/gun types struggles to to reach 1k (usually around 300-600) at where I am. Last time I played I even towed my turret factory to 1:0, right next to the galaxy core. you can build tech 52 around 0,0 (to 4 or 5 blocks away) but the factory is tech 50 so you cant make tech 52 blueprints only. Anyone else still experiencing this? Showing 1 - 1 of 1. I use the same pattern for fighters as well. The whole min/max sneaking into strong turret factory systems where I should not survive, takes a bit the fun out of a nice and slow paced progression. Same deal with some lasers I made. Otherwise i just sector hop to places with Turret Factories and Trading Posts, becasuse they have a chance to have the item in stock. When the sector/galaxy is restored from disk the function restore is called, and the table you returned in secure is 1st parameter given to restore . 2 and Into the Rift DLC (spoilers). -All Turret Factories to tran. Avorion Guide on Turrets , Current, Guide, Turrets, Turret Factories. However, if you quit the game and load the saved data, the goods will crash. hansjsand • 1 yr. Furthermore, most subsystems cost significant amounts of Energy. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. Go to avorion r/avorion •. Last edited by LupisVolk ; Feb 9, 2017 @ 7:36pm. Player factories are created with two production. . The Extended Turret Factory is a mod that allows you to build turrets that are much longer than the standard turrets. We need a way to make copies of turrets instead of only being able to build what is available at a turret factory, because if you find a turret at a turret factory that you like and want it to be a standardized weapon for all your ships. It is based on the distance the factory is to the core, and cannot be upgraded. I'd like some feedback from your side on this. Medical Supplies Factory. 0. I've seen a few references to them (turret factories), and possibly a screenshot, but I can't for the life of me find out whether they're currently construct-able, and if so, how to do so. ExC3pTioN Nov 24, 2020 @ 2:01pm. I won't support it indefinitely, but I'd like to get it in a state that it will be useful for people. I'm 99% sure that all station types that you can encounter in game are buildable by the player. Also worth mentioning, all the turrets I have seen so far with this problem came from drops and were not crafted in a turret factory. ago. ohhhhhhhhhh that's how that works. Alternatively they are further divided by 6 categories; Mines, Basic Factories, Low Tech Factories, Advanced Factories, High Tech Factories and Other Stations. And Transporter systems active range stacks, so if you don't have much else to put into system slots, those a good bet. Shouldn't mess with factory seeds at all. 3. It is found in an undiscovered sector like a turret factory. , if all the input turrets were IT, the result will.