. Requires the medieval-era Military Tactics technology. Germany's extra district capacity and strong production makes it ideal for those who like to emphasise city development above all else, and can use that advantage in a variety of ways. Also, because this secret society depends on number of cities rather than quality, the AI can also stifle you by taking up more land. If you can stack St. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Germany is best at scientific and domination victories. This guide goes into plenty of detail about English strategies, uniques and how to play against them. By Zigzagzigal. Windows. The Khmer are best at cultural and religious victories. Terminology used in this guide and not in-game is explained here. Here, I detail Spanish strategies and counter. This guide goes into plenty of detail. In my haste there might be a few errors here and there. But their real bonus is the +1 movement point. Here, I detail Gallic strategies and counter-strategies. ago. I used to love them, then wonder why they never. Spain uses colonies to produce considerable faith and science, and can mix in plenty of conquest, too. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Also, here you will find useful information about the easiest types of victory that Germany can achieve. Racecar_Kittycat. Aztec Builders and Military Engineers are both able to rush 20% of the production of Aqueducts, Dams and Canals. •. Russia brings production and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. Austria's ability to purchase City-States makes them excellent at suddenly creating footholds in new lands, but that's not all this Civ can do. 65 ratings. Poland is a rather unusual civ. The Panzer has +1 movement (6 vs 5) and 80 Combat Strength vs the regular Tank's 70. Zigzagzigal's Guide to the Celts (BNW) By Zigzagzigal. Both also benefit from building tall - Germany to maximise production from Hanses and Sweden to maximise Great Person gain. Spain is all about natural wonders. Rise and Fall Expansion. Rise and Fall Expansion. Reorganised Oo'glog to put more breathing space between buildings and. They are available with the Byzantium & Gaul Pack, which was released on September 24, 2020. 50 points/turn at war (remember 400 points is a loss of 1 amenity), 200 points/turn at peace and a one-off drop of 2000 points (or 5 amenities) when declaring peace. . Keep them apart - such as through limiting their. This gives them a damage output comparable to Rangers. Rise and Fall Expansion. [Suggestion] Feldip Hills Expansion. The same problem happened with the guide to Germany; I must have missed it when making the original guide. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Bless our proxy states. Otherwise, you're often better off filling out the first four promotions instead and coming back to this later. Introduction. Germany can build a large, strong army quickly and cheaply, and has strength both in. By Zigzagzigal. Following this guide requires the Gathering Storm expansion. RELEASE DATE: FEBRUARY 14, 2019. This guide goes into plenty of detail about German strategies, uniques and how to play against them. Zigzagzigal is the reason I can beat civ on any difficultly above King. The thing is gold is near worthless when measuring the value of a tile yiled. Following this guide requires the Gathering Storm expansion. Rise and Fall Expansion. 3. Here's a table to show how it all works out: So, taking cities of size 16 or higher will cause more amenity loss to the Ottomans than other civs even taking into account the +1 amenity bonus. And with our Civ 6 Tier List, we’re going to divide each of the game’s 53 different civilizations into five tiers. I recommend checking out Zigzagzigal’s guides to give you a better understanding of each Civ. Zigzagzigal's Guide to Carthage (BNW) By Zigzagzigal. Diplomacy is Spain's weakest victory path. Austria's ability to purchase City-States makes them excellent at suddenly creating footholds in new lands, but that's not all this Civ can. Germany is one of the few civs that all the uniques really complement each other. 41 ratings. Rise and Fall Expansion. Here, I detail German strategies and counter-strategies. - The new City Patron Goddess pantheon is a reasonable backup option if you fail to get God of the Forge. Here, I detail German. It has strong culture generation, but lacks advantages to tourism generation. Changes to this guide in the 20 October 2017 Autumn patch: - The new Angkor Wat wonder (in the DLC) can really help Macedon consolidate their conquests. Award. 1. Terminology used in this guide and not in-game is explained here. Gorgo's new strength bonus is decent, but not overwhelming, and has some interesting trade-offs. Greece's lack of a start bias is shared with America, China, Ethiopia, France, Germany, the Maya, Persia, Rome and the Shoshone. Zigzagzigal's Guide to Indonesia (BNW) By Zigzagzigal. Starting bias: Tier 5 towards Rivers. An extra military policy card may appear to be a bonus intended for a war-heavy game - it can be, but you can also use it to cover a weakness in some of the more peaceful governments. Similar to the UA The tile acquisition ability is very similar to Russia's Krepost. The idea was to play Deity, as Immortal has become too easy lately. China has early access to Canals! Canals are expensive, so it's best to wait until you're cleaning up the last early wonders before building them. A colonial powerhouse, England settles and conquers far and wide to bring the economic and cultural riches of the world back home. Settling a second city early and getting Monuments up will help you get to Oligarchy faster, which will be really useful as Immortals are the only unit with a ranged attack which gains from it. Zigzagzigal's Guides - Phoenicia (GS) By Zigzagzigal. Use map pins to mark out spots six tiles away from. Germany is great for warmongering: extra military policy slot, bonus against city states, unique district for production to churn out units. For a few months I would open civ 5 on my main computer and Zigzagzigal's guide, for whichever civ I was using, on my. A very straightforward scientific civ, Korea makes a great introduction to Rise and Fall's mechanics. The second expansion to Civilization VI adds new Environmental Effects, Engineering Projects, Power and Consumable Resources, as well as the World Congress and a new. The Netherlands is a moderately flexible civ that benefits from rivers, lakes and seas alike. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. Kongo is a wealthy cultural behemoth with huge cities. A science victory as Japan is relatively easy. Come the medieval era, the world shall tremble beneath the hooves of the Mongolian cavalry. Nader Shah is best at domination with a cultural backup, much like Cyrus. Changes to this guide in the 20 October 2017 Autumn patch: - The new Angkor Wat wonder (in the DLC) can really help Macedon consolidate their conquests. That's why I don't like talking about build orders and the like; it's not particularly fun. And as much as this article is about the Civilizations themselves, it is also about the Civ 6 leader tier list, where we will discuss leader rankings. But I still have some difficulties playing on Deity, especially when going for a Cultural Victory. Germany can build a large, strong army quickly and cheaply, and has strength both in the earlier and later stages of the game. Zigzagzigal's Guide to Portugal (BNW) By Zigzagzigal. With bonuses to production and strategic resources, it can raise huge armies to overwhelm opponents. It's always fun trying to build sprawling outback stations, or getting crazy yields from great works. 123 ratings. Districts, limit based on population - Germany: Free Imperial Cities Embarkment - Māori : Mana Part 4 (Look out for bonuses to embarked unit movement) Entertainment Complex - Brazil : Street Carnival and Copacabana (Street Carnivals vs. With two promotions (Thrust and Schiltron), Caroleans will reverse their. Basically, I go through all the uniques of a Civ in detail and try to string together a good strategy. Pre-Rise and Fall content packs. Following this guide requires the Gathering Storm expansion. . New Frontier content packs. Units between 90 and 99 health have a strength penalty of 1, units between 80 and 89 health have a penalty of 2, and so on. Germany is one of the few civs that all the uniques really complement each other. Here, I detail Mapuche strategies and counter-strategies. The Mayan lack of a start bias is shared with America, China, Ethiopia, France, Germany, Greece, Persia, Rome and the Shoshone. Following this guide requires the Gathering Storm expansion. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Here, I detail Mongolian strategies and counter-strategies - for both Khans. Careful use of boosts can put you ahead of other civs even if your science/culture outputs are somewhat lacking. r/OSRSmaps Jan 9, 2022. Zigzagzigal's Guide to Austria (BNW) By Zigzagzigal. With a mighty Unique Unit and effective economic bonuses, Arabia can push towards either domination or diplomacy. Terminology used in this guide and not in-game is explained here. This guide goes into plenty of detail about Hunnic strategies, uniques and how to play against them. Basil's Cathedral and Ruhr Valley in the same city, you can. Civ 6 Greek Strategies. Poland lost over a sixth of their population - nearly all the deaths civilian and putting an end to the. 138 ratings. 193 ratings. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Rise and Fall Expansion. The strong faith output of Missions can help in purchasing Naturalists for National Parks, or for Rock Bands. Zigzagzigal's Guides - Germany (GS) by Zigzagzigal. Here, I detail Kongolese strategies and counter-strategies. With huge strength bonuses, a cheap army and the ability to hold conquests better than most civs, the Zulus are incredibly effective at the domination game. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Rome: Straightforward -> Moderately Straightforward due to the need for iron in GS complicating the start. Zigzagzigal's Guides - Russia (GS) By Zigzagzigal. zigzag: [verb] to form into a zigzag or move along a zigzag course. at least the civ 5 ones maybe a little better with civ 6. All base game civs, yes. Zigzagzigal's Guide to Denmark (BNW) By Zigzagzigal. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. This guide goes into plenty of detail about German strategies, uniques anKhmer - Rework. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. e. Kongo forgoes most of the religious game in order to become a tall-building cultural behemoth. 2. Introduction. For the Zulus, the cost's roughly 23. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. The Shoshone come with one of the game's strongest starts and an unrivalled ability to grab land. Cyrus loses a lot of potential if he stops declaring new wars, but Nader Shah has a little bit more versatility with more relevant advantages to peace-time. As for the modern-era governments, Poland's civ ability is a little less impactful by that point, but it's still nice to have greater flexibility than most other civs. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Free Imperial Cities. Zigzagzigal GS unit upgrade cost = 2x production difference + 10 •. As a good hypothetical example, imagine the game has just begun, and it takes 10 turns for both China and a competing civ to unlock Sailing. Egypt's unique infrastructure is the Sphinx. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Nader Shah plays very similarly to Cyrus - get Bronze Working quickly, track down iron, upgrade Warriors to Immortals, rush a neighbour, use gold from internal trading to maintain/upgrade units. Rome has powerful early-game warfare, and a strong ability to develop newly founded or conquered cities quickly, helping to contribute to the war effort or anything else you wish sooner. The Mapuche civilization ability is Toqui, which provides cities with Governors with +5% Culture, +5% Production, and +10% combat experience for units trained in the city (with. With the Democracy government for example, you can take six economic policy cards at once - great for supporting religious development late in the game. Early in the game, you can try securing an early religion by using Hungary's civ ability to rapidly develop Holy Sites and Shrines, and from there get lots of Great Prophet Points. Here, I detail German strategies and counter-strategies. a line, course, or progression characterized by sharp turns first to one side and then to the other. The key is to get an army out quick while slamming out settlers fast. I know that Voidsingers & Owls are by far the best societies, and in most cases any civ should choose them, but I've tried to distribute it a little more evenly. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Start bias: None. Pre-Rise and Fall content packs. If you have multiple possible targets, it might be best to target whichever civ is likely to have a lot of appropriate. Every tribal village is worth +1. Zigzagzigal is the reason I can beat civ on any difficultly above King. Zigzagzigal [author] Oct 19, 2017 @ 2:45pm. At size 24, the Ottomans have a deficit of 2 amenities relative to other civs, and at size 30, a 3 amenity deficit. 155 ratings Zigzagzigal's Guides - Germany (Vanilla) By Zigzagzigal Germany is amazing for those who like to emphasise city development above all else,. Zigzagzigal's Guides. The Acrobats' Guild. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. 2. I've put this little table together to categorize each civ into the best secret society for them. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. When the mid-game arrives, no one has a. Don't delay and start an early war - the vast number of Builders you acquire can be put to good use building up the districts of the growing Aztec Empire, as well as linking up luxuries for amenity and attack. Germany can build a large, strong army quickly and cheaply, and has strength both in the earlier and later stages of the game. The Mapuche can take down civs in the peak of their power, but you need to be willing to react quickly as each era begins. Following this guide requires the Gathering Storm expansion. ; Francisco de Paula Santander: Grants a Governor title. Zigzagzigal's Guide to Rome (BNW) By Zigzagzigal. Zigzagzigal [author] Oct 19, 2017 @ 2:45pm. steamcommunity. I was playing as Alexander/Greece in Civilization 5. Hungary's civ ability only affects tiles that are adjacent to the city centre but on the other side of a river, and as Encampments cannot be next to the city centre, they can't gain from Hungary's civ ability. I'll go ahead and fix that. Emergency/Scored. Consider razing and resettling those cities if you want. From /u/Zigzagzigal : Straightforward - Basically a new player can pick this civ up and do fine with it. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. level 1. That being said, once the Civ Summaries guide is done I may consider looking at things like true-start strategies and game modes (especially as a leak suggests a corporations game mode is coming in a future. The Netherlands is a flexible and productive civ that benefits from rivers, lakes and seas alike and can cheaply defend against flooding. Are you THE Zigzagzigal who wrote guides for every single civilization in Civ 5. Introduction. Copacabana Districts) Zigzagzigal's Guides - Germany (GS) by Zigzagzigal Germany's extra district capacity and strong production makes it ideal for those who like to emphasise city development above all else, and can use that advantage in a variety of ways. Yep! I've also covered every civ in Civ 6 prior to Gathering Storm, and will eventually get around to those! suab12 • 5 yr. Requires the Persia and Macedon Civilization Pack. The civ is more substantial, and comes with scientific bonuses, but also keeps some interesting unique flair with the mechanics of the Feitoria improvement in particular. Similar to the UA As already mentioned, China's Great General bonus is akin to Mongolia's Khans. Following this guide requires the Gathering Storm expansion. g. Improved terrain shading layer so the coastline (and particularly around the rivers) looks neater. . Germany can build a large, strong army quickly and cheaply, and has strength both in the earlier and later stages of the game. You're right to point out the Futurism/fast GWAM generation synergy, and Pracinhas seem designed to synergise with Autocracy. Germany can build a large, strong army quickly and cheaply, and has strength both in the earlier and later stages of the game. Mostly because they have such distinct play styles. 293 ratings. . Business, Economics, and Finance. Because combat is calculated based on the difference between the strengths of two units, Scythia can essentially add 5 onto those strength penalty numbers. The key difference is that Cyrus is better during wars. a. If a civ prone to conquering city-states like Germany is on the map, you might want to favour sending your envoys to city-states that are near Canada - they'll last longer. Yensil Feb 26, 2019 @ 2:39pm. It replaces the Submarine unit and is unlocked by researching Electricity in the Tech Tree. The higher difficulty you start on, the. 134. Award. China needs only 5 turns to get the technology now, while the competing civ needs 6. The first of these is that these units. It has a maintenance cost of 6 Gold. Introduction. Zigzagzigal, use the guides for each civ. level 1. Because combat is calculated based on the difference between the strengths of two units, Scythia can essentially add 5 onto those strength penalty numbers. Moderately Straightforward - Easy enough to learn, but has some kind of. They’re a classic tier list topper. For those who aren't familiar with my past guides, here's one from Civ 5 as an example. Basil's Cathedral wonders. Japan can do a lot with little land and has great military potential, but also flexibility to other victory routes. Phoenicia offers excellent potential in discovery, colonisation, trade and naval warfare from early in the game. proceeding or formed in. Here, I detail strategies and counter-strategies for Byzantium. Since Rise and Fall, Mongolia's core strategy hasn't changed - find horses, build Ordu buildings, spam Keshigs and Knights - but various changes have affected Mongolia's game. Some interesting points worth noting: The Ottomans should seek to start a war early on - use Catapults with help from Ibrahim's Serasker promotion for strong damage against cities, Archers to deal with enemy units and Heavy Chariots to capture the cities. Zigzagzigal's Guide to Zigzagzigal's Guides. Phoenicia is best at domination victories. This unit receives a free promotion. Pre-Rise and Fall content packs. Korea's ability to acquire science is rivalled only by Babylon, while its unconventional midgame unique units make the game all the more interesting. As such, they can make unpredictable opponents. Campus and Commercial Hubs first, Campus should be in the middle. 42 ratings. Similar to the UA. Germany is amazing for those who like to emphasise city development above all else, and can take that strength to space or into war. If you're fighting America late in the game, avoid using unpromoted Fighters as a anti-air method in favour of surface-based anti-air, such as Anti-Air Guns, Mobile SAM, Battleships and Missile Cruisers. Combined with the Khmer's +1 amenity bonus for Aqueducts, the Khmer can now ignore the need for amenities from other sources for quite some time. by DiazExMachina. Start work on it in as many cities as. Also according to Zigzagzigal, don't be afraid to walk units into empty encampment as the chance applies for the last unit that you killed in an encampment. Canada offers a peaceful approach to the game, with strongly intertwined strengths in the cultural and diplomatic games. Zigzagzigal • Explanations are largely more important than strictly what the rankings are, seeing as there's lots of disagreement (largely there's a divide between mid-level singleplayer, high-level singleplayer and multiplayer) and making a truly objective list is impossible. Zigzagzigal's Guides - Zulus (R&F) By Zigzagzigal. Award. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. This guide. Unique Visitors. Otherwise, you're often better off filling out the first four promotions instead and coming back to this later. Excellent at creating and using puppet empires, Songhai makes great use out of war. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. The richest civ in the game, Mali downplays production in favour of gold and faith when developing an empire. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. PATREON: KO-FI: WATCH ME ON TWITCH: FOLLOW my Twitter: [author] Mar 31, 2017 @ 7:40pm However, checking the XML files I did find information about the decay rate for war weariness. I know about Zigzagzigal's guides on Steam, but I'm looking for something less specific, strategy tips and tricks I can apply to games I play with any leader. Phoenicia offers excellent potential in discovery, colonisation, trade and naval warfare from early in the game. Become a supporter of Zigzagzigal today! ️ Ko-fi lets you support the creators you love with no fees on donations. If. Both civs get the eureka. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. The Acrobats' Guild and Sporadic Agility Contracts. The "Other Guides" section of every Vanilla guide has links to. Share. An excellent array would be Aqueduct+Industrial Zone+Commercial Hub+Campus. This means that the old Commercial Hub zigzag strategy isn't necessarily the best way to optimise Hansa adjacency - plan out where the Aqueducts and Dams go first before the Commercial Hubs and you can get more production at the cost of a little. Changes from the Autumn 2017 patch relevant to Norway: - Lots of new religious mechanics, including new beliefs. Zigzagzigal's Guide to the Shoshone (BNW) By Zigzagzigal. This guide goes into plenty of detail about Mongolian strategies, uniques and how to play against them. In guide for civilization 6 we are making a Germany Guide for civ 6. Zigzagzigal's Guide to the Zulus (BNW) By Zigzagzigal. Civilization VI Tips by TheSaxyGamer. Japan and Macedonia are the best choices when it comes to domination victories. . Germany's Hanses offer you a 5% stacking production bonus for every trade route you. You might survive to see another nation win, but that is often the best case scenario when playing with these leaders. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. ago GS unit upgrade cost = 2x production difference + 10 Another month, another featured guide of mine, so here's a summary: Germany is one of the game's. For China, chasing up boosts becomes even more important. Georgia can push for continuous Golden Ages while tying religion and city-state diplomacy together. Indonesia can support a vast empire, colonising and conquering new lands. Back to Leaders (Civ6) "I wish to remain an eternal enigma to myself and to others. Rise and Fall Expansion. Zigzagzigal GS unit upgrade cost = 2x production difference + 10 • Additional comment actions I've worked on the assumption it was the case, but looking over the tourism yields of some screenshots I have in the guide, it seems that. This guide goes into plenty of detail about Carthaginian strategies, uniques and how to play against them. Spaceports cost a fixed total of 1800 production. Fun fact: you can capture 2 unique units, the brute and the hand axe and they work with Terracotta army Wonder. The Cree have great advantages when it comes to city development and exploration, but lack a strong victory focus. Here, I detail Polish strategies and counter-strategies. ago. As cities lose one amenity per two points of population starting at size 4, that means you need four amenities for every size 4+ city, five amenities for every size 6+ city and so forth to maintain that status. - The new City Patron Goddess pantheon is a reasonable backup option if you fail to get God of the Forge. The Gauls' civilization ability is Hallstatt Culture,. Zigzagzigal's Guides - Germany (GS) by Zigzagzigal. As it stands, the civ has basically all the upside of Mali with none of the. Following this guide requires the Gathering Storm expansion. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Doing so grants all cities on the same continent 100% loyalty. Yes - Byzantium is a religious/warmonger hybrid which can neglect faith and science alike early in the game! A key early goal for Byzantium is to get to the medieval-era Divine Right civic as quickly as possible. Try and get Free Inquiry Golden Age dedications, this will make the Commercial Hub adjacency (to Campus) bonus go even further. Here, I detail Dutch strategies and counter-strategies. Here, I detail Babylonian strategies and counter-strategies. 238 ratings. No other Civilization focuses so much on a single unit. If you want to introduce someone to Civ 6, Japan's a good civ for their first game as it's easy to learn, versatile but not overpowered. Introduction. Whether by brute force or by fantasies and romanticism, whenever appearing in the game, Germany is a formidable enemy who needs to be addressed. Hoplites are only stronger than Spearmen if key keep together. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Per page: 9. Become a supporter of Zigzagzigal today! ️ Ko-fi lets you support the creators you love with no fees on donations. For China, chasing up boosts becomes even more important. Zigzagzigal's Guides - Kongo (Vanilla) By Zigzagzigal. ago. but he places way too much importance on a civ's unique aspects, even if theyre basically worthless, like in his civ 5 sweden guide he had this huge section on caroleans when really caroleans arent that much better than just generic. Rome has powerful early-game warfare, and a strong ability to develop newly founded or conquered cities quickly, helping to contribute to the war effort or anything else you wish sooner. Introduction. Powerful at science, strong at religion and decent at war, Arabia offers plenty of options. The bonus for having fewer of a district than the average is now 40% instead of 25%. Here, I detail Phoenician strategies and counter-strategies. While America's UA offers a 50% reduction to tile acquisition cost via gold, Kreposts only offer a 25% reduction, but it also applies. This guide goes into plenty of detail about Egyptian strategies, uniques and how to play against them. The closest unique of any other Civ is perhaps the UA of Siam. This guide goes into plenty of detail about Incan strategies, uniques and how to play against them. 4 (5. 3. Thankfully recent patches generally aren't too hard to update for due to their tendency to focus on flavour over changes to fundamental game mechanics. Rise and Fall Expansion. From simple guides like setting up a game, tips for early build order, or more obscure specifics like details on coastal flooding, TheSaxyGamer covers all of this and more. Babylon has a completely unique interaction with the technology tree and can use that advantage to get to key wonders, military units and era objectives first. Every civ has interesting lesser-known tricks and features. Terminology used in this guide and not in-game is explained here. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. 76 ratings. . Zigzagzigal's Guides - Spain (Vanilla) By Zigzagzigal. Zigzagzigal [author] Jul 27, 2017 @ 2:28pm. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Rise and Fall Expansion. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Sid Meier’s Civilization VI Zigzagzigal’s Guides – Mapuche (GS) Added: May 8, 2021, 9:17pm UTC SteamsPlay Guides 0. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Zigzagzigal's Guides - Germany (GS) 作者: Zigzagzigal. Racecar_Kittycat. Spaceports cost a fixed total of 1800 production. The addition of an. Germany's extra district capacity and strong production makes it paradigm for those whom like to emphasise city development above view else, both can use that use on a varietal of ways. Here, I detail Mongolian strategies and counter-strategies - for both Khans. Zigzagzigal's Guides - Norway (R&F) By Zigzagzigal. Hello everyone. Zigzagzigal [author] Oct 20 @ 1:29am With the next EU4 patch coming on the 6th of November, I'll make the next Gielinor Universalis update some time between then and the 15th. Germany - Ludwig II Ludwig II is best at cultural victories. This guide goes into plenty of detail about Babylonian strategies, uniques and how to play against them. Every natural wonder discovered is +1, or +3 if you're the first to discover it.