stellaris best defense platform. But who would've known that, I guess. stellaris best defense platform

 
 But who would've known that, I guessstellaris best defense platform  I love playing the TEC Loyalists (A defense-sepcializing faction for those who haven't played) in Sins and just digging in, turning my entire territory into a nightmarish galaxy-spanning uber-stronghold

1. They can generally tie any enemy fleet up for a few volleys of my defense platforms. Trap, because they cost alot of resources, and cant move, often its better to build ships. This is IMHO insane. These techs are 10% techs - 10% fire rate or 10% damage, each tech, rather than the 5% typical of most repeatables. If you roughly consider 1T=2X=4L, then you're throwing away 16L for 1T, which is a massive waste of potential. Not the best idea, even though it sounds really good. And all/most of the defense platforms get destroyed any time there's a fight, so its a decent amount of alloy and. * (Le Guin) As with any mod that affects game play, NOT achievement compatible. Also helps immensely if you are defending a pulsar. 1000 and that should enable the functionality on all existing military stations. They are very underpowered and not worth their expense. Jump to latest Follow Reply. The only defense platform worth building is the Hanger one, here's why: Every ship has a max deployment limit. T4 Station, six offensive modules, debuff auras + Defensive Grid Supercomputer, one ion cannon + defensive platforms up to the limit (the cap on platforms was around 55 iirc). Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. The resulting grab will take them over a month to get out of the system and jump. 798. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. Search the either dragon and kill it, you gain an other perk. It will be really good for static defense. Plus the fighters can keep attacking after the platform is destroyed and the earlier the platforms engage the better since their life expectancy isn't very long. Inadequis. This guide contains only examples of good ship designs. ; About Stellaris Wiki; Mobile view Pro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. 9 Meta Update] August 27, 2023. If you use the +50% Range Building, Targetting Uplink, those. Optimally, I'll use 2 large, one using Torpedos and the other Kinetic, max range is the aim of the game. The damage is crazy compared to the other defense platform designs I've tinkered with. It was stated by the devs that customization of the station loadout (station designer) is. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. Trickster is also pretty decent. I think it's Ancient Cache of Technologies that has the heavy platforms. huh. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. The fleet will tank enemy firepower much. +33% starbase/defense platform hull/damage +50% defense platform cap is actually hilarious. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. eggzcaliber99 • 4 yr. Hangars are the only way to go on defense platforms, and a mere 10% extra range and tracking isn't going to change that. It adds back the defense station and defense fortress that were removed after 2. In terms of defense warfare, Stellaris doesn't make sense at all! You have planets and starbases, each with different functions, and the port being much more important, marking borders, producing ships, "containing" stations, portals and structures within itself; but it is the planet that is costly to conquer with invading armies and. I also try to stack the +platforms as much as i can, quantity above quality. Now as for defense platforms, I can see a case to be made here. The influence price can fluctuate, which I will explain more about soon. I would advise you build a Planetary Defence Nexus from a Planetary Dockyard first. * As with any mod that affects game play, NOT achievement compatible. 4. and call it a day. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. Fleet academy, crew quarters, shipyard modules. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. In this context, the attacker would want/need Point Defense to mitigate the starbase support in a battle outside of the range of the M-slot weapon alternatives. How to build defense platform ? :: Stellaris General Discussions. For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. I can design the defense platforms and pick what weapons they have, thats fine. Just check the box as you do for ship designs and they will automatically upgrade (exceptions, if any, are the same as for ships). From there, you can enter one of the other L-Gates to another. I normally build starbases with 6 plattforms as fast as possible on chokepoints. Go to system you want to build it in. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. * Starbase Defenses Extended 2. It can be great choke point and fleet breaker. >Target Uplink Computer Maybe gives one or two hits. Because the overall design was bad (unbalanced) So AI not using such a feature basically leads to a "human-player"-only feature in game which in my opinion is like a cheat. Take the defensive doctrine if needed. The build cost is 100 alloys and an additional influence cost on top of that. I recommend avoiding the blending of station strategies because it just dilutes the specialization of your strategy. p: Defense platform designs are just another ship designs. Munqaxus. On battleships, late in the game. In the meantime I found a bug. Destroyers aren’t remotely comparable. Stellaris Wiki Active Wikis. +33% Defense platform damage +33% Defense platform hull points; −25% Orbital Bombardment Damage Received; −25% War exhaustion gain +25% Hostile claim influence costIn fact, a Stellaris campaign can last for over eighty hours. Report. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. Ships now better keep their distance from the enemies at maximum weapon range. Instead of a bunch of ion cannons and defense platforms, you could just have a "home defense fleet" that will do about 400,000 times better If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. Which is better depends on the target. Last I heard, yes they do, CC wise at least. Disruptors have high tracking to ignore evasion and completely ignore armor and shields, making them one of the best anti-Corvette weapons in the game. Cruisers with a torpedo front, a hangar mid, and the gunship stern. Defense platforms have some pretty big issues, including that you can only build one at a time per station. Disruptors are better against opposing Corvettes, while Missiles are better against starbases and defense platforms. Strikecraft are the slowest weapons (mostly because the fighters need to deploy, position, accelerate into range, and then attack after combat has already started) in the game for an alpha and will despawn once the carrier is destroyed. An ion cannon platform is equivalent to 8 defense platforms in terms of capacity slots and can only be constructed on citadel-level starbases. Considering that starbases have +50% range module, the range of ion canon is also wasted in most. CryptoIn a Total War, you gain full control of the system once the starbase has been destroyed an all habitable planets within the system are occupied. In the meantime I found a bug. Some amount of Shields, mostly Armor. ago. Games. E. After a few days you get pop-up then a decsion to rebuild appears on the world. best you can do is stack plattform with ion cannons and maybe some large guns and hope for an alpha strike. Not if you aren't using it, it's not. By the time they reach enemy ships, most of combat is already over. Demonic-Toothbrush • Life-Seeded • 6 mo. No more micro mangement replacing destroyed defense platforms. Stellaris version supported: v2. I have a LOT of defense platform and stations by year 2450, and it's a become a bit of a task to upgrade all of my defense platforms every time i get new tech or change a weapon type on a design. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This page was last edited on 8 December 2022, at 22:04. However, the maximum power a fleet can bring varies by map size. It will save you a little bit of resources on starbase upgrades, but in most cases this just isn't anywhere near a big enough savings. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. Although it doesn't unlock useless repeatable techs that improve your tech tree, the Defense Grid Supercomputer is stupidly expensive to research and totally useless. Use the torpedo computer, and fill up free slots with missiles. Time enough for your. I think it might be because defense platform hull points don't increase much throughout the game, so by later in the game a fleet can wipe out the defense. The big thing to remember is that every starbase that is devoted to something other than anchorages will reduce the size of your fleet, and having a large mobile fleet is always a good. Reply. In this video we will look at a variety of defence platform builds to. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. giving your defence platforms small guns increases the likelihood of the enemy ships going into emergency FTL when they are low HP, increasing your chances. 7K 220K views 1 year ago Stellaris Defence Platform designs will be analysed to find out how well they perform. One corvette sitting on the bypass node will engage combat including your starbase. Defense platforms now cost upkeep equal to 1% of their build costs in energy credits and roughly 0. STOCKHOLM - Feb 23, 2023 - Paradox Interactive, a developer and publisher of games that add more vassals and less hassles, today announced that Overlord, a full expansion for Stellaris that focuses on deeper empire management, will arrive on Xbox and PlayStation consoles on March 8, 2023. Miniaturized Defense Platform Components - a technology to unlock Heavy Defense Platforms which have twice the hull points and twice the weapon mounts of standard Defense Platforms. Authority has minimal ability to be best. ; About Stellaris Wiki; Mobile view Hello, I would like to hear your opinion about starbases and Dp settings. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. Originally posted by pipo. The best use of defense platforms I've found is to split the DPS of the attacker off from a single starbase defending into multiple targets. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. I posted a bug report on the Stellaris forums. Focusing on alloys (and minerals) is key. The thing to be wary of in general with defence stations is that they are very fragile and therefore tend to underperform their on-paper combat power. That should normally get you to 2,5k-3k. 0, and complete inability of PDX to think out "rock-paper-scissors" princple to make anything other than monofleets worth. r/Stellaris. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. a Citadel gets a free +20000 armour points. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going. Defense platforms on the other hand are very questionable and often a waste of alloys. E. Head canon is the station was so badly out of date that there was no choice but to rip it. Low. Business, Economics, and Finance. 15 votes, 11 comments. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. It adds back the defense station and defense fortress that were removed after 2. So if your economy is tight, they are a great weapons to have. They are very underpowered and not worth their expense. Thread starter Verx90; Start date Oct 10,. In the base game prior to 3. Overall you get +50% upgrade speed, -50% starbase upgrade cost, -20% upkeep, +50% defense platform cap, and +33% defense platform health and damage. Hazard Feb 23, 2018 @ 7:02am. sumelar. but even when you win you can end up losing every single platform. " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. Put long range weapons on the defense platforms. Mechanics [edit source]. Defense: Any 1-1 combo of armor and shields to maintain flexibility. They have their own shield - which is also weak 3. sapient: 25% tracking 35% fire rate, 10% accuracy psionic: 35% tracking and fire rate. They can protect your battleship fleet from torpedo corvettes. 3 starbase + full defense platforms specced for shields + anti-armor), but that. Select build platform then place it exactly where you want and press A. Subscribe. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. They'll fizzle out from a single impact of a late game purifier energy beam, but that's a high damage shot the starbase did not take. Stronger defense platforms. Nice one to hold enemies, prob best one. I think it's Ancient Cache of Technologies that has the heavy platforms. Check out my home page,. Better build a fleet that is parked on that station. If done by different players, whoever destroys the starbase will gain the system. The best Defense Platform is the one you never build. The repeatable defense platform techs are actually really strong because they scale non-linearly with 10% instead of 5%, and they also benefit from physics techs ie energy weapons damage/attack rate. Your fleet will. Thats the "pain" Defenseplatforms also needs upkeep (Check shipbuilder);) Also check if you are over your starbase Cap , It's okay to exceed most of the soft caps in Stellaris, even if you only have a vague idea what you're doing. Defense Platforms are seriously overpriced for their combat performance, and you are always better off with spending Alloys on fleet. Full loadout of gun batteries, build defensive platforms. The general rule of thumb for Leviathans like Shard is about 30k fleet power. Something you might not know about defense platforms. Starbases have a free +X armour buff that scales based on their level, e. 4 there was no extension to the range of weapons on defense platforms, This mod added that. If you roughly consider 1T=2X=4L, then you're throwing away 16L for 1T, which is a massive waste of potential damage. 1. Ion cannons are actually fully free and have no upkeep costs whatsoever. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. From specialized vassals to powerful new megastructures. Just drop one around the star, incoming enemy fleets will be teleported there and then they have to kill the platform and move to the star system's edge again to move away. Yup, defense platforms are kinda useless. 5/10 (seriously, PD platforms are a joke and a newbie trap). I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. Specialist_Growth_49 • 1 yr. . Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. Personally, in early game I prefer to build my starbases with the following setup: gun battery, DP hangars and some Point Defense station. 5. New loadouts for Bow left side only: 4 M slots, 4 G slots, 2 H slots, or 2 L slots. What's not so great is that they're both Engineering techs, where they compete with about 10 other great techs. The Angry Hive - Hanger components on both. What is more, you can build up to 3 platforms on unopgraded outposts and they take only 60 days to build. ago. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. I really think that any viable late game fortification would need sturdier platforms in order to withstand the initial alpha and not be completely obliterated, as it is currently, building. Starbases are definitely not useless, but not overpowered either. Late game it's all heavy. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. And before anyone says: "That would make attacking hard!" That's literally the point. Then select a construction ship, right click on the planet, click "Build Megastructure", scroll until you find "Maginot World" highlighted, then click that. Please give the game at least a day for the option to show up under Edicts. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. A Starhold with some hangar bay modules and the maximum amount of defense platforms with hangar bays can reach fleet power values that will cause the AI to not even send fleets into its system. Preferably id like an upkeep trait, a increased hitpoint trait and a fire rate trait. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. Use arc emitters and kinetic battery. However. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. Authority has minimal ability to be best. Enemy comes in with a decent fleet, gets baited into station range, utterly destroys the everything. Stellaris. Defense platforms are not ships. Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. I've actually used defense platforms as station shielding from heavy fire. Retrofit defense platforms. Starbases need to be looked at again. You're better off putting fleets on defensive duty, and equipping your starbases with shipyards to provide repair and reinforcement services to those fleets. At the start, your Outposts can only support 3 platform slots. Half and half on shields and armor, and 2 auxiliary fire control. ago. Go to system you want to build it in. Aside from that though, they're pretty much useless. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. They build twice as fast (120 -> 60 days) The fire rate and tracking is tied to combat computers. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhere Defense platforms, however, are not worthwhile. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. Chazman_89 • 4 yr. Automatically regenerating makes sense, although I will add the caveat that it should only happen if you win the battle. What they will do is buy you time. Hold up, the ai ABSOLUTELY takes into account Starbase power, not just relative fleet power. gekp78 Second Lieutenant. When the starbase is lost, all defense platforms are lost as well, you will have to rebuild all of them. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. Well, I had a feeling I was gonna feel like a dumbass after someone answered. Except terminal egress, which gets 3 ion cannons and 4 L/L. 9 comments Best Add a Comment BadAtVidya92 • 5 mo. This deletes the Fortress and the artillery cannons. Available to: Corvettes, Frigates,. Create 10 ships exactly the same in everything exept weapons. The best Defense Platform is the one you never build. Defense platforms fall under ship upkeep. But I think ive figured out why they dont have an upkeep because theyre an endgame crisis weapon. For existing games, you can open the game console[stellaris. The enemy will usually USUALLY target platforms first meaning the star base stays alive longer to either fight off thebfleet or buy time for reinforcments to fight them off. Specialist_Growth_49 • 1 yr. Just be mindful that it auto-loses to Corvettes, so I would be very careful about using it. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. And Psionic scientists produce a base amount of research per level, so you take Feudal with Vaults of Knowledge so the leaders start at lvl 2, and Teachers of the Shroud so you can rush to Psionic by year 11 or so. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Early game, I just mix kinetic+energy in even proportions with a lot of medium platforms and a few light platforms to handle corvette swarms. What are some good builds (I have max plasma, level 2 autocannons, max lasers, max railguns, swarmer missiles, torpedos {Both Neutron and Regular}, and near max regular missiles. Obsolescence of defense platform. I am h. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron. We can, after all, totally suppress pirates with a fewscore naked corvettes. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. The technologies required to unlock them are back. They are very underpowered and not worth their expense. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. They are accessible early on in the game and will also increase the amount of defense platforms. If 3/4 of them are shield heavy, go anti shield. maybe makes sense. Pirate Patrol Scout 1 sensor, 1 hyperlane Detection, 10% sublight Light Skirmish Trickster-15% emergency FLT damage risk, 25% disengage Light Combat Gale Speed +5% Evasion, +20% Sublight Speed Mixed Skirmish Cautious +20% Weapons Range Mixed Combat Aggressive +5% Fire Rate, +10% Sublight Speedfire rate Heavy. 560. You should be building these defenses in choke point systems. The only exception is the Starbase Cap. 0 is the starbase weapons. Admiralty Civic can also switch military Academy Building with Naval Academy which spawn Naval Officers, a more powerful version (removing that +10% fire rate for balance)Ion Cannons are both better than defense platforms, and also do not benefit from the hull upgrade (they're glass cannons with long range; if they're getting shot at, they're already dead anyways). ; About Stellaris Wiki; Mobile viewPro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. Then look at fleet comp. I had an admiral that. You can also put the range module on your starbase to increase engagement range. usually they only are usefull if combined with a defensive flleet. It's nuts. Incorrect defense platform caps post update. . Though, platforms are mostly extremely bad because of the way they function: 1. ago • Edited 5 mo. Then create two ships, and deck it out the exact opposite of what you did with your fleet. Discovery is a top first pick in most strategies. Shield disruptor, range, combat disengagement, and defense supercomputers for buildings. Pretty sure hangar spam is usually the way to go, with 1 ion Cannon to make sure your strike craft get released early. The power spike potential of Archaeotech weapons is to get tier 4-5 level weapons in tier 3 techs, but to draw them you really need two specific ascension perks- Archaeo-Engineering, but also Technological Ascendancy. My starbases: 2 gun/missile/hangar bays. By mid game they aren't really worth building any more, though if you can get a fleet battle to happen on top of them they can be help for a bit since the AI seems to go after the. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. 26. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. By: Wolfie. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. Second priorities are anchorages and trading bases. A defense platform has about 1. Starbases and Defense platforms can be brutal if, and only if, you have a fleet in the system that they can support. I'd go so far as to say ACs are a better defense than offense. Defence platforms aren't great as. The best build would be anchorages and a fleet. Yes, for the reasons you stated: they don't use up naval capacity. more point defense, less hangars. also remember lanchester's laws. Defense platforms: Left side is now the Bow (front) and right side stern (back). )Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. You can use your starbases early game by having at least some token fleet on it. These platforms allow your Outposts to protect their individual star systems. Stellaris ship designer had so much potential, and what we got? Basically one universal meta, unchanging from 1. ago. 9 Meta Update] August 27, 2023. The best defense is an eternal one. Reduction in the upkeep for defense platforms. I usually use hangars on space stations along with every upgraded defense platform I'm allowed to build. I agree. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. The one that makes them live longer or gain xp faster. 06% of the cost. A Guide for Stellaris. Imo starbases should always have the alpha strike, at least if it is a dedicated defense station. 9 Reanimators. 0 unless otherwise noted. g. On the plus side, if you don't lose your starbase, your defense platform investment is safe. Large missile launchers have an enormous range. So I always build a couple Ion-canons and put like for every canon 2-3 defense platforms in with either artillery, Torpedos, hangars and at least 1 picket platform against missiles and carriers. 1. Compatible with Stellaris v3. ago. Note: Your empire has a Star Base capacity. Compatible with Stellaris v2. It’s all about research and exploration, having a boost to science in the early game can. Stellaris Defence Platform designs will be analysed to find out how well they perform. I've got the economy to support just about anything and I parked a citadel over it, but now I'm wondering if my defense platform mix is correct. Stellaris. Stellaris version supported: v2. The only difference between a 10k station base station and a 13k defense platform station is that the 13k cost a lot more. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. Option to Auto-Rebuild / Auto-Upgrade Defense Platforms. Strike craft can also act as point defense, being able to shoot. Defense platforms do not generate any trade protection outside their own system. There actually aren't any other modules that have useful in-combat effects, so there really isn't any competition from other options. These guys convert 1 or 2 alloy into +1 platform cap (global), some Naval Cap, defense army damage and spawn some defense armies themselves. For example, a basic outpost has the defense power of perhaps ten corvettes, but the offensive power of ~0. In most wars, you won't gain control of the system immediately, but. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low. Ion Cannons are both better than defense platforms, and also do not benefit from the hull upgrade (they're glass cannons with long range; if they're getting shot at, they're already dead anyways). It appears to be active for all basic defense platforms and is shown in the ship designer as well. This platforms are pure amoeba flagella in this case. In this video we will look at a variety of. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. Even. Large is a very distant second,. It's especially weird when the upgrade cost is. Hangars are a very good choice for stations because of their excellent range. On the plus side, if you don't lose your starbase, your defense platform investment is safe. Even going 1 over hurts a bunch. Content is available under Attribution-ShareAlike 3. Your platforms will do their job only upto early midgame. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. Some intelligence on systems, including fleets and colonies, can also be gained via sensors (fleets, starbases, or colonies). As others have said, putting up ftl block is a good tech. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. HOWEVER, if you go into the ship designer, you can design a defense platform with hangar sections and equip them with scout craft, which are a bit weaker than strike craft but can still shred corvettes. Development on useless things like defense platforms and strike crafts are a waste of their time and budget, they are like redundant appendages. 3 version of the mod with Stellaris 3. The technologies required to unlock them are back. #8. 4 "Gemini"! Please see the patch notes for more details. • 5 yr. . Let say the scourge appeared on one side of the galaxy. Currently, if you want to change an existing defense platform's template, you need to destroy the existing defense platform and build a new one with the. ago. ; About Stellaris Wiki; Mobile view7. The extra engagement range overshadows every other option, and it’s the only thing I build. Defense Platforms are seriously overpriced for their combat performance, and you are always better off with spending Alloys on fleet. #2.