Augment kit swtor. Synthweaving allows the crafting of kits, augments that class can use and puts the default crew skill bonuses his class has to good use. Augment kit swtor

 
 Synthweaving allows the crafting of kits, augments that class can use and puts the default crew skill bonuses his class has to good useAugment kit swtor  Preferred/F2P pay more

8k. 4 Lighting showcase youtu. Members Online. craft. Artiface- Makes the enchancments. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. The highest rating augments gives just a few more points than r236 but cost around twice as much. Crafting Augment Kits ; Clean Your Inventory and Quest List; Stockpile Credits (Credits Guide) Daydream About New Character Combinations;. CryptoArmstech is a crafting crew skill. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. My character is a GUNSLINGER and I am only level 37 but my Armortech skill is 400, My Underworld trading is 400 and my Scavenging is 400. Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that schematic from the. 227K subscribers in the swtor community. 4. How do you add augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. . So 2. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. for 11th level slot comp. All Activity; Home ; English ; General Discussion ; Augment slots leaving crafting? What?Aug confusion : r/swtor - Reddit. They are available to low level players, but aren’t really worth. . So i was just wondering which of the three crew skills to take in order to make augments. I have carefully checked the vendor and my own schematics and it is not there. Cybertech gets components cheaper, but it can not make augment kits nor it can not make augments. Posted November 9, 2012. Followers 0. Members; 27. Aug kits go for 800k-1mil, purple Augs are going for 6-10 mil depending on Aug and current market. Location of 7. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. Used to install Augmentation Slot MK-1 at an Item Modification Station. For example, a Fortitude Augment 14 required you to be a level 32 and have a MK-4 augmentation kit. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. To add an augment slot to an item now will require you to use the Item Modification. Then you have to mount the Augment Kit to the gear item. These have a guaranteed drop rate. primary goal is to make as many belts or boots as possible and get MK-6 slot components and then making the actual MK-6 Augmentation Kits. Let Us Remove MK-11 Augment Kits from Gear. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. a source of additional stats over and above un-modified weapons). i am not sure how this Hyde and Zeek system works. I listed these off the top of my head so I may have one or. 3 Augment slot on all gear 1. To place an augment into the slot, next right-click the augment from your inventory. I can't make the 5 or 6 ones. An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. Go check your Armormech trainer again. Please allow us to also make augment kits. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. FQN: itm. Synthweaving, Armormech and Armstech are the crew skill sources for these. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Augment kits have a clearly defined cost. I do disagree with one minor part. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). Why force the extra step when the most logical solution. Might augment 22 - /65k each /120k for two /270k for five /700k for 14 / Alacrity Augment 22 - /50k each/ 95k for two /225k for five / <--- while stocks last Resolve augment 22 - /65k each /120k for two /270k for five /700k for. Swtor augmentation slot component mk-11Augments mk11 kombat mortal augment The complete swtor story orderSwtor moddable gearing gear slots focus guide. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. Get the augments with the stats you want. You might already know that. BioWare is looking for specific feedback about the first 3 bosses in R4-Anomaly Operation. If you’re looking for a cheap modifiable set of armor. With Artifice, no one wants to use artifice crystals because of the +41 level 10 Cartel crystals. Used to install Augmentation Slot MK-1 at any Item Modification Station. Support. Play Now. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. CryptoWe got a little news about crafting. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. . Crafting however, does require time. and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Edited July 5, 2012 by chimunga. Isn't this contrary to this game's entire philosophy of having your crew members do all the work so that your character is out actually playing the game? For examp. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). . Followers 0. Crew Skills; SWTOR. Each tier has their own credit requirement: Mk-1 = 1k, Mk-9 = 36k, Mk-10 = 42k. Bug on my side? I was able to purchase the MK-8 kit schematic on my Armormech. Use the auguments to reach the ratings. So i've got 2mil credits to start and train a crew skill. - armstech makes the presence, endurance, defense, power augments. Hey, first post so please be patient. Changes to Augment Slots in Patch 1. How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. 3 guide on how to make augmentation kits for synthweaver. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. Game. . See moreInstalling Augmentation Kits and Augments is simple and quick, but be careful. Lucasfilm, Broadsword, BioWare, or Electronic Arts. Augment kits have a clearly defined cost. ago If you are doing HM and NiM operations, you should try to at least have purple augments. By Kosef May 8, 2012. The grade of Kits just mean you can install a higher grade actual augment with better stats. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. I can make the MK1 thru 4 augs at this time. Sort by:Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. Below is a brief overview of the features coming with this update. This caught a few people on the PTS, before you upgrade the new 7. A single character has a total of 14 items that can be augmented in order to use the lvl 49 augments you need a MK6 Augment kit, which cost 30k to install 14items x 30k: 1. 0 coins. Home Game News Store Forum. 1 football568092 • 1 yr. This. 3. augment_kit. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Augment Kits have 10 makes, Mk-1 through Mk-10 -- these different levels of kits accept different levels of augment (for instance you need a Mk-9 kit to equip augmetns 1-55, and Mk-10 to equip augments 1-60). 1. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. A quick tutorial aimed at new players. Item Modification Stations can be unlocked by paying 250,000 after reaching legacy level 25 or by paying 50. - do not go overboard and augment kit all your gear. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. Forums. Game. There are two types of authorizations. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. This caught a few people on the PTS, before you upgrade the new 7. V. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Which path do you think i should…SWTOR. The dedicated guide contains tips for all roles in both PvE and PvP. Train Slicing as a gathering skill to access secured terminals for credits. Last year I wrote a post about how I'd been making a lot of money in SWTOR by simply selling stuff on the GTN that I'd earned through normal gameplay. com . With 90 slot components most crafters can churn out consistently 10-11 or so augment kits and make about 70k profit by selling each. 0 vendors on the Republic Fleet. SWTOR. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. CTRL+right click one of them and you will see each of the 4 items you can put in it. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Star Wars name: Augmentation Slot Component MK-10. Followers 1 1Business, Economics, and Finance. We’re still using the crafting tier from 6. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that. 0:. Preferred/F2P pay more. So you should augment the tier 1 shells or a set of orange shells you like. Overkill is a better point for point return, albeit a. Otherwise you risk wasting a lot of money and crafting resources. Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. . Doesn't matter if it crit crafted or not, though. We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old. Check Details. Everywhere; This Forum; This Topic; Topics; Images; Albums; Members; Existing user? Sign In All Activity; Home ; English ; Crew Skills ; Augment slot on all gear 1. x -- check out the blogs and enjoy the theories. All Activity; Home ; English ; Crew Skills ; why can not all crafting classes make augment kits?If you are an experienced level 80 player in Star Wars: The Old Republic, gearing up your alternate discipline and characters at a high-level just got easier than ever. Step 3: Select the Gear – Select the. I would like to make a suggestion as to an alternative approach to handling augmentation in Patch 1. So the opportunity cost (materials only, not time) to create a single augmentation kit is 33. I tried RE these and I'm not getting any MK 11 slot components. Followers 0. I want to add that you would want to go with rating 236 augments. Prev; 1; 2; Next; Page 2 of 2Since augments now will changed to 8 tiers not 10 (MK-10) what will happened to augments I already use on my gear will they scale to new MK-8 or they will be MK-7 ? Jump to content. It gives you a simple 1 to 1 ratio. Crew Skills; SWTOR. SWTOR Augments. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. The MK1 through MK5 enables up to a particular level, while the MK6 does any. Hopefully to make more credits. Individual Pieces. This. Posted June 26, 2012. I am on par on this on the global level (as using augments only really starts to serve you on end game), but if you have found the modable gear you like (get on Tor-Fashion. So i was wondering which would be the b. Business, Economics, and Finance. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. - slicing provide the blue / purple materials. 4 PTS, the comparisons for 334 and 340 implants are as follows: Tank Implants (Shield and Absorb) add +75 Mastery, +105 Endurance, +35 Defense Rating and Tertiary Stats. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. The dedicated guide contains tips for all roles in both PvE and PvP. 2k credits at present, and I predict at worst ~ 48. Share More sharing options. If you can make an Augmentation Kit on your own, then you're only looking at 45k to add the slot and then remove the augment in the future. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. In short, the augmentation kit has nothing to do with the normal modification process. Augmentation Kit MK-11 Since there won’t be a new tier of augments, there won’t be a need for a new tier of Augment Kits either. 0, and that includes the existing tier of augments. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. A SWTOR Seer Sage 6. Does anyone know if augmentation levels are going to increase (currently at 156) with the new expansion? Will they increase based on the maximum crafting level (without REing)?I have an abundance of money and a fresh level 50. The dedicated guide contains tips for all roles in both PvE and PvP. Individual Pieces. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. RE'ing those crafted items will give you the component you need for the kit. CryptoSWTOR. News. The Kit is just used to install a graded slot for an equivalent grade augment . More sharing options. New SWTOR Forums are now live!. Individual Pieces. These restrict the level of augment that can be slotted in. Have the augmentation kits, says it will bind item to me, but does not add the slot. Well the thing is, an MK-6 augment kit is not a crafting mat. tomzi • 1 yr. Forums. But I would like to bring it up. 0 PTS Recap! DanielSteed Jan 28, 2022. SWTOR Augments Guide: Everything you. Most people focus on "the best", which is Grade 11. Slots require Augment Kits (MK-10 for end game, IIRC). SWTOR patch 1. 1. Augmentation Kit MK-1 is a premium -quality augmentation kit. Going back to my original point, Biochem is the only crew skill that an endgame BoE item requires to use the things it produces. Augments: x14 Augments and x14 Augment kits, either the Legendary item-rating 300 augments, or if you can’t afford them, the blue or purple versions; Questions or comments?I tryed Augmenting my PvP Gear - i allready have Augmentation Kit's MK-8 on 5 peaces of my "Examplar Force-Lord" Gear (my class is Jedi Consular…View data for the Augmentation Kit MK-11 SWTOR Schematic. But Im looking at the vendors and they dont have Aug slots. By adding and replacing modifications to these slots an item's. Put money into 3 points of Critical Crafting in your legacy. 3) General speculation in advance of 4. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. SWTOR. Not all of the professions make augment kits, but all professions make some item that takes lvl 9 materials. If a piece of gear does not have an augment slot, then you have to install one using a. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. dose this mean with Augment tables crit crafted arrmor and wepons will have 2 augment slots ??? or will critcrafting a wepon or arrmor be pointless now too ???You dont have to crit on crafting an item to get an augment slot anymore. 3. Play Now. So i was just wondering which of the three crew skills to take in order to make augments. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. So we're looking at about 700-770k total off your 630k components. Looking to augment any i326 PvP purples I get with i276 blue augments, but at 50 million per kit alone, nevermind the augment itself, that seems like a LOT of money. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Used in the creation of Augmentation Kit MK-1. Synthweaving makes Alacrity, Command (presence), Redoubt (defense), Resolve (willpower), and Strength augments. 8k. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. - only add augment slot kits and augments to custom/orange quality gear because they can be upgraded via item modifications and remain in use (static stat gear WILL get replaced and the slot kit is gone). Alternatively, Synthweaving, Armstech, and Armormech (Scavenging, Underworld Metals from Underworld Trading, and Slicing) can all make augment kits, which can be easily sold in bulk for a nice price. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. They get them from the vendor as they level. View data for the MK-11-Aufwertungs-Kit SWTOR BauÌ plan. View data for the Augmentation Kit MK-1 SWTOR Schematic. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. SWTOR 7. . Step 1 – Earn Tech Fragments through any method you’d like. In this video I show you how to add an augment slot so that you can pop in your au. Synthweaving allows the crafting of kits, augments that class can use and puts the default crew skill bonuses his class has to good use. One example of a credit sink is the Galactic Trade Network (GTN) where players. We are not raising Crew Skills,. 206. I know all three can make the augment kits, but each of the three make different augments. Used to install Augmentation Slot MK-11 at an Item Modification Station. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . The dedicated guide contains tips for all roles in both PvE and PvP. Posted May 9, 2013. . Alacrity speeds up your gameplay by letting you activate abilities faster and abilities with. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor? An augment is an item modification and can be applied to an augment slot. Armstech can craft Accuracy, Shield and Versatile Augments. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. Star Wars - The Old Republic (Part Six) ~ All You. Share More sharing options. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Gaming. Biochem through stims, adrenals, and purple implants if you are willing to put in the effort. Yeah def the trainer for this. Any crafts grade 11 component can be RE's to a MK11 aug slot component. Crew Skills Vendors – Republic Fleet Republic Fleet Crew Skills vendors location Crew Skills Vendors – Empire Fleet Crew Skills UI Panel explained. More sharing options. Individual Pieces. Posted October 31, 2019. Support. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. And you will also need to make higher "Grade" kits to put them in. A SWTOR account and. Buying slicing blue items (code recombinators) from the GTN is extremely, extremely, cheap. Edited May 8 by DawnAskham Sometimes is anecdotal, but you are correct that I did not adjust for the critical chances involved. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). 1. Members; 16. Business, Economics, and Finance. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. 4. Almost everyone should get this tier of augments. Business, Economics, and Finance. Oh, and augment kits are created by Armormechs. Augment kits can be applied to any piece of gear. Augmentation Kit MK-1. . That doesnt seem to be the best case now. Store. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. Crit crafts give an augment slot that you'd otherwise have to buy. Yes you should augment for pvp. During 5. General Discussion; SWTOR. Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. Posted December 1, 2012. This will add an augment slot to your armor piece. 1) Supply and Demand. New Superior 77 Augments in SWTOR Guide. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Followers 1 1Business, Economics, and Finance. ) However NEVER put the created grafts/components in your material inventory!Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. If you're trying to remove the augmentation kit, not possible. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)The augment kit doesn't change the level requirement of the gear. The dedicated guide contains tips for all roles in both PvE and PvP. Keep this in mind when you consider what to do about augments. MK-10 Augment Kits are orange difficulty, so the base critical chance is 10%, plus 5% from max companion affection, so critical results would increase total MK-10. 1 Armormech 2 Armstech 3 Synthweaving 4 See also Armormech Absorb augments - Absorption Rating / Power Shield augments - Shield Rating /Power Versatile augments . These are the brand new augments that were released in 6. Armstechs also make shield augments and Armormechs. Armormech makes Absorb, Aim, Cunning, and. 3 guide on how to make augmentation kits for synthweaver. Members. The dedicated guide contains tips for all roles in both PvE and PvP. Which items to stockpile for 7. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword, BioWare, or Electronic Arts. SWTOR. The others make different augments and augmentation kits which sell pretty well but require a ton of resources. This is now not really great unless it's a level 49-50 item. View data for the Augmentation Kit MK-11 SWTOR Schematic. They're not for adding the augments into the gear. You can reverse engineer the non-moddifiable armor to get asssumed) 306 armor, reverse engineer the resistive armoring to get the best crafted. Thanks for any help given!So I know that Biochem won't be able to make augment kits. Why does Artifice not have the ability to craft augment kits for the items they can currently make? It doesn't really make sense to me. 6. What do I need to add an augment slot? How much does it cost? Credits: A flat credit cost to add or upgrade an augment. If that all sounds complicated, Scavenging, Archaeology, and Slicing materials sell well in bulk. Used to install Augmentation Slot MK-1 at any Item Modification Station. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Step 3 - Apply augments to your LEGACY SET. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. AtlasOs. Support. I realize I'm probably missing something obvious, but where do I learn purple recipes for crafting skills? For instance, if I wanted to learn the MK-8 Augmentation Kit, how do I do that? By just crafting the MK-7's? I cannot reverse engineer them, so how do I get them? Is there a guide somewhere. A recap of the 7. Augments and Augmentation Kits are still craftable, and able to be used on all 7. CryptoUsed to install Augmentation Slot MK-1 at an Item Modification Station. To make higher "Grade" Augments, you will have to level up your crafting skill. Any skill crafting profession that can make augments can make the kits. 3 Augment Kits. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. → mk02. These stations allow you to add and remove augments from your gear. Most likely new materials from crafting 450-500. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?An augment is an item modification and can be applied to an augment slot. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. 3) General speculation in advance of 4. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. News. 6k credits. - armstech makes the presence, endurance, defense, power augments. Part of Vulkk's "SWTOR Basics" series. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . Posted June 1, 2012. Part of Vulkk's "SWTOR Basics" series. View data for the Augmentation Kit MK-11 SWTOR Schematic. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat. G Armormech, Armstech, Synthweaving. mk01. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. News. Each tier has their own credit requirement: Mk-1 = 1k, Mk-9 = 36k, Mk-10 = 42k. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 326 used to be a good goal because that was the max upgrade of non rakata gear, now the lowest is thyrsian at 328 and that's a good place to augment for thyrsian gear, but I'd prioritize using the first 2 pieces to unlock the mods through Hyde and zeek. My only suggestion is that the current state of the game I would recommend Sythnweaving, Armstech, or Armorrmech to start because the big $$ in crafting is in Augs, and Aug kits. This crafting material is used in the construction of Augmentation Kit MK-1. I've now created and additional augmentation slot on a lightsaber. It’s recommend to augment your gear once you have reached the highest item-rating and quality you plan to get so you don’t waste augment kits while upgrading. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it.